feat: Complete 2D Visual Overhaul - Isometric to Flat Top-Down
- NEW: Flat2DTerrainSystem.js (375 lines) - NEW: map2d_data.js procedural map (221 lines) - MODIFIED: GameScene async create, 2D terrain integration - MODIFIED: Player.js flat 2D positioning - MODIFIED: game.js disabled pixelArt for smooth rendering - FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines) - ADDED: Phase 28 to TASKS.md - DOCS: DNEVNIK.md session summary Result: Working flat 2D game with Stardew Valley style! Time: 5.5 hours
This commit is contained in:
720
NEXT_STEPS.md
720
NEXT_STEPS.md
@@ -1,442 +1,428 @@
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# 🚀 NEXT STEPS - NovaFarma v3.0
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# 🎯 NOVAFARMA - NEXT STEPS ACTION PLAN
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**Current Status**: PRODUCTION READY ✅
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**Version**: 3.0.0 - Ultimate Complete Edition
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**Date**: December 13, 2025
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**Date:** 2025-12-14
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**Current Status:** Water & Puddles Complete ✅
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---
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## 📋 IMMEDIATE PRIORITIES
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## 📊 COMPLETED TODAY
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### 🧪 **Phase 1: Testing & Quality Assurance** (1-2 weeks)
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#### **Integration Testing**
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- [ ] Test all 27 systems together
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- [ ] Verify system interactions
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- [ ] Check for conflicts
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- [ ] Test save/load with all systems active
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- [ ] Verify performance with all features enabled
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#### **Performance Testing**
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- [ ] Run performance profiler
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- [ ] Measure FPS with all systems
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- [ ] Check memory usage
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- [ ] Test on minimum spec hardware
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- [ ] Optimize bottlenecks
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#### **Accessibility Testing**
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- [ ] Test with screen reader
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- [ ] Verify color blind modes
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- [ ] Test keyboard-only navigation
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- [ ] Test controller support
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- [ ] Verify WCAG 2.1 AA compliance
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- [ ] Test one-handed layouts
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#### **Platform Testing**
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- [ ] Test on Windows 10/11
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- [ ] Test on mobile devices
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- [ ] Test with controllers (Xbox, PS, Switch)
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- [ ] Test on Steam Deck
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- [ ] Test on Linux
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- [ ] Test on macOS (M1/M2)
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#### **Bug Fixing**
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- [ ] Fix any critical bugs
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- [ ] Fix high-priority bugs
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- [ ] Fix medium-priority bugs
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- [ ] Document known issues
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- [ ] Create bug tracking system
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- ✅ Smooth 2D water (pond style)
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- ✅ Smooth puddle sprites
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- ✅ Rain impact detection
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- ✅ Ripple effects on water
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- ✅ Puddles spawn where rain lands
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- ✅ Grid lines removed
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- ✅ Art Style Guide created
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- ✅ Tiled Map Guide created
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---
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## 🎨 **Phase 2: Asset Creation** (2-4 weeks)
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## 🎯 NEXT DEVELOPMENT OPTIONS
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### **Visual Assets**
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#### **Sprites**
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- [ ] Player character sprites (8 directions)
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- [ ] NPC sprites (4 types)
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- [ ] Enemy sprites (zombies, mutants, bosses)
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- [ ] Animal sprites (sheep, cow, chicken, pig, horse)
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- [ ] Worker creature sprites (8 types)
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- [ ] Building sprites (all tiers)
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- [ ] Crop sprites (all stages)
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- [ ] Item sprites (tools, food, resources)
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- [ ] UI icons (achievements, skills, etc.)
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#### **Animations**
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- [ ] Player animations (walk, work, attack)
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- [ ] NPC animations (walk, idle, work)
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- [ ] Enemy animations (walk, attack, death)
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- [ ] Animal animations (walk, eat, sleep)
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- [ ] Building animations (construction, operation)
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- [ ] Weather effects (rain, snow, fog)
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- [ ] Particle effects (sparkles, explosions)
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#### **UI Graphics**
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- [ ] Menu backgrounds
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- [ ] Button designs
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- [ ] Panel designs
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- [ ] Achievement badges
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- [ ] Skill tree icons
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- [ ] Inventory icons
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- [ ] Health/hunger bars
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- [ ] Minimap icons
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### **Audio Assets**
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#### **Sound Effects**
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- [ ] Player sounds (footsteps, actions)
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- [ ] Farming sounds (till, plant, harvest)
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- [ ] Building sounds (construction, operation)
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- [ ] Combat sounds (attack, hit, death)
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- [ ] Animal sounds (sheep, cow, chicken, etc.)
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- [ ] Weather sounds (rain, thunder, wind)
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- [ ] UI sounds (click, hover, notification)
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- [ ] Achievement sounds
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#### **Music**
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- [ ] Main menu theme
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- [ ] Daytime music (calm, peaceful)
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- [ ] Nighttime music (tense, atmospheric)
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- [ ] Combat music (intense, action)
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- [ ] Boss battle music (epic, dramatic)
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- [ ] Victory music (triumphant)
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- [ ] Sad/emotional music (story moments)
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Choose one to implement next:
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---
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## 📝 **Phase 3: Content Creation** (2-3 weeks)
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## OPTION 1: 🛠️ CRAFTING UI
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### **Story Content**
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### Overview:
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Implement a complete crafting system with recipe management and inventory integration.
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#### **Dialogue Writing**
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- [ ] Write all NPC dialogue trees
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- [ ] Write quest dialogue
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- [ ] Write cutscene scripts
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- [ ] Write ending narratives
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- [ ] Proofread all text
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### Features to Implement:
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1. **Crafting UI Panel**
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- Recipe list display
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- Ingredient requirements
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- Crafting button
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- Result preview
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- Category filtering
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#### **Quest Design**
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- [ ] Design all 13 quests
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- [ ] Create quest objectives
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- [ ] Design quest rewards
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- [ ] Test quest progression
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- [ ] Balance quest difficulty
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2. **Recipe System**
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- Recipe definitions (JSON)
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- Unlock system
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- Crafting requirements check
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- Item production
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#### **Cutscenes**
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- [ ] Script all 4 cutscenes
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- [ ] Design cutscene visuals
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- [ ] Implement cutscene system
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- [ ] Test cutscene flow
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3. **Inventory Integration**
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- Check available materials
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- Consume ingredients
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- Add crafted items
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- Real-time updates
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### **Game Balance**
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### Technical Details:
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#### **Economy Balance**
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- [ ] Balance resource costs
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- [ ] Balance item prices
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- [ ] Balance crafting recipes
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- [ ] Balance skill costs
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- [ ] Balance automation efficiency
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**Files to Create:**
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- `src/systems/CraftingSystem.js`
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- `src/ui/CraftingUI.js`
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- `data/recipes.json`
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#### **Difficulty Balance**
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- [ ] Balance enemy difficulty
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- [ ] Balance boss difficulty
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- [ ] Balance survival mechanics
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- [ ] Balance progression speed
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- [ ] Test different playstyles
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**Example Recipe:**
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```json
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{
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"wooden_fence": {
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"name": "Wooden Fence",
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"category": "building",
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"ingredients": {
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"wood": 2,
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"stone": 1
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},
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"result": {
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"item": "fence",
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"quantity": 1
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},
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"unlocked": true
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}
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}
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```
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**UI Layout:**
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```
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┌─────────────────────┐
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│ CRAFTING │
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├─────────────────────┤
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│ [ Wood Fence ] x2W │ ← Recipe
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│ [ Stone Path ] x5S │
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│ [ Iron Tool ] 🔒 │ ← Locked
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├─────────────────────┤
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│ Materials: │
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│ Wood: 10/2 ✅ │
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│ Stone: 3/1 ✅ │
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│ │
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│ [ CRAFT ] │
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└─────────────────────┘
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```
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### Estimated Time: **2-3 hours**
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### Complexity: ⭐⭐⭐ (Medium)
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---
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## 🌐 ***Phase 3: Content Creation (2-3 weeks)
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## OPTION 2: 🎮 PLAYER CONTROLS
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### **Marketing Materials**
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### Overview:
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Polish player movement, animations, and input handling for smooth gameplay.
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#### **Trailer**
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- [ ] Script trailer
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- [ ] Record gameplay footage
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- [ ] Edit trailer
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- [ ] Add music and effects
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- [ ] Create multiple versions (30s, 1min, 2min)
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### Features to Implement:
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1. **Movement Improvements**
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- Diagonal movement
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- Acceleration/deceleration
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- Sprint (Shift key)
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- Smooth turning
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#### **Screenshots**
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- [ ] Capture gameplay screenshots
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- [ ] Capture feature screenshots
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- [ ] Capture accessibility screenshots
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- [ ] Edit and polish screenshots
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- [ ] Create screenshot gallery
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2. **Animation Polish**
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- Walking animations (4 directions)
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- Idle animations
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- Action animations (digging, watering)
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- Transition smoothing
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#### **Press Kit**
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- [ ] Write game description
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- [ ] Create fact sheet
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- [ ] Compile screenshots
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- [ ] Include trailer links
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- [ ] Add developer info
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- [ ] Create downloadable press kit
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3. **Input Handling**
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- Keyboard controls (WASD + Arrows)
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- Gamepad support
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- Mouse click movement
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- Input buffering
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### **Steam Page**
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### Technical Details:
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#### **Store Page Setup**
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- [ ] Write store description
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- [ ] Create feature list
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- [ ] Upload screenshots
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- [ ] Upload trailer
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- [ ] Set pricing
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- [ ] Configure tags
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- [ ] Set release date
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**Files to Modify:**
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- `src/entities/Player.js`
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- `src/scenes/GameScene.js`
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#### **Community Hub**
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- [ ] Create discussion forums
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- [ ] Set up announcements
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- [ ] Create guides section
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- [ ] Set up workshop (for mods)
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**Movement System:**
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```javascript
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update(delta) {
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// Acceleration-based movement
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const accel = this.sprinting ? 0.5 : 0.3;
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const maxSpeed = this.sprinting ? 200 : 100;
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// Smooth velocity changes
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this.velocity.x = Phaser.Math.Linear(
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this.velocity.x,
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this.targetVelocity.x,
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accel
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);
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// Animation based on direction
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if (this.velocity.y > 0) this.play('walk_down');
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else if (this.velocity.y < 0) this.play('walk_up');
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// ...
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}
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```
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### **Social Media**
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**Controls:**
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- WASD / Arrow Keys - Movement
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- Shift - Sprint
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- E - Interact
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- Click - Move to point
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#### **Platforms**
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- [ ] Create Twitter/X account
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- [ ] Create Discord server
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- [ ] Create Reddit community
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- [ ] Create YouTube channel
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- [ ] Create TikTok account
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### Estimated Time: **2-3 hours**
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#### **Content**
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- [ ] Post development updates
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- [ ] Share screenshots
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- [ ] Share gameplay clips
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- [ ] Engage with community
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- [ ] Build hype
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### Complexity: ⭐⭐⭐ (Medium)
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---
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## 🚢 **Phase 5: Release Preparation** (1-2 weeks)
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## OPTION 3: 💾 SAVE/LOAD SYSTEM
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### **Pre-Launch**
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### Overview:
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Implement robust game state persistence with multiple save slots and auto-save.
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#### **Beta Testing**
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- [ ] Recruit beta testers
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- [ ] Set up feedback system
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- [ ] Collect feedback
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- [ ] Fix reported issues
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- [ ] Thank beta testers
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### Features to Implement:
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1. **Save System**
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- Save entire game state
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- Multiple slots (3-5)
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- Auto-save (every 5 min)
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- Save metadata (date, playtime)
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#### **Final Polish**
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- [ ] Final bug fixes
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- [ ] Final performance optimization
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- [ ] Final accessibility check
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- [ ] Final content review
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- [ ] Final build testing
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2. **Load System**
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- Load game state
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- Restore all systems
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- Error handling
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- Save slot preview
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#### **Documentation**
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- [ ] Write user manual
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- [ ] Create tutorial videos
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- [ ] Write FAQ
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- [ ] Create troubleshooting guide
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- [ ] Translate to other languages (optional)
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3. **Save UI**
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- Save slot selection
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- Load screen
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- Delete saves
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- Save indicators
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### **Launch Day**
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### Technical Details:
|
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|
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#### **Release Checklist**
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- [ ] Upload final build to Steam
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- [ ] Publish store page
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- [ ] Post launch announcement
|
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- [ ] Monitor for issues
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- [ ] Respond to community
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- [ ] Celebrate! 🎉
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**Files to Create:**
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- `src/systems/SaveSystem.js`
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- `src/ui/SaveLoadUI.js`
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- `src/scenes/SaveLoadScene.js`
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**Save Data Structure:**
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```json
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{
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"version": "1.0.0",
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"timestamp": 1702560000,
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"playtime": 3600,
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"player": {
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"x": 50,
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"y": 50,
|
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"health": 100,
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"energy": 80
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},
|
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"inventory": {
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"items": {...}
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},
|
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"terrain": {
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"seed": "abc123",
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"modifications": [...]
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},
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"weather": {
|
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"current": "rain",
|
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"intensity": 1.0
|
||||
}
|
||||
}
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```
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||||
|
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**Storage:**
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||||
```javascript
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// localStorage for web
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localStorage.setItem('novafarma_save_1', JSON.stringify(saveData));
|
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|
||||
// IndexedDB for larger saves
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const db = await openDB('novafarma');
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await db.put('saves', saveData, 'slot_1');
|
||||
```
|
||||
|
||||
### Estimated Time: **3-4 hours**
|
||||
|
||||
### Complexity: ⭐⭐⭐⭐ (Medium-High)
|
||||
|
||||
---
|
||||
|
||||
## 📊 **Phase 6: Post-Launch** (Ongoing)
|
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## OPTION 4: 🗺️ TILED IMPLEMENTATION
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|
||||
### **Support**
|
||||
### Overview:
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Replace procedural generation with hand-crafted Tiled maps for precise level design.
|
||||
|
||||
#### **Bug Fixes**
|
||||
- [ ] Monitor bug reports
|
||||
- [ ] Prioritize fixes
|
||||
- [ ] Release patches
|
||||
- [ ] Update documentation
|
||||
### Features to Implement:
|
||||
1. **Create Tileset**
|
||||
- Generate smooth 48x48 tiles
|
||||
- Grass, dirt, water, stone, etc.
|
||||
- Wang/Terrain tiles for transitions
|
||||
- Export as PNG + TSX
|
||||
|
||||
#### **Community Management**
|
||||
- [ ] Respond to feedback
|
||||
- [ ] Engage on social media
|
||||
- [ ] Host community events
|
||||
- [ ] Create content updates
|
||||
2. **Build Map in Tiled**
|
||||
- Create 100x100 map
|
||||
- Paint terrain layers
|
||||
- Add decorations
|
||||
- Place spawn points
|
||||
- Export to JSON
|
||||
|
||||
### **Updates**
|
||||
3. **Integrate with Phaser**
|
||||
- Load Tiled JSON
|
||||
- Create tile layers
|
||||
- Handle collisions
|
||||
- Spawn player
|
||||
- Replace TerrainSystem
|
||||
|
||||
#### **Patch Schedule**
|
||||
- [ ] Week 1: Critical bug fixes
|
||||
- [ ] Week 2-4: Balance updates
|
||||
- [ ] Month 2-3: Quality of life improvements
|
||||
- [ ] Month 4+: Content updates
|
||||
### Technical Details:
|
||||
|
||||
#### **Content Updates**
|
||||
- [ ] New quests
|
||||
- [ ] New items
|
||||
- [ ] New creatures
|
||||
- [ ] New areas
|
||||
- [ ] Seasonal events
|
||||
**Files to Create:**
|
||||
- `assets/tilesets/smooth_tileset.png` (Tileset image)
|
||||
- `assets/tilesets/smooth_tileset.tsx` (Tiled tileset)
|
||||
- `assets/maps/world.tmx` (Tiled map source)
|
||||
- `assets/maps/world.json` (Exported JSON)
|
||||
|
||||
### **DLC Planning**
|
||||
**Integration:**
|
||||
```javascript
|
||||
// PreloadScene.js
|
||||
preload() {
|
||||
this.load.image('tileset', 'assets/tilesets/smooth_tileset.png');
|
||||
this.load.tilemapTiledJSON('world', 'assets/maps/world.json');
|
||||
}
|
||||
|
||||
#### **Potential DLC Ideas**
|
||||
- [ ] New story acts
|
||||
- [ ] New biomes
|
||||
- [ ] New creatures
|
||||
- [ ] New automation tiers
|
||||
- [ ] New multiplayer modes
|
||||
// GameScene.js
|
||||
create() {
|
||||
const map = this.make.tilemap({ key: 'world' });
|
||||
const tileset = map.addTilesetImage('smooth_tileset', 'tileset');
|
||||
|
||||
this.groundLayer = map.createLayer('Ground', tileset, 0, 0);
|
||||
this.decorLayer = map.createLayer('Decorations', tileset, 0, 0);
|
||||
}
|
||||
```
|
||||
|
||||
**Benefits:**
|
||||
- ✅ Precise level design
|
||||
- ✅ Smooth transitions (Wang Tiles)
|
||||
- ✅ Easy iteration
|
||||
- ✅ Professional workflow
|
||||
- ✅ No procedural bugs
|
||||
|
||||
### Estimated Time: **4-6 hours**
|
||||
|
||||
### Complexity: ⭐⭐⭐⭐⭐ (High)
|
||||
|
||||
---
|
||||
|
||||
## 🎯 **Success Metrics**
|
||||
## OPTION 5: ✨ CONTINUE POLISH
|
||||
|
||||
### **Launch Goals**
|
||||
- [ ] 1,000 wishlists before launch
|
||||
- [ ] 100 sales in first week
|
||||
- [ ] 4.0+ Steam rating
|
||||
- [ ] 10+ positive reviews
|
||||
- [ ] Featured on Steam
|
||||
### Overview:
|
||||
Enhance visual effects, animations, and overall game polish.
|
||||
|
||||
### **Long-term Goals**
|
||||
- [ ] 10,000 total sales
|
||||
- [ ] 90%+ positive reviews
|
||||
- [ ] Active community (Discord 500+ members)
|
||||
- [ ] Successful DLC launch
|
||||
- [ ] Awards/recognition for accessibility
|
||||
### Features to Implement:
|
||||
1. **Weather Effects**
|
||||
- Enhanced rain particles
|
||||
- Snow system improvements
|
||||
- Wind effects
|
||||
- Weather transitions
|
||||
- Dynamic lighting
|
||||
|
||||
2. **Enhanced Animations**
|
||||
- Water wave animations
|
||||
- Tree sway in wind
|
||||
- Grass movement
|
||||
- Particle effects polish
|
||||
- Smooth transitions
|
||||
|
||||
3. **Additional Visuals**
|
||||
- Day/night cycle
|
||||
- Shadows
|
||||
- Lighting effects
|
||||
- Screen effects (fog, bloom)
|
||||
- UI animations
|
||||
|
||||
### Technical Details:
|
||||
|
||||
**Weather Enhancements:**
|
||||
```javascript
|
||||
// Enhanced rain
|
||||
this.rainEmitter.setConfig({
|
||||
quantity: { min: 5, max: 10 },
|
||||
speed: { min: 400, max: 800 },
|
||||
angle: { min: 260, max: 280 }, // Wind effect
|
||||
lifespan: 2000,
|
||||
gravityY: 600,
|
||||
bounce: 0.2 // Rain bounce
|
||||
});
|
||||
|
||||
// Wind effect on trees
|
||||
this.tweens.add({
|
||||
targets: tree,
|
||||
angle: { from: -2, to: 2 },
|
||||
duration: 2000,
|
||||
yoyo: true,
|
||||
repeat: -1,
|
||||
ease: 'Sine.easeInOut'
|
||||
});
|
||||
```
|
||||
|
||||
**Day/Night Cycle:**
|
||||
```javascript
|
||||
// Time-based tint
|
||||
const timeOfDay = (Date.now() % 86400000) / 86400000;
|
||||
const tintValue = Phaser.Math.Linear(0x666699, 0xffffff,
|
||||
Math.sin(timeOfDay * Math.PI * 2));
|
||||
this.cameras.main.setTint(tintValue);
|
||||
```
|
||||
|
||||
### Estimated Time: **3-5 hours**
|
||||
|
||||
### Complexity: ⭐⭐⭐⭐ (Medium-High)
|
||||
|
||||
---
|
||||
|
||||
## 💡 **Optional Enhancements**
|
||||
## 📊 RECOMMENDATION MATRIX
|
||||
|
||||
### **Nice to Have**
|
||||
- [ ] Mod workshop integration
|
||||
- [ ] Steam achievements (cloud)
|
||||
- [ ] Trading cards
|
||||
- [ ] Leaderboards (global)
|
||||
- [ ] Speedrun mode
|
||||
- [ ] New Game+ mode
|
||||
- [ ] Hardcore mode
|
||||
- [ ] Creative mode
|
||||
|
||||
### **Future Platforms**
|
||||
- [ ] Nintendo Switch port
|
||||
- [ ] PlayStation port
|
||||
- [ ] Xbox port
|
||||
- [ ] Mobile release (iOS/Android)
|
||||
| Option | Impact | Complexity | Time | Fun Factor |
|
||||
|--------|--------|------------|------|------------|
|
||||
| 1. Crafting UI | ⭐⭐⭐⭐ | ⭐⭐⭐ | 2-3h | ⭐⭐⭐⭐ |
|
||||
| 2. Player Controls | ⭐⭐⭐ | ⭐⭐⭐ | 2-3h | ⭐⭐⭐⭐⭐ |
|
||||
| 3. Save/Load | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐ | 3-4h | ⭐⭐⭐ |
|
||||
| 4. Tiled Maps | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | 4-6h | ⭐⭐⭐⭐ |
|
||||
| 5. Polish | ⭐⭐⭐⭐ | ⭐⭐⭐⭐ | 3-5h | ⭐⭐⭐⭐⭐ |
|
||||
|
||||
---
|
||||
|
||||
## 📅 **Timeline Overview**
|
||||
## 🎯 MY RECOMMENDATION
|
||||
|
||||
| Phase | Duration | Start | End |
|
||||
|-------|----------|-------|-----|
|
||||
| Testing & QA | 1-2 weeks | Week 1 | Week 2 |
|
||||
| Asset Creation | 2-4 weeks | Week 2 | Week 6 |
|
||||
| Content Creation | 2-3 weeks | Week 4 | Week 7 |
|
||||
| Marketing | 2-3 weeks | Week 6 | Week 9 |
|
||||
| Release Prep | 1-2 weeks | Week 8 | Week 10 |
|
||||
| **LAUNCH** | **Day 1** | **Week 10** | **Week 10** |
|
||||
| Post-Launch | Ongoing | Week 10+ | - |
|
||||
**Best order for implementation:**
|
||||
|
||||
**Estimated Time to Launch**: **10-12 weeks** (2.5-3 months)
|
||||
1. **FIRST:** Option 2 (Player Controls) ⭐
|
||||
- Quick wins
|
||||
- Immediate feel improvement
|
||||
- Foundation for other features
|
||||
|
||||
2. **SECOND:** Option 1 (Crafting UI)
|
||||
- Core gameplay mechanic
|
||||
- Uses existing inventory
|
||||
- High player engagement
|
||||
|
||||
3. **THIRD:** Option 3 (Save/Load)
|
||||
- Essential for playability
|
||||
- Preserves player progress
|
||||
- Professional feature
|
||||
|
||||
4. **FOURTH:** Option 4 (Tiled Maps)
|
||||
- Comprehensive redesign
|
||||
- Best done after core systems
|
||||
- Allows precise world building
|
||||
|
||||
5. **FIFTH:** Option 5 (Polish)
|
||||
- Cherry on top
|
||||
- Makes everything shine
|
||||
- Final touches
|
||||
|
||||
---
|
||||
|
||||
## 🔧 **Development Tools Needed**
|
||||
## ❓ NEXT STEPS
|
||||
|
||||
### **Asset Creation**
|
||||
- [ ] Aseprite (pixel art)
|
||||
- [ ] GIMP/Photoshop (graphics)
|
||||
- [ ] Audacity (sound editing)
|
||||
- [ ] FL Studio/Ableton (music)
|
||||
**Choose your path:**
|
||||
|
||||
### **Testing**
|
||||
- [ ] Steam Playtest
|
||||
- [ ] Discord (community feedback)
|
||||
- [ ] Bug tracking software
|
||||
Type the option number (1-5) or combination:
|
||||
- Single: "Option 2"
|
||||
- Multiple: "Option 2, then 1, then 3"
|
||||
- All: "All in recommended order"
|
||||
|
||||
### **Marketing**
|
||||
- [ ] OBS Studio (recording)
|
||||
- [ ] DaVinci Resolve (video editing)
|
||||
- [ ] Canva (graphics)
|
||||
**Or ask for more details:**
|
||||
- "Tell me more about Crafting UI"
|
||||
- "What exactly in Player Controls?"
|
||||
- "Show me Save/Load examples"
|
||||
|
||||
---
|
||||
|
||||
## 💰 **Budget Considerations**
|
||||
|
||||
### **Estimated Costs**
|
||||
- **Asset Creation**: $500-2000 (if outsourced)
|
||||
- **Music/SFX**: $200-1000 (if commissioned)
|
||||
- **Marketing**: $100-500 (ads, promotions)
|
||||
- **Steam Fee**: $100 (one-time)
|
||||
- **Total**: **$900-3600**
|
||||
|
||||
### **Revenue Projections**
|
||||
- **Conservative**: 100 sales × $15 = $1,500
|
||||
- **Moderate**: 500 sales × $15 = $7,500
|
||||
- **Optimistic**: 2,000 sales × $15 = $30,000
|
||||
|
||||
---
|
||||
|
||||
## 🎓 **Learning Resources**
|
||||
|
||||
### **Game Development**
|
||||
- [ ] Phaser 3 documentation
|
||||
- [ ] Electron documentation
|
||||
- [ ] Game design tutorials
|
||||
|
||||
### **Marketing**
|
||||
- [ ] Indie game marketing guides
|
||||
- [ ] Steam marketing resources
|
||||
- [ ] Community building guides
|
||||
|
||||
### **Accessibility**
|
||||
- [ ] WCAG 2.1 guidelines
|
||||
- [ ] AbleGamers resources
|
||||
- [ ] Accessibility best practices
|
||||
|
||||
---
|
||||
|
||||
## ✅ **Current Status Summary**
|
||||
|
||||
### **Completed** ✅
|
||||
- ✅ All 27 systems implemented
|
||||
- ✅ All code written (~15,900 lines)
|
||||
- ✅ All documentation created (21 files)
|
||||
- ✅ WCAG 2.1 AA compliance
|
||||
- ✅ Cross-platform ready
|
||||
- ✅ Production-ready code
|
||||
|
||||
### **Next Up** 🎯
|
||||
1. **Integration testing** (Week 1)
|
||||
2. **Asset creation** (Week 2-6)
|
||||
3. **Marketing prep** (Week 6-9)
|
||||
4. **Launch!** (Week 10)
|
||||
|
||||
---
|
||||
|
||||
## 🎊 **Final Notes**
|
||||
|
||||
**NovaFarma v3.0** is **PRODUCTION READY** with all systems implemented!
|
||||
|
||||
The next steps focus on:
|
||||
1. **Testing** - Ensure quality
|
||||
2. **Assets** - Make it beautiful
|
||||
3. **Marketing** - Build hype
|
||||
4. **Launch** - Release to the world!
|
||||
|
||||
**Estimated Time to Launch**: 10-12 weeks
|
||||
|
||||
**You have created something amazing!** 🏆
|
||||
|
||||
Now it's time to polish it and share it with the world! 🌍
|
||||
|
||||
---
|
||||
|
||||
**🚀 LET'S MAKE THIS HAPPEN! 🚀**
|
||||
|
||||
---
|
||||
|
||||
*Next Steps Document Created: December 13, 2025, 00:12*
|
||||
|
||||
*Status: Ready to proceed!* ✅
|
||||
**Ready to implement your choice!** 🚀✨
|
||||
|
||||
Reference in New Issue
Block a user