Added Tiled auto-tiling system + TOP-DOWN assets
- Created 4 TSX tilesets with terrain/wang set definitions - grass_soil_autotile.tsx (terrain-based) - fence_autotile.tsx (wang set) - water_tileset_autotile.tsx - grass_tileset_autotile.tsx Documentation: - AUTO_TILING_VODIC.md (Slovenian guide) - TERRAIN_NOTATION_REFERENCE.md - AUTO_TILING_CHECKLIST.md - AUTO_TILING_SESSION_SUMMARY.md - Updated MICRO_FARM_VODIC.md - Updated DNEVNIK.md Generated TOP-DOWN sprite sheets (7 packs): - town_buildings_topdown.png - trees_topdown_pack.png - rocks_obstacles_topdown.png - mine_entrances_topdown.png - starting_camp_topdown.png - farm_structures_topdown.png - buildings_ruins_states.png (3 states per building) Organized 60 Krvava Zetev sprites in krvava_zetev_sprites folder All assets vibrant colors, NO grays, ready for Tiled!
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assets/tilesets/water_tileset_autotile.tsx
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assets/tilesets/water_tileset_autotile.tsx
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<? xml version = "1.0" encoding = "UTF-8" ?>
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<tileset version="1.10" tiledversion="1.11.0" name="water" tilewidth="48" tileheight="48" tilecount="441" columns="21">
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<image source="water.png" width="1024" height="1024" />
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<!-- WATER TERRAIN - Auto-tiling definition -->
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<!-- Assuming 3x3 corner pattern starts at tile 0 -->
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<terraintypes>
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<terrain name="Water" tile="10" />
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</terraintypes>
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<!-- Standard 3x3 Water Pattern (adjust IDs based on actual layout) -->
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<!-- Row 1 -->
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<tile id="0" terrain=",,,0">
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<properties>
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<property name="type" value="water_topleft" />
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</properties>
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</tile>
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<tile id="1" terrain=",,0,0">
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<properties>
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<property name="type" value="water_top" />
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</properties>
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</tile>
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<tile id="2" terrain=",,0,">
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<properties>
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<property name="type" value="water_topright" />
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</properties>
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</tile>
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<!-- Row 2 -->
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<tile id="21" terrain=",0,,0">
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<properties>
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<property name="type" value="water_left" />
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</properties>
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</tile>
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<tile id="22" terrain="0,0,0,0">
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<properties>
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<property name="type" value="water_center" />
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<property name="animated" type="bool" value="true" />
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</properties>
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</tile>
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<tile id="23" terrain="0,,,0">
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<properties>
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<property name="type" value="water_right" />
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</properties>
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</tile>
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<!-- Row 3 -->
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<tile id="42" terrain=",0,,">
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<properties>
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<property name="type" value="water_bottomleft" />
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</properties>
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</tile>
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<tile id="43" terrain="0,0,,">
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<properties>
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<property name="type" value="water_bottom" />
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</properties>
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</tile>
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<tile id="44" terrain="0,,,">
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<properties>
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<property name="type" value="water_bottomright" />
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</properties>
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</tile>
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<!-- Inner Corners (for complex shapes) -->
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<tile id="3" terrain="0,0,0,">
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<properties>
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<property name="type" value="water_inner_topright" />
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</properties>
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</tile>
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<tile id="24" terrain="0,,0,0">
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<properties>
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<property name="type" value="water_inner_topleft" />
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</properties>
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</tile>
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<tile id="45" terrain="0,0,,0">
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<properties>
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<property name="type" value="water_inner_bottomright" />
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</properties>
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</tile>
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<tile id="20" terrain=",0,0,0">
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<properties>
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<property name="type" value="water_inner_bottomleft" />
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</properties>
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</tile>
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</tileset>
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