Added Tiled auto-tiling system + TOP-DOWN assets

- Created 4 TSX tilesets with terrain/wang set definitions
- grass_soil_autotile.tsx (terrain-based)
- fence_autotile.tsx (wang set)
- water_tileset_autotile.tsx
- grass_tileset_autotile.tsx

Documentation:
- AUTO_TILING_VODIC.md (Slovenian guide)
- TERRAIN_NOTATION_REFERENCE.md
- AUTO_TILING_CHECKLIST.md
- AUTO_TILING_SESSION_SUMMARY.md
- Updated MICRO_FARM_VODIC.md
- Updated DNEVNIK.md

Generated TOP-DOWN sprite sheets (7 packs):
- town_buildings_topdown.png
- trees_topdown_pack.png
- rocks_obstacles_topdown.png
- mine_entrances_topdown.png
- starting_camp_topdown.png
- farm_structures_topdown.png
- buildings_ruins_states.png (3 states per building)

Organized 60 Krvava Zetev sprites in krvava_zetev_sprites folder
All assets vibrant colors, NO grays, ready for Tiled!
This commit is contained in:
2025-12-19 23:58:25 +01:00
parent befbd74b69
commit 7cc66d0e2b
203 changed files with 1653 additions and 0 deletions

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<? xml version = "1.0" encoding = "UTF-8" ?>
<tileset version="1.10" tiledversion="1.11.0" name="grass" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="grass.png" width="1024" height="1024" />
<!-- GRASS TERRAIN - Auto-tiling definition -->
<terraintypes>
<terrain name="Grass" tile="10" />
<terrain name="Dirt Path" tile="52" />
</terraintypes>
<!-- GRASS TERRAIN (Basic 3x3 pattern) -->
<!-- Row 1 -->
<tile id="0" terrain=",,,0">
<properties>
<property name="type" value="grass_topleft" />
</properties>
</tile>
<tile id="1" terrain=",,0,0">
<properties>
<property name="type" value="grass_top" />
</properties>
</tile>
<tile id="2" terrain=",,0,">
<properties>
<property name="type" value="grass_topright" />
</properties>
</tile>
<!-- Row 2 (skipping to next row in 21-column layout) -->
<tile id="21" terrain=",0,,0">
<properties>
<property name="type" value="grass_left" />
</properties>
</tile>
<tile id="22" terrain="0,0,0,0">
<properties>
<property name="type" value="grass_center" />
</properties>
</tile>
<tile id="23" terrain="0,,,0">
<properties>
<property name="type" value="grass_right" />
</properties>
</tile>
<!-- Row 3 -->
<tile id="42" terrain=",0,,">
<properties>
<property name="type" value="grass_bottomleft" />
</properties>
</tile>
<tile id="43" terrain="0,0,,">
<properties>
<property name="type" value="grass_bottom" />
</properties>
</tile>
<tile id="44" terrain="0,,,">
<properties>
<property name="type" value="grass_bottomright" />
</properties>
</tile>
<!-- DIRT PATH TERRAIN (if exists in tileset) -->
<!-- Row 3 starting from column 10 (adjust based on actual layout) -->
<tile id="10" terrain=",,,1">
<properties>
<property name="type" value="dirt_topleft" />
</properties>
</tile>
<tile id="11" terrain=",,1,1">
<properties>
<property name="type" value="dirt_top" />
</properties>
</tile>
<tile id="12" terrain=",,1,">
<properties>
<property name="type" value="dirt_topright" />
</properties>
</tile>
<tile id="31" terrain=",1,,1">
<properties>
<property name="type" value="dirt_left" />
</properties>
</tile>
<tile id="32" terrain="1,1,1,1">
<properties>
<property name="type" value="dirt_center" />
</properties>
</tile>
<tile id="33" terrain="1,,,1">
<properties>
<property name="type" value="dirt_right" />
</properties>
</tile>
<tile id="52" terrain=",1,,">
<properties>
<property name="type" value="dirt_bottomleft" />
</properties>
</tile>
<tile id="53" terrain="1,1,,">
<properties>
<property name="type" value="dirt_bottom" />
</properties>
</tile>
<tile id="54" terrain="1,,,">
<properties>
<property name="type" value="dirt_bottomright" />
</properties>
</tile>
<!-- Add variation tiles for visual interest -->
<tile id="24">
<properties>
<property name="type" value="grass_flowers_yellow" />
</properties>
</tile>
<tile id="25">
<properties>
<property name="type" value="grass_flowers_pink" />
</properties>
</tile>
<tile id="26">
<properties>
<property name="type" value="grass_flowers_white" />
</properties>
</tile>
</tileset>