Asset Analysis Complete + Generation Plan

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# 🎨 ASSET GENERATION BATCH PLAN
**Complete List of Assets to Generate**
**Datum:** 10. Februar 2026, 17:24
---
## 📋 GENERATION STRATEGY:
**References** = Style guide (locked, preserved)
**AI Generation** = Create NEW assets matching reference style
**Target Folder** = `/assets/DEMO_FAZA1/` (organized by category)
---
## 🔴 BATCH 1: CRITICAL ZOMBIES (8 assets)
### **1. SCOUT ZOMBIE**
**Files to generate:**
- `zombie_scout_idle.png` - Scout idle sprite
- `zombie_scout_walk_sheet.png` - Walk animation (8 frames)
- `zombie_scout_scavenge_sheet.png` - Scavenging animation (6-8 frames)
**Style:** Match Porter Zombie (Gothic Chibi, red eyes, pale green skin)
**Unique Features:** Binoculars, tactical vest, explorer gear, compass
**Priority:** CRITICAL (Faza 1 blocker!)
---
### **2. FARMER ZOMBIE**
**Files to generate:**
- `zombie_farmer_idle.png` - Farmer idle sprite
- `zombie_farmer_walk_sheet.png` - Walk animation (8 frames)
- `zombie_farmer_work_sheet.png` - Farm actions (plant, water, harvest - 3×6 frames)
**Style:** Match existing zombie style
**Reference:** `zombi_kmet.png` in references (style guide)
**Unique Features:** Straw hat, overalls, hoe, seeds pouch
**Priority:** HIGH
---
### **3. MINER ZOMBIE**
**Files to generate:**
- `zombie_miner_idle.png` - Miner idle sprite
- `zombie_miner_walk_sheet.png` - Walk animation (8 frames)
- `zombie_miner_mine_sheet.png` - Mining animation (pickaxe swing, 6-8 frames)
**Style:** Match existing zombie style
**Reference:** `zombi_rudar.png` in references (style guide)
**Unique Features:** Hard hat with lamp, pickaxe, mining gear
**Priority:** HIGH
---
### **4. LUMBERJACK ZOMBIE**
**Files to generate:**
- `zombie_lumberjack_idle.png` - Lumberjack idle sprite
- `zombie_lumberjack_walk_sheet.png` - Walk animation (8 frames)
- `zombie_lumberjack_chop_sheet.png` - Chopping animation (axe swing, 6-8 frames)
**Style:** Match existing zombie style
**Reference:** Use `zombi_kmet.png` as base (similar build)
**Unique Features:** Flannel shirt, suspenders, axe, work boots
**Priority:** HIGH
---
### **5. PORTER ZOMBIE ANIMATIONS** (if missing)
**Files to generate (check if exist):**
- `zombie_porter_walk_sheet.png` - Walk animation (8 frames)
- `zombie_porter_carry_sheet.png` - Carrying animation (6-8 frames)
**Note:** Idle sprite exists (`zombie_porter_worker.png`)
**Priority:** MEDIUM (depends on existing animations)
---
## 🟡 BATCH 2: KAI CHARACTER (6 assets)
### **6. KAI - NEW GENERATION**
**Files to generate:**
- `kai_idle_sheet.png` - Breathing/waiting animation (4-6 frames)
- `kai_work_hoe_sheet.png` - Hoeing animation (6-8 frames)
- `kai_work_chop_sheet.png` - Chopping/axe animation (6-8 frames)
- `kai_work_water_sheet.png` - Watering can animation (6-8 frames)
- `kai_portrait.png` - Character portrait (for UI/dialogs)
- `kai_idle_static.png` - Single idle frame (for menus)
**Style:** Gothic Chibi Anime
**Reference:** `kai_walk_sheet.png` in DEMO_FAZA1 + `Kai_Dreads.png`
**Features:** Green dreads, red eyes, blue hoodie, backpack, ear gauges
**Priority:** HIGH (needed for gameplay loop)
---
## 🟢 BATCH 3: DAY/NIGHT SYSTEM (7 assets)
### **7. SKY GRADIENTS**
**Files to generate:**
- `sky_day.png` - Daytime sky gradient (blue → light blue)
- `sky_dusk.png` - Sunset gradient (orange → purple)
- `sky_night.png` - Night sky gradient (dark blue → black)
- `sky_dawn.png` - Sunrise gradient (pink → orange → blue)
**Specs:** 1920×1080 gradients, seamless tiling
**Priority:** HIGH (visual atmosphere)
---
### **8. CELESTIAL OBJECTS**
**Files to generate:**
- `sun.png` - Sun sprite (warm yellow glow)
- `moon.png` - Moon sprite (crescent or full, pale glow)
- `night_overlay.png` - Dark blue tint overlay (50% opacity)
**Priority:** MEDIUM
---
## 🔵 BATCH 4: UI SYSTEMS (12 assets)
### **9. RADIO SYSTEM**
**Files to generate:**
- `radio_object.png` - Radio world sprite (old portable radio)
- `radio_ui_panel.png` - Radio UI background panel
- `radio_on.png` - Radio ON state (glowing)
- `radio_off.png` - Radio OFF state
**Style:** Post-apocalyptic, worn, Gothic aesthetic
**Priority:** HIGH
---
### **10. TWIN BOND MESSAGES**
**Files to generate:**
- `message_panel.png` - Message UI panel (twin bond style)
- `ana_portrait.png` - Ana character portrait (Kai's twin sister)
- `message_icon.png` - New message notification icon
- `bond_icon.png` - Twin bond connection icon
**Style:** Match UI elements, ethereal/telepathic theme
**Priority:** MEDIUM
---
### **11. ZOMBIE TAMING UI**
**Files to generate:**
- `taming_progress_bar.png` - Heart-based progress bar
- `taming_heart_empty.png` - Empty heart icon
- `taming_heart_full.png` - Filled heart icon
- `key_prompt_space.png` - "PRESS SPACE" prompt sprite
- `tamed_marker.png` - Collar/tag/glow for tamed zombies
**Priority:** MEDIUM
---
## 🟣 BATCH 5: WATER SYSTEM (4 assets)
### **12. DIRTY WATER EFFECTS**
**Files to generate:**
- `water_dirty_overlay.png` - Brown/murky water tint
- `water_filter_machine.png` - Water filter structure sprite
- `desalinator.png` - Desalination machine sprite
- `water_quality_indicator.png` - Clean vs dirty water UI icon
**Priority:** MEDIUM
---
## 🟠 BATCH 6: FOG OF WAR (3 assets)
### **13. FOG OVERLAYS**
**Files to generate:**
- `fog_black_overlay.png` - Solid black for unexplored areas
- `fog_edge_transition.png` - Soft edge gradient (black → transparent)
- `fog_revealed_gradient.png` - Circular reveal gradient
**Priority:** HIGH (Faza 1 core mechanic)
---
## 🟤 BATCH 7: POLAROID INTRO (8 assets)
### **14. INTRO IMAGES**
**Files to generate (13-20):**
- `polaroid_13.png` - Kai as child (early memory)
- `polaroid_14.png` - Family photo (parents + twins)
- `polaroid_15.png` - Teenage Kai (skateboarding/rebellion)
- `polaroid_16.png` - Ana closeup (twin sister)
- `polaroid_17.png` - Cannabis plant (first crop memory)
- `polaroid_18.png` - Abandoned island arrival
- `polaroid_19.png` - Kai with Gronk (first meeting)
- `polaroid_20.png` - Valley of Death landscape (final shot)
**Style:** Polaroid photo aesthetic, faded colors, white frame borders
**Priority:** HIGH (narrative intro)
---
## 🌈 BATCH 8: ANIMALS (12+ assets)
### **15. WILD ANIMALS** (reference: `zivali_divje_predelane_svetlejsa.png`)
**Files to generate (matching reference style):**
- `animal_crow.png` - Crow sprite
- `animal_crow_flight_sheet.png` - Crow flight animation (6 frames)
- `animal_raccoon.png` - Raccoon sprite
- `animal_raccoon_walk_sheet.png` - Raccoon walk animation
- `animal_wolf.png` - Wolf sprite
- `animal_wolf_walk_sheet.png` - Wolf walk animation
- `animal_rabbit.png` - Rabbit sprite
- `animal_rabbit_hop_sheet.png` - Rabbit hopping animation
**Priority:** MEDIUM
---
### **16. COURIER NPCs**
**Files to generate:**
- `npc_owl.png` - Sova (Owl) courier sprite
- `npc_owl_flight_sheet.png` - Owl flight animation
- `npc_bat.png` - Netopir (Bat) courier sprite
- `npc_bat_flight_sheet.png` - Bat flight animation
**Priority:** LOW
---
## 🐟 BATCH 9: FISH & INSECTS (20+ assets)
### **17. FISH** (reference: `zivali_ribe_vse_vrste_set.png`)
**Files to generate (skoraj identične kot reference):**
- `fish_piranha.png`
- `fish_carp.png`
- `fish_bass.png`
- `fish_trout.png`
- `fish_salmon.png`
- `fish_eel.png`
- (+ 4-6 more types from reference set)
**Priority:** LOW (fishing minigame)
---
### **18. INSECTS** (reference: multiple sets)
**Files to generate (skoraj identične kot reference):**
**From `insekti_posebni_set.png`:**
- `insect_tarantula.png`
- `insect_scorpion.png`
- `insect_beetle_gold.png`
**From `insekti_metulji_set.png`:**
- `insect_butterfly_blue.png`
- `insect_butterfly_monarch.png`
- `insect_moth.png`
**From `insekti_travnik_set.png`:**
- `insect_grasshopper.png`
- `insect_ladybug.png`
- `insect_dragonfly.png`
**From `insekti_matica_dezevnik_polz_set.png`:**
- `insect_bee.png`
- `insect_worm.png`
- `insect_snail.png`
**Priority:** LOW (collection/ambient)
---
## 🌾 BATCH 10: CROPS (30+ assets)
### **19. CROP GROWTH STAGES** (reference: growth sheets)
**Files to generate (extract from reference sheets):**
**Cannabis (from `rast_marihuane.png`):**
- `crop_cannabis_stage_1.png` → stage_8.png (8 stages)
**Sunflower (from `soncnice_faze_rasti.png`):**
- `crop_sunflower_stage_1.png` → stage_6.png (6 stages)
**Corn (from `corn_grow_sheet.png`):**
- `crop_corn_stage_1.png` → stage_6.png (6 stages)
**Potato (from `potato_grow_sheet.png`):**
- `crop_potato_stage_1.png` → stage_5.png (5 stages)
**Wheat (from `wheat_grow_sheet.png`):**
- `crop_wheat_stage_1.png` → stage_6.png (6 stages)
**Priority:** MEDIUM
---
## 🏗️ BATCH 11: STRUCTURES (8 assets)
### **20. BUILDINGS & MACHINES**
**Files to copy/adapt from references:**
- `structure_garage.png` (from `structure_workshop_garage.png`)
- `structure_greenhouse.png` (from `zgradba_rastlinjak_namakanje.png`)
- `structure_barn.png` (from `skedenj.png` - verify)
- `machine_generator_broken.png` (from `agregat_1_pokvarjen.png`)
- `machine_generator_working.png` (from `agregat_2_delujoc.png`)
- `machine_oil_press.png` (extract from `predelovalni_stroji.png`)
- `mine_entrance_collapsed.png` (from `vhod_rudnik_1_zrušen.png`)
- `mine_entrance_repaired.png` (from `vhod_rudnik_2_popravljen.png`)
**Priority:** HIGH (Faza 1 core structures)
---
## 🛠️ BATCH 12: TOOLS & ITEMS (15 assets)
### **21. TOOLS & EQUIPMENT**
**Files to generate:**
- `tool_hoe.png` - Hoe (farming)
- `tool_axe.png` - Axe (chopping)
- `tool_pickaxe.png` - Pickaxe (mining)
- `tool_watering_can.png` - Watering can
- `tool_chainsaw.png` - Motorka (chainsaw)
- `tool_brush_cutter.png` - Laksarca (reference: `motorna_kosa.png`)
- `tool_shovel.png` - Shovel
- `item_seeds_cannabis.png` - Cannabis seeds packet
- `item_seeds_sunflower.png` - Sunflower seeds
- `item_wood_log.png` - Wood log
- `item_stone.png` - Stone
- `item_ore_iron.png` - Iron ore
- `item_hemp.png` - Harvested hemp
- `item_bio_oil.png` - Bio-oil container
- `item_water_bottle.png` - Water bottle
**Priority:** HIGH (gameplay items)
---
## 📊 GENERATION SUMMARY:
**TOTAL ASSETS TO GENERATE:** ~150-180 individual files
**By Priority:**
- 🔴 **CRITICAL:** 35 assets (Zombies, Kai, Day/Night, Fog, Polaroid)
- 🟡 **HIGH:** 45 assets (UI, Structures, Tools)
- 🟢 **MEDIUM:** 40 assets (Animals, Crops, Water system)
- 🔵 **LOW:** 30-50 assets (Fish, Insects, Couriers)
---
## ⏱️ ESTIMATED TIME:
**Batch Generation (AI):**
- Critical: 4-6 hours
- High: 6-8 hours
- Medium: 4-6 hours
- Low: 3-5 hours
**TOTAL:** ~20-25 hours of generation + processing
---
## 🎯 GENERATION ORDER:
### **Week 1:**
1. Batch 1: Zombies (Scout + Workers)
2. Batch 2: Kai animations
3. Batch 3: Day/Night system
4. Batch 6: Fog of War
### **Week 2:**
5. Batch 7: Polaroid intro
6. Batch 4: UI systems (Radio, Twin Bond, Taming)
7. Batch 11: Structures
8. Batch 12: Tools & Items
### **Week 3:**
9. Batch 5: Water system
10. Batch 8: Animals
11. Batch 10: Crops (extract from sheets)
12. Batch 9: Fish & Insects (low priority)
---
## 📝 NOTES:
**References Folder:**
- LOCKED (read-only)
- Source material preserved
- Style guide for AI generation
**DEMO_FAZA1 Folder:**
- Target location for production assets
- Organized by category (Characters/, Environment/, etc.)
- Ready-to-use in game
**Generation Method:**
- AI creates NEW assets matching reference style
- No manual extraction/cutting
- Transparent backgrounds (Alpha 24)
- 256×256 friendly proportions for sprites
- Animation sheets clearly labeled with frame counts
---
*Generated: 10. Februar 2026, 17:26*
*Ready for batch processing*

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# 🎯 COMPLETE ASSET GAP ANALYSIS
**DEMO + FAZA 1 - All Features**
**Datum:** 10. Februar 2026, 17:02
---
## 📊 EXECUTIVE SUMMARY:
**DEMO Features:** 15/19 have assets (79%)
**FAZA 1 Features:** 12/18 have assets (67%)
**Overall Project Asset Coverage:** **73%**
---
# 🎮 DEMO PRIORITIES
## ✅ HIGH PRIORITY - DEMO (Already Checked):
| # | Feature | Assets Found | Status | Coverage |
|---|---------|--------------|--------|----------|
| 1 | Polaroid Intro | 13/20 | ⚠️ Partial | 65% |
| 2 | Farming System | ✅ Complete | ✅ Ready | 100% |
| 3 | Zombie Taming | ⚠️ Partial | ⚠️ UI Missing | 60% |
| 4 | Basic UI | ✅ Complete | ✅ Ready | 100% |
| 5 | Inventory | ✅ Complete | ✅ Ready | 100% |
| 6 | Day/Night Cycle | ❌ Missing | ❌ Need | 0% |
| 7 | Amnesia Blur | ✅ Complete | ✅ Ready | 100% |
| 8 | Rain Catcher | ✅ Complete | ✅ Ready | 100% |
| 9 | Cannabis Growth | ✅ Complete | ✅ Ready | 100% |
| 10 | Dirty Water | ⚠️ Partial | ⚠️ Filter Missing | 50% |
---
## ⚠️ MEDIUM PRIORITY - DEMO:
### **11. WILD ANIMALS** ⚠️ 25% (1/4 types)
**Found:**
```
/assets/references/
└── zivali_divje_predelane_svetlejsa.png ⚠️ Wild animal SET (43KB)
```
**Status:** ⚠️ **NEED TO VERIFY SET CONTENTS**
- This file likely contains multiple animals
- Need to check if it has: Crow, Raccoon, Wolf, Rabbit
- May need individual sprite extraction
**Missing:**
- ❌ Individual animal sprites (if not in set)
- ❌ Animal animations (walk, idle)
- ❌ Animal behavior states (fleeing, eating)
**Priority:** **MEDIUM** - Check set contents first
---
### **12. STRAŠILO (Scarecrow) MECHANICS** ✅ 100%
**Found:**
```
/assets/references/
└── objekt_strasilo_creepy.png ✅ Scarecrow sprite (300KB)
```
**Status:****COMPLETE**
- Large file (300KB) = detailed asset
- Creepy variant (Gothic style aligned)
**Missing:**
- ❌ Scarecrow effectiveness indicator (radius overlay?)
- ❌ Crow fleeing animation/effect
**Priority:** **LOW** - Main asset exists
---
### **13. WEATHER FORECAST (Radio)** ❌ 0%
**Found:** NOTHING
**Missing:**
- ❌ Radio sprite (world object)
- ❌ Radio UI panel
- ❌ Weather forecast text/icons
- ❌ Radio ON/OFF states
- ❌ Static/signal effect
**Priority:** **MEDIUM** - Core feature, no assets
---
### **14. TWIN BOND MESSAGES** ❌ 0%
**Found:** NOTHING
**Missing:**
- ❌ Message notification sprite
- ❌ Message UI panel
- ❌ Ana portrait/avatar
- ❌ Twin Bond icon
- ❌ Message history UI
**Priority:** **MEDIUM** - Narrative feature, missing
---
### **15. ENERGY SYSTEM** ⚠️ 50%
**Found:**
```
/assets/DEMO_FAZA1/UI/
├── health_bar.png ✅ Can reuse for energy
└── health_critical.png ✅ Can reuse for exhausted state
```
**Missing:**
- ❌ Energy bar sprite (if different visual from health)
- ❌ Energy/stamina icon
- ❌ Exhausted state overlay (if different from critical health)
**Priority:** **LOW** - Can reuse health bar
---
## 🔽 LOW PRIORITY - DEMO:
### **16. SOUND EFFECTS** ❌ 0%
**Found:** NOTHING
**Status:** ❌ No SFX assets found
**Priority:** **LOW** - Can use placeholder/procedural sounds
---
### **17. MUSIC** ❌ 0%
**Found:** NOTHING
**Status:** ❌ No music tracks found
**Priority:** **LOW** - Not critical for DEMO
---
### **18. SAVE/LOAD** ⚠️ 50%
**Missing:**
- ❌ Save slot UI
- ❌ Load screen
- ❌ Save icon/indicator
**Note:** UI can reuse existing panels (dialog_panel.png)
---
### **19. SETTINGS MENU** ⚠️ 50%
**Found:**
```
/assets/DEMO_FAZA1/UI/
├── dialog_panel.png ✅ Can use for settings background
└── action_btn.png ✅ Can use for buttons
```
**Missing:**
- ❌ Slider graphics (volume, brightness)
- ❌ Checkbox sprites
- ❌ Settings icon
**Priority:** **LOW** - Can use existing UI
---
# 🏗️ FAZA 1 PRIORITIES
## 🔴 HIGH PRIORITY - FAZA 1:
### **1. FOG OF WAR SYSTEM** ⚠️ 50%
**Found:**
```
/assets/DEMO_FAZA1/VFX/
└── toxic_fog.png ⚠️ Fog sprite (can reuse?)
```
**Missing:**
- ❌ Black fog overlay (unexplored areas)
- ❌ Fog edge/transition sprites
- ❌ Revealed area gradient
**Priority:** **HIGH** - Core exploration mechanic
---
### **2. SCOUT ZOMBIE** ❌ 0%
**Found:** NOTHING
**Missing:**
- ❌ Scout zombie sprite
- ❌ Scout walk animation
- ❌ Scout scavenging animation
- ❌ Binoculars/telescope accessory
- ❌ Fog reveal effect
**Priority:** **CRITICAL** - Key Faza 1 mechanic, MISSING!
---
### **3. RUŠEVINE (Ruins)** ✅ 67% (2/3 buildings)
**Found:**
```
/assets/references/
├── structure_workshop_garage.png ✅ GARAGE/Workshop (235KB)
└── zgradba_rastlinjak_namakanje.png ✅ GREENHOUSE (291KB)
```
**Missing:**
-**Hlev (Barn)** ruins sprite
- ⚠️ Ruined states (collapsed versions)
**Note:** `skedenj.png` (139KB) may be barn - need to verify
**Priority:** **HIGH** - 1 building missing
---
### **4. CRAFTING RECIPES (Items)** ⚠️ 33% (1/3)
**Found:**
```
/assets/references/
├── orodja_nadgradnje_sekira_kramp_motika.png ⚠️ Tool icons SET
└── cebelnjak_orodje_set.png ⚠️ Tool set
```
**Missing:**
-**Motorka (Chainsaw)** world sprite
-**Laksarca (Brush cutter)** world sprite (may have `motorna_kosa.png`)
-**Water Filter/Desalinator** sprites
**Priority:** **HIGH** - Key crafting items
---
### **5. GENERATOR SYSTEM** ✅ 100%
**Found:**
```
/assets/references/
├── agregat_1_pokvarjen.png ✅ Generator (broken state)
└── agregat_2_delujoc.png ✅ Generator (working state)
```
**Status:****COMPLETE** - Both states exist!
---
### **6. MINING SYSTEM** ✅ 100%
**Found:**
```
/assets/references/
├── rudnik_rov.png ✅ Mine tunnel interior
├── rudnik_vhod_dolina_smrti.png ✅ Mine entrance (detailed)
├── vhod_rudnik_1_zrušen.png ✅ Collapsed entrance
├── vhod_rudnik_2_popravljen.png ✅ Repaired entrance
└── zareca_ruda.png ✅ Glowing ore
```
**Status:****COMPLETE** - All mine assets!
---
### **7. DROP BOX SYSTEM** ✅ 100%
**Found:**
```
/assets/references/
└── Zabojnik za zombije + Kamenita potka + Zlati hrošč.png ✅
```
**Status:****COMPLETE** - Drop box exists!
---
### **8. ZOMBIE LEVELING** ⚠️ 14% (1/7 types)
**Found:**
```
/assets/references/
└── zombie_porter_worker.png ✅ Porter (Lv 1 ready)
```
**Missing:**
- ❌ Scout zombie (+ all levels)
- ❌ Farmer zombie (+ all levels) - **Have reference, need animations**
- ❌ Miner zombie (+ all levels) - **Have reference, need animations**
- ❌ Lumberjack zombie (+ all levels) - **Can use farmer, need animations**
- ❌ Level-up visual indicators (glow, particles)
**Note:** We have static zombi_kmet.png, zombi_rudar.png, zombi_izvidnik.png in references (locked folder)
**Priority:** **HIGH** - Need animation sheets for each type
---
## 🟡 MEDIUM PRIORITY - FAZA 1:
### **9. 4 ZOMBIE WORKER TYPES + ANIMATIONS** ⚠️ 25% (1/4)
**Found:**
```
/assets/DEMO_FAZA1/Characters/
└── zombie_porter_worker.png ✅
```
**Missing:**
- ❌ Scout zombie (walk, scavenge animations)
- ❌ Farmer zombie (plant, water, harvest animations)
- ❌ Miner zombie (pickaxe animations)
- ❌ Lumberjack zombie (chop animations)
**Priority:** **HIGH** - Core gameplay loop
---
### **10. WORKBENCH (Smart Inventory)** ✅ 100%
**Found:**
```
/assets/references/
└── delovna_miza.png ✅ Workbench sprite
```
**Missing:**
- ❌ Workbench UI (crafting panel)
- ❌ Recipe book UI
**Priority:** **MEDIUM** - World sprite exists, UI missing
---
### **11. BASEMENT/GROW ROOM** ✅ 100%
**Found:**
```
/assets/references/
└── soba_z_rastlinami.png ✅ Room with plants (82KB)
```
**Status:****COMPLETE** - Indoor growing room exists!
---
### **12. ANIMAL DELIVERY SYSTEM** ⚠️ 25%
**Found:**
```
/assets/references/
└── zivali_divje_predelane_svetlejsa.png ⚠️ Animal set
```
**Missing:**
- ❌ Delivery crate/cage sprites
- ❌ Animal arrival animation/effect
- ❌ NPC courier sprites (Sova, Netopir)
**Priority:** **MEDIUM**
---
### **13. GROBOVI (Zombie Housing)** ✅ 100%
**Found:**
```
/assets/references/
└── objekt_grob_odprt_zombi_postelja.png ✅ Open grave/zombie bed (200KB)
```
**Status:****COMPLETE** - Zombie housing exists!
---
### **14. KONTEJNER ZA SMETI (Raccoon Target)** ✅ 100%
**Found:**
```
/assets/references/
├── objekt_kontejner_smeti.png ✅ Trash container (311KB)
└── kup_smeti_guma_konzerve.png ✅ Garbage pile
```
**Status:****COMPLETE** - Garbage assets exist!
---
## 🔽 LOW PRIORITY - FAZA 1:
### **15. NPC KURIRJI (Sova, Netopir)** ❌ 0%
**Found:** NOTHING
**Missing:**
- ❌ Sova (Owl) sprite + flight animation
- ❌ Netopir (Bat) sprite + flight animation
- ❌ Package/delivery box sprite
**Priority:** **LOW** - Flavor feature
---
### **16. ADVANCED CROPS (80+ Types)** ⚠️ 5% (~4/80)
**Found:**
```
/assets/references/
├── corn_grow_sheet.png ✅
├── potato_grow_sheet.png ✅
├── wheat_grow_sheet.png ✅
├── soncnice_faze_rasti.png ✅ Sunflowers
└── rast_marihuane.png ✅ Cannabis
```
**Missing:** ~75 additional crop types
**Priority:** **LOW** - Start with basic crops
---
### **17. QUEST SYSTEM** ❌ 0%
**Found:** NOTHING
**Missing:**
- ❌ Quest UI panel
- ❌ Quest marker icons
- ❌ Objective tracker
- ❌ Quest giver indicators
**Priority:** **LOW** - Not critical for launch
---
### **18. GRONK COMPANION** ⚠️ 0%
**Found:**
```
/assets/DEMO_FAZA1/Characters/
└── gronk_walk_sheet.png ✅ Gronk walk animation EXISTS!
```
**Missing:**
- ❌ Gronk idle animation
- ❌ Gronk interaction animations
- ❌ Companion UI (loyalty, commands)
**Priority:** **LOW** - Walk animation exists, good start
---
# 📊 FINAL STATISTICS:
## DEMO Features (19 total):
| Status | Count | Percentage |
|--------|-------|------------|
| ✅ Complete | 8 | 42% |
| ⚠️ Partial | 7 | 37% |
| ❌ Missing | 4 | 21% |
**DEMO Asset Coverage:** **79%** 🎯
---
## FAZA 1 Features (18 total):
| Status | Count | Percentage |
|--------|-------|------------|
| ✅ Complete | 7 | 39% |
| ⚠️ Partial | 7 | 39% |
| ❌ Missing | 4 | 22% |
**FAZA 1 Asset Coverage:** **67%** 🎯
---
## Overall Project:
**Total Features:** 37
**Complete:** 15 (41%)
**Partial:** 14 (38%)
**Missing:** 8 (21%)
**Overall Asset Coverage:** **73%**
---
# 🎯 CRITICAL GAPS (Blocking Production):
## DEMO Blockers:
1.**Day/Night Cycle** (0% - no sky gradients)
2. ⚠️ **Polaroid Intro** (need 7-8 more images)
3.**Radio System** (no assets)
4.**Twin Bond UI** (no assets)
## FAZA 1 Blockers:
1.**Scout Zombie** (0% - completely missing!)
2. ⚠️ **Zombie Animations** (need walk/work cycles for 4 types)
3. ⚠️ **Hlev (Barn)** ruins (1 building missing)
4.**Chainsaw/Laksarca** world sprites
---
# ✅ READY FOR PRODUCTION (Assets 100%):
## DEMO:
- Farming System
- Basic UI (health, trial, inventory)
- Amnesia Effects
- Rain Catcher
- Cannabis Growth
- Strašilo (Scarecrow)
## FAZA 1:
- Generator System
- Mining System (complete!)
- Drop Box
- Workbench
- Basement/Grow Room
- Grobovi (Zombie Housing)
- Kontejner (Trash system)
**→ 13 features ready for implementation TODAY!** 🚀
---
# 🔄 NEXT STEPS:
## Immediate (Week 1):
1. **Unlock references** → Extract zombie sprites → **Create 4 animation sheets**
2. **Generate:** 8 Polaroid images (13-20)
3. **Generate:** Scout zombie sprite + animations
4. **Generate:** Day/Night sky gradients
5. **Verify:** Wild animal set contents
## Short-term (Week 2-3):
6. **Generate:** Radio sprite + UI
7. **Generate:** Twin Bond message UI
8. **Generate:** Chainsaw/Laksarca world sprites
9. **Find/Generate:** Hlev (Barn) ruins
10. **Create:** Dirty water overlay + filter sprites
---
*Generated: 10. Februar 2026, 17:05*
*Complete Asset Gap Analysis*

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@@ -1,351 +1,228 @@
# 📊 DEMO & FAZA 1 - ASSET INVENTORY # 📦 DEMO_FAZA1 ASSET INVENTORY
**Analiza obstoječih slik in referenc** **Complete List of Production-Ready Assets**
**Datum:** 10. Februar 2026, 12:50
**Datum:** 9. Februar 2026
**Status:** Inventory Complete
--- ---
## 🎯 ŠE IMAŠ (Že narejeno) ## 📊 SKUPAJ: 61 ASSETS
### 👥 **CHARACTERS (3 files)**
`Kai_Dreads.png` - Static Kai
`kai_walk_sheet.png` - Walk animation (1024×1024, 4×4 frames)
`gronk_walk_sheet.png` - Gronk walk animation (1024×1024, 4×4 frames)
**REFERENCES:**
- `kaj.png` - Kai reference
- `ana.png` - Ana reference
- `ata.png` - Oče reference
- `mama.png` - Mama reference
- `dr_krnic.png` - Dr. Krnić reference
- `duh_mame_plav.png` - Mama ghost reference
- `gronk_susi.png` - Gronk reference
--- ---
### 🌳 **TREES (9 files)** ## 📁 PO KATEGORIJAH:
`tree_adult_0.png` through `tree_adult_5.png` (6 slices)
`drevo_faza_1.png` - Small tree
`drevo_faza_2.png` - Medium tree
`drevo_veliko.png` - Large tree
**REFERENCES:** ### **1. CHARACTERS (3 datoteke)**
- `drevo_faza_1.png` - `Kai_Dreads.png` - Kai portrait/variant
- `drevo_faza_2.png` - `gronk_walk_sheet.png` - Gronk walk animation (sprite sheet)
- `drevo_veliko.png` - `kai_walk_sheet.png` - Kai walk animation (sprite sheet)
- `drevo_majhno.png`
- `drevo_srednje.png` **Manjka:**
- `drevesce.png` - `kai_idle_sheet.png` - Idle animation
- `suho_drevo.png` (dead tree) - `kai_work_sheet.png` - Work animation (hoe, chop, water)
--- ---
### 🌾 **VEGETATION (5 files)** ### **2. ENVIRONMENT (14 datotek)**
`visoka_trava_v2.png` - Tall grass (1024×1024) -`dead_nature_0.png` through `dead_nature_8.png` **(9 variants)**
`grass_cluster_dense.png` - Dense grass cluster -`fence_sign_0.png` through `fence_sign_2.png` **(3 signs)**
`grass_cluster_flowery.png` - Flowery grass -`mud_puddle.png` - Mud puddle decoration
`bush_hiding_spot.png` - Bush for hiding -`obstacle_thorns.png` - Thorn bush obstacle
`grass_ref_1.png` - Reference grass -`river_tile_seamless.png` - River tile (tileable)
-`sign_danger.png` - Danger sign
**REFERENCES:** -`sotor.png` - Tent (Šotor)
- `visoka_trava_ref.png` - `stream_final_v6.png` - Stream segment v6
- `visoka_trava_ref_final.png` - `stream_final_v7.png` - Stream segment v7
- `trava_sop.png` - Grass tuft - `taborni_ogenj.png` - Campfire
- `trava_sop_ref_final.png` - `water_clean_patch.png` - Clean water patch
--- ---
### 🏞️ **ENVIRONMENT (18 files)** ### **3. GROUND (2 datoteke)**
`dead_nature_0.png` through `dead_nature_8.png` (9 slices) -`ground_dirt_patch.png` - Dirt patch texture
`fence_sign_0.png` through `fence_sign_2.png` (3 signs) -`ground_pebbles.png` - Pebbled ground texture
`sotor.png` - Tent
`taborni_ogenj.png` - Campfire
`water_clean_patch.png` - Clean water patch
`river_tile_seamless.png` - River tile
`stream_final_v6.png` - Stream segment
`stream_final_v7.png` - Stream segment
`mud_puddle.png` - Mud puddle
`sign_danger.png` - Danger sign
`obstacle_thorns.png` - Thorns obstacle
**REFERENCES:**
- `stream_reference.png`
- `mala_koca.png` - Small hut
- `koca_lesena.png` - Wooden hut
- `skedenj.png` - Shed
- `kup_smeti_guma_konzerve.png` - Trash pile
- `objekt_grob_odprt_zombi_postelja.png` - Open grave/zombie bed
- `objekt_strasilo_creepy.png` - Creepy scarecrow
- `objekt_gnoj_kompost_kup.png` - Manure/compost pile
- `objekt_kompostnik_lesen.png` - Wooden composter
- `objekt_kontejner_smeti.png` - Trash container
- `kovinska_resetka.png` - Metal grate
- `zlomljena_ograja.png` - Broken fence
--- ---
### 🏗️ **STRUCTURES (2 files)** ### **4. ITEMS (3 datoteke)**
`foundation_concrete.png` - Concrete foundation -`hay_drop_0.png` - Hay drop item
`rain_catcher.png` - Rain catcher (vodni lovilec!) -`item_longboard_wheel.png` - Longboard wheel (???)
-`spalna_vreca.png` - Sleeping bag
**REFERENCES:**
- `structure_workshop_garage.png` - Workshop/Garage
- `zgradba_kurnik.png` - Chicken coop
- `zgradba_rastlinjak_namakanje.png` - Greenhouse with irrigation
- `zgradba_pec_cela_in_podrta.png` - Furnace (whole & destroyed)
- `rudnik_vhod_dolina_smrti.png` - Mine entrance
- `vhod_rudnik_1_zrušen.png` - Mine entrance collapsed
- `vhod_rudnik_2_popravljen.png` - Mine entrance repaired
- `rudnik_rov.png` - Mine tunnel
- `vodnjak.png` - Well
- `vodnjak_star.png` - Old well
--- ---
### 📦 **ITEMS (3 files)** ### **5. OBSTACLES (1 datoteka)**
`spalna_vreca.png` - Sleeping bag -`trnje.png` - Thorns
`hay_drop_0.png` - Hay drop
`item_longboard_wheel.png` - Longboard wheel
**REFERENCES:**
- `spalna_vreca.png`
- `bencin_kanta.png` - Fuel canister
- `item_zica_kolut.png` - Wire coil
- `kamen_majhen.png` - Small stone
- `kamen_srednji.png` - Medium stone
- `kopica_premoga.png` - Coal pile
- `baker_ikona.png` - Copper icon
- `premog_ikona.png` - Coal icon
- `mladika_ikona.png` - Seedling icon
- `seme_kalcek.png` - Seed/sprout
- `zareca_ruda.png` - Glowing ore
--- ---
### 🌿 **OBSTACLES (1 file)** ### **6. STRUCTURES (2 datoteke)**
`trnje.png` - Thorns -`foundation_concrete.png` - Concrete foundation
-`rain_catcher.png` - Rain catcher structure
--- ---
### 🎨 **GROUND/TILES (2 files)** ### **7. TREES (9 datotek)**
`ground_dirt_patch.png` - Dirt patch -`drevo_faza_1.png` - Tree growth stage 1
`ground_pebbles.png` - Pebbles -`drevo_faza_2.png` - Tree growth stage 2
-`drevo_veliko.png` - Large tree
**REFERENCES:** -`tree_adult_0.png` through `tree_adult_5.png` **(6 adult tree variants)**
- `tla_trava_tekstura_ref.png` - Grass texture ref
- `tla_trava_tekstura_ref_final.png` - Final grass texture
- `tla_in_stene.png` - Floors and walls
- `resource_mivka_in_potok_tile.png` - Sand & stream tile
--- ---
### 🖼️ **UI (11+ files)** ### **8. UI (12 datotek) ⭐**
`action_btn.png` - `action_btn.png` - Action button
`badge_purchase.png` - `badge_purchase.png` - Purchase badge
`badge_trial.png` - TRIAL VERSION badge! - `badge_trial.png` - **TRIAL BADGE** (Already exists!)
`dialog_panel.png` - `dialog_panel.png` - Dialog panel background
`health_bar.png` - `health_bar.png` - Health bar UI
`health_critical.png` - `health_critical.png` - Critical health indicator
`hotbar_background.png` - `hotbar_background.png` - Hotbar background
`inventory_panel.png` - `inventory_panel.png` - Inventory panel
`inventory_slot.png` - `inventory_slot.png` - Single inventory slot
... (+2 more) -`minimap_frame.png` - Minimap frame
-`weather_icons_sheet.png` - Weather icons sprite sheet
-`weather_widget.png` - Weather widget
**REFERENCES:** **Manjka:**
- `ui_dnevnik.png` - Journal UI - ❌ Fishing Minigame UI
- `ui_gumbi.png` - Buttons
- `ui_okno_leseno.png` - Wooden window frame
- `ui_status_bar.png` - Status bar
- `ui_vrstica_napredka.png` - Progress bar
- `okna_vrata_tileset.png` - Windows/doors tileset
--- ---
### ⚡ **VFX (files unknown)** ### **9. VFX (2 datoteke)**
(Potrebno dodatno pregledati) -`overlay_amnesia_blood.png` - Amnesia blood overlay
-`toxic_fog.png` - Toxic fog effect
**REFERENCES:**
- `megla_ozadje.png` - Fog background (AMNEZIJA!)
--- ---
## 🌿 **SPECIAL: CANNABIS/MARIHUANA** ### **10. VEGETATION (5 datotek)**
-`bush_hiding_spot.png` - Hiding bush
-`grass_cluster_dense.png` - Dense grass cluster
-`grass_cluster_flowery.png` - Flowery grass cluster
-`grass_ref_1.png` - Grass reference sprite
-`visoka_trava_v2.png` - Tall grass v2
**REFERENCES:** **Manjka:**
- `cvetenje_marihuane.png` - Cannabis flowering - `grass_ref_2.png` (Cannabis sprite)
- `rast_marihuane.png` - Cannabis growth
- `rastlina_konoplja_faze_rasti_v_loncih.png` - Cannabis growth stages in pots
- `seed_packet_cannabis.png` - Cannabis seed packet
--- ---
## 🌾 **CROPS (Growth Sheets)** ### **11. TILES (1 datoteka)**
-`trava_osnova.png` - Ground grass tile (base)
**REFERENCES:**
- `wheat_grow_sheet.png` - Pšenica growth stages
- `corn_grow_sheet.png` - Koruza growth stages
- `potato_grow_sheet.png` - Korenje growth stages
- `soncnice_faze_rasti.png` - Sunflower growth stages
--- ---
## 🧟 **ZOMBIJI** ## ✅ POMEMBNO ODKRIJE:
**REFERENCES:** ### **TRIAL BADGE JE ŽE TU!** 🎉
- `zombi.png` - Basic zombie - `UI/badge_trial.png` - Trial Version Banner **OBSTAJA**!
- `zombi_izvidnik.png` - **SCOUT ZOMBIE** (Faza 1!)
- `zombi_kmet.png` - **FARMER ZOMBIE** (Faza 1!) To pomeni da UI trial badge NI manjkajoč asset!
- `zombi_rudar.png` - **MINER ZOMBIE** (Faza 1!)
- `zombie_punk.png` - Punk zombie variant
- `zombi_otrok.png` - Child zombie
- `zombi_otrok_punca.png` - Girl child zombie
--- ---
## 🐾 **ŽIVALI** ## ❌ POTRJENO MANJKAJOČI ASSETI:
**REFERENCES:** ### **Za DEMO:**
- `zivali_divje_predelane_svetlejsa.png` - **WILD ANIMALS SET!** 1. **Kai Animations:**
- `zivali_krava_svinja_ovca.png` - Cow, Pig, Sheep - `kai_idle_sheet.png`
- `zival_kokosi_vse_barve.png` - Chickens (all colors) - `kai_work_sheet.png`
- `zivali_ribe_vse_vrste_set.png` - **ALL FISH TYPES!** 2. **Polaroid Intro:** 8-20 slik (če še nimamo unnamed->polaroid rename)
3.**Fishing Minigame UI**
4.`grass_ref_2.png` (Cannabis - lahko uporabimo grass_ref_1 + tint)
### **Za FAZA 1:**
5.**Porter Zombie animation**
--- ---
## 🦋 **INSEKTI** ## 📊 COVERAGE STATISTICS:
**REFERENCES:** **By Category:**
- `insekti_travnik_set.png` - Grassland insects - **Characters:** 3/5 (60%) - manjka idle & work animations
- `insekti_matica_dezevnik_polz_set.png` - Queen bee, earthworm, snail - **Environment:** 14/14 (100%) ✅
- `insekti_posebni_set.png` - Special insects - **Ground:** 2/2 (100%) ✅
- `insekti_metulji_set.png` - Butterflies - **Items:** 3/3 (100%) ✅
- `insekti_komar_muha.png` - Mosquito, fly - **Obstacles:** 1/1 (100%) ✅
- `insekti_dezevnik_polz_mravlja.png` - Earthworm, snail, ant - **Structures:** 2/2 (100%) ✅
- `insekti_zima_set.png` - Winter insects - **Trees:** 9/9 (100%) ✅
- **UI:** 12/13 (92%) - manjka samo fishing UI
- **VFX:** 2/2 (100%) ✅
- **Vegetation:** 5/6 (83%) - manjka grass_ref_2
- **Tiles:** 1/1 (100%) ✅
**TOTAL:** 54/59 Production assets = **91.5% Complete!** 🎯
--- ---
## 🔧 **ORODJA & CRAFTING** ## 🎯 KRITIČNA ANALIZA:
**REFERENCES:** ### **DOBRA NOVICA:**
- `motorna_kosa.png` - **LAKSARCA (chainsaw)!** - Trial Badge **ŽE OBSTAJA** v UI! ✅
- `orodja_nadgradnje_sekira_kramp_motika.png` - Tool upgrades (axe, pickaxe, hoe) - Večina UI assetov je complete (12/13)
- `orodje_kramp_lopata.png` - Pickaxe & shovel - Vsi environmental assets so ready
- `kosa_orozje.png` - Scythe weapon - Vsa drevesa in vegetation assets obstajajo
- `cebelnjak_orodje_set.png` - Beehive tool set
- `delovna_miza.png` - **WORKBENCH!** ### **SLABA NOVICA:**
- `predelovalni_stroji.png` - Processing machines - Kai animations (idle, work) **MANJKAJO**
- `bio_gorivo_proizvodnja.png` - Biofuel production - Porter zombie **MANJKA**
- `proizvodnja_sena.png` - Hay production - Polaroid intro slike **MANJKAJO** (če jih še nismo preimenovali)
- `sistem_za_vodo.png` - Water system
--- ---
## 📸 **STORY/MEMORY** ## 🔄 UPDATE MANJKAJOČE LISTE:
**REFERENCES:** **REVIDIRANO - RESNIČNO MANJKA:**
- `druzina_portret.png` - Family portrait
- `stara_fotografija.png` - Old photograph (POLAROID style!) ### 🔴 **CRITICAL (DEMO Blockers):**
- `spomini_otrostva.png` - Childhood memories 1. ❌ 8-20 Polaroid intro slik (odvisno od unnamed rename)
2. ❌ Kai idle animation sheet
3. ❌ Kai work animation sheet
### 🟡 **MEDIUM:**
4. ❌ Porter Zombie (Faza 1)
5. ❌ Fishing Minigame UI
### 🟢 **LOW:**
6. ⚠️ grass_ref_2.png (lahko workaround s tintom)
**SKUPAJ:** **3-5 kritičnih** assetov manjka (ne 33!)
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## 🎁 **SPECIAL ITEMS** ## 📝 RAZLIKA MED REFERENCES & DEMO_FAZA1:
**REFERENCES:** **References folder:**
- `nagrada_kip_200_dni.png` - **200 DAYS TROPHY!** (Demo completion!) - 138 datotek
- `sencna_posast.png` - Shadow creature - Source material (nekateri niso za production)
- `netopir.png` - Bat - Seti (multi-sprite sheets)
- `sova.png` - Owl (Museum keeper!)
- `Switch:Lever.png` - Switch/lever **DEMO_FAZA1 folder:**
- `lestev_lesena.png` - Wooden ladder - 61 datotek
- `nacrti_zvitki.png` - Blueprints/scrolls - Production-ready (prepared za igro)
- `znak_smerokaz_mesto_gozd.png` - Signpost (town/forest) - Individual sprites (ready to use)
- `znak_viseci_prazna_tabla.png` - Hanging sign (empty)
- `sod_izometricen.png` - Isometric barrel
- `predmeti_terariji_in_kace_set.png` - Terrariums & snakes
- `objekt_cevi_in_kabli_set.png` - Pipes & cables
- `objekt_elektricni_drog_predelan_svetlejsi.png` - Electric pole
- `ikone_rude.png` - Ore icons
- `agregat_1_pokvarjen.png` - Generator (broken)
- `agregat_2_delujoc.png` - Generator (working)
- `Zabojnik za zombije + Kamenita potka + Zlati hrošč.png` - Zombie container + stone path + golden beetle
--- ---
## ❌ MANJKA ZA DEMO & FAZA 1 ## ✅ ACTION ITEMS:
### **HIGH PRIORITY:** ### **Immediate (Za testiranje):**
1. **20 Polaroid Intro Images** - `polaroid_01.png` through `polaroid_20.png` 1. ✅ Trial Badge je že tu! Lahko takoj uporabimo.
2. **Kai Idle Animation** - `kai_idle_sheet.png` 2. ✅ Vsi UI elementi so ready za testiranje.
3.**Kai Work Animation** - `kai_work_sheet.png`
4.**Crop Growth Stages:**
-`crop_wheat_0.png` through `crop_wheat_3.png` (4 stages)
-`crop_carrot_0.png` through `crop_carrot_4.png` (5 stages)
5.**Cannabis Growth Stages** (Demo cash crop!)
- Imaš reference, rabiš game sprites
6.**Wild Animals Sprites** (3× animals)
- ❌ Raccoon (Rakun)
- ❌ Wolf (Volk)
- ❌ Crow (Vrana)
- Imaš reference `zivali_divje_predelane_svetlejsa.png`!
### **MEDIUM PRIORITY (Faza 1):** ### **Short-term (Generate Missing):**
7. **Zombie Worker Sprites:** 1. Generate Kai idle_sheet.png (breathing animation)
- Imaš references za vse 4! 2. Generate Kai work_sheet.png (hoe/chop/water)
- ❌ Scout animation 3. Rename unnamed-1 → polaroid_01 (če še nismo)
- ❌ Farmer animation
- ❌ Miner animation
- ❌ Lumberjack animation
8.**Buildings/Ruševine:**
- ❌ Garaža (imaš reference `structure_workshop_garage.png`)
- ❌ Rastlinjak (imaš reference `zgradba_rastlinjak_namakanje.png`)
- ❌ Hlev (reference manjka)
9.**Crafting Items:**
- ❌ Motorka sprite
- ❌ Laksarca sprite (imaš reference `motorna_kosa.png`)
- ❌ Vodni filter sprite
### **LOW PRIORITY:** ### **Medium-term (Faza 1):**
10. **Fish Sprites** (imaš reference sheet!) 1. Generate Porter Zombie animation
11. **Insect Sprites** (imaš reference sheets!) 2. Design Fishing Minigame UI
12.**NPC Sprites** (Lena, Kustos, etc.)
--- ---
## 🎯 NAČRT AKCIJE **ZAKLJUČEK:** Production folder je **91.5% complete**! 🎉
Manjka samo **3-5 key assets** za DEMO launch!
### **KAJ ŽE IMAŠ PRIPAVLJENO (Referenced):**
1. ✅ Cannabis growth references → Need game sprites
2. ✅ Zombie worker references → Need animations
3. ✅ Wild animals reference → Need individual sprites (rakun, volk, vrana)
4. ✅ Fish reference sheet → Need individual sprites
5. ✅ Insect reference sheets → Need individual sprites
6. ✅ Crop growth sheets (wheat, potato, corn) → Need to process
7. ✅ Story/memory images → Need Polaroid processing
8. ✅ Buildings references → Need to clean/process
9. ✅ Tools references → Need to clean/process
### **PRIORITETA = PROCESIRATI REFERENCE V GAME SPRITES!**
--- ---
## 📝 ZAKLJUČEK *Generated: 10. Februar 2026, 12:52*
*Status: Production Inventory Complete*
**ŠE IMAŠ:** 61 processed game sprites + 138 reference images
**NAČRT:** Imaš skoraj VSE reference za Demo & Faza 1!
**PROBLEM:** Reference niso processirane v clean game sprites
**NEXT STEPS:**
1. Processirati crop growth sheets (wheat, carrot, cannabis)
2. Izrezati wild animals iz reference sheet (rakun, volk, vrana)
3. Narediti 20 Polaroid intro images
4. Processirati zombie worker sprites iz references
5. Clean building sprites (garaža, rastlinjak)
**SI SUPER ORGANIZED! Reference obstajajo! 💪**
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*"Twin Bond. Zdaj in vedno."* 💜

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