Asset Analysis Complete + Generation Plan
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assets/.DS_Store
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assets/DEMO_FAZA1/.DS_Store
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assets/DEMO_FAZA1/Characters/zombie_porter_worker.png
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assets/characters/.DS_Store
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assets/kai.png
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assets/references/kai_chibi_character.png
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assets/references/sleeping_bag_gothic.png
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assets/references/thorn_bush_dark_gothic.png
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assets/references/tree_adult_1.png
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assets/references/tree_adult_2.png
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assets/references/tree_adult_3.png
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assets/references/tree_adult_4.png
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assets/references/tree_adult_5.png
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assets/references/tree_dead_gothic.png
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assets/references/tree_willow_gothic.png
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assets/references/water_collection_system.png
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assets/references/zombie_porter_worker.png
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assets/water_system/kai_half_submerged.png
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assets/water_system/kai_wet.png
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assets/water_system/water_particles.png
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assets/water_system/water_ripples.png
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assets/water_system/wet_footprint.png
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nova farma TRAE/assets/.DS_Store
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nova farma TRAE/assets/references/sleeping_bag_gothic.png
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nova farma TRAE/assets/references/thorn_bush_dark_gothic.png
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nova farma TRAE/assets/references/tree_adult_0.png
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nova farma TRAE/assets/references/tree_adult_1.png
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nova farma TRAE/assets/references/tree_adult_2.png
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nova farma TRAE/assets/references/tree_adult_3.png
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nova farma TRAE/assets/references/tree_adult_4.png
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nova farma TRAE/assets/references/tree_adult_5.png
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nova farma TRAE/assets/references/tree_dead_gothic.png
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nova farma TRAE/assets/references/tree_willow_gothic.png
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nova farma TRAE/assets/references/trees_gothic_set.png
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nova farma TRAE/assets/references/water_collection_system.png
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nova farma TRAE/dokumentacija/ASSET_GENERATION_BATCH_PLAN.md
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# 🎨 ASSET GENERATION BATCH PLAN
|
||||||
|
**Complete List of Assets to Generate**
|
||||||
|
**Datum:** 10. Februar 2026, 17:24
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 GENERATION STRATEGY:
|
||||||
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|
||||||
|
**References** = Style guide (locked, preserved)
|
||||||
|
**AI Generation** = Create NEW assets matching reference style
|
||||||
|
**Target Folder** = `/assets/DEMO_FAZA1/` (organized by category)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔴 BATCH 1: CRITICAL ZOMBIES (8 assets)
|
||||||
|
|
||||||
|
### **1. SCOUT ZOMBIE**
|
||||||
|
**Files to generate:**
|
||||||
|
- `zombie_scout_idle.png` - Scout idle sprite
|
||||||
|
- `zombie_scout_walk_sheet.png` - Walk animation (8 frames)
|
||||||
|
- `zombie_scout_scavenge_sheet.png` - Scavenging animation (6-8 frames)
|
||||||
|
|
||||||
|
**Style:** Match Porter Zombie (Gothic Chibi, red eyes, pale green skin)
|
||||||
|
**Unique Features:** Binoculars, tactical vest, explorer gear, compass
|
||||||
|
**Priority:** CRITICAL (Faza 1 blocker!)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **2. FARMER ZOMBIE**
|
||||||
|
**Files to generate:**
|
||||||
|
- `zombie_farmer_idle.png` - Farmer idle sprite
|
||||||
|
- `zombie_farmer_walk_sheet.png` - Walk animation (8 frames)
|
||||||
|
- `zombie_farmer_work_sheet.png` - Farm actions (plant, water, harvest - 3×6 frames)
|
||||||
|
|
||||||
|
**Style:** Match existing zombie style
|
||||||
|
**Reference:** `zombi_kmet.png` in references (style guide)
|
||||||
|
**Unique Features:** Straw hat, overalls, hoe, seeds pouch
|
||||||
|
**Priority:** HIGH
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **3. MINER ZOMBIE**
|
||||||
|
**Files to generate:**
|
||||||
|
- `zombie_miner_idle.png` - Miner idle sprite
|
||||||
|
- `zombie_miner_walk_sheet.png` - Walk animation (8 frames)
|
||||||
|
- `zombie_miner_mine_sheet.png` - Mining animation (pickaxe swing, 6-8 frames)
|
||||||
|
|
||||||
|
**Style:** Match existing zombie style
|
||||||
|
**Reference:** `zombi_rudar.png` in references (style guide)
|
||||||
|
**Unique Features:** Hard hat with lamp, pickaxe, mining gear
|
||||||
|
**Priority:** HIGH
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **4. LUMBERJACK ZOMBIE**
|
||||||
|
**Files to generate:**
|
||||||
|
- `zombie_lumberjack_idle.png` - Lumberjack idle sprite
|
||||||
|
- `zombie_lumberjack_walk_sheet.png` - Walk animation (8 frames)
|
||||||
|
- `zombie_lumberjack_chop_sheet.png` - Chopping animation (axe swing, 6-8 frames)
|
||||||
|
|
||||||
|
**Style:** Match existing zombie style
|
||||||
|
**Reference:** Use `zombi_kmet.png` as base (similar build)
|
||||||
|
**Unique Features:** Flannel shirt, suspenders, axe, work boots
|
||||||
|
**Priority:** HIGH
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **5. PORTER ZOMBIE ANIMATIONS** (if missing)
|
||||||
|
**Files to generate (check if exist):**
|
||||||
|
- `zombie_porter_walk_sheet.png` - Walk animation (8 frames)
|
||||||
|
- `zombie_porter_carry_sheet.png` - Carrying animation (6-8 frames)
|
||||||
|
|
||||||
|
**Note:** Idle sprite exists (`zombie_porter_worker.png`)
|
||||||
|
**Priority:** MEDIUM (depends on existing animations)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🟡 BATCH 2: KAI CHARACTER (6 assets)
|
||||||
|
|
||||||
|
### **6. KAI - NEW GENERATION**
|
||||||
|
**Files to generate:**
|
||||||
|
- `kai_idle_sheet.png` - Breathing/waiting animation (4-6 frames)
|
||||||
|
- `kai_work_hoe_sheet.png` - Hoeing animation (6-8 frames)
|
||||||
|
- `kai_work_chop_sheet.png` - Chopping/axe animation (6-8 frames)
|
||||||
|
- `kai_work_water_sheet.png` - Watering can animation (6-8 frames)
|
||||||
|
- `kai_portrait.png` - Character portrait (for UI/dialogs)
|
||||||
|
- `kai_idle_static.png` - Single idle frame (for menus)
|
||||||
|
|
||||||
|
**Style:** Gothic Chibi Anime
|
||||||
|
**Reference:** `kai_walk_sheet.png` in DEMO_FAZA1 + `Kai_Dreads.png`
|
||||||
|
**Features:** Green dreads, red eyes, blue hoodie, backpack, ear gauges
|
||||||
|
**Priority:** HIGH (needed for gameplay loop)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🟢 BATCH 3: DAY/NIGHT SYSTEM (7 assets)
|
||||||
|
|
||||||
|
### **7. SKY GRADIENTS**
|
||||||
|
**Files to generate:**
|
||||||
|
- `sky_day.png` - Daytime sky gradient (blue → light blue)
|
||||||
|
- `sky_dusk.png` - Sunset gradient (orange → purple)
|
||||||
|
- `sky_night.png` - Night sky gradient (dark blue → black)
|
||||||
|
- `sky_dawn.png` - Sunrise gradient (pink → orange → blue)
|
||||||
|
|
||||||
|
**Specs:** 1920×1080 gradients, seamless tiling
|
||||||
|
**Priority:** HIGH (visual atmosphere)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **8. CELESTIAL OBJECTS**
|
||||||
|
**Files to generate:**
|
||||||
|
- `sun.png` - Sun sprite (warm yellow glow)
|
||||||
|
- `moon.png` - Moon sprite (crescent or full, pale glow)
|
||||||
|
- `night_overlay.png` - Dark blue tint overlay (50% opacity)
|
||||||
|
|
||||||
|
**Priority:** MEDIUM
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔵 BATCH 4: UI SYSTEMS (12 assets)
|
||||||
|
|
||||||
|
### **9. RADIO SYSTEM**
|
||||||
|
**Files to generate:**
|
||||||
|
- `radio_object.png` - Radio world sprite (old portable radio)
|
||||||
|
- `radio_ui_panel.png` - Radio UI background panel
|
||||||
|
- `radio_on.png` - Radio ON state (glowing)
|
||||||
|
- `radio_off.png` - Radio OFF state
|
||||||
|
|
||||||
|
**Style:** Post-apocalyptic, worn, Gothic aesthetic
|
||||||
|
**Priority:** HIGH
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **10. TWIN BOND MESSAGES**
|
||||||
|
**Files to generate:**
|
||||||
|
- `message_panel.png` - Message UI panel (twin bond style)
|
||||||
|
- `ana_portrait.png` - Ana character portrait (Kai's twin sister)
|
||||||
|
- `message_icon.png` - New message notification icon
|
||||||
|
- `bond_icon.png` - Twin bond connection icon
|
||||||
|
|
||||||
|
**Style:** Match UI elements, ethereal/telepathic theme
|
||||||
|
**Priority:** MEDIUM
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **11. ZOMBIE TAMING UI**
|
||||||
|
**Files to generate:**
|
||||||
|
- `taming_progress_bar.png` - Heart-based progress bar
|
||||||
|
- `taming_heart_empty.png` - Empty heart icon
|
||||||
|
- `taming_heart_full.png` - Filled heart icon
|
||||||
|
- `key_prompt_space.png` - "PRESS SPACE" prompt sprite
|
||||||
|
- `tamed_marker.png` - Collar/tag/glow for tamed zombies
|
||||||
|
|
||||||
|
**Priority:** MEDIUM
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🟣 BATCH 5: WATER SYSTEM (4 assets)
|
||||||
|
|
||||||
|
### **12. DIRTY WATER EFFECTS**
|
||||||
|
**Files to generate:**
|
||||||
|
- `water_dirty_overlay.png` - Brown/murky water tint
|
||||||
|
- `water_filter_machine.png` - Water filter structure sprite
|
||||||
|
- `desalinator.png` - Desalination machine sprite
|
||||||
|
- `water_quality_indicator.png` - Clean vs dirty water UI icon
|
||||||
|
|
||||||
|
**Priority:** MEDIUM
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🟠 BATCH 6: FOG OF WAR (3 assets)
|
||||||
|
|
||||||
|
### **13. FOG OVERLAYS**
|
||||||
|
**Files to generate:**
|
||||||
|
- `fog_black_overlay.png` - Solid black for unexplored areas
|
||||||
|
- `fog_edge_transition.png` - Soft edge gradient (black → transparent)
|
||||||
|
- `fog_revealed_gradient.png` - Circular reveal gradient
|
||||||
|
|
||||||
|
**Priority:** HIGH (Faza 1 core mechanic)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🟤 BATCH 7: POLAROID INTRO (8 assets)
|
||||||
|
|
||||||
|
### **14. INTRO IMAGES**
|
||||||
|
**Files to generate (13-20):**
|
||||||
|
- `polaroid_13.png` - Kai as child (early memory)
|
||||||
|
- `polaroid_14.png` - Family photo (parents + twins)
|
||||||
|
- `polaroid_15.png` - Teenage Kai (skateboarding/rebellion)
|
||||||
|
- `polaroid_16.png` - Ana closeup (twin sister)
|
||||||
|
- `polaroid_17.png` - Cannabis plant (first crop memory)
|
||||||
|
- `polaroid_18.png` - Abandoned island arrival
|
||||||
|
- `polaroid_19.png` - Kai with Gronk (first meeting)
|
||||||
|
- `polaroid_20.png` - Valley of Death landscape (final shot)
|
||||||
|
|
||||||
|
**Style:** Polaroid photo aesthetic, faded colors, white frame borders
|
||||||
|
**Priority:** HIGH (narrative intro)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🌈 BATCH 8: ANIMALS (12+ assets)
|
||||||
|
|
||||||
|
### **15. WILD ANIMALS** (reference: `zivali_divje_predelane_svetlejsa.png`)
|
||||||
|
**Files to generate (matching reference style):**
|
||||||
|
- `animal_crow.png` - Crow sprite
|
||||||
|
- `animal_crow_flight_sheet.png` - Crow flight animation (6 frames)
|
||||||
|
- `animal_raccoon.png` - Raccoon sprite
|
||||||
|
- `animal_raccoon_walk_sheet.png` - Raccoon walk animation
|
||||||
|
- `animal_wolf.png` - Wolf sprite
|
||||||
|
- `animal_wolf_walk_sheet.png` - Wolf walk animation
|
||||||
|
- `animal_rabbit.png` - Rabbit sprite
|
||||||
|
- `animal_rabbit_hop_sheet.png` - Rabbit hopping animation
|
||||||
|
|
||||||
|
**Priority:** MEDIUM
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **16. COURIER NPCs**
|
||||||
|
**Files to generate:**
|
||||||
|
- `npc_owl.png` - Sova (Owl) courier sprite
|
||||||
|
- `npc_owl_flight_sheet.png` - Owl flight animation
|
||||||
|
- `npc_bat.png` - Netopir (Bat) courier sprite
|
||||||
|
- `npc_bat_flight_sheet.png` - Bat flight animation
|
||||||
|
|
||||||
|
**Priority:** LOW
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🐟 BATCH 9: FISH & INSECTS (20+ assets)
|
||||||
|
|
||||||
|
### **17. FISH** (reference: `zivali_ribe_vse_vrste_set.png`)
|
||||||
|
**Files to generate (skoraj identične kot reference):**
|
||||||
|
- `fish_piranha.png`
|
||||||
|
- `fish_carp.png`
|
||||||
|
- `fish_bass.png`
|
||||||
|
- `fish_trout.png`
|
||||||
|
- `fish_salmon.png`
|
||||||
|
- `fish_eel.png`
|
||||||
|
- (+ 4-6 more types from reference set)
|
||||||
|
|
||||||
|
**Priority:** LOW (fishing minigame)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **18. INSECTS** (reference: multiple sets)
|
||||||
|
**Files to generate (skoraj identične kot reference):**
|
||||||
|
|
||||||
|
**From `insekti_posebni_set.png`:**
|
||||||
|
- `insect_tarantula.png`
|
||||||
|
- `insect_scorpion.png`
|
||||||
|
- `insect_beetle_gold.png`
|
||||||
|
|
||||||
|
**From `insekti_metulji_set.png`:**
|
||||||
|
- `insect_butterfly_blue.png`
|
||||||
|
- `insect_butterfly_monarch.png`
|
||||||
|
- `insect_moth.png`
|
||||||
|
|
||||||
|
**From `insekti_travnik_set.png`:**
|
||||||
|
- `insect_grasshopper.png`
|
||||||
|
- `insect_ladybug.png`
|
||||||
|
- `insect_dragonfly.png`
|
||||||
|
|
||||||
|
**From `insekti_matica_dezevnik_polz_set.png`:**
|
||||||
|
- `insect_bee.png`
|
||||||
|
- `insect_worm.png`
|
||||||
|
- `insect_snail.png`
|
||||||
|
|
||||||
|
**Priority:** LOW (collection/ambient)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🌾 BATCH 10: CROPS (30+ assets)
|
||||||
|
|
||||||
|
### **19. CROP GROWTH STAGES** (reference: growth sheets)
|
||||||
|
**Files to generate (extract from reference sheets):**
|
||||||
|
|
||||||
|
**Cannabis (from `rast_marihuane.png`):**
|
||||||
|
- `crop_cannabis_stage_1.png` → stage_8.png (8 stages)
|
||||||
|
|
||||||
|
**Sunflower (from `soncnice_faze_rasti.png`):**
|
||||||
|
- `crop_sunflower_stage_1.png` → stage_6.png (6 stages)
|
||||||
|
|
||||||
|
**Corn (from `corn_grow_sheet.png`):**
|
||||||
|
- `crop_corn_stage_1.png` → stage_6.png (6 stages)
|
||||||
|
|
||||||
|
**Potato (from `potato_grow_sheet.png`):**
|
||||||
|
- `crop_potato_stage_1.png` → stage_5.png (5 stages)
|
||||||
|
|
||||||
|
**Wheat (from `wheat_grow_sheet.png`):**
|
||||||
|
- `crop_wheat_stage_1.png` → stage_6.png (6 stages)
|
||||||
|
|
||||||
|
**Priority:** MEDIUM
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🏗️ BATCH 11: STRUCTURES (8 assets)
|
||||||
|
|
||||||
|
### **20. BUILDINGS & MACHINES**
|
||||||
|
**Files to copy/adapt from references:**
|
||||||
|
- `structure_garage.png` (from `structure_workshop_garage.png`)
|
||||||
|
- `structure_greenhouse.png` (from `zgradba_rastlinjak_namakanje.png`)
|
||||||
|
- `structure_barn.png` (from `skedenj.png` - verify)
|
||||||
|
- `machine_generator_broken.png` (from `agregat_1_pokvarjen.png`)
|
||||||
|
- `machine_generator_working.png` (from `agregat_2_delujoc.png`)
|
||||||
|
- `machine_oil_press.png` (extract from `predelovalni_stroji.png`)
|
||||||
|
- `mine_entrance_collapsed.png` (from `vhod_rudnik_1_zrušen.png`)
|
||||||
|
- `mine_entrance_repaired.png` (from `vhod_rudnik_2_popravljen.png`)
|
||||||
|
|
||||||
|
**Priority:** HIGH (Faza 1 core structures)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🛠️ BATCH 12: TOOLS & ITEMS (15 assets)
|
||||||
|
|
||||||
|
### **21. TOOLS & EQUIPMENT**
|
||||||
|
**Files to generate:**
|
||||||
|
- `tool_hoe.png` - Hoe (farming)
|
||||||
|
- `tool_axe.png` - Axe (chopping)
|
||||||
|
- `tool_pickaxe.png` - Pickaxe (mining)
|
||||||
|
- `tool_watering_can.png` - Watering can
|
||||||
|
- `tool_chainsaw.png` - Motorka (chainsaw)
|
||||||
|
- `tool_brush_cutter.png` - Laksarca (reference: `motorna_kosa.png`)
|
||||||
|
- `tool_shovel.png` - Shovel
|
||||||
|
- `item_seeds_cannabis.png` - Cannabis seeds packet
|
||||||
|
- `item_seeds_sunflower.png` - Sunflower seeds
|
||||||
|
- `item_wood_log.png` - Wood log
|
||||||
|
- `item_stone.png` - Stone
|
||||||
|
- `item_ore_iron.png` - Iron ore
|
||||||
|
- `item_hemp.png` - Harvested hemp
|
||||||
|
- `item_bio_oil.png` - Bio-oil container
|
||||||
|
- `item_water_bottle.png` - Water bottle
|
||||||
|
|
||||||
|
**Priority:** HIGH (gameplay items)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📊 GENERATION SUMMARY:
|
||||||
|
|
||||||
|
**TOTAL ASSETS TO GENERATE:** ~150-180 individual files
|
||||||
|
|
||||||
|
**By Priority:**
|
||||||
|
- 🔴 **CRITICAL:** 35 assets (Zombies, Kai, Day/Night, Fog, Polaroid)
|
||||||
|
- 🟡 **HIGH:** 45 assets (UI, Structures, Tools)
|
||||||
|
- 🟢 **MEDIUM:** 40 assets (Animals, Crops, Water system)
|
||||||
|
- 🔵 **LOW:** 30-50 assets (Fish, Insects, Couriers)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ⏱️ ESTIMATED TIME:
|
||||||
|
|
||||||
|
**Batch Generation (AI):**
|
||||||
|
- Critical: 4-6 hours
|
||||||
|
- High: 6-8 hours
|
||||||
|
- Medium: 4-6 hours
|
||||||
|
- Low: 3-5 hours
|
||||||
|
|
||||||
|
**TOTAL:** ~20-25 hours of generation + processing
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 GENERATION ORDER:
|
||||||
|
|
||||||
|
### **Week 1:**
|
||||||
|
1. Batch 1: Zombies (Scout + Workers)
|
||||||
|
2. Batch 2: Kai animations
|
||||||
|
3. Batch 3: Day/Night system
|
||||||
|
4. Batch 6: Fog of War
|
||||||
|
|
||||||
|
### **Week 2:**
|
||||||
|
5. Batch 7: Polaroid intro
|
||||||
|
6. Batch 4: UI systems (Radio, Twin Bond, Taming)
|
||||||
|
7. Batch 11: Structures
|
||||||
|
8. Batch 12: Tools & Items
|
||||||
|
|
||||||
|
### **Week 3:**
|
||||||
|
9. Batch 5: Water system
|
||||||
|
10. Batch 8: Animals
|
||||||
|
11. Batch 10: Crops (extract from sheets)
|
||||||
|
12. Batch 9: Fish & Insects (low priority)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📝 NOTES:
|
||||||
|
|
||||||
|
**References Folder:**
|
||||||
|
- LOCKED (read-only)
|
||||||
|
- Source material preserved
|
||||||
|
- Style guide for AI generation
|
||||||
|
|
||||||
|
**DEMO_FAZA1 Folder:**
|
||||||
|
- Target location for production assets
|
||||||
|
- Organized by category (Characters/, Environment/, etc.)
|
||||||
|
- Ready-to-use in game
|
||||||
|
|
||||||
|
**Generation Method:**
|
||||||
|
- AI creates NEW assets matching reference style
|
||||||
|
- No manual extraction/cutting
|
||||||
|
- Transparent backgrounds (Alpha 24)
|
||||||
|
- 256×256 friendly proportions for sprites
|
||||||
|
- Animation sheets clearly labeled with frame counts
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*Generated: 10. Februar 2026, 17:26*
|
||||||
|
*Ready for batch processing*
|
||||||
562
nova farma TRAE/dokumentacija/COMPLETE_ASSET_GAP_ANALYSIS.md
Normal file
@@ -0,0 +1,562 @@
|
|||||||
|
# 🎯 COMPLETE ASSET GAP ANALYSIS
|
||||||
|
**DEMO + FAZA 1 - All Features**
|
||||||
|
**Datum:** 10. Februar 2026, 17:02
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📊 EXECUTIVE SUMMARY:
|
||||||
|
|
||||||
|
**DEMO Features:** 15/19 have assets (79%)
|
||||||
|
**FAZA 1 Features:** 12/18 have assets (67%)
|
||||||
|
|
||||||
|
**Overall Project Asset Coverage:** **73%** ✅
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 🎮 DEMO PRIORITIES
|
||||||
|
|
||||||
|
## ✅ HIGH PRIORITY - DEMO (Already Checked):
|
||||||
|
|
||||||
|
| # | Feature | Assets Found | Status | Coverage |
|
||||||
|
|---|---------|--------------|--------|----------|
|
||||||
|
| 1 | Polaroid Intro | 13/20 | ⚠️ Partial | 65% |
|
||||||
|
| 2 | Farming System | ✅ Complete | ✅ Ready | 100% |
|
||||||
|
| 3 | Zombie Taming | ⚠️ Partial | ⚠️ UI Missing | 60% |
|
||||||
|
| 4 | Basic UI | ✅ Complete | ✅ Ready | 100% |
|
||||||
|
| 5 | Inventory | ✅ Complete | ✅ Ready | 100% |
|
||||||
|
| 6 | Day/Night Cycle | ❌ Missing | ❌ Need | 0% |
|
||||||
|
| 7 | Amnesia Blur | ✅ Complete | ✅ Ready | 100% |
|
||||||
|
| 8 | Rain Catcher | ✅ Complete | ✅ Ready | 100% |
|
||||||
|
| 9 | Cannabis Growth | ✅ Complete | ✅ Ready | 100% |
|
||||||
|
| 10 | Dirty Water | ⚠️ Partial | ⚠️ Filter Missing | 50% |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ⚠️ MEDIUM PRIORITY - DEMO:
|
||||||
|
|
||||||
|
### **11. WILD ANIMALS** ⚠️ 25% (1/4 types)
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
└── zivali_divje_predelane_svetlejsa.png ⚠️ Wild animal SET (43KB)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Status:** ⚠️ **NEED TO VERIFY SET CONTENTS**
|
||||||
|
- This file likely contains multiple animals
|
||||||
|
- Need to check if it has: Crow, Raccoon, Wolf, Rabbit
|
||||||
|
- May need individual sprite extraction
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Individual animal sprites (if not in set)
|
||||||
|
- ❌ Animal animations (walk, idle)
|
||||||
|
- ❌ Animal behavior states (fleeing, eating)
|
||||||
|
|
||||||
|
**Priority:** **MEDIUM** - Check set contents first
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **12. STRAŠILO (Scarecrow) MECHANICS** ✅ 100%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
└── objekt_strasilo_creepy.png ✅ Scarecrow sprite (300KB)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Status:** ✅ **COMPLETE**
|
||||||
|
- Large file (300KB) = detailed asset
|
||||||
|
- Creepy variant (Gothic style aligned)
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Scarecrow effectiveness indicator (radius overlay?)
|
||||||
|
- ❌ Crow fleeing animation/effect
|
||||||
|
|
||||||
|
**Priority:** **LOW** - Main asset exists
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **13. WEATHER FORECAST (Radio)** ❌ 0%
|
||||||
|
|
||||||
|
**Found:** NOTHING
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Radio sprite (world object)
|
||||||
|
- ❌ Radio UI panel
|
||||||
|
- ❌ Weather forecast text/icons
|
||||||
|
- ❌ Radio ON/OFF states
|
||||||
|
- ❌ Static/signal effect
|
||||||
|
|
||||||
|
**Priority:** **MEDIUM** - Core feature, no assets
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **14. TWIN BOND MESSAGES** ❌ 0%
|
||||||
|
|
||||||
|
**Found:** NOTHING
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Message notification sprite
|
||||||
|
- ❌ Message UI panel
|
||||||
|
- ❌ Ana portrait/avatar
|
||||||
|
- ❌ Twin Bond icon
|
||||||
|
- ❌ Message history UI
|
||||||
|
|
||||||
|
**Priority:** **MEDIUM** - Narrative feature, missing
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **15. ENERGY SYSTEM** ⚠️ 50%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/DEMO_FAZA1/UI/
|
||||||
|
├── health_bar.png ✅ Can reuse for energy
|
||||||
|
└── health_critical.png ✅ Can reuse for exhausted state
|
||||||
|
```
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Energy bar sprite (if different visual from health)
|
||||||
|
- ❌ Energy/stamina icon
|
||||||
|
- ❌ Exhausted state overlay (if different from critical health)
|
||||||
|
|
||||||
|
**Priority:** **LOW** - Can reuse health bar
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔽 LOW PRIORITY - DEMO:
|
||||||
|
|
||||||
|
### **16. SOUND EFFECTS** ❌ 0%
|
||||||
|
|
||||||
|
**Found:** NOTHING
|
||||||
|
**Status:** ❌ No SFX assets found
|
||||||
|
**Priority:** **LOW** - Can use placeholder/procedural sounds
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **17. MUSIC** ❌ 0%
|
||||||
|
|
||||||
|
**Found:** NOTHING
|
||||||
|
**Status:** ❌ No music tracks found
|
||||||
|
**Priority:** **LOW** - Not critical for DEMO
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **18. SAVE/LOAD** ⚠️ 50%
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Save slot UI
|
||||||
|
- ❌ Load screen
|
||||||
|
- ❌ Save icon/indicator
|
||||||
|
|
||||||
|
**Note:** UI can reuse existing panels (dialog_panel.png)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **19. SETTINGS MENU** ⚠️ 50%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/DEMO_FAZA1/UI/
|
||||||
|
├── dialog_panel.png ✅ Can use for settings background
|
||||||
|
└── action_btn.png ✅ Can use for buttons
|
||||||
|
```
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Slider graphics (volume, brightness)
|
||||||
|
- ❌ Checkbox sprites
|
||||||
|
- ❌ Settings icon
|
||||||
|
|
||||||
|
**Priority:** **LOW** - Can use existing UI
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 🏗️ FAZA 1 PRIORITIES
|
||||||
|
|
||||||
|
## 🔴 HIGH PRIORITY - FAZA 1:
|
||||||
|
|
||||||
|
### **1. FOG OF WAR SYSTEM** ⚠️ 50%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/DEMO_FAZA1/VFX/
|
||||||
|
└── toxic_fog.png ⚠️ Fog sprite (can reuse?)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Black fog overlay (unexplored areas)
|
||||||
|
- ❌ Fog edge/transition sprites
|
||||||
|
- ❌ Revealed area gradient
|
||||||
|
|
||||||
|
**Priority:** **HIGH** - Core exploration mechanic
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **2. SCOUT ZOMBIE** ❌ 0%
|
||||||
|
|
||||||
|
**Found:** NOTHING
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Scout zombie sprite
|
||||||
|
- ❌ Scout walk animation
|
||||||
|
- ❌ Scout scavenging animation
|
||||||
|
- ❌ Binoculars/telescope accessory
|
||||||
|
- ❌ Fog reveal effect
|
||||||
|
|
||||||
|
**Priority:** **CRITICAL** - Key Faza 1 mechanic, MISSING!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **3. RUŠEVINE (Ruins)** ✅ 67% (2/3 buildings)
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
├── structure_workshop_garage.png ✅ GARAGE/Workshop (235KB)
|
||||||
|
└── zgradba_rastlinjak_namakanje.png ✅ GREENHOUSE (291KB)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ **Hlev (Barn)** ruins sprite
|
||||||
|
- ⚠️ Ruined states (collapsed versions)
|
||||||
|
|
||||||
|
**Note:** `skedenj.png` (139KB) may be barn - need to verify
|
||||||
|
|
||||||
|
**Priority:** **HIGH** - 1 building missing
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **4. CRAFTING RECIPES (Items)** ⚠️ 33% (1/3)
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
├── orodja_nadgradnje_sekira_kramp_motika.png ⚠️ Tool icons SET
|
||||||
|
└── cebelnjak_orodje_set.png ⚠️ Tool set
|
||||||
|
```
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ **Motorka (Chainsaw)** world sprite
|
||||||
|
- ❌ **Laksarca (Brush cutter)** world sprite (may have `motorna_kosa.png`)
|
||||||
|
- ❌ **Water Filter/Desalinator** sprites
|
||||||
|
|
||||||
|
**Priority:** **HIGH** - Key crafting items
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **5. GENERATOR SYSTEM** ✅ 100%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
├── agregat_1_pokvarjen.png ✅ Generator (broken state)
|
||||||
|
└── agregat_2_delujoc.png ✅ Generator (working state)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Status:** ✅ **COMPLETE** - Both states exist!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **6. MINING SYSTEM** ✅ 100%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
├── rudnik_rov.png ✅ Mine tunnel interior
|
||||||
|
├── rudnik_vhod_dolina_smrti.png ✅ Mine entrance (detailed)
|
||||||
|
├── vhod_rudnik_1_zrušen.png ✅ Collapsed entrance
|
||||||
|
├── vhod_rudnik_2_popravljen.png ✅ Repaired entrance
|
||||||
|
└── zareca_ruda.png ✅ Glowing ore
|
||||||
|
```
|
||||||
|
|
||||||
|
**Status:** ✅ **COMPLETE** - All mine assets!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **7. DROP BOX SYSTEM** ✅ 100%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
└── Zabojnik za zombije + Kamenita potka + Zlati hrošč.png ✅
|
||||||
|
```
|
||||||
|
|
||||||
|
**Status:** ✅ **COMPLETE** - Drop box exists!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **8. ZOMBIE LEVELING** ⚠️ 14% (1/7 types)
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
└── zombie_porter_worker.png ✅ Porter (Lv 1 ready)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Scout zombie (+ all levels)
|
||||||
|
- ❌ Farmer zombie (+ all levels) - **Have reference, need animations**
|
||||||
|
- ❌ Miner zombie (+ all levels) - **Have reference, need animations**
|
||||||
|
- ❌ Lumberjack zombie (+ all levels) - **Can use farmer, need animations**
|
||||||
|
- ❌ Level-up visual indicators (glow, particles)
|
||||||
|
|
||||||
|
**Note:** We have static zombi_kmet.png, zombi_rudar.png, zombi_izvidnik.png in references (locked folder)
|
||||||
|
|
||||||
|
**Priority:** **HIGH** - Need animation sheets for each type
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🟡 MEDIUM PRIORITY - FAZA 1:
|
||||||
|
|
||||||
|
### **9. 4 ZOMBIE WORKER TYPES + ANIMATIONS** ⚠️ 25% (1/4)
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/DEMO_FAZA1/Characters/
|
||||||
|
└── zombie_porter_worker.png ✅
|
||||||
|
```
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Scout zombie (walk, scavenge animations)
|
||||||
|
- ❌ Farmer zombie (plant, water, harvest animations)
|
||||||
|
- ❌ Miner zombie (pickaxe animations)
|
||||||
|
- ❌ Lumberjack zombie (chop animations)
|
||||||
|
|
||||||
|
**Priority:** **HIGH** - Core gameplay loop
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **10. WORKBENCH (Smart Inventory)** ✅ 100%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
└── delovna_miza.png ✅ Workbench sprite
|
||||||
|
```
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Workbench UI (crafting panel)
|
||||||
|
- ❌ Recipe book UI
|
||||||
|
|
||||||
|
**Priority:** **MEDIUM** - World sprite exists, UI missing
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **11. BASEMENT/GROW ROOM** ✅ 100%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
└── soba_z_rastlinami.png ✅ Room with plants (82KB)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Status:** ✅ **COMPLETE** - Indoor growing room exists!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **12. ANIMAL DELIVERY SYSTEM** ⚠️ 25%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
└── zivali_divje_predelane_svetlejsa.png ⚠️ Animal set
|
||||||
|
```
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Delivery crate/cage sprites
|
||||||
|
- ❌ Animal arrival animation/effect
|
||||||
|
- ❌ NPC courier sprites (Sova, Netopir)
|
||||||
|
|
||||||
|
**Priority:** **MEDIUM**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **13. GROBOVI (Zombie Housing)** ✅ 100%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
└── objekt_grob_odprt_zombi_postelja.png ✅ Open grave/zombie bed (200KB)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Status:** ✅ **COMPLETE** - Zombie housing exists!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **14. KONTEJNER ZA SMETI (Raccoon Target)** ✅ 100%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
├── objekt_kontejner_smeti.png ✅ Trash container (311KB)
|
||||||
|
└── kup_smeti_guma_konzerve.png ✅ Garbage pile
|
||||||
|
```
|
||||||
|
|
||||||
|
**Status:** ✅ **COMPLETE** - Garbage assets exist!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔽 LOW PRIORITY - FAZA 1:
|
||||||
|
|
||||||
|
### **15. NPC KURIRJI (Sova, Netopir)** ❌ 0%
|
||||||
|
|
||||||
|
**Found:** NOTHING
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Sova (Owl) sprite + flight animation
|
||||||
|
- ❌ Netopir (Bat) sprite + flight animation
|
||||||
|
- ❌ Package/delivery box sprite
|
||||||
|
|
||||||
|
**Priority:** **LOW** - Flavor feature
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **16. ADVANCED CROPS (80+ Types)** ⚠️ 5% (~4/80)
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/references/
|
||||||
|
├── corn_grow_sheet.png ✅
|
||||||
|
├── potato_grow_sheet.png ✅
|
||||||
|
├── wheat_grow_sheet.png ✅
|
||||||
|
├── soncnice_faze_rasti.png ✅ Sunflowers
|
||||||
|
└── rast_marihuane.png ✅ Cannabis
|
||||||
|
```
|
||||||
|
|
||||||
|
**Missing:** ~75 additional crop types
|
||||||
|
|
||||||
|
**Priority:** **LOW** - Start with basic crops
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **17. QUEST SYSTEM** ❌ 0%
|
||||||
|
|
||||||
|
**Found:** NOTHING
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Quest UI panel
|
||||||
|
- ❌ Quest marker icons
|
||||||
|
- ❌ Objective tracker
|
||||||
|
- ❌ Quest giver indicators
|
||||||
|
|
||||||
|
**Priority:** **LOW** - Not critical for launch
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **18. GRONK COMPANION** ⚠️ 0%
|
||||||
|
|
||||||
|
**Found:**
|
||||||
|
```
|
||||||
|
/assets/DEMO_FAZA1/Characters/
|
||||||
|
└── gronk_walk_sheet.png ✅ Gronk walk animation EXISTS!
|
||||||
|
```
|
||||||
|
|
||||||
|
**Missing:**
|
||||||
|
- ❌ Gronk idle animation
|
||||||
|
- ❌ Gronk interaction animations
|
||||||
|
- ❌ Companion UI (loyalty, commands)
|
||||||
|
|
||||||
|
**Priority:** **LOW** - Walk animation exists, good start
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 📊 FINAL STATISTICS:
|
||||||
|
|
||||||
|
## DEMO Features (19 total):
|
||||||
|
|
||||||
|
| Status | Count | Percentage |
|
||||||
|
|--------|-------|------------|
|
||||||
|
| ✅ Complete | 8 | 42% |
|
||||||
|
| ⚠️ Partial | 7 | 37% |
|
||||||
|
| ❌ Missing | 4 | 21% |
|
||||||
|
|
||||||
|
**DEMO Asset Coverage:** **79%** 🎯
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## FAZA 1 Features (18 total):
|
||||||
|
|
||||||
|
| Status | Count | Percentage |
|
||||||
|
|--------|-------|------------|
|
||||||
|
| ✅ Complete | 7 | 39% |
|
||||||
|
| ⚠️ Partial | 7 | 39% |
|
||||||
|
| ❌ Missing | 4 | 22% |
|
||||||
|
|
||||||
|
**FAZA 1 Asset Coverage:** **67%** 🎯
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Overall Project:
|
||||||
|
|
||||||
|
**Total Features:** 37
|
||||||
|
**Complete:** 15 (41%)
|
||||||
|
**Partial:** 14 (38%)
|
||||||
|
**Missing:** 8 (21%)
|
||||||
|
|
||||||
|
**Overall Asset Coverage:** **73%** ✅
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 🎯 CRITICAL GAPS (Blocking Production):
|
||||||
|
|
||||||
|
## DEMO Blockers:
|
||||||
|
|
||||||
|
1. ❌ **Day/Night Cycle** (0% - no sky gradients)
|
||||||
|
2. ⚠️ **Polaroid Intro** (need 7-8 more images)
|
||||||
|
3. ❌ **Radio System** (no assets)
|
||||||
|
4. ❌ **Twin Bond UI** (no assets)
|
||||||
|
|
||||||
|
## FAZA 1 Blockers:
|
||||||
|
|
||||||
|
1. ❌ **Scout Zombie** (0% - completely missing!)
|
||||||
|
2. ⚠️ **Zombie Animations** (need walk/work cycles for 4 types)
|
||||||
|
3. ⚠️ **Hlev (Barn)** ruins (1 building missing)
|
||||||
|
4. ❌ **Chainsaw/Laksarca** world sprites
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# ✅ READY FOR PRODUCTION (Assets 100%):
|
||||||
|
|
||||||
|
## DEMO:
|
||||||
|
- Farming System
|
||||||
|
- Basic UI (health, trial, inventory)
|
||||||
|
- Amnesia Effects
|
||||||
|
- Rain Catcher
|
||||||
|
- Cannabis Growth
|
||||||
|
- Strašilo (Scarecrow)
|
||||||
|
|
||||||
|
## FAZA 1:
|
||||||
|
- Generator System
|
||||||
|
- Mining System (complete!)
|
||||||
|
- Drop Box
|
||||||
|
- Workbench
|
||||||
|
- Basement/Grow Room
|
||||||
|
- Grobovi (Zombie Housing)
|
||||||
|
- Kontejner (Trash system)
|
||||||
|
|
||||||
|
**→ 13 features ready for implementation TODAY!** 🚀
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 🔄 NEXT STEPS:
|
||||||
|
|
||||||
|
## Immediate (Week 1):
|
||||||
|
|
||||||
|
1. **Unlock references** → Extract zombie sprites → **Create 4 animation sheets**
|
||||||
|
2. **Generate:** 8 Polaroid images (13-20)
|
||||||
|
3. **Generate:** Scout zombie sprite + animations
|
||||||
|
4. **Generate:** Day/Night sky gradients
|
||||||
|
5. **Verify:** Wild animal set contents
|
||||||
|
|
||||||
|
## Short-term (Week 2-3):
|
||||||
|
|
||||||
|
6. **Generate:** Radio sprite + UI
|
||||||
|
7. **Generate:** Twin Bond message UI
|
||||||
|
8. **Generate:** Chainsaw/Laksarca world sprites
|
||||||
|
9. **Find/Generate:** Hlev (Barn) ruins
|
||||||
|
10. **Create:** Dirty water overlay + filter sprites
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*Generated: 10. Februar 2026, 17:05*
|
||||||
|
*Complete Asset Gap Analysis*
|
||||||
@@ -1,351 +1,228 @@
|
|||||||
# 📊 DEMO & FAZA 1 - ASSET INVENTORY
|
# 📦 DEMO_FAZA1 ASSET INVENTORY
|
||||||
**Analiza obstoječih slik in referenc**
|
**Complete List of Production-Ready Assets**
|
||||||
|
**Datum:** 10. Februar 2026, 12:50
|
||||||
**Datum:** 9. Februar 2026
|
|
||||||
**Status:** Inventory Complete
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 🎯 ŠE IMAŠ (Že narejeno)
|
## 📊 SKUPAJ: 61 ASSETS
|
||||||
|
|
||||||
### 👥 **CHARACTERS (3 files)**
|
|
||||||
✅ `Kai_Dreads.png` - Static Kai
|
|
||||||
✅ `kai_walk_sheet.png` - Walk animation (1024×1024, 4×4 frames)
|
|
||||||
✅ `gronk_walk_sheet.png` - Gronk walk animation (1024×1024, 4×4 frames)
|
|
||||||
|
|
||||||
**REFERENCES:**
|
|
||||||
- `kaj.png` - Kai reference
|
|
||||||
- `ana.png` - Ana reference
|
|
||||||
- `ata.png` - Oče reference
|
|
||||||
- `mama.png` - Mama reference
|
|
||||||
- `dr_krnic.png` - Dr. Krnić reference
|
|
||||||
- `duh_mame_plav.png` - Mama ghost reference
|
|
||||||
- `gronk_susi.png` - Gronk reference
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### 🌳 **TREES (9 files)**
|
## 📁 PO KATEGORIJAH:
|
||||||
✅ `tree_adult_0.png` through `tree_adult_5.png` (6 slices)
|
|
||||||
✅ `drevo_faza_1.png` - Small tree
|
|
||||||
✅ `drevo_faza_2.png` - Medium tree
|
|
||||||
✅ `drevo_veliko.png` - Large tree
|
|
||||||
|
|
||||||
**REFERENCES:**
|
### **1. CHARACTERS (3 datoteke)**
|
||||||
- `drevo_faza_1.png`
|
- ✅ `Kai_Dreads.png` - Kai portrait/variant
|
||||||
- `drevo_faza_2.png`
|
- ✅ `gronk_walk_sheet.png` - Gronk walk animation (sprite sheet)
|
||||||
- `drevo_veliko.png`
|
- ✅ `kai_walk_sheet.png` - Kai walk animation (sprite sheet)
|
||||||
- `drevo_majhno.png`
|
|
||||||
- `drevo_srednje.png`
|
**Manjka:**
|
||||||
- `drevesce.png`
|
- ❌ `kai_idle_sheet.png` - Idle animation
|
||||||
- `suho_drevo.png` (dead tree)
|
- ❌ `kai_work_sheet.png` - Work animation (hoe, chop, water)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### 🌾 **VEGETATION (5 files)**
|
### **2. ENVIRONMENT (14 datotek)**
|
||||||
✅ `visoka_trava_v2.png` - Tall grass (1024×1024)
|
- ✅ `dead_nature_0.png` through `dead_nature_8.png` **(9 variants)**
|
||||||
✅ `grass_cluster_dense.png` - Dense grass cluster
|
- ✅ `fence_sign_0.png` through `fence_sign_2.png` **(3 signs)**
|
||||||
✅ `grass_cluster_flowery.png` - Flowery grass
|
- ✅ `mud_puddle.png` - Mud puddle decoration
|
||||||
✅ `bush_hiding_spot.png` - Bush for hiding
|
- ✅ `obstacle_thorns.png` - Thorn bush obstacle
|
||||||
✅ `grass_ref_1.png` - Reference grass
|
- ✅ `river_tile_seamless.png` - River tile (tileable)
|
||||||
|
- ✅ `sign_danger.png` - Danger sign
|
||||||
**REFERENCES:**
|
- ✅ `sotor.png` - Tent (Šotor)
|
||||||
- `visoka_trava_ref.png`
|
- ✅ `stream_final_v6.png` - Stream segment v6
|
||||||
- `visoka_trava_ref_final.png`
|
- ✅ `stream_final_v7.png` - Stream segment v7
|
||||||
- `trava_sop.png` - Grass tuft
|
- ✅ `taborni_ogenj.png` - Campfire
|
||||||
- `trava_sop_ref_final.png`
|
- ✅ `water_clean_patch.png` - Clean water patch
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### 🏞️ **ENVIRONMENT (18 files)**
|
### **3. GROUND (2 datoteke)**
|
||||||
✅ `dead_nature_0.png` through `dead_nature_8.png` (9 slices)
|
- ✅ `ground_dirt_patch.png` - Dirt patch texture
|
||||||
✅ `fence_sign_0.png` through `fence_sign_2.png` (3 signs)
|
- ✅ `ground_pebbles.png` - Pebbled ground texture
|
||||||
✅ `sotor.png` - Tent
|
|
||||||
✅ `taborni_ogenj.png` - Campfire
|
|
||||||
✅ `water_clean_patch.png` - Clean water patch
|
|
||||||
✅ `river_tile_seamless.png` - River tile
|
|
||||||
✅ `stream_final_v6.png` - Stream segment
|
|
||||||
✅ `stream_final_v7.png` - Stream segment
|
|
||||||
✅ `mud_puddle.png` - Mud puddle
|
|
||||||
✅ `sign_danger.png` - Danger sign
|
|
||||||
✅ `obstacle_thorns.png` - Thorns obstacle
|
|
||||||
|
|
||||||
**REFERENCES:**
|
|
||||||
- `stream_reference.png`
|
|
||||||
- `mala_koca.png` - Small hut
|
|
||||||
- `koca_lesena.png` - Wooden hut
|
|
||||||
- `skedenj.png` - Shed
|
|
||||||
- `kup_smeti_guma_konzerve.png` - Trash pile
|
|
||||||
- `objekt_grob_odprt_zombi_postelja.png` - Open grave/zombie bed
|
|
||||||
- `objekt_strasilo_creepy.png` - Creepy scarecrow
|
|
||||||
- `objekt_gnoj_kompost_kup.png` - Manure/compost pile
|
|
||||||
- `objekt_kompostnik_lesen.png` - Wooden composter
|
|
||||||
- `objekt_kontejner_smeti.png` - Trash container
|
|
||||||
- `kovinska_resetka.png` - Metal grate
|
|
||||||
- `zlomljena_ograja.png` - Broken fence
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### 🏗️ **STRUCTURES (2 files)**
|
### **4. ITEMS (3 datoteke)**
|
||||||
✅ `foundation_concrete.png` - Concrete foundation
|
- ✅ `hay_drop_0.png` - Hay drop item
|
||||||
✅ `rain_catcher.png` - Rain catcher (vodni lovilec!)
|
- ✅ `item_longboard_wheel.png` - Longboard wheel (???)
|
||||||
|
- ✅ `spalna_vreca.png` - Sleeping bag
|
||||||
**REFERENCES:**
|
|
||||||
- `structure_workshop_garage.png` - Workshop/Garage
|
|
||||||
- `zgradba_kurnik.png` - Chicken coop
|
|
||||||
- `zgradba_rastlinjak_namakanje.png` - Greenhouse with irrigation
|
|
||||||
- `zgradba_pec_cela_in_podrta.png` - Furnace (whole & destroyed)
|
|
||||||
- `rudnik_vhod_dolina_smrti.png` - Mine entrance
|
|
||||||
- `vhod_rudnik_1_zrušen.png` - Mine entrance collapsed
|
|
||||||
- `vhod_rudnik_2_popravljen.png` - Mine entrance repaired
|
|
||||||
- `rudnik_rov.png` - Mine tunnel
|
|
||||||
- `vodnjak.png` - Well
|
|
||||||
- `vodnjak_star.png` - Old well
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### 📦 **ITEMS (3 files)**
|
### **5. OBSTACLES (1 datoteka)**
|
||||||
✅ `spalna_vreca.png` - Sleeping bag
|
- ✅ `trnje.png` - Thorns
|
||||||
✅ `hay_drop_0.png` - Hay drop
|
|
||||||
✅ `item_longboard_wheel.png` - Longboard wheel
|
|
||||||
|
|
||||||
**REFERENCES:**
|
|
||||||
- `spalna_vreca.png`
|
|
||||||
- `bencin_kanta.png` - Fuel canister
|
|
||||||
- `item_zica_kolut.png` - Wire coil
|
|
||||||
- `kamen_majhen.png` - Small stone
|
|
||||||
- `kamen_srednji.png` - Medium stone
|
|
||||||
- `kopica_premoga.png` - Coal pile
|
|
||||||
- `baker_ikona.png` - Copper icon
|
|
||||||
- `premog_ikona.png` - Coal icon
|
|
||||||
- `mladika_ikona.png` - Seedling icon
|
|
||||||
- `seme_kalcek.png` - Seed/sprout
|
|
||||||
- `zareca_ruda.png` - Glowing ore
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### 🌿 **OBSTACLES (1 file)**
|
### **6. STRUCTURES (2 datoteke)**
|
||||||
✅ `trnje.png` - Thorns
|
- ✅ `foundation_concrete.png` - Concrete foundation
|
||||||
|
- ✅ `rain_catcher.png` - Rain catcher structure
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### 🎨 **GROUND/TILES (2 files)**
|
### **7. TREES (9 datotek)**
|
||||||
✅ `ground_dirt_patch.png` - Dirt patch
|
- ✅ `drevo_faza_1.png` - Tree growth stage 1
|
||||||
✅ `ground_pebbles.png` - Pebbles
|
- ✅ `drevo_faza_2.png` - Tree growth stage 2
|
||||||
|
- ✅ `drevo_veliko.png` - Large tree
|
||||||
**REFERENCES:**
|
- ✅ `tree_adult_0.png` through `tree_adult_5.png` **(6 adult tree variants)**
|
||||||
- `tla_trava_tekstura_ref.png` - Grass texture ref
|
|
||||||
- `tla_trava_tekstura_ref_final.png` - Final grass texture
|
|
||||||
- `tla_in_stene.png` - Floors and walls
|
|
||||||
- `resource_mivka_in_potok_tile.png` - Sand & stream tile
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### 🖼️ **UI (11+ files)**
|
### **8. UI (12 datotek) ⭐**
|
||||||
✅ `action_btn.png`
|
- ✅ `action_btn.png` - Action button
|
||||||
✅ `badge_purchase.png`
|
- ✅ `badge_purchase.png` - Purchase badge
|
||||||
✅ `badge_trial.png` - TRIAL VERSION badge!
|
- ✅ `badge_trial.png` - **TRIAL BADGE** (Already exists!)
|
||||||
✅ `dialog_panel.png`
|
- ✅ `dialog_panel.png` - Dialog panel background
|
||||||
✅ `health_bar.png`
|
- ✅ `health_bar.png` - Health bar UI
|
||||||
✅ `health_critical.png`
|
- ✅ `health_critical.png` - Critical health indicator
|
||||||
✅ `hotbar_background.png`
|
- ✅ `hotbar_background.png` - Hotbar background
|
||||||
✅ `inventory_panel.png`
|
- ✅ `inventory_panel.png` - Inventory panel
|
||||||
✅ `inventory_slot.png`
|
- ✅ `inventory_slot.png` - Single inventory slot
|
||||||
... (+2 more)
|
- ✅ `minimap_frame.png` - Minimap frame
|
||||||
|
- ✅ `weather_icons_sheet.png` - Weather icons sprite sheet
|
||||||
|
- ✅ `weather_widget.png` - Weather widget
|
||||||
|
|
||||||
**REFERENCES:**
|
**Manjka:**
|
||||||
- `ui_dnevnik.png` - Journal UI
|
- ❌ Fishing Minigame UI
|
||||||
- `ui_gumbi.png` - Buttons
|
|
||||||
- `ui_okno_leseno.png` - Wooden window frame
|
|
||||||
- `ui_status_bar.png` - Status bar
|
|
||||||
- `ui_vrstica_napredka.png` - Progress bar
|
|
||||||
- `okna_vrata_tileset.png` - Windows/doors tileset
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### ⚡ **VFX (files unknown)**
|
### **9. VFX (2 datoteke)**
|
||||||
(Potrebno dodatno pregledati)
|
- ✅ `overlay_amnesia_blood.png` - Amnesia blood overlay
|
||||||
|
- ✅ `toxic_fog.png` - Toxic fog effect
|
||||||
**REFERENCES:**
|
|
||||||
- `megla_ozadje.png` - Fog background (AMNEZIJA!)
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 🌿 **SPECIAL: CANNABIS/MARIHUANA**
|
### **10. VEGETATION (5 datotek)**
|
||||||
|
- ✅ `bush_hiding_spot.png` - Hiding bush
|
||||||
|
- ✅ `grass_cluster_dense.png` - Dense grass cluster
|
||||||
|
- ✅ `grass_cluster_flowery.png` - Flowery grass cluster
|
||||||
|
- ✅ `grass_ref_1.png` - Grass reference sprite
|
||||||
|
- ✅ `visoka_trava_v2.png` - Tall grass v2
|
||||||
|
|
||||||
**REFERENCES:**
|
**Manjka:**
|
||||||
- `cvetenje_marihuane.png` - Cannabis flowering
|
- ❌ `grass_ref_2.png` (Cannabis sprite)
|
||||||
- `rast_marihuane.png` - Cannabis growth
|
|
||||||
- `rastlina_konoplja_faze_rasti_v_loncih.png` - Cannabis growth stages in pots
|
|
||||||
- `seed_packet_cannabis.png` - Cannabis seed packet
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 🌾 **CROPS (Growth Sheets)**
|
### **11. TILES (1 datoteka)**
|
||||||
|
- ✅ `trava_osnova.png` - Ground grass tile (base)
|
||||||
**REFERENCES:**
|
|
||||||
- `wheat_grow_sheet.png` - Pšenica growth stages
|
|
||||||
- `corn_grow_sheet.png` - Koruza growth stages
|
|
||||||
- `potato_grow_sheet.png` - Korenje growth stages
|
|
||||||
- `soncnice_faze_rasti.png` - Sunflower growth stages
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 🧟 **ZOMBIJI**
|
## ✅ POMEMBNO ODKRIJE:
|
||||||
|
|
||||||
**REFERENCES:**
|
### **TRIAL BADGE JE ŽE TU!** 🎉
|
||||||
- `zombi.png` - Basic zombie
|
- ✅ `UI/badge_trial.png` - Trial Version Banner **OBSTAJA**!
|
||||||
- `zombi_izvidnik.png` - **SCOUT ZOMBIE** (Faza 1!)
|
|
||||||
- `zombi_kmet.png` - **FARMER ZOMBIE** (Faza 1!)
|
To pomeni da UI trial badge NI manjkajoč asset!
|
||||||
- `zombi_rudar.png` - **MINER ZOMBIE** (Faza 1!)
|
|
||||||
- `zombie_punk.png` - Punk zombie variant
|
|
||||||
- `zombi_otrok.png` - Child zombie
|
|
||||||
- `zombi_otrok_punca.png` - Girl child zombie
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 🐾 **ŽIVALI**
|
## ❌ POTRJENO MANJKAJOČI ASSETI:
|
||||||
|
|
||||||
**REFERENCES:**
|
### **Za DEMO:**
|
||||||
- `zivali_divje_predelane_svetlejsa.png` - **WILD ANIMALS SET!**
|
1. ❌ **Kai Animations:**
|
||||||
- `zivali_krava_svinja_ovca.png` - Cow, Pig, Sheep
|
- `kai_idle_sheet.png`
|
||||||
- `zival_kokosi_vse_barve.png` - Chickens (all colors)
|
- `kai_work_sheet.png`
|
||||||
- `zivali_ribe_vse_vrste_set.png` - **ALL FISH TYPES!**
|
2. ❌ **Polaroid Intro:** 8-20 slik (če še nimamo unnamed->polaroid rename)
|
||||||
|
3. ❌ **Fishing Minigame UI**
|
||||||
|
4. ❌ `grass_ref_2.png` (Cannabis - lahko uporabimo grass_ref_1 + tint)
|
||||||
|
|
||||||
|
### **Za FAZA 1:**
|
||||||
|
5. ❌ **Porter Zombie animation**
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 🦋 **INSEKTI**
|
## 📊 COVERAGE STATISTICS:
|
||||||
|
|
||||||
**REFERENCES:**
|
**By Category:**
|
||||||
- `insekti_travnik_set.png` - Grassland insects
|
- **Characters:** 3/5 (60%) - manjka idle & work animations
|
||||||
- `insekti_matica_dezevnik_polz_set.png` - Queen bee, earthworm, snail
|
- **Environment:** 14/14 (100%) ✅
|
||||||
- `insekti_posebni_set.png` - Special insects
|
- **Ground:** 2/2 (100%) ✅
|
||||||
- `insekti_metulji_set.png` - Butterflies
|
- **Items:** 3/3 (100%) ✅
|
||||||
- `insekti_komar_muha.png` - Mosquito, fly
|
- **Obstacles:** 1/1 (100%) ✅
|
||||||
- `insekti_dezevnik_polz_mravlja.png` - Earthworm, snail, ant
|
- **Structures:** 2/2 (100%) ✅
|
||||||
- `insekti_zima_set.png` - Winter insects
|
- **Trees:** 9/9 (100%) ✅
|
||||||
|
- **UI:** 12/13 (92%) - manjka samo fishing UI
|
||||||
|
- **VFX:** 2/2 (100%) ✅
|
||||||
|
- **Vegetation:** 5/6 (83%) - manjka grass_ref_2
|
||||||
|
- **Tiles:** 1/1 (100%) ✅
|
||||||
|
|
||||||
|
**TOTAL:** 54/59 Production assets = **91.5% Complete!** 🎯
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 🔧 **ORODJA & CRAFTING**
|
## 🎯 KRITIČNA ANALIZA:
|
||||||
|
|
||||||
**REFERENCES:**
|
### **DOBRA NOVICA:**
|
||||||
- `motorna_kosa.png` - **LAKSARCA (chainsaw)!**
|
- Trial Badge **ŽE OBSTAJA** v UI! ✅
|
||||||
- `orodja_nadgradnje_sekira_kramp_motika.png` - Tool upgrades (axe, pickaxe, hoe)
|
- Večina UI assetov je complete (12/13)
|
||||||
- `orodje_kramp_lopata.png` - Pickaxe & shovel
|
- Vsi environmental assets so ready
|
||||||
- `kosa_orozje.png` - Scythe weapon
|
- Vsa drevesa in vegetation assets obstajajo
|
||||||
- `cebelnjak_orodje_set.png` - Beehive tool set
|
|
||||||
- `delovna_miza.png` - **WORKBENCH!**
|
### **SLABA NOVICA:**
|
||||||
- `predelovalni_stroji.png` - Processing machines
|
- Kai animations (idle, work) **MANJKAJO**
|
||||||
- `bio_gorivo_proizvodnja.png` - Biofuel production
|
- Porter zombie **MANJKA**
|
||||||
- `proizvodnja_sena.png` - Hay production
|
- Polaroid intro slike **MANJKAJO** (če jih še nismo preimenovali)
|
||||||
- `sistem_za_vodo.png` - Water system
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 📸 **STORY/MEMORY**
|
## 🔄 UPDATE MANJKAJOČE LISTE:
|
||||||
|
|
||||||
**REFERENCES:**
|
**REVIDIRANO - RESNIČNO MANJKA:**
|
||||||
- `druzina_portret.png` - Family portrait
|
|
||||||
- `stara_fotografija.png` - Old photograph (POLAROID style!)
|
### 🔴 **CRITICAL (DEMO Blockers):**
|
||||||
- `spomini_otrostva.png` - Childhood memories
|
1. ❌ 8-20 Polaroid intro slik (odvisno od unnamed rename)
|
||||||
|
2. ❌ Kai idle animation sheet
|
||||||
|
3. ❌ Kai work animation sheet
|
||||||
|
|
||||||
|
### 🟡 **MEDIUM:**
|
||||||
|
4. ❌ Porter Zombie (Faza 1)
|
||||||
|
5. ❌ Fishing Minigame UI
|
||||||
|
|
||||||
|
### 🟢 **LOW:**
|
||||||
|
6. ⚠️ grass_ref_2.png (lahko workaround s tintom)
|
||||||
|
|
||||||
|
**SKUPAJ:** **3-5 kritičnih** assetov manjka (ne 33!)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 🎁 **SPECIAL ITEMS**
|
## 📝 RAZLIKA MED REFERENCES & DEMO_FAZA1:
|
||||||
|
|
||||||
**REFERENCES:**
|
**References folder:**
|
||||||
- `nagrada_kip_200_dni.png` - **200 DAYS TROPHY!** (Demo completion!)
|
- 138 datotek
|
||||||
- `sencna_posast.png` - Shadow creature
|
- Source material (nekateri niso za production)
|
||||||
- `netopir.png` - Bat
|
- Seti (multi-sprite sheets)
|
||||||
- `sova.png` - Owl (Museum keeper!)
|
|
||||||
- `Switch:Lever.png` - Switch/lever
|
**DEMO_FAZA1 folder:**
|
||||||
- `lestev_lesena.png` - Wooden ladder
|
- 61 datotek
|
||||||
- `nacrti_zvitki.png` - Blueprints/scrolls
|
- Production-ready (prepared za igro)
|
||||||
- `znak_smerokaz_mesto_gozd.png` - Signpost (town/forest)
|
- Individual sprites (ready to use)
|
||||||
- `znak_viseci_prazna_tabla.png` - Hanging sign (empty)
|
|
||||||
- `sod_izometricen.png` - Isometric barrel
|
|
||||||
- `predmeti_terariji_in_kace_set.png` - Terrariums & snakes
|
|
||||||
- `objekt_cevi_in_kabli_set.png` - Pipes & cables
|
|
||||||
- `objekt_elektricni_drog_predelan_svetlejsi.png` - Electric pole
|
|
||||||
- `ikone_rude.png` - Ore icons
|
|
||||||
- `agregat_1_pokvarjen.png` - Generator (broken)
|
|
||||||
- `agregat_2_delujoc.png` - Generator (working)
|
|
||||||
- `Zabojnik za zombije + Kamenita potka + Zlati hrošč.png` - Zombie container + stone path + golden beetle
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## ❌ MANJKA ZA DEMO & FAZA 1
|
## ✅ ACTION ITEMS:
|
||||||
|
|
||||||
### **HIGH PRIORITY:**
|
### **Immediate (Za testiranje):**
|
||||||
1. ❌ **20 Polaroid Intro Images** - `polaroid_01.png` through `polaroid_20.png`
|
1. ✅ Trial Badge je že tu! Lahko takoj uporabimo.
|
||||||
2. ❌ **Kai Idle Animation** - `kai_idle_sheet.png`
|
2. ✅ Vsi UI elementi so ready za testiranje.
|
||||||
3. ❌ **Kai Work Animation** - `kai_work_sheet.png`
|
|
||||||
4. ❌ **Crop Growth Stages:**
|
|
||||||
- ❌ `crop_wheat_0.png` through `crop_wheat_3.png` (4 stages)
|
|
||||||
- ❌ `crop_carrot_0.png` through `crop_carrot_4.png` (5 stages)
|
|
||||||
5. ❌ **Cannabis Growth Stages** (Demo cash crop!)
|
|
||||||
- Imaš reference, rabiš game sprites
|
|
||||||
6. ❌ **Wild Animals Sprites** (3× animals)
|
|
||||||
- ❌ Raccoon (Rakun)
|
|
||||||
- ❌ Wolf (Volk)
|
|
||||||
- ❌ Crow (Vrana)
|
|
||||||
- Imaš reference `zivali_divje_predelane_svetlejsa.png`!
|
|
||||||
|
|
||||||
### **MEDIUM PRIORITY (Faza 1):**
|
### **Short-term (Generate Missing):**
|
||||||
7. ❌ **Zombie Worker Sprites:**
|
1. Generate Kai idle_sheet.png (breathing animation)
|
||||||
- Imaš references za vse 4!
|
2. Generate Kai work_sheet.png (hoe/chop/water)
|
||||||
- ❌ Scout animation
|
3. Rename unnamed-1 → polaroid_01 (če še nismo)
|
||||||
- ❌ Farmer animation
|
|
||||||
- ❌ Miner animation
|
|
||||||
- ❌ Lumberjack animation
|
|
||||||
8. ❌ **Buildings/Ruševine:**
|
|
||||||
- ❌ Garaža (imaš reference `structure_workshop_garage.png`)
|
|
||||||
- ❌ Rastlinjak (imaš reference `zgradba_rastlinjak_namakanje.png`)
|
|
||||||
- ❌ Hlev (reference manjka)
|
|
||||||
9. ❌ **Crafting Items:**
|
|
||||||
- ❌ Motorka sprite
|
|
||||||
- ❌ Laksarca sprite (imaš reference `motorna_kosa.png`)
|
|
||||||
- ❌ Vodni filter sprite
|
|
||||||
|
|
||||||
### **LOW PRIORITY:**
|
### **Medium-term (Faza 1):**
|
||||||
10. ❌ **Fish Sprites** (imaš reference sheet!)
|
1. Generate Porter Zombie animation
|
||||||
11. ❌ **Insect Sprites** (imaš reference sheets!)
|
2. Design Fishing Minigame UI
|
||||||
12. ❌ **NPC Sprites** (Lena, Kustos, etc.)
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 🎯 NAČRT AKCIJE
|
**ZAKLJUČEK:** Production folder je **91.5% complete**! 🎉
|
||||||
|
Manjka samo **3-5 key assets** za DEMO launch!
|
||||||
### **KAJ ŽE IMAŠ PRIPAVLJENO (Referenced):**
|
|
||||||
1. ✅ Cannabis growth references → Need game sprites
|
|
||||||
2. ✅ Zombie worker references → Need animations
|
|
||||||
3. ✅ Wild animals reference → Need individual sprites (rakun, volk, vrana)
|
|
||||||
4. ✅ Fish reference sheet → Need individual sprites
|
|
||||||
5. ✅ Insect reference sheets → Need individual sprites
|
|
||||||
6. ✅ Crop growth sheets (wheat, potato, corn) → Need to process
|
|
||||||
7. ✅ Story/memory images → Need Polaroid processing
|
|
||||||
8. ✅ Buildings references → Need to clean/process
|
|
||||||
9. ✅ Tools references → Need to clean/process
|
|
||||||
|
|
||||||
### **PRIORITETA = PROCESIRATI REFERENCE V GAME SPRITES!**
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 📝 ZAKLJUČEK
|
*Generated: 10. Februar 2026, 12:52*
|
||||||
|
*Status: Production Inventory Complete*
|
||||||
**ŠE IMAŠ:** 61 processed game sprites + 138 reference images
|
|
||||||
**NAČRT:** Imaš skoraj VSE reference za Demo & Faza 1!
|
|
||||||
**PROBLEM:** Reference niso processirane v clean game sprites
|
|
||||||
|
|
||||||
**NEXT STEPS:**
|
|
||||||
1. Processirati crop growth sheets (wheat, carrot, cannabis)
|
|
||||||
2. Izrezati wild animals iz reference sheet (rakun, volk, vrana)
|
|
||||||
3. Narediti 20 Polaroid intro images
|
|
||||||
4. Processirati zombie worker sprites iz references
|
|
||||||
5. Clean building sprites (garaža, rastlinjak)
|
|
||||||
|
|
||||||
**SI SUPER ORGANIZED! Reference obstajajo! 💪**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
*"Twin Bond. Zdaj in vedno."* 💜
|
|
||||||
|
|||||||