Tree reference structure: Created README specifications for Oak (seasonal), Pine (evergreen), Palm (tropical), and Dead trees. Documented size standards, visual specs, and Style 32 requirements for each type.

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# 💀 Dead Tree References (Universal)
**Tree Type:** Dead/Withered - Any biome
**Seasonal Changes:** NO (already dead)
---
## Required References:
### **Master References Needed:**
- `dead_tree_default.png` - Standard dead tree
- Optional: `dead_tree_burnt.png` - Charred (volcanic biome)
### **Size Standards:**
- Small Dead Tree: 96x96px
- Medium Dead Tree: 160x160px
- Large Dead Tree: 192x192px
---
## Visual Specifications:
**Trunk:**
- Color: `#696969` (Dim Gray)
- Texture: Weathered, cracked
- Features: Holes, missing bark pieces
**Branches:**
- Bare (NO leaves)
- Broken/jagged ends
- Tilted/bent (showing decay)
- Some branches snapped off
**Highlights:**
- Color: `#D3D3D3` (Light Gray) - sun-bleached
- Shadows: `#2F4F4F` (Dark Slate Gray)
**Optional (Burnt Variant):**
- Color: `#2F4F4F` (Dark Slate) + black char
- Charred appearance
- For volcanic/fire biomes
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## Style Requirements:
**MUST HAVE:**
- SMOOTH vector-style lines (NOT pixel art)
- THICK 5px black outlines `#000000`
- Flat cel shading
- Weathered, spooky appearance
- Transparent background
**NEVER:**
- Any leaves/greenery
- Healthy-looking bark
- Pixelated