Tree reference structure: Created README specifications for Oak (seasonal), Pine (evergreen), Palm (tropical), and Dead trees. Documented size standards, visual specs, and Style 32 requirements for each type.
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references/trees/dead/README.md
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references/trees/dead/README.md
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# 💀 Dead Tree References (Universal)
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**Tree Type:** Dead/Withered - Any biome
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**Seasonal Changes:** NO (already dead)
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---
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## Required References:
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### **Master References Needed:**
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- `dead_tree_default.png` - Standard dead tree
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- Optional: `dead_tree_burnt.png` - Charred (volcanic biome)
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### **Size Standards:**
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- Small Dead Tree: 96x96px
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- Medium Dead Tree: 160x160px
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- Large Dead Tree: 192x192px
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---
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## Visual Specifications:
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**Trunk:**
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- Color: `#696969` (Dim Gray)
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- Texture: Weathered, cracked
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- Features: Holes, missing bark pieces
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**Branches:**
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- Bare (NO leaves)
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- Broken/jagged ends
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- Tilted/bent (showing decay)
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- Some branches snapped off
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**Highlights:**
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- Color: `#D3D3D3` (Light Gray) - sun-bleached
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- Shadows: `#2F4F4F` (Dark Slate Gray)
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**Optional (Burnt Variant):**
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- Color: `#2F4F4F` (Dark Slate) + black char
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- Charred appearance
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- For volcanic/fire biomes
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---
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## Style Requirements:
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✅ **MUST HAVE:**
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- SMOOTH vector-style lines (NOT pixel art)
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- THICK 5px black outlines `#000000`
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- Flat cel shading
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- Weathered, spooky appearance
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- Transparent background
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❌ **NEVER:**
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- Any leaves/greenery
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- Healthy-looking bark
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- Pixelated
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