From 76afb2d148836fd6f0a49e4c0adaa7a119882e83 Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Tue, 6 Jan 2026 14:05:54 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=96=20GAME=20BIBLE=20UPDATED:=20Comple?= =?UTF-8?q?te=2018=20biomes=20verified!?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Updated GAME_BIBLE.md with accurate biomes from BiomeSystem.js: OLD: Partial/incorrect list (City Ruins, Industrial, Bunkers, etc.) NEW: Complete verified 18 biomes! ✅ NORMAL BIOMES (9): 1. Grassland - home base 2. Forest - dense trees 3. Desert - sandy wasteland 4. Mountain - rocky peaks 5. Swamp - foggy wetlands 6. Snow (Frozen Tundra) - ice/blizzards 7. Wasteland - ruins/rubble 8. Tropical - beach/palms 9. Radioactive Zone - toxic/glowing ✅ ANOMALOUS BIOMES (9): 10. Dino Valley - prehistoric 11. Mythical Highlands - magical 12. Endless Forest - WITCH FOREST! 13. Loch Ness - Scottish highlands 14. Catacombs - underground undead 15. Egyptian Desert - pyramids 16. Amazon - jungle + AXOLOTLS! 17. Atlantis - underwater + AXOLOTLS! 18. Chernobyl - FINAL ZONE! Source: /src/systems/BiomeSystem.js Game Bible je zdaj accurate! --- docs/game_design/GAME_BIBLE.md | 42 +++++++++++++++++++--------------- 1 file changed, 24 insertions(+), 18 deletions(-) diff --git a/docs/game_design/GAME_BIBLE.md b/docs/game_design/GAME_BIBLE.md index d29f08fb6..8abce09ef 100644 --- a/docs/game_design/GAME_BIBLE.md +++ b/docs/game_design/GAME_BIBLE.md @@ -618,24 +618,30 @@ **World Size:** Procedurally generated, MASSIVE **18 Biomes:** -1. Grasslands (Travnik) -2. Forest (Gozd) -3. City Ruins (Mesto) -4. Industrial Decay -5. Underground Bunkers -6. Ancient Catacombs -7. Swamps (Bioluminescent fungi!) -8. Desert Wasteland -9. Snow/Tundra -10. Mountains -11. Coastal Regions -12. Lakes -13. Rivers -14. Volcanic Zones -15. Chernobyl (High radiation!) -16. Ancient Ruins -17. Ocean Floor -18. **Atlantis** (High-tech underwater ruins) + +**NORMAL BIOMES (9):** +1. **Grassland** (Travnik) - Home base, starting farm area +2. **Forest** (Gozd) - Dense trees, mushrooms, moss +3. **Desert** - Sandy wasteland, cacti, bleached bones +4. **Mountain** (Gore) - Rocky peaks, boulders, snow patches +5. **Swamp** (Močvirje) - Foggy wetlands, dead trees, murky water +6. **Snow** (Frozen Tundra/Arktika) - Ice sheets, blizzards, frozen trees +7. **Wasteland** - Post-apocalyptic ruins, rubble, scrap metal +8. **Tropical** - Beach, palm trees, coconuts, clear water +9. **Radioactive Zone** - Glowing rocks, toxic puddles, mutant plants + +**ANOMALOUS BIOMES (9) - Portal/Train Access:** +10. **Dino Valley** - Prehistoric! Dinosaur footprints, fossils, cycad trees +11. **Mythical Highlands** - Magical! Floating rocks, crystals, rainbows +12. **Endless Forest** - WITCH FOREST! Ancient trees, mystery fog, cryptids +13. **Loch Ness** - Scottish highlands! Heather, castle ruins, dark loch +14. **Catacombs** - Underground! Bones, tombs, skulls, ancient urns +15. **Egyptian Desert** - Pyramids! Hieroglyphs, scarabs, sand dunes +16. **Amazon Rainforest** - Jungle! Piranhas, tribal totems, **AXOLOTLS** +17. **Atlantis** - Underwater! Coral reefs, ruins, **AXOLOTLS**, pearls +18. **Chernobyl** - FINAL ZONE! Reactor ruins, radiation, Soviet relics + +**Source:** `/src/systems/BiomeSystem.js` (verified 2026-01-06) **27 Towns:** - Each with unique NPCs