feat: complete Style 32 overhaul & Tiled integration fix

- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets.
- Fixed critical Prologue-to-Game crash (function renaming).
- Implemented Tiled JSON/TMX auto-conversion.
- Updated Asset Manager to visualize 1800+ assets.
- Cleaned up project structure (new assets/grounds folder).
- Auto-Ground logic added to GameScene.js.
This commit is contained in:
2026-01-11 20:08:56 +01:00
parent 16e4284964
commit 7264ec6fc0
97 changed files with 49754 additions and 690 deletions

View File

@@ -357,7 +357,7 @@ class UltimatePrologueScene extends Phaser.Scene {
this.showQuestBrief();
// Fade to game
this.time.delayedCall(4000, () => this.fadeToGame());
this.time.delayedCall(4000, () => this.exitPrologue());
});
}
@@ -443,10 +443,10 @@ class UltimatePrologueScene extends Phaser.Scene {
skipToGame() {
console.log('⏭️ Skipping to game...');
this.fadeToGame();
this.exitPrologue();
}
fadeToGame() {
exitPrologue() {
console.log('🎬 Intro complete! Starting game...');
// Fade out music (if exists)