feat: complete Style 32 overhaul & Tiled integration fix
- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets. - Fixed critical Prologue-to-Game crash (function renaming). - Implemented Tiled JSON/TMX auto-conversion. - Updated Asset Manager to visualize 1800+ assets. - Cleaned up project structure (new assets/grounds folder). - Auto-Ground logic added to GameScene.js.
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@@ -357,7 +357,7 @@ class UltimatePrologueScene extends Phaser.Scene {
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this.showQuestBrief();
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// Fade to game
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this.time.delayedCall(4000, () => this.fadeToGame());
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this.time.delayedCall(4000, () => this.exitPrologue());
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});
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}
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@@ -443,10 +443,10 @@ class UltimatePrologueScene extends Phaser.Scene {
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skipToGame() {
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console.log('⏭️ Skipping to game...');
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this.fadeToGame();
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this.exitPrologue();
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}
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fadeToGame() {
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exitPrologue() {
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console.log('🎬 Intro complete! Starting game...');
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// Fade out music (if exists)
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