feat: complete Style 32 overhaul & Tiled integration fix
- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets. - Fixed critical Prologue-to-Game crash (function renaming). - Implemented Tiled JSON/TMX auto-conversion. - Updated Asset Manager to visualize 1800+ assets. - Cleaned up project structure (new assets/grounds folder). - Auto-Ground logic added to GameScene.js.
This commit is contained in:
72
assets/tiled/untitled.tmx
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72
assets/tiled/untitled.tmx
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{
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"compressionlevel":-1,
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"height":80,
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"infinite":false,
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"properties": [
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{
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"name": "music",
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"type": "string",
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"value": "farm_ambient"
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}
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],
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"layers":[
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{
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"data":[],
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"height":80,
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"id":1,
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"name":"Ground",
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"opacity":1,
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"type":"tilelayer",
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"visible":true,
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"width":80,
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"x":0,
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"y":0
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},
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{
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"data":[],
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"height":80,
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"id":2,
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"name":"Objects",
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"opacity":1,
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"type":"tilelayer",
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"visible":true,
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"width":80,
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"x":0,
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"y":0
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},
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{
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"data":[],
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"height":80,
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"id":3,
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"name":"Collision",
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"opacity":0.5,
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"type":"tilelayer",
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"visible":false,
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"width":80,
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"x":0,
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"y":0
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},
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{
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"draworder":"topdown",
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"id":4,
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"name":"Audio_Zones",
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"objects":[],
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"opacity":1,
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"type":"objectgroup",
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"visible":true,
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"x":0,
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"y":0
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}
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],
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"nextlayerid":5,
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"nextobjectid":1,
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"orientation":"orthogonal",
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"renderorder":"right-down",
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"tiledversion":"1.11.0",
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"tileheight":48,
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"tilesets":[],
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"tilewidth":48,
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"type":"map",
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"version":"1.10",
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"width":80
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}
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