feat: complete Style 32 overhaul & Tiled integration fix
- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets. - Fixed critical Prologue-to-Game crash (function renaming). - Implemented Tiled JSON/TMX auto-conversion. - Updated Asset Manager to visualize 1800+ assets. - Cleaned up project structure (new assets/grounds folder). - Auto-Ground logic added to GameScene.js.
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61
assets/tiled/faza2_klet.json
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61
assets/tiled/faza2_klet.json
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{
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"compressionlevel": -1,
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"height": 100,
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"infinite": false,
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"properties": [
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{
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"name": "music",
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"type": "string",
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"value": "basement_ambient"
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}
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],
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"layers": [
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{
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"data": [],
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"height": 100,
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"id": 1,
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"name": "Ground",
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"opacity": 1,
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"type": "tilelayer",
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"visible": true,
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"width": 100,
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"x": 0,
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"y": 0
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},
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{
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"data": [],
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"height": 100,
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"id": 2,
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"name": "Objects",
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"opacity": 1,
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"type": "tilelayer",
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"visible": true,
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"width": 100,
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"x": 0,
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"y": 0
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},
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{
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"data": [],
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"height": 100,
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"id": 3,
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"name": "Collision",
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"opacity": 0.5,
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"type": "tilelayer",
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"visible": false,
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"width": 100,
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"x": 0,
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"y": 0
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}
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],
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"nextlayerid": 4,
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"nextobjectid": 1,
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"orientation": "orthogonal",
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"renderorder": "right-down",
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"tiledversion": "1.11.0",
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"tileheight": 48,
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"tilesets": [],
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"tilewidth": 48,
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"type": "map",
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"version": "1.10",
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"width": 100
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}
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