From 70801d861d659cd1c3ddf8bb69b8fe3cd76b813b Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Sat, 31 Jan 2026 08:21:38 +0100 Subject: [PATCH] Odstranitev blatne potke ob trganju trave --- .../src/scenes/GrassScene_Clean.js | 25 ------------------- 1 file changed, 25 deletions(-) diff --git a/nova farma TRAE/src/scenes/GrassScene_Clean.js b/nova farma TRAE/src/scenes/GrassScene_Clean.js index 1d2b7f825..e74326a1e 100644 --- a/nova farma TRAE/src/scenes/GrassScene_Clean.js +++ b/nova farma TRAE/src/scenes/GrassScene_Clean.js @@ -14,9 +14,6 @@ export default class GrassSceneClean extends Phaser.Scene { this.load.image('stream_final_v7', 'DEMO_FAZA1/Environment/stream_final_v7.png'); // Removed extensions for now - // 2. Load path/mud assets - this.load.image('path_mud', 'DEMO_FAZA1/Ground/path_mud_0.png'); - // 3. Foliage this.load.image('grass_dense', 'DEMO_FAZA1/Vegetation/grass_cluster_dense.png'); this.load.image('grass_tall', 'DEMO_FAZA1/Vegetation/visoka_trava.png'); @@ -167,9 +164,6 @@ export default class GrassSceneClean extends Phaser.Scene { allowGravity: false }); - // Path group (za potke) - this.pathGroup = this.add.group(); - const GRASS_COUNT = 3000; const SPREAD = 4000; // 4000px radius okoli centra @@ -774,25 +768,6 @@ export default class GrassSceneClean extends Phaser.Scene { this.physics.overlap(this.kai, this.grassGroup, (player, grass) => { // 1. Uniči travo grass.destroy(); - - // 2. Ustvari potko (če še ne obstaja na tej lokaciji) - // Preverimo, če je že kakšna potka zelo blizu, da ne spamamo spritov - let pathExists = false; - this.pathGroup.getChildren().forEach(path => { - if (Phaser.Math.Distance.Between(path.x, path.y, player.x, player.y) < 30) { - pathExists = true; - } - }); - - if (!pathExists) { - // Ustvari blatno potko pod igralcem - let mud = this.add.image(player.x, player.y + 20, 'path_mud'); // Malo zamika pod noge - mud.setDepth(-90); // Tik nad tlemi (-100), pod vsem ostalim - mud.setAlpha(0.7); - mud.setAngle(Math.random() * 360); - mud.setScale(0.8 + Math.random() * 0.4); - this.pathGroup.add(mud); - } }); }