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DNEVNIK.md
137
DNEVNIK.md
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---
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## 🎨 **ISOMETRIC CONVERSION SESSION: 11. DECEMBER 2025 (PM)** 🎨
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### **MASSIVE GAMEPLAY SYSTEMS UPDATE**
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**⏰ Čas:** 16:30 - 18:52 (2.5 ure intense development!)
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**🎯 Sistemi:** **3 MAJOR SYSTEMS** implementirani 🚀
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**📝 Files:** **4 NOVE DATOTEKE** + transparency fixes
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**🎨 Assets:** **6 NON SPRITE-OV** generiranih
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#### **ČE JE ŠLO DANES:**
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### **1. FARMING SYSTEM** ✅ (100%)
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- ✅ **FarmingSystem.js** (235 vrstic)
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- Till soil mehanika (motika)
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- Plant seeds (carrot, wheat)
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- Crop growth system (stage-based, days)
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- Harvest mechanics (auto gold + items)
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- Farm stats tracking integration
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- ✅ Crop definitions (growth stages, sell prices)
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- ✅ Visual feedback (soil sprites, crop sprites)
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- ✅ Integration z GameScene + update loop
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### **2. BUILD SYSTEM** ✅ (100%)
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- ✅ **BuildSystem.js** (194 vrstic)
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- Build mode toggle (B key)
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- Preview system (green/red tint)
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- **5 fence variants:**
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- Fence Post (0.2 scale)
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- Fence Horizontal (0.2 scale)
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- Fence Vertical (0.2 scale)
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- Fence Corner (0.2 scale)
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- Old Fence (0.3 scale)
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- **Buildings:** Barn, Grave, Farmhouse, Blacksmith
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- Resource cost checking
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- Collision detection
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- Hotkeys 1-5 za izbiro
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- ✅ Per-building scale system
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- ✅ Integration z GameScene input
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### **3. UI STATS PANELS** ✅ (100%)
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- ✅ **Zombie Worker Panel** (levo spodaj)
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- Name display
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- Task status (IDLE/FARM/GUARD)
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- Level & XP bar
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- Energy bar (cyan, 100%)
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- ✅ **Farm Stats Panel** (levo spodaj)
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- Crops Planted counter
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- Total Harvested counter
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- Gold Earned tracker
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- Days Farmed tracker
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- ✅ Auto-update system (every frame)
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- ✅ farmStats tracking object v GameScene
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### **4. ASSET GENERATION & TRANSPARENCY** ✅
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- ✅ **6 novih sprite-ov generiranih:**
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1. fence_post.png
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2. fence_horizontal.png
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3. fence_vertical.png
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4. fence_corner.png
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5. fence_post_clean.png (retry)
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6. fence_post_tiny.png (ultra minimal)
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- ✅ **ULTRA transparency processing:**
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- ultraRemoveBackground() metoda
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- Odstranjuje VSE kar ni brown wood
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- Keeps only R > G > B pixels
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- Specifično za fence_post
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- ✅ Improved transparency algorithm:
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- Ultra aggressive gray removal (100-240 RGB)
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- Light background detection (brightness > 170)
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- Added all fence pieces to processing list
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### **5. BUG FIXES & POLISH** ✅
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- ✅ Fixed `npc.toggleState()` undefined error
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- Removed 3 calls in InteractionSystem.js
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- Replaced with console.log
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- ✅ Fixed duplicate FarmingSystem.js import
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- Removed from line 97 in index.html
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- ✅ Fixed `texture.replace()` error
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- Changed to textures.remove() + addCanvas()
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- ✅ Browser cache issues resolved
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- Hard reload instructions provided
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- ✅ Scale adjustments:
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- Fences: 0.4 → 0.25 → 0.2
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- Barn: 0.8 → 0.5
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- Grave: 0.5 → 0.3
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- Farmhouse: 0.8 → 0.5
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- Blacksmith: 0.7 → 0.45
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---
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#### **NOVE DATOTEKE (4):**
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1. `src/systems/FarmingSystem.js`
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2. `src/systems/BuildSystem.js`
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3. `tools/create_spritesheet.js`
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4. `tools/farming_controls_template.js`
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#### **MODIFICIRANE DATOTEKE (6):**
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1. `src/scenes/PreloadScene.js` - Added fence assets + ultra transparency
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2. `src/scenes/GameScene.js` - Initialized farming & build systems
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3. `src/scenes/UIScene.js` - Added zombie & farm stats panels
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4. `src/systems/InteractionSystem.js` - Removed toggleState errors
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5. `src/entities/Player.js` - Scale adjustments (1.5x)
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6. `src/entities/NPC.js` - Scale adjustments (1.2x)
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#### **ASSETS GENERATED (6):**
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- fence_post.png (final - ultra transparent)
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- fence_horizontal.png
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- fence_vertical.png
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- fence_corner.png
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- fence_post_clean.png (attempt 2)
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- fence_post_tiny.png (attempt 3)
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#### **STATISTIKA:**
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- 📊 **Development time:** 2.5 ure
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- 📊 **Systems implemented:** 3 major
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- 📊 **Code written:** ~429 vrstic (FarmingSystem + BuildSystem)
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- 📊 **Bug fixes:** 5 critical
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- 📊 **Asset iterations:** 3 (until perfect transparency)
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#### **READY TO USE (Hotkeys):**
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```javascript
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// BUILD MODE
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B // Toggle build mode
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1-4 // Select fence type (post, horizontal, vertical, corner)
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5 // Select barn
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Click // Place building
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// FARMING (za implementirati controls)
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Space // Farm action (till/plant/harvest)
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E // Interact with zombie worker
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```
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---
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*Session end: 11.12.2025 - 18:52 - **ISOMETRIC GAMEPLAY SYSTEMS COMPLETED!***
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---
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## 🏆 **EPSKA SEJA: 11. DECEMBER 2025** 🏆
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### **CODING MARATHON - LEGENDARY SESSION**
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