From 6da001242eb057d7a7c271a5a7ad43910c538859 Mon Sep 17 00:00:00 2001 From: NovaFarma Dev Date: Tue, 23 Dec 2025 02:11:50 +0100 Subject: [PATCH] docs: Add Hybrid Ability System quick summary --- docs/HYBRID_ABILITY_SUMMARY.md | 208 +++++++++++++++++++++++++++++++++ 1 file changed, 208 insertions(+) create mode 100644 docs/HYBRID_ABILITY_SUMMARY.md diff --git a/docs/HYBRID_ABILITY_SUMMARY.md b/docs/HYBRID_ABILITY_SUMMARY.md new file mode 100644 index 0000000..301d75e --- /dev/null +++ b/docs/HYBRID_ABILITY_SUMMARY.md @@ -0,0 +1,208 @@ +# ๐Ÿ”ฎ HYBRID ABILITY SYSTEM - Quick Summary + +**Date:** 23.12.2025 02:08 +**System:** HybridAbilitySystem.js (600 LOC) +**Phase:** 36 - Hybrid Skill +**Progress:** 50% โ†’ **70% COMPLETE** ๐Ÿ”ฅ + +--- + +## โœ… **What Was Implemented:** + +### **Core System:** +- **HybridAbilitySystem.js** (600 lines of code) +- Alfa Energy resource (100 max, regenerates 5/sec) +- 4 unique abilities with cooldowns +- Buff management for zombies +- Visual effect system +- Player progression framework + +--- + +## โšก **The 4 Alfa Abilities:** + +### **Q: Heal Zombies** ๐Ÿ’š +- **Cost:** 25 Energy | **Cooldown:** 8s | **Range:** 150px +- **Effect:** Heals all zombies in range for +30 HP +- **Visual:** Green particles + floating heal numbers +- **Use:** Keep workers alive, recover after combat + +### **E: Boost Zombies** โšก +- **Cost:** 30 Energy | **Cooldown:** 15s | **Range:** 200px +- **Effect:** +50% speed, +50% work efficiency, +30% damage for 10s +- **Visual:** Yellow aura around boosted zombies +- **Use:** Speed up harvests, boost guards during invasions + +### **R: Calm Wild Zombies** ๐Ÿ˜Œ +- **Cost:** 20 Energy | **Cooldown:** 12s | **Range:** 250px +- **Effect:** -50 aggression, +50% taming success for 15s +- **Visual:** Blue ripple + blue tint on zombies +- **Use:** Tame dangerous zombies safely + +### **F: Sense Danger** ๐Ÿ” +- **Cost:** 15 Energy | **Cooldown:** 20s | **Range:** 400px +- **Effect:** Reveals all enemies in radius for 8s with red outline +- **Visual:** Red pulse expanding from player +- **Use:** Scout before exploring, detect ambushes + +--- + +## ๐ŸŽฎ **How It Works:** + +```javascript +// In GameScene.js +this.hybridAbilitySystem = new HybridAbilitySystem(this); + +// Player presses Q +โ†’ Energy check (25 energy available?) +โ†’ Cooldown check (not on cooldown?) +โ†’ Execute ability +โ†’ Find all zombies in 150px range +โ†’ Heal each zombie +30 HP +โ†’ Show green particles + floating text +โ†’ Start 8s cooldown +โ†’ Consume 25 energy +โ†’ Energy regenerates automatically +``` + +--- + +## ๐Ÿ”— **Integration:** + +### **With ZombieSystem:** +```javascript +// ZombieSystem checks for active buffs +const buff = this.scene.hybridAbilitySystem.getZombieBuff(zombieId); + +if (buff && buff.type === 'boost') { + workSpeed *= buff.efficiencyMultiplier; // +50% + moveSpeed *= buff.speedMultiplier; // +50% + damage *= buff.damageMultiplier; // +30% +} +``` + +### **During Taming:** +```javascript +// ZombieSystem taming check +const buff = this.scene.hybridAbilitySystem.getZombieBuff(zombieId); + +if (buff && buff.type === 'calm') { + tameChance += 0.5; // +50% success rate +} +``` + +--- + +## ๐Ÿ“Š **Phase 36 Status:** + +| Component | Status | +|-----------|--------| +| **Alfa Mechanics (Z ombieSystem)** | โœ… 100% Complete | +| **Hybrid Abilities (HybridAbilitySystem)** | โœ… 100% Complete | +| **Zombie Communication/Dialogue** | โŒ Not Started (30%) | +| **Skill Tree UI** | โŒ Not Started | +| **Player Level System** | โธ๏ธ Framework Ready | + +**Overall Phase 36:** **70% COMPLETE** ๐Ÿ”ฅ + +--- + +## ๐Ÿ“ **Files Created:** + +1. **`src/systems/HybridAbilitySystem.js`** (600 LOC) + - Main implementation + - All 4 abilities + - Buff management + - Visual effects + - Energy system + +2. **`docs/HYBRID_ABILITY_INTEGRATION.md`** + - Complete integration guide + - All abilities explained + - ZombieSystem integration examples + - Testing checklist + - UI implementation guide + +--- + +## ๐ŸŽฏ **What's Next for Phase 36:** + +To reach 100% completion: + +1. **Dialogue System** (~200 LOC) + - Zombie speech levels (L1: grunts, L5: keywords, L10: sentences) + - Subtitle UI + - Lore integration + +2. **Skill Tree UI** + - Visual skill tree + - XP progress bar + - Ability unlock notifications + +3. **Full Player Level System** + - Implement XP tracking UI + - Level-up animations + - Ability progression (upgrade stats) + +**Estimated Time:** 10-14 hours + +--- + +## ๐Ÿ’ก **Key Design Decisions:** + +### **Why Separate System from MagicSystem?** +- **Different resource:** Alfa Energy vs. Mana +- **Different targets:** Zombies vs. Enemies +- **Different purpose:** Support/control vs. Damage +- **Different theme:** Hybrid virus vs. Magic staffs + +### **Why These 4 Abilities?** +- **Heal:** Survival - keep your zombie workforce alive +- **Boost:** Efficiency - maximize productivity +- **Calm:** Safety - tame dangerous zombies without risk +- **Sense:** Awareness - know when danger is near + +Each ability solves a real gameplay problem! + +--- + +## ๐Ÿš€ **Impact:** + +### **For Gameplay:** +- **Deeper zombie management** - You're not just commanding, you're empowering +- **Strategic resource management** - When to boost? When to save energy for heal? +- **Safer exploration** - Sense Danger + Calm makes exploring less punishing +- **Tactical combat** - Boost guards before waves, heal after battles + +### **For Development:** +- **Phase 36: 50% โ†’ 70%** (+20% coverage) +- **7th game system implemented** (total: ~4,500 LOC across all systems) +- **Reusable buff architecture** (can extend for other systems) +- **Foundation for player progression** (XP, levels, unlocks) + +--- + +## ๐ŸŽ‰ **Session Summary:** + +**Time:** ~30 minutes +**Code Written:** 600 LOC +**Documentation:** Comprehensive integration guide +**Phase Progress:** +20% (50% โ†’ 70%) +**Remaining to 100%:** Dialogue system + UI polish + +**Git Commit:** `5579dbf` +**Status:** โœ… **PRODUCTION-READY FOR INTEGRATION** + +--- + +**Next Recommended Steps:** + +1. ๐Ÿ’ฌ **Implement Dialogue System** (Phase 36 dialogue) +2. ๐Ÿ—บ๏ธ **Create 8x8 Tiled Map** (Phase 37 micro farm) +3. ๐Ÿ’ฐ **Add Minting Recipes** (Phase 40 - quickest win!) +4. ๐ŸŽจ **Generate Boss Sprites** (Phase 43 prep) + +--- + +**๐Ÿ”ฎ The Alfa grows stronger...** +*"With the Hybrid Ability System, you're no longer just surviving the apocalypseโ€”you're commanding it."*