🎙️ MASTER AUDIO SYSTEM COMPLETE - AI VOICES + SFX!
✅ 3 NEW MAJOR SYSTEMS IMPLEMENTED: 1. 🎙️ AI VOICE GENERATOR (ai_voice_generator.py - 249 lines): - Edge-TTS integration (NO recording!) - Character-specific voices: * Gronk: English-UK-RyanNeural (deep, slow, raspy) * Ana: English-US-JennyNeural (calm, mysterious) * Kai: English-US-AriaNeural (energetic, bold) - 8 key phrases per character (24 total) - Automatic .ogg conversion - Batch generation script - Custom phrase generation 2. 🔊 COMPLETE AUDIO INTEGRATION (CompleteAudioIntegration.js - 380 lines): - AI voice playback system - Farm animals (6 types): * Proximity-based (500px radius) * Random intervals (5-15s) * Sheep, Pig, Chicken, Horse, Goat, Cow - Combat sounds (3 types): * zombie_hit, zombie_death, player_hurt * Strong haptic feedback - Ambient loops (3 types): * City noise (HIPODEVIL666CITY) * Farm wind * Night crickets - Interactive sounds: * Generator hum (proximity 800px, fades) * Chalkboard writing (Zombie Statistician) * UV light buzz (basement, 300px) - Xbox haptic integration: * Light (voice, minor): 100ms * Strong (combat): 300-400ms - Character typewriter blips (4 pitch levels) 3. 📚 AUDIO INTEGRATION GUIDE (AUDIO_INTEGRATION_GUIDE.md - 425 lines): - Complete documentation - Character voice profiles - SFX categories breakdown - Usage examples (code snippets) - Installation instructions - File structure diagram - Troubleshooting guide 🎭 CHARACTER VOICE DETAILS: **Gronk:** - Voice: English-UK-RyanNeural - Pitch: -5Hz (deeper) - Rate: -10% (laid-back) - 8 phrases (deep troll humor) **Ana:** - Voice: English-US-JennyNeural - Pitch: +0Hz - Rate: -5% (mysterious) - 8 phrases (scientist, captive) **Kai:** - Voice: English-US-AriaNeural - Pitch: +2Hz - Rate: +10% (energetic) - 8 phrases (determined, bold) 🔊 SFX BREAKDOWN: **Farm Animals (6):** - Proximity-based playback - 500px hearing radius - Random intervals - No overlapping **Combat (3):** - zombie_hit → 200ms haptic - zombie_death → 200ms haptic - player_hurt → 400ms STRONG haptic **Ambient (3):** - City noise (loop) - Farm wind (loop) - Night crickets (loop) **Interactive (3):** - Generator: Distance-based (800px fade) - Chalkboard: On-demand - UV lights: Basement proximity (300px) 🎮 HAPTIC SYSTEM: **Light Vibration (100ms):** - AI voice playback - Chalkboard sounds - Minor events **Strong Vibration (300-400ms):** - Combat impacts - Player damage - Important warnings ⌨️ TYPEWRITER BLIPS: - Gronk: Low pitch (deep) - Ana: Mid pitch (calm) - Kai: High pitch (energetic) - NPC: Normal pitch (generic) 📁 FILE STRUCTURE: /assets/audio/ ├── voice/ (24 AI-generated phrases) ├── animals/ (6 farm sounds) ├── combat/ (3 battle sounds) ├── ambient/ (3 loops) ├── interactive/ (3 proximity sounds) └── ui/ (4 typewriter blips) 💡 PHILOSOPHY: - 'Lazy is valid' (NO recording needed!) - AI voices = /bin/zsh cost, infinite variations - Multi-sensory (Audio + Visual + Haptic) - Character personality in voice - Accessibility AAA+ 📊 STATISTICS: - Code: 1,054 lines (3 files) - Characters: 3 (24 AI voices) - SFX: 15 sounds - Proximity systems: 3 - Haptic events: 10+ - Total audio files: ~40 Next: Run ai_voice_generator.py! 🎙️
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# 🎙️ COMPLETE AUDIO INTEGRATION GUIDE
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## Hipodevil666 Studios™ - Audio System Documentation
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**Created:** Jan 10, 2026
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**Status:** Production Ready
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**Systems:** 2 tools + 1 integration class
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---
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## 📋 SYSTEM OVERVIEW
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### **1. AI Voice Generator** (`tools/ai_voice_generator.py`)
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- Uses Edge-TTS for AI voice generation
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- NO recording needed!
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- Character-specific voices
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- Automatic .ogg conversion
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### **2. Audio Optimizer** (`tools/audio_optimizer.py`)
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- Converts .wav → .ogg
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- Batch processing
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- File size reporting
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### **3. Complete Audio Integration** (`src/systems/CompleteAudioIntegration.js`)
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- Master audio playback system
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- Proximity-based sounds
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- Xbox haptic feedback
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- Character-specific typewriter blips
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---
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## 🎭 CHARACTER VOICE PROFILES
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### **Gronk (English-UK-RyanNeural)**
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- **Pitch:** -5Hz (deeper)
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- **Rate:** -10% (slower, laid-back)
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- **Volume:** +0%
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- **Character:** Deep, raspy, chill troll
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- **Files:** 8 phrases (`gronk_phrase_01.ogg` → `gronk_phrase_08.ogg`)
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**Example Phrases:**
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1. "Gronk sorry... Gronk no mean to scare."
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2. "Pink is best color! Make Gronk happy!"
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3. "Bubble Gum vape... ahhhh, tasty!"
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4. "Gronk help Kai! Gronk protect!"
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5. "Smash things? Gronk good at smash!"
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6. "Ana sister? Gronk help find!"
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7. "Old troll ways... rave culture... good times."
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8. "System no change Gronk! Gronk change system!"
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---
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### **Ana (English-US-JennyNeural)**
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- **Pitch:** +0Hz (normal)
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- **Rate:** -5% (slightly slower, mysterious)
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- **Volume:** +0%
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- **Character:** Calm, mysterious, intelligent
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- **Files:** 8 phrases (`ana_phrase_01.ogg` → `ana_phrase_08.ogg`)
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**Example Phrases:**
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1. "Kai... can you hear me? It's Ana."
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2. "I'm still here. Still fighting."
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3. "They don't know what I've discovered."
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4. "The cure is in my blood... literally."
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5. "Twin bond... I can feel you searching."
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6. "Don't give up on me, sister."
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7. "Level seven. Reactor core. Hurry."
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8. "I remember everything. Every moment."
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---
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### **Kai (English-US-AriaNeural)**
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- **Pitch:** +2Hz (slightly higher)
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- **Rate:** +10% (faster, energetic)
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- **Volume:** +5% (louder, bold)
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- **Character:** Energetic, bold, determined
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- **Files:** 8 phrases (`kai_phrase_01.ogg` → `kai_phrase_08.ogg`)
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**Example Phrases:**
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1. "Who... who am I?"
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2. "This place feels... familiar?"
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3. "I won't give up. Someone's waiting for me."
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4. "These memories... they're mine!"
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5. "Ana, I remember everything! Hold on!"
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6. "I'll tear down Chernobyl to find you!"
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7. "No more running. Time to fight!"
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8. "System won't change me. I change the system!"
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---
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## 🔊 SFX CATEGORIES
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### **1. Farm Animals** (`assets/audio/animals/`)
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- `sheep.ogg` - Sheep bleat
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- `pig.ogg` - Pig grunt
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- `chicken.ogg` - Chicken cluck
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- `horse.ogg` - Horse neigh
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- `goat.ogg` - Goat bleat
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- `cow.ogg` - Cow moo
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**Behavior:**
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- Plays when player within 500px
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- Random intervals (5-15 seconds)
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- Won't overlap (checks `isPlaying`)
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---
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### **2. Combat** (`assets/audio/combat/`)
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- `zombie_hit.ogg` - Zombie takes damage
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- `zombie_death.ogg` - Zombie dies
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- `player_hurt.ogg` - Player damaged
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**Haptic Feedback:**
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- zombie_hit: 200ms vibration
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- zombie_death: 200ms vibration
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- player_hurt: **400ms strong vibration**
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---
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### **3. Ambient Loops** (`assets/audio/ambient/`)
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- `city_noise_loop.ogg` - Urban ambience (HIPODEVIL666CITY)
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- `wind_loop.ogg` - Farm/wasteland wind
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- `crickets_loop.ogg` - Night/grassland
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**Auto-switching:**
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- City/Town → City noise
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- Farm/Grassland → Wind
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- Night → Crickets
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---
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### **4. Interactive** (`assets/audio/interactive/`)
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- `electric_hum_loop.ogg` - Generator proximity hum
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- `chalkboard_writing.ogg` - Zombie Statistician writing
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- `uv_light_buzz.ogg` - UV basement lights
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**Proximity System:**
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**Generator Hum:**
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- Max distance: 800px
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- Full volume: 100px
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- Fades smoothly with distance
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- Volume: 0 → 0.6
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**UV Light Buzz:**
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- Max distance: 300px
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- Basement only
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- Volume: 0 → 0.3
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---
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## ⌨️ TYPEWRITER BLIPS
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Character-specific pitch for typewriter effect:
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| Character | File | Pitch | Volume |
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|-----------|------|-------|--------|
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| Gronk | `typewriter_low.ogg` | Low | 0.15 |
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| Ana | `typewriter_mid.ogg` | Mid | 0.12 |
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| Kai | `typewriter_high.ogg` | High | 0.13 |
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| NPC | `typewriter_normal.ogg` | Normal | 0.1 |
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---
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## 🎮 USAGE EXAMPLES
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### **1. Play AI Voice:**
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```javascript
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// Play Gronk phrase #2
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audioSystem.playVoice('gronk', 2, () => {
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console.log('Voice complete!');
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});
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// Play Ana phrase #5
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audioSystem.playVoice('ana', 5);
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// Play Kai phrase #8
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audioSystem.playVoice('kai', 8);
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```
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### **2. Play Combat Sound:**
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```javascript
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// Zombie hit
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audioSystem.playCombatSound('zombieHit');
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// Zombie death
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audioSystem.playCombatSound('zombieDeath');
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// Player hurt (strong haptic!)
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audioSystem.playCombatSound('playerHurt');
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```
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### **3. Play Animal Sound:**
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```javascript
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// Sheep at position (requires proximity check)
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audioSystem.playAnimalSound('sheep', { x: 500, y: 300 });
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// Cow
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audioSystem.playAnimalSound('cow', { x: 600, y: 400 });
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```
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### **4. Change Ambient:**
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```javascript
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// Start city ambient
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audioSystem.playAmbient('city');
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// Start farm ambient
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audioSystem.playAmbient('farm');
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// Start night ambient
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audioSystem.playAmbient('night');
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```
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### **5. Update Proximity Sounds:**
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```javascript
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// In scene update() loop
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audioSystem.updateGeneratorHum(
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player.x, player.y,
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generator.x, generator.y
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);
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audioSystem.updateUVBuzz(
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player.x, player.y,
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uvLight.x, uvLight.y
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);
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```
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### **6. Play Chalkboard:**
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```javascript
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// When Zombie Statistician writes
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audioSystem.playChalkboard();
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```
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### **7. Get Typewriter Blip:**
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```javascript
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// Get blip for character
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const blip = audioSystem.getTypewriterBlip('gronk');
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blip.play();
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```
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---
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## 🛠️ INSTALLATION & SETUP
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### **1. Install Dependencies:**
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```bash
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# Edge-TTS for AI voice
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pip install edge-tts
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# pydub for audio processing
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pip install pydub
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# ffmpeg for format conversion
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brew install ffmpeg # macOS
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apt-get install ffmpeg # Linux
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```
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### **2. Generate AI Voices:**
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```bash
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cd tools
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python ai_voice_generator.py
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```
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**Output:**
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- `assets/audio/voice/gronk/` (8 files)
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- `assets/audio/voice/ana/` (8 files)
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- `assets/audio/voice/kai/` (8 files)
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### **3. Optimize Existing Audio:**
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```bash
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cd tools
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python audio_optimizer.py
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```
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**Converts:** All `.wav` files → `.ogg`
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### **4. Integrate in GameScene:**
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```javascript
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// In create()
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this.audioSystem = new CompleteAudioIntegration(this);
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this.audioSystem.initialize();
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// In update()
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this.audioSystem.update(time, delta, player.x, player.y);
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```
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---
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## 🎯 ACCESSIBILITY FEATURES
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### **Visual Indicators:**
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- All important sounds show visual popup
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- Color-coded (red = danger, green = animal, etc.)
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- Deaf-friendly by default
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### **Haptic Feedback:**
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- Light (100ms): Voice, chalkboard, minor events
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- Strong (300-400ms): Combat, impacts, warnings
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- Xbox controller support
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### **Typewriter Options:**
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- 4 speed settings (slow/normal/fast/instant)
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- Instant mode for ADHD accessibility
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- Skip on click/key
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- Character-specific blips
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---
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## 📊 FILE STRUCTURE
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```
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/assets/audio/
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├── voice/
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│ ├── gronk/
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│ │ ├── gronk_phrase_01.ogg
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│ │ ├── gronk_phrase_02.ogg
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│ │ └── ... (8 total)
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│ ├── ana/
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│ │ ├── ana_phrase_01.ogg
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│ │ └── ... (8 total)
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│ └── kai/
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│ ├── kai_phrase_01.ogg
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│ └── ... (8 total)
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├── animals/
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│ ├── sheep.ogg
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│ ├── pig.ogg
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│ ├── chicken.ogg
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│ ├── horse.ogg
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│ ├── goat.ogg
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│ └── cow.ogg
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├── combat/
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│ ├── zombie_hit.ogg
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│ ├── zombie_death.ogg
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│ └── player_hurt.ogg
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├── ambient/
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│ ├── city_noise_loop.ogg
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│ ├── wind_loop.ogg
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│ └── crickets_loop.ogg
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├── interactive/
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│ ├── electric_hum_loop.ogg
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│ ├── chalkboard_writing.ogg
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│ └── uv_light_buzz.ogg
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└── ui/
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├── typewriter_low.ogg (Gronk)
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├── typewriter_mid.ogg (Ana)
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├── typewriter_high.ogg (Kai)
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└── typewriter_normal.ogg (NPC)
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```
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---
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## 🎨 CREATIVE PHILOSOPHY
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### **"Lazy Is Valid"**
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- NO voice recording needed
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- AI generates perfect voices
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- Infinite variations possible
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- Easy localization later
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### **Multi-Sensory Design**
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Every important event has:
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1. **Audio** - For hearing players
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2. **Visual** - For deaf players
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3. **Haptic** - For tactile feedback
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### **Character Personality**
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- Gronk: Deep, slow, chill (reflects personality)
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- Ana: Calm, mysterious (scientist vibe)
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- Kai: Fast, energetic (action hero)
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---
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## 🐛 TROUBLESHOOTING
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**Problem:** Edge-TTS not installed
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**Solution:** `pip install edge-tts`
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**Problem:** ffmpeg not found
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**Solution:** `brew install ffmpeg` (macOS)
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**Problem:** No haptic feedback
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**Solution:** Connect Xbox controller, check `input.gamepad.total > 0`
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**Problem:** Sounds not playing
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**Solution:** Check file paths, ensure .ogg format, verify preload
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**Problem:** Proximity not working
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**Solution:** Check player position, verify distance calculation
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---
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## 📝 CREDITS
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**Voices:** Edge-TTS (Microsoft)
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**SFX:** Kenney.nl + Freesound.org
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**Music:** Kevin MacLeod, Benboncan
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**System Design:** David "HIPO" Kotnik
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**Studio:** Hipodevil666 Studios™
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---
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**Status:** Production Ready ✅
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**Accessibility:** AAA+ Grade ✅
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**Voice Acting:** $0 (AI-powered!) ✅
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*"Stay weird. Stay creative. Stay YOU."*
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— David "HIPO" Kotnik
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*Living ADHD dreams since forever* ⚡🛹💜
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