posodobitve

This commit is contained in:
2025-12-12 13:40:51 +01:00
parent a210638002
commit 6c583a6576
32 changed files with 6586 additions and 703 deletions

View File

@@ -66,6 +66,15 @@ class UIScene extends Phaser.Scene {
this.toggleSkillTree();
});
// Q/E za Tool Swap
this.input.keyboard.on('keydown-Q', () => {
this.swapToolPrevious();
});
this.input.keyboard.on('keydown-E', () => {
this.swapToolNext();
});
// Define Recipes
this.craftingRecipes = [
{ id: 'axe', name: 'Stone Axe', req: { 'wood': 3, 'stone': 3 }, output: 1, type: 'tool', desc: 'Used for chopping trees.' },
@@ -94,6 +103,15 @@ class UIScene extends Phaser.Scene {
this.createOxygenBar();
this.createZombieStatsPanel();
this.createFarmStatsPanel();
this.createEquipmentPreview(); // Equipment preview (top-left)
}
update() {
// Update equipment preview
this.updateEquipmentPreview();
// Update minimap
this.updateMinimap();
}
// ... (rest of class) ...
@@ -342,6 +360,11 @@ class UIScene extends Phaser.Scene {
}
drawUI() {
// Initialize i18n if not available
if (!window.i18n) {
window.i18n = new LocalizationSystem();
}
const x = 20;
const y = 20;
const width = 150; // Zmanjšana širina (300 -> 150)
@@ -349,27 +372,58 @@ class UIScene extends Phaser.Scene {
const padding = 10;
// 1. Health Bar
this.healthBar = this.drawBar(x, y, width, height, 0xff0000, 100, 'HP');
this.healthBar = this.drawBar(x, y, width, height, 0xff0000, 100, window.i18n.t('ui.hp', 'HP'));
// 2. Hunger Bar
this.hungerBar = this.drawBar(x, y + height + padding, width, height, 0xff8800, 80, 'HUN');
this.hungerBar = this.drawBar(x, y + height + padding, width, height, 0xff8800, 80, window.i18n.t('ui.hun', 'HUN'));
// 3. Thirst Bar
this.thirstBar = this.drawBar(x, y + (height + padding) * 2, width, height, 0x0088ff, 90, 'H2O');
this.thirstBar = this.drawBar(x, y + (height + padding) * 2, width, height, 0x0088ff, 90, window.i18n.t('ui.h2o', 'H2O'));
// 4. XP Bar
this.XPBar = this.drawBar(x, y + (height + padding) * 3, width, height, 0xFFD700, 0, 'XP');
this.XPBar = this.drawBar(x, y + (height + padding) * 3, width, height, 0xFFD700, 0, window.i18n.t('ui.xp', 'XP'));
// 5. Level Display
this.LevelDisplay = this.add.text(x, y + (height + padding) * 4, 'LV: 1', {
this.LevelDisplay = this.add.text(x, y + (height + padding) * 4, window.i18n.t('ui.lv', 'LV') + ': 1', {
fontSize: '18px', fontFamily: 'Courier New', fill: '#FFD700', fontStyle: 'bold'
});
}
refreshUIBars() {
// Destroy existing bars
if (this.healthBar) {
this.healthBar.bg.destroy();
this.healthBar.fill.destroy();
if (this.healthBar.label) this.healthBar.label.destroy();
}
if (this.hungerBar) {
this.hungerBar.bg.destroy();
this.hungerBar.fill.destroy();
if (this.hungerBar.label) this.hungerBar.label.destroy();
}
if (this.thirstBar) {
this.thirstBar.bg.destroy();
this.thirstBar.fill.destroy();
if (this.thirstBar.label) this.thirstBar.label.destroy();
}
if (this.XPBar) {
this.XPBar.bg.destroy();
this.XPBar.fill.destroy();
if (this.XPBar.label) this.XPBar.label.destroy();
}
if (this.LevelDisplay) {
this.LevelDisplay.destroy();
}
// Recreate with new translations
this.drawUI();
}
drawBar(x, y, width, height, color, initialPercent = 100, label = '') {
// Label
let labelText = null;
if (label) {
this.add.text(x, y - 12, label, { fontSize: '12px', fontFamily: 'Courier New', fill: '#ffffff' });
labelText = this.add.text(x, y - 12, label, { fontSize: '12px', fontFamily: 'Courier New', fill: '#ffffff' });
}
// Background
@@ -387,7 +441,7 @@ class UIScene extends Phaser.Scene {
const currentWidth = (maxWidth * initialPercent) / 100;
fill.fillRect(x + 2, y + 2, currentWidth, height - 4);
return { bg, fill, x, y, width, height, color };
return { bg, fill, label: labelText, x, y, width, height, color };
}
setBarValue(bar, percent) {
@@ -1890,10 +1944,21 @@ class UIScene extends Phaser.Scene {
if (!isActive) btn.setBackgroundColor('#222222');
});
btn.on('pointerdown', () => {
console.log('🌍 Changing language to:', lang.code);
window.i18n.setLanguage(lang.code);
// Refresh settings menu to update colors
this.toggleSettingsMenu();
// Refresh UI bars with new language
this.refreshUIBars();
// Close settings menu
this.toggleSettingsMenu();
// Close pause menu and resume game
if (this.pauseMenuActive) {
this.togglePauseMenu();
}
console.log('✅ Language changed and game resumed!');
});
this.settingsContainer.add(btn);
@@ -1920,8 +1985,11 @@ class UIScene extends Phaser.Scene {
}
togglePauseMenu() {
console.log('🎮 Toggle Pause Menu - Active:', this.pauseMenuActive);
if (this.pauseMenuActive) {
// Close pause menu
console.log('📴 Closing pause menu...');
if (this.pauseMenuContainer) {
this.pauseMenuContainer.destroy();
this.pauseMenuContainer = null;
@@ -1931,15 +1999,18 @@ class UIScene extends Phaser.Scene {
// Resume game
if (this.gameScene) {
this.gameScene.physics.resume();
console.log('▶️ Game resumed!');
}
} else {
// Open pause menu
console.log('⏸️ Opening pause menu...');
this.createPauseMenu();
this.pauseMenuActive = true;
// Pause game
if (this.gameScene) {
this.gameScene.physics.pause();
console.log('⏸️ Game paused!');
}
}
}
@@ -1957,28 +2028,30 @@ class UIScene extends Phaser.Scene {
this.pauseMenuContainer.setScrollFactor(0);
this.pauseMenuContainer.setDepth(15000);
// Semi-transparent background
const bg = this.add.rectangle(0, 0, width, height, 0x000000, 0.85);
// Warm semi-transparent background (Stardew style)
const bg = this.add.rectangle(0, 0, width, height, 0x2d1b00, 0.85);
bg.setOrigin(0);
this.pauseMenuContainer.add(bg);
// Panel
const panelW = 500;
const panelH = 550;
// Wooden panel
const panelW = 450;
const panelH = 500;
const panelX = width / 2 - panelW / 2;
const panelY = height / 2 - panelH / 2;
const panel = this.add.rectangle(panelX, panelY, panelW, panelH, 0x1a1a2e, 1);
const panel = this.add.rectangle(panelX, panelY, panelW, panelH, 0x6b4423, 1);
panel.setOrigin(0);
panel.setStrokeStyle(4, 0x00ff41);
panel.setStrokeStyle(4, 0xd4a574);
this.pauseMenuContainer.add(panel);
// Title
const title = this.add.text(width / 2, panelY + 40, '⏸️ ' + window.i18n.t('pause.title', 'PAUSED'), {
fontSize: '48px',
fontFamily: 'Courier New',
color: '#00ff41',
fontStyle: 'bold'
const title = this.add.text(width / 2, panelY + 50, window.i18n.t('pause.title', 'PAUSED'), {
fontSize: '42px',
fontFamily: 'Georgia, serif',
color: '#f4e4c1',
fontStyle: 'bold',
stroke: '#2d1b00',
strokeThickness: 4
});
title.setOrigin(0.5);
this.pauseMenuContainer.add(title);
@@ -1987,74 +2060,83 @@ class UIScene extends Phaser.Scene {
const buttons = [
{
label: window.i18n.t('pause.resume', '▶ Resume'),
color: '#00ff41',
color: '#8fbc8f',
action: () => this.togglePauseMenu()
},
{
label: window.i18n.t('pause.save', '💾 Save Game'),
color: '#4477ff',
color: '#87ceeb',
action: () => this.saveGame()
},
{
label: window.i18n.t('pause.settings', '⚙️ Settings'),
color: '#ffaa00',
color: '#daa520',
action: () => { this.togglePauseMenu(); this.toggleSettingsMenu(); }
},
{
label: window.i18n.t('pause.quit', '🚪 Quit to Menu'),
color: '#ff4444',
color: '#cd5c5c',
action: () => this.quitToMenu()
}
];
const startY = panelY + 150;
const spacing = 90;
const startY = panelY + 140;
const spacing = 80;
buttons.forEach((btn, index) => {
const y = startY + (index * spacing);
// Button background
const btnBg = this.add.rectangle(width / 2, y, 400, 70, 0x2a2a4e, 1);
btnBg.setStrokeStyle(3, btn.color);
// Wooden button background
const btnBg = this.add.rectangle(width / 2, y, 350, 60, 0x4a3520, 1);
btnBg.setStrokeStyle(3, 0xd4a574);
// Inner shadow
const innerShadow = this.add.rectangle(width / 2, y + 2, 340, 50, 0x2d1b00, 0.3);
// Button text
const btnText = this.add.text(width / 2, y, btn.label, {
fontSize: '28px',
fontFamily: 'Courier New',
fontSize: '24px',
fontFamily: 'Georgia, serif',
color: btn.color,
fontStyle: 'bold'
fontStyle: 'bold',
stroke: '#2d1b00',
strokeThickness: 3
});
btnText.setOrigin(0.5);
// Make interactive
btnBg.setInteractive({ useHandCursor: true });
btnBg.on('pointerover', () => {
btnBg.setFillStyle(0x3a3a6e);
btnBg.setFillStyle(0x6b4423);
btnText.setScale(1.05);
btnBg.setStrokeStyle(4, 0xf4e4c1);
});
btnBg.on('pointerout', () => {
btnBg.setFillStyle(0x2a2a4e);
btnBg.setFillStyle(0x4a3520);
btnText.setScale(1.0);
btnBg.setStrokeStyle(3, 0xd4a574);
});
btnBg.on('pointerdown', () => {
this.tweens.add({
targets: btnBg,
alpha: 0.5,
yoyo: true,
targets: [btnBg, btnText, innerShadow],
y: y + 3,
duration: 100,
yoyo: true,
onComplete: btn.action
});
});
this.pauseMenuContainer.add(innerShadow);
this.pauseMenuContainer.add(btnBg);
this.pauseMenuContainer.add(btnText);
});
// Hint text
const hint = this.add.text(width / 2, panelY + panelH - 30, window.i18n.t('pause.hint', 'Press ESC to resume'), {
fontSize: '16px',
fontFamily: 'Courier New',
color: '#888888'
const hint = this.add.text(width / 2, panelY + panelH - 40, window.i18n.t('pause.hint', 'Press ESC to resume'), {
fontSize: '14px',
fontFamily: 'Georgia, serif',
color: '#d4a574',
fontStyle: 'italic'
});
hint.setOrigin(0.5);
this.pauseMenuContainer.add(hint);
@@ -2099,8 +2181,8 @@ class UIScene extends Phaser.Scene {
// ========== NEW: ZOMBIE & FARM STATS PANELS ==========
createZombieStatsPanel() {
const panelWidth = 220;
const panelHeight = 140;
const panelWidth = 180;
const panelHeight = 130;
const x = 20;
const y = 120; // Below player stats
@@ -2117,8 +2199,8 @@ class UIScene extends Phaser.Scene {
this.zombieStatsContainer.add(bg);
// Title
const title = this.add.text(panelWidth / 2, 15, '🧟 ZOMBIE WORKER', {
fontSize: '14px',
const title = this.add.text(panelWidth / 2, 12, '🧟 ZOMBIE', {
fontSize: '12px',
fontFamily: 'Courier New',
fill: '#8a2be2',
fontStyle: 'bold'
@@ -2126,29 +2208,29 @@ class UIScene extends Phaser.Scene {
this.zombieStatsContainer.add(title);
// Stats Text
this.zombieNameText = this.add.text(10, 35, 'Name: Worker #1', {
fontSize: '12px',
this.zombieNameText = this.add.text(8, 30, 'Name: Worker #1', {
fontSize: '10px',
fill: '#ffffff'
});
this.zombieStatsContainer.add(this.zombieNameText);
this.zombieTaskText = this.add.text(10, 55, 'Task: IDLE', {
fontSize: '12px',
this.zombieTaskText = this.add.text(8, 48, 'Task: IDLE', {
fontSize: '10px',
fill: '#ffff00'
});
this.zombieStatsContainer.add(this.zombieTaskText);
this.zombieLevelText = this.add.text(10, 75, 'Level: 1 (0/100 XP)', {
fontSize: '12px',
this.zombieLevelText = this.add.text(8, 66, 'Level: 1 (0/100 XP)', {
fontSize: '10px',
fill: '#00ff00'
});
this.zombieStatsContainer.add(this.zombieLevelText);
// Energy Bar
const energyLabel = this.add.text(10, 95, 'ENERGY:', { fontSize: '11px', fill: '#aaaaaa' });
const energyLabel = this.add.text(8, 84, 'ENERGY:', { fontSize: '9px', fill: '#aaaaaa' });
this.zombieStatsContainer.add(energyLabel);
this.zombieEnergyBar = this.drawMiniBar(10, 110, panelWidth - 20, 15, 0x00aaff, 100);
this.zombieEnergyBar = this.drawMiniBar(8, 98, panelWidth - 16, 12, 0x00aaff, 100);
this.zombieStatsContainer.add(this.zombieEnergyBar.bg);
this.zombieStatsContainer.add(this.zombieEnergyBar.fill);
@@ -2157,10 +2239,10 @@ class UIScene extends Phaser.Scene {
}
createFarmStatsPanel() {
const panelWidth = 220;
const panelHeight = 120;
const panelWidth = 180;
const panelHeight = 110;
const x = 20;
const y = 280; // Below zombie stats
const y = 270; // Below zombie stats
// Container
this.farmStatsContainer = this.add.container(x, y);
@@ -2175,8 +2257,8 @@ class UIScene extends Phaser.Scene {
this.farmStatsContainer.add(bg);
// Title
const title = this.add.text(panelWidth / 2, 15, '🌾 FARM STATS', {
fontSize: '14px',
const title = this.add.text(panelWidth / 2, 12, '🌾 FARM', {
fontSize: '12px',
fontFamily: 'Courier New',
fill: '#00ff00',
fontStyle: 'bold'
@@ -2184,26 +2266,26 @@ class UIScene extends Phaser.Scene {
this.farmStatsContainer.add(title);
// Stats
this.farmCropsPlantedText = this.add.text(10, 40, 'Crops Planted: 0', {
fontSize: '12px',
this.farmCropsPlantedText = this.add.text(8, 32, 'Planted: 0', {
fontSize: '10px',
fill: '#ffffff'
});
this.farmStatsContainer.add(this.farmCropsPlantedText);
this.farmCropsHarvestedText = this.add.text(10, 60, 'Total Harvested: 0', {
fontSize: '12px',
this.farmCropsHarvestedText = this.add.text(8, 50, 'Harvested: 0', {
fontSize: '10px',
fill: '#ffff00'
});
this.farmStatsContainer.add(this.farmCropsHarvestedText);
this.farmGoldEarnedText = this.add.text(10, 80, 'Gold Earned: 0g', {
fontSize: '12px',
this.farmGoldEarnedText = this.add.text(8, 68, 'Gold: 0g', {
fontSize: '10px',
fill: '#ffd700'
});
this.farmStatsContainer.add(this.farmGoldEarnedText);
this.farmDaysText = this.add.text(10, 100, 'Days Farmed: 0', {
fontSize: '12px',
this.farmDaysText = this.add.text(8, 86, 'Days: 0', {
fontSize: '10px',
fill: '#aaaaaa'
});
this.farmStatsContainer.add(this.farmDaysText);
@@ -2252,10 +2334,10 @@ class UIScene extends Phaser.Scene {
updateFarmStats(stats) {
if (!stats || !this.farmStatsContainer) return;
if (this.farmCropsPlantedText) this.farmCropsPlantedText.setText(`Crops Planted: ${stats.cropsPlanted || 0}`);
if (this.farmCropsHarvestedText) this.farmCropsHarvestedText.setText(`Total Harvested: ${stats.totalHarvested || 0}`);
if (this.farmGoldEarnedText) this.farmGoldEarnedText.setText(`Gold Earned: ${stats.goldEarned || 0}g`);
if (this.farmDaysText) this.farmDaysText.setText(`Days Farmed: ${stats.daysFarmed || 0}`);
if (this.farmCropsPlantedText) this.farmCropsPlantedText.setText(`Planted: ${stats.cropsPlanted || 0}`);
if (this.farmCropsHarvestedText) this.farmCropsHarvestedText.setText(`Harvested: ${stats.totalHarvested || 0}`);
if (this.farmGoldEarnedText) this.farmGoldEarnedText.setText(`Gold: ${stats.goldEarned || 0}g`);
if (this.farmDaysText) this.farmDaysText.setText(`Days: ${stats.daysFarmed || 0}`);
}
createMinimap() {
@@ -2365,5 +2447,108 @@ class UIScene extends Phaser.Scene {
});
}
}
}
// Q/E Tool Swap Methods
swapToolPrevious() {
if (!this.gameScene || !this.gameScene.inventorySystem) return;
const inv = this.gameScene.inventorySystem;
// Cycle backwards
let newSlot = inv.selectedSlot - 1;
if (newSlot < 0) newSlot = 8;
this.selectSlot(newSlot);
// Sound effect
if (this.gameScene.soundManager) {
this.gameScene.soundManager.beepUIClick();
}
console.log(`🔄 Tool swap: Slot ${newSlot}`);
}
swapToolNext() {
if (!this.gameScene || !this.gameScene.inventorySystem) return;
const inv = this.gameScene.inventorySystem;
// Cycle forwards
let newSlot = inv.selectedSlot + 1;
if (newSlot > 8) newSlot = 0;
this.selectSlot(newSlot);
// Sound effect
if (this.gameScene.soundManager) {
this.gameScene.soundManager.beepUIClick();
}
console.log(`🔄 Tool swap: Slot ${newSlot}`);
}
// Equipment Preview
createEquipmentPreview() {
const previewX = 20;
const previewY = 150;
// Background
this.equipmentBg = this.add.graphics();
this.equipmentBg.fillStyle(0x000000, 0.6);
this.equipmentBg.fillRoundedRect(previewX, previewY, 80, 80, 8);
this.equipmentBg.setScrollFactor(0);
this.equipmentBg.setDepth(1000);
// Label
this.equipmentLabel = this.add.text(
previewX + 40,
previewY - 5,
'EQUIPPED',
{
font: 'bold 10px Arial',
fill: '#ffff00'
}
);
this.equipmentLabel.setOrigin(0.5, 1);
this.equipmentLabel.setScrollFactor(0);
this.equipmentLabel.setDepth(1001);
// Icon sprite placeholder
this.equipmentIcon = this.add.rectangle(previewX + 40, previewY + 40, 32, 32, 0x888888);
this.equipmentIcon.setScrollFactor(0);
this.equipmentIcon.setDepth(1001);
// Tool name
this.equipmentName = this.add.text(
previewX + 40,
previewY + 75,
'None',
{
font: 'bold 12px Arial',
fill: '#ffffff'
}
);
this.equipmentName.setOrigin(0.5, 0);
this.equipmentName.setScrollFactor(0);
this.equipmentName.setDepth(1001);
console.log('🎮 Equipment preview created!');
}
updateEquipmentPreview() {
if (!this.gameScene || !this.gameScene.inventorySystem) return;
if (!this.equipmentName) return;
const inv = this.gameScene.inventorySystem;
const selectedItem = inv.items[inv.selectedSlot];
if (selectedItem) {
// Update name
this.equipmentName.setText(selectedItem.name || selectedItem.id);
this.equipmentIcon.setVisible(true);
this.equipmentName.setVisible(true);
} else {
// Hide if no item
this.equipmentName.setText('None');
this.equipmentIcon.setVisible(false);
}
}
}