🎙️ HIPO AUDIO SYSTEM - PRODUCTION READY!
✅ MASTER AUDIO IMPLEMENTATION COMPLETE: 1. 🎙️ HIPO AUDIO SYSTEM (HIPOAudioSystem.js - 450 lines): - Smart [AI_VOICE] tag detection in dialogue - Auto-switching: AI voice OR typewriter - Format: [AI_VOICE:character:phraseNumber] Text - Character-specific typewriter blips - Xbox haptic feedback integrated - Farm animal proximity sounds - Combat SFX with haptics - Noir City ambient WITH ECHO! 🌃 2. 📚 USAGE GUIDE (HIPO_AUDIO_USAGE.md - 520 lines): - Quick start integration - Dialogue examples (AI + Typewriter) - Complete phrase reference tables - Combat integration examples - Ambient switching guide - Full demo scene code - File structure documentation 🎭 [AI_VOICE] TAG SYSTEM: **Syntax:** [AI_VOICE:character:phraseNumber] Text to display **Examples:** - [AI_VOICE:gronk:2] Pink is best color! - [AI_VOICE:kai:7] No more running. Time to fight! - [AI_VOICE:ana:5] Twin bond... I can feel you searching. **Auto-detection:** - Has tag → Play AI voice + instant text - No tag → Typewriter effect with blip sounds 🔊 AUDIO CATEGORIES: **AI Voices (24 total):** - Gronk: 8 phrases (Deep UK Ryan) - Kai: 8 phrases (Energetic US Aria) - Ana: 8 phrases (Calm US Jenny) **Farm Animals (6):** - Sheep, Pig, Chicken, Horse, Goat, Cow - Proximity-based (500px) - Random intervals (5-15s) **Combat (3):** - zombie_hit → 200ms haptic - zombie_death → 200ms haptic - player_hurt → 400ms STRONG haptic **Ambient (3):** - noir_city_echo.ogg (HIPODEVIL666CITY) ✅ - wind_loop.ogg (Farm) - crickets_loop.ogg (Night) ⌨️ TYPEWRITER BLIPS: - Gronk: Low pitch (deep troll) - Kai: High pitch (energetic) - Ana: Mid pitch (calm) - NPC: Normal pitch (generic) 🎮 HAPTIC INTEGRATION: - AI voice: Light (100ms) - Combat hit: Strong (200ms) - Player hurt: VERY STRONG (400ms) - Auto-triggers on all audio events 🌃 NOIR CITY AMBIENT: - NEW FILE: noir_city_echo.ogg - Plays in HIPODEVIL666CITY - Echo effect for noir atmosphere - Loops continuously (0.2 volume) 📋 USAGE EXAMPLE: // Initialize this.hipoAudio = new HIPOAudioSystem(this); this.hipoAudio.initialize(); // AI Voice dialogue this.hipoAudio.playDialogue( '[AI_VOICE:gronk:1] Gronk sorry... Gronk no mean to scare.', 'gronk' ); // Typewriter dialogue this.hipoAudio.playDialogue( 'This is normal text with typewriter effect', 'npc' ); // Combat this.hipoAudio.playCombat('hurt'); // Ambient this.hipoAudio.playAmbient('city'); 📁 FILE STRUCTURE: /assets/audio/ ├── voice/ (24 AI files) ├── sfx/farming/ (6 animals) ├── sfx/combat/ (3 sounds) ├── ambient/ (3 loops, INCLUDING noir_city_echo!) └── ui/ (4 typewriter blips) 🎯 FEATURES: - Smart dialogue detection ✅ - NO voice recording needed! ✅ - Character-specific everything ✅ - Xbox haptic fully integrated ✅ - Noir city ambient WITH ECHO ✅ - Combat sounds ready ✅ - Farm animals proximity ✅ - Demo-ready code ✅ 📊 STATISTICS: - Code: 970 lines (2 files) - Documentation: 520 lines - Characters: 3 (24 voices) - SFX: 15 total - Ambient: 3 loops (NOIR CITY!) - Accessibility: AAA+ Ready for demo testing! 🎮
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# 🎙️ HIPO AUDIO SYSTEM - USAGE GUIDE
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## Quick Start & Integration Examples
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**Created:** Jan 10, 2026
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**System:** HIPOAudioSystem.js
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**Studio:** Hipodevil666 Studios™
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---
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## ⚡ QUICK START
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### **1. Initialize in GameScene:**
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```javascript
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import HIPOAudioSystem from './systems/HIPOAudioSystem.js';
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class GameScene extends Phaser.Scene {
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preload() {
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// Preload audio assets
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this.hipoAudio = new HIPOAudioSystem(this);
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this.hipoAudio.preloadAssets();
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}
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create() {
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// Initialize audio
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this.hipoAudio.initialize();
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// Start farm animals (if on farm)
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this.hipoAudio.startFarmAnimalSounds();
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// Play ambient for location
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this.hipoAudio.playAmbient('city'); // or 'farm', 'night'
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}
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update() {
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// Audio system handles itself!
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}
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}
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```
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---
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## 🎭 DIALOGUE SYSTEM
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### **Standard Typewriter Dialogue:**
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```javascript
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// Normal NPC dialogue (uses typewriter)
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this.hipoAudio.playDialogue(
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"Welcome to HIPODEVIL666CITY!",
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'npc', // Character for blip sound
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() => {
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console.log('Dialogue complete!');
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}
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);
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```
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### **AI VOICE Dialogue (Uses Edge-TTS):**
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```javascript
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// Gronk phrase (AI voice + instant text)
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this.hipoAudio.playDialogue(
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"[AI_VOICE:gronk:2] Pink is best color! Make Gronk happy!",
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'gronk'
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);
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// Ana phrase (AI voice)
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this.hipoAudio.playDialogue(
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"[AI_VOICE:ana:5] Twin bond... I can feel you searching.",
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'ana'
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);
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// Kai phrase (AI voice)
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this.hipoAudio.playDialogue(
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"[AI_VOICE:kai:7] No more running. Time to fight!",
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'kai'
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);
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```
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### **Mixed Dialogue Sequence:**
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```javascript
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// NPC intro (typewriter)
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this.hipoAudio.playDialogue(
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"You look new here. Let me introduce you.",
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'npc',
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() => {
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// Gronk enters (AI voice!)
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this.hipoAudio.playDialogue(
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"[AI_VOICE:gronk:1] Gronk sorry... Gronk no mean to scare.",
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'gronk',
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() => {
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// Kai responds (AI voice!)
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this.hipoAudio.playDialogue(
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"[AI_VOICE:kai:3] I won't give up. Someone's waiting for me.",
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'kai'
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);
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}
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);
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}
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);
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```
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---
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## 📋 AI VOICE PHRASE REFERENCE
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### **Gronk (Deep, Gritty Troll):**
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| # | Tag | Phrase |
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|---|-----|--------|
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| 1 | `[AI_VOICE:gronk:1]` | "Gronk sorry... Gronk no mean to scare." |
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| 2 | `[AI_VOICE:gronk:2]` | "Pink is best color! Make Gronk happy!" |
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| 3 | `[AI_VOICE:gronk:3]` | "Bubble Gum vape... ahhhh, tasty!" |
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| 4 | `[AI_VOICE:gronk:4]` | "Gronk help Kai! Gronk protect!" |
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| 5 | `[AI_VOICE:gronk:5]` | "Smash things? Gronk good at smash!" |
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| 6 | `[AI_VOICE:gronk:6]` | "Ana sister? Gronk help find!" |
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| 7 | `[AI_VOICE:gronk:7]` | "Old troll ways... rave culture... good times." |
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| 8 | `[AI_VOICE:gronk:8]` | "System no change Gronk! Gronk change system!" |
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### **Kai (Energetic, Bold Female):**
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| # | Tag | Phrase |
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|---|-----|--------|
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| 1 | `[AI_VOICE:kai:1]` | "Who... who am I?" |
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| 2 | `[AI_VOICE:kai:2]` | "This place feels... familiar?" |
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| 3 | `[AI_VOICE:kai:3]` | "I won't give up. Someone's waiting for me." |
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| 4 | `[AI_VOICE:kai:4]` | "These memories... they're mine!" |
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| 5 | `[AI_VOICE:kai:5]` | "Ana, I remember everything! Hold on!" |
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| 6 | `[AI_VOICE:kai:6]` | "I'll tear down Chernobyl to find you!" |
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| 7 | `[AI_VOICE:kai:7]` | "No more running. Time to fight!" |
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| 8 | `[AI_VOICE:kai:8]` | "System won't change me. I change the system!" |
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### **Ana (Mysterious, Calm Female):**
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| # | Tag | Phrase |
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|---|-----|--------|
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| 1 | `[AI_VOICE:ana:1]` | "Kai... can you hear me? It's Ana." |
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| 2 | `[AI_VOICE:ana:2]` | "I'm still here. Still fighting." |
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| 3 | `[AI_VOICE:ana:3]` | "They don't know what I've discovered." |
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| 4 | `[AI_VOICE:ana:4]` | "The cure is in my blood... literally." |
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| 5 | `[AI_VOICE:ana:5]` | "Twin bond... I can feel you searching." |
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| 6 | `[AI_VOICE:ana:6]` | "Don't give up on me, sister." |
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| 7 | `[AI_VOICE:ana:7]` | "Level seven. Reactor core. Hurry." |
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| 8 | `[AI_VOICE:ana:8]` | "I remember everything. Every moment." |
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---
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## 🐄 FARM ANIMAL SOUNDS
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### **Start Animals (On Farm):**
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```javascript
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// Start random animal sounds
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this.hipoAudio.startFarmAnimalSounds();
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```
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### **Stop Animals (Leave Farm):**
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```javascript
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// Stop all animal timers
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this.hipoAudio.stopFarmAnimalSounds();
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```
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**Available Animals:**
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- 🐑 Sheep
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- 🐷 Pig
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- 🐔 Chicken
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- 🐴 Horse
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- 🐐 Goat
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- 🐄 Cow
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**Behavior:**
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- Random intervals: 5-15 seconds
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- Only plays near Kai (proximity check)
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- Won't overlap (checks `isPlaying`)
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---
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## ⚔️ COMBAT SOUNDS
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### **Zombie Hit:**
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```javascript
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// When zombie takes damage
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this.hipoAudio.playCombat('hit');
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// → Plays zombie_hit.ogg + 200ms haptic
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```
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### **Zombie Death:**
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```javascript
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// When zombie dies
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this.hipoAudio.playCombat('death');
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// → Plays zombie_death.ogg + 200ms haptic
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```
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### **Player Hurt:**
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```javascript
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// When Kai takes damage
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this.hipoAudio.playCombat('hurt');
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// → Plays player_hurt.ogg + 400ms STRONG haptic
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```
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**Integration Example:**
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```javascript
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// In your combat system
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zombieTakeDamage(zombie, damage) {
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zombie.health -= damage;
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if (zombie.health <= 0) {
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this.hipoAudio.playCombat('death'); // Death sound
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zombie.destroy();
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} else {
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this.hipoAudio.playCombat('hit'); // Hit sound
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}
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}
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playerTakeDamage(amount) {
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this.player.health -= amount;
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this.hipoAudio.playCombat('hurt'); // STRONG haptic!
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}
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```
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---
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## 🌃 AMBIENT SOUNDS
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### **Noir City (HIPODEVIL666CITY):**
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```javascript
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// When entering city
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this.hipoAudio.playAmbient('city');
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// → Plays noir_city_echo.ogg (loop, echo effect)
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```
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### **Farm Wind:**
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```javascript
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// When on farm/grassland
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this.hipoAudio.playAmbient('farm');
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// → Plays wind_loop.ogg
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```
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### **Night Crickets:**
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```javascript
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// When night time
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this.hipoAudio.playAmbient('night');
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// → Plays crickets_loop.ogg
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```
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### **Stop All Ambient:**
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```javascript
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// Silence ambient (e.g., entering building)
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this.hipoAudio.stopAmbient();
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```
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**Auto-switching Example:**
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```javascript
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// In your biome/time system
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changeBiome(newBiome) {
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switch(newBiome) {
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case 'HIPODEVIL666CITY':
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this.hipoAudio.playAmbient('city');
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break;
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case 'farm':
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this.hipoAudio.playAmbient('farm');
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break;
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default:
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this.hipoAudio.stopAmbient();
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}
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}
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setTimeOfDay(time) {
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if (time === 'night') {
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this.hipoAudio.playAmbient('night');
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}
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}
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```
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---
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## ⌨️ CHARACTER TYPEWRITER BLIPS
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Each character has unique blip pitch:
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- **Gronk:** Low pitch (deep troll)
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- **Kai:** High pitch (energetic)
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- **Ana:** Mid pitch (calm)
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- **NPC:** Normal pitch (generic)
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**Automatic in Dialogue:**
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```javascript
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// Gronk dialogue → Low pitch blips
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this.hipoAudio.playDialogue("Gronk text here", 'gronk');
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// Kai dialogue → High pitch blips
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this.hipoAudio.playDialogue("Kai text here", 'kai');
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// Ana dialogue → Mid pitch blips
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this.hipoAudio.playDialogue("Ana text here", 'ana');
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// NPC dialogue → Normal pitch blips
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this.hipoAudio.playDialogue("NPC text here", 'npc');
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```
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---
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## 🎮 HAPTIC FEEDBACK
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### **Automatic Haptics:**
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| Event | Duration | Strength |
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|-------|----------|----------|
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| AI Voice | 100ms | Light (0.3/0.5) |
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| Zombie Hit | 200ms | Strong (0.7/1.0) |
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| Zombie Death | 200ms | Strong (0.7/1.0) |
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| Player Hurt | 400ms | VERY STRONG (0.7/1.0) |
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### **Manual Haptics:**
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```javascript
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// Light vibration
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this.hipoAudio.vibrateLight();
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// Strong vibration (300ms default)
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this.hipoAudio.vibrateStrong();
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// Custom vibration
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this.hipoAudio.vibrate(
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500, // duration (ms)
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0.5, // weak motor (0-1)
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1.0 // strong motor (0-1)
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);
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```
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---
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## 🎯 COMPLETE DEMO EXAMPLE
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```javascript
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class DemoScene extends Phaser.Scene {
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create() {
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// Initialize audio
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this.hipoAudio = new HIPOAudioSystem(this);
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this.hipoAudio.initialize();
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// Start city ambient
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this.hipoAudio.playAmbient('city');
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// Start farm animals
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this.hipoAudio.startFarmAnimalSounds();
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// Demo dialogue sequence
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this.startDialogueSequence();
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}
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startDialogueSequence() {
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// 1. Kai wakes up (AI voice!)
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this.hipoAudio.playDialogue(
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"[AI_VOICE:kai:1] Who... who am I?",
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'kai',
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() => {
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// 2. Kai explores (typewriter)
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this.time.delayedCall(1000, () => {
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this.hipoAudio.playDialogue(
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"Everything feels familiar... but I can't remember.",
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'kai',
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() => {
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// 3. Gronk appears (AI voice!)
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this.time.delayedCall(1000, () => {
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this.hipoAudio.playDialogue(
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"[AI_VOICE:gronk:1] Gronk sorry... Gronk no mean to scare.",
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'gronk',
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() => {
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// 4. Kai responds (AI voice!)
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this.time.delayedCall(1000, () => {
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this.hipoAudio.playDialogue(
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"[AI_VOICE:kai:3] I won't give up. Someone's waiting for me.",
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'kai'
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);
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});
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}
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);
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});
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}
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);
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});
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}
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);
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}
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// Combat example
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onZombieAttack() {
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this.hipoAudio.playCombat('hurt'); // Player damaged!
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}
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onPlayerAttackZombie(zombie) {
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if (zombie.health <= 0) {
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this.hipoAudio.playCombat('death');
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} else {
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this.hipoAudio.playCombat('hit');
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}
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}
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}
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```
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---
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## 📁 REQUIRED FILE STRUCTURE
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```
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/assets/audio/
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├── voice/
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│ ├── gronk/ (8 files: gronk_phrase_01.ogg → gronk_phrase_08.ogg)
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│ ├── ana/ (8 files: ana_phrase_01.ogg → ana_phrase_08.ogg)
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│ └── kai/ (8 files: kai_phrase_01.ogg → kai_phrase_08.ogg)
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├── sfx/
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│ ├── farming/
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│ │ ├── sheep.ogg
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│ │ ├── pig.ogg
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│ │ ├── chicken.ogg
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│ │ ├── horse.ogg
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│ │ ├── goat.ogg
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│ │ └── cow.ogg
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│ └── combat/
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│ ├── zombie_hit.ogg
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│ ├── zombie_death.ogg
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│ └── player_hurt.ogg
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├── ambient/
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│ ├── noir_city_echo.ogg (HIPODEVIL666CITY ambient!)
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│ ├── wind_loop.ogg
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│ └── crickets_loop.ogg
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└── ui/
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├── typewriter_low.ogg (Gronk)
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├── typewriter_mid.ogg (Ana)
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├── typewriter_high.ogg (Kai)
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└── typewriter_normal.ogg (NPC)
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```
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---
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## 🚀 GENERATING AI VOICES
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```bash
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cd tools
|
||||
python ai_voice_generator.py
|
||||
```
|
||||
|
||||
**Generates all 24 AI voice files automatically!**
|
||||
|
||||
---
|
||||
|
||||
**System:** Ready for Demo! ✅
|
||||
**Accessibility:** AAA+ ✅
|
||||
**Cost:** $0 (AI-powered!) ✅
|
||||
|
||||
*"Stay weird. Stay creative. Stay YOU."*
|
||||
— HIPO 🎙️⚡
|
||||
Reference in New Issue
Block a user