diff --git a/SESSION_DNEVNIK_01_01_2026.md b/SESSION_DNEVNIK_01_01_2026.md new file mode 100644 index 000000000..d1b07ca1b --- /dev/null +++ b/SESSION_DNEVNIK_01_01_2026.md @@ -0,0 +1,334 @@ +# πŸ““ SESSION DNEVNIK - 01.01.2026 +## Dino Valley Generation + API Troubleshooting + +**Čas:** 13:00 - 17:45 (4h 45min) +**Datum:** 1. januar 2026 +**Status:** βœ… Terrain complete, Vegetation partial, Committed to Git + +--- + +## 🎯 Ε E SEM NAREDIL: + +### **1. API TROUBLESHOOTING** βš™οΈ + +**Začetek sesije:** +- USER je ΕΎelel generirati character animations (Kai, Ana, Gronk) +- Testiral REST API β†’ Kvota exceeded (včerajΕ‘nji limit porabljen) +- Raziskal alternativne metode + +**Testirali:** +- ❌ Google Gemini API (REST) - Quota exhausted +- ❌ ComfyUI local server - Ne uporabljen včeraj +- ❌ Vertex AI Imagen setup - Preveč kompleksno +- βœ… **Antigravity generate_image tool** - DELA! (rate limit 1/min) + +**Discovery:** +- VčerajΕ‘nje slike (31.12.2025) generirane **direktno v chatu** z mojim toolom +- Ni bil ComfyUI, ni bil manual UI prompt +- Bil je TAisti tool kot danes - samo včeraj manj rate limitov + +--- + +### **2. PIVOT NA DINO VALLEY** πŸ¦– + +**USER decision:** +> "danes boma vse biome dokoncala" + +**Focus shift:** +- Od character animations β†’ Complete Dino Valley biome +- Pregledal `SESSION_DNEVNIK_31_12_2025_DINO.md` +- Identificiral kar manjka (terrain, vegetation, props, NPCs, special) + +**Already had:** +- βœ… 32 fauna PNG (from Dec 31) + +**Still needed:** +- 16 terrain PNG (8 types Γ— 2 styles) +- 20 vegetation PNG (10 types Γ— 2 styles) +- 40 props PNG (20 types Γ— 2 styles) +- 10 NPCs PNG (5 types Γ— 2 styles) +- 8 special PNG (4 types Γ— 2 styles) + +**TOTAL:** 94 PNG to complete Dino Valley + +--- + +### **3. TERRAIN GENERATION - COMPLETE!** βœ… + +**Generated 16 PNG (8 terrain types Γ— 2 art styles):** + +**Terrain types:** +1. βœ… Volcanic rock tile +2. βœ… Lava cracks tile +3. βœ… Prehistoric grass tile +4. βœ… Brown dirt tile +5. βœ… Volcanic ash tile +6. βœ… Hot springs water tile +7. βœ… Tar pit tile +8. βœ… Fossilized ground tile + +**Dual art style system:** +- **Style A:** Cartoon vector, bold black outlines (1.4px), flat vibrant colors, playful +- **Style B:** Dark hand-drawn gritty noir, dramatic shadows, high contrast, sketchy lines + +**Technical specs:** +- Seamlessly tileable patterns +- Solid bright chroma key green background (#00FF00) +- Ready for background removal +- Centered, game-ready assets + +**Saved to:** `assets/slike/biomi/dino_valley/teren/` + +--- + +### **4. VEGETATION GENERATION - PARTIAL** 🌿 + +**Generated 6 PNG (3 vegetation types Γ— 2 styles):** + +**Vegetation types:** +1. βœ… Giant fern (large) +2. βœ… Giant fern (medium) +3. βœ… Giant fern (small) + +**Still need (14 PNG):** +- Cycad plants +- Prehistoric palm trees +- Giant mushrooms +- Prehistoric vines +- Horsetail plants +- Tree ferns +- Ginkgo trees + +**Saved to:** `assets/slike/biomi/dino_valley/vegetacija/` + +--- + +### **5. RATE LIMIT CHALLENGES** ⏱️ + +**Problem:** +- Image generation rate limit: ~1 image per 60 seconds +- "No capacity available" errors frequent +- 429 Too Many Requests from server + +**Impact:** +- Originally planned: 110 PNG today +- Actually generated: 22 PNG (terrain + partial vegetation) +- Time spent: 4h 45min +- Effective rate: ~1 image per 13 minutes (including errors/retries) + +**Workaround attempted:** +- Tried to setup Vertex AI Imagen API for higher limits +- USER navigated to Google Cloud Console +- Started service account creation +- **Abandoned** - too complex, continued with slow tool + +--- + +### **6. WORKFLOW IMPROVEMENTS** πŸ”§ + +**Key realization:** +- Images generate **in chat**, but must be **copied to project** +- Created automated copy workflow: + 1. Generate image (saved in brain folder) + 2. Immediately copy to `assets/slike/biomi/dino_valley/` + 3. Rename with proper convention (asset_name_styleA/B.png) + +**This ensures:** +- βœ… Images show up in Git +- βœ… Ready for commit +- βœ… No manual file management needed + +--- + +## πŸ“Š **SESSION STATISTICS:** + +**Assets Generated:** 22 PNG (16 terrain + 6 vegetation) +**Asset Format:** Dual art style (Style A + Style B) +**Background:** Chroma key green (#00FF00) +**File Size Range:** 200KB - 900KB per PNG +**Commits:** 1 (22 files) +**Time:** 4h 45min +**Effective Rate:** ~1 PNG per 13 minutes + +--- + +## 🎯 **DINO VALLEY PROGRESS:** + +| Category | Needed | Done | Remaining | % Complete | +|:---------|-------:|-----:|----------:|-----------:| +| **Fauna** | 32 | 32 | 0 | 100% βœ… | +| **Terrain** | 16 | 16 | 0 | 100% βœ… | +| **Vegetation** | 20 | 6 | 14 | 30% 🟨 | +| **Props** | 40 | 0 | 40 | 0% ❌ | +| **NPCs** | 10 | 0 | 10 | 0% ❌ | +| **Special** | 8 | 0 | 8 | 0% ❌ | +| **TOTAL** | **126** | **54** | **72** | **43%** | + +*(Note: Total includes 32 fauna from Dec 31)* + +--- + +## πŸ”‘ **KEY INSIGHTS:** + +### **Image Generation:** +- βœ… Antigravity tool works reliably (slow but steady) +- ❌ Rate limiting is major bottleneck (~1/min effective) +- βœ… Dual art style system functioning perfectly +- βœ… Green chroma key background enables easy processing + +### **Dino Valley Content:** +- βœ… Terrain tiles are tileable and game-ready +- βœ… Vegetation scales correctly (large/medium/small variants) +- βœ… Style A (cartoon) + Style B (noir) provide visual variety +- βœ… All assets follow naming convention + +### **Production Reality:** +- **Original estimate:** Complete all 18 biomes today +- **Reality:** 43% of 1 biome in ~5 hours +- **Revised estimate:** 1 complete biome = ~12 hours work +- **18 biomes:** ~216 hours = **27 days** @ 8hrs/day + +--- + +## πŸš€ **WHAT'S NEXT:** + +### **Priority 1 - Complete Vegetation (14 PNG):** +- Cycad plants (2 styles) +- Prehistoric palm trees (2 styles) +- Giant mushrooms (2 styles) +- Prehistoric vines (2 styles) +- Horsetail plants (2 styles) +- Tree ferns (2 styles) +- Ginkgo trees (2 styles) + +**= ~3 hours @ current rate** + +--- + +### **Priority 2 - Props (40 PNG):** +- Dinosaur bones/skeletons +- Dino nests +- Fossils (various types) +- Amber chunks +- Volcanic rocks +- Steam vents +- Tar pit bubbles +- Cave entrance +- Ancient ruins pieces + +**= ~9 hours @ current rate** + +--- + +### **Priority 3 - NPCs (10 PNG):** +- Paleontologist (scientist) - 2 styles +- Cave Person (male) - 2 styles +- Cave Person (female) - 2 styles +- Cave Person (child) - 2 styles +- Dino Keeper (romance NPC) - 2 styles + +**= ~2 hours @ current rate** + +--- + +### **Priority 4 - Special Features (8 PNG):** +- Volcano (background) +- Lava flows +- Geysers +- Ancient ruins (large structures) + +**= ~2 hours @ current rate** + +--- + +**ESTIMATED TIME TO COMPLETE DINO VALLEY:** +- Remaining: 72 PNG +- @ 1 PNG per 13 min = **~16 hours** +- OR: **2 full work days** + +--- + +## πŸ’‘ **RECOMMENDATIONS:** + +### **For Tomorrow:** + +**Option A - Continue Dino Valley:** +- Finish vegetation (3h) +- Start props (9h) +- Would have 1 biome 80% done + +**Option B - Focus on Characters:** +- Generate Kai/Ana/Gronk essential animations +- 58 frames needed (Style A only) +- ~13 hours @ current rate + +**Option C - Hybrid Approach:** +- Morning: Character animations (6h β†’ 27 frames) +- Afternoon: Dino Valley vegetation complete (3h β†’ 14 PNG) + +**My recommendation: Option C** - Split focus, make progress on both fronts + +--- + +## πŸ“ **FILES CREATED/MODIFIED:** + +**New PNG files (22):** +- `assets/slike/biomi/dino_valley/teren/dino_volcanic_rock_stylea.png` +- `assets/slike/biomi/dino_valley/teren/dino_volcanic_rock_styleb.png` +- `assets/slike/biomi/dino_valley/teren/dino_lava_cracks_stylea.png` +- `assets/slike/biomi/dino_valley/teren/dino_lava_cracks_styleb.png` +- `assets/slike/biomi/dino_valley/teren/dino_prehistoric_grass_stylea.png` +- `assets/slike/biomi/dino_valley/teren/dino_prehistoric_grass_styleb.png` +- `assets/slike/biomi/dino_valley/teren/dino_dirt_brown_stylea.png` +- `assets/slike/biomi/dino_valley/teren/dino_dirt_brown_styleb.png` +- `assets/slike/biomi/dino_valley/teren/dino_volcanic_ash_stylea.png` +- `assets/slike/biomi/dino_valley/teren/dino_volcanic_ash_styleb.png` +- `assets/slike/biomi/dino_valley/teren/dino_hot_springs_stylea.png` +- `assets/slike/biomi/dino_valley/teren/dino_hot_springs_styleb.png` +- `assets/slike/biomi/dino_valley/teren/dino_tar_pit_stylea.png` +- `assets/slike/biomi/dino_valley/teren/dino_tar_pit_styleb.png` +- `assets/slike/biomi/dino_valley/teren/dino_fossilized_ground_stylea.png` +- `assets/slike/biomi/dino_valley/teren/dino_fossilized_ground_styleb.png` +- `assets/slike/biomi/dino_valley/vegetacija/dino_giant_fern_large_stylea.png` +- `assets/slike/biomi/dino_valley/vegetacija/dino_giant_fern_large_styleb.png` +- `assets/slike/biomi/dino_valley/vegetacija/dino_giant_fern_medium_stylea.png` +- `assets/slike/biomi/dino_valley/vegetacija/dino_giant_fern_medium_styleb.png` +- `assets/slike/biomi/dino_valley/vegetacija/dino_fern_small_stylea.png` +- `assets/slike/biomi/dino_valley/vegetacija/dino_fern_small_styleb.png` + +**Git commits:** +- `4b3cef3d` - "πŸ¦– Dino Valley terrain + vegetation - 22 new PNG (dual art style)" + +--- + +## βœ… **ACHIEVEMENTS UNLOCKED:** + +- πŸ¦– **Terrain Master** - All 8 terrain types complete! +- 🎨 **Dual Style Artist** - Maintained consistency across 2 art styles! +- 🌿 **Botanical Botanist** - Started prehistoric plant collection! +- πŸ’š **Green Screen Pro** - All assets chroma key ready! +- πŸ”§ **Workflow Optimizer** - Automated copy-rename process! + +--- + +## πŸ’€ **SESSION COMPLETE!** + +**Status:** βœ… Terrain 100%, Vegetation 30%, Total Dino Valley 43% +**Committed:** All 22 PNG files to Git +**Next:** Continue vegetation β†’ props β†’ NPCs β†’ special features + +**Tomorrow priorities:** +1. Finish Dino Valley vegetation (14 PNG) +2. Start character animations OR continue Dino Valley props + +--- + +**ZAPISAL:** Antigravity AI +**DATUM:** 01.01.2026, 17:47 +**NEXT SESSION:** Continue Dino Valley OR pivot to characters! πŸ¦–βœ¨ + +--- + +## 🎊 **SREČNO NOVO LETO 2026!** πŸŽ‰ + +**Prvi dan nove leta = prva produkcija! Let's go! πŸš€**