Implementacija neskončne reke z animacijo toka
This commit is contained in:
Binary file not shown.
|
After Width: | Height: | Size: 281 KiB |
@@ -10,9 +10,8 @@ export default class GrassSceneClean extends Phaser.Scene {
|
||||
// 1. Podlaga (Foundation)
|
||||
this.load.image('ground_base', 'DEMO_FAZA1/Ground/ground_dirt_patch.png');
|
||||
|
||||
// 2. Vodni kanali (Water) - NEW CLEAN ASSET V7 (Aggressive Clean)
|
||||
this.load.image('stream_final_v7', 'DEMO_FAZA1/Environment/stream_final_v7.png');
|
||||
// Removed extensions for now
|
||||
// 2. Vodni kanali (Water)
|
||||
this.load.image('river_tile_seamless', 'DEMO_FAZA1/Environment/river_tile_seamless.png');
|
||||
|
||||
// 3. Foliage
|
||||
// "Divja trava" - samo visoka trava
|
||||
@@ -124,8 +123,36 @@ export default class GrassSceneClean extends Phaser.Scene {
|
||||
|
||||
// Note: We need to update tilePosition in update() loop to match camera scroll!
|
||||
|
||||
// --- 2. STREAM SYSTEM (Head + Extensions) ---
|
||||
// REMOVED PER USER REQUEST (Clean Start)
|
||||
// --- 2. RIVER SYSTEM (Infinite Scrolling) ---
|
||||
// Ustvarimo neskončno reko čez celo mapo (navpično)
|
||||
// Predvidevamo, da je river_tile_seamless.png širine 128px (ali več) in se ponavlja navpično
|
||||
|
||||
const riverX = WORLD_W / 2 + 300; // Desno od centra
|
||||
// Uporabimo tileSprite, ki sega od vrha do dna sveta
|
||||
// Višina = WORLD_H (32000px), Širina = originalna širina slike (npr. 256px)
|
||||
|
||||
// Najprej dobimo teksturo, da preverimo dimenzije
|
||||
const riverTex = this.textures.get('river_tile_seamless').getSourceImage();
|
||||
const riverW = riverTex.width;
|
||||
|
||||
this.river = this.add.tileSprite(riverX, WORLD_H / 2, riverW, WORLD_H, 'river_tile_seamless');
|
||||
this.river.setDepth(-50); // Nad zemljo (-100), pod igralcem (Y)
|
||||
|
||||
// FIZIKA: Reka je ovira (ne moreš čeznjo)
|
||||
this.physics.add.existing(this.river, true); // Static body
|
||||
// Nastavimo collider malo ožji od slike, da lahko stopiš na breg
|
||||
this.river.body.setSize(riverW * 0.6, WORLD_H);
|
||||
this.river.body.setOffset(riverW * 0.2, 0);
|
||||
|
||||
// Dodamo kolizijo z igralcem (ko bo ustvarjen)
|
||||
// To naredimo kasneje v create() ali pa shranimo referenco za update
|
||||
|
||||
// "ZAKOPANA V ZEMLJO" - Vizualni trik
|
||||
// Ker je slika že narisana z bregovi, samo dodamo malo sence, če je treba
|
||||
// Ali pa rahlo temnejši tint, da izgleda globlje
|
||||
this.river.setTint(0xdddddd); // Rahlo zatemnimo za globino
|
||||
|
||||
// --- 2.1 Prejšnji Stream System (Removed) ---
|
||||
/*
|
||||
// Center the whole construction
|
||||
const startX = WORLD_W / 2;
|
||||
@@ -610,8 +637,10 @@ export default class GrassSceneClean extends Phaser.Scene {
|
||||
|
||||
|
||||
|
||||
// Collider Stream <-> Kai
|
||||
// this.physics.add.collider(this.kai, this.stream);
|
||||
// 3. COLLIDERS
|
||||
if (this.stream) this.physics.add.collider(this.kai, this.stream);
|
||||
this.physics.add.collider(this.kai, this.river); // Nova reka
|
||||
// this.physics.add.collider(this.kai, this.obstaclesGroup);
|
||||
|
||||
// --- ANIMATIONS ---
|
||||
// 0-3: Down, 4-7: Left, 8-11: Right, 12-15: Up
|
||||
@@ -760,26 +789,22 @@ export default class GrassSceneClean extends Phaser.Scene {
|
||||
});
|
||||
}
|
||||
|
||||
update() {
|
||||
// --- GROUND INFINITE SCROLL ---
|
||||
update(time, delta) {
|
||||
// --- PARALLAX & SCROLLING ---
|
||||
// 1. Ground Infinite Scroll
|
||||
if (this.ground) {
|
||||
this.ground.tilePositionX = this.cameras.main.scrollX;
|
||||
this.ground.tilePositionY = this.cameras.main.scrollY;
|
||||
// No movement of x/y needed for scrollFactor(0)
|
||||
}
|
||||
|
||||
// 2. River Flow Animation
|
||||
// Premikamo tilePositionY, da voda "teče" navzdol
|
||||
// Hitrost: 0.5px na frame (prilagodi po želji)
|
||||
if (this.river) {
|
||||
this.river.tilePositionY -= 2.0;
|
||||
}
|
||||
|
||||
// --- FOG MOVEMENT ---
|
||||
/*
|
||||
if (this.fog1) {
|
||||
this.fog1.tilePositionX += 0.5;
|
||||
this.fog1.tilePositionY += 0.2;
|
||||
}
|
||||
if (this.fog2) {
|
||||
this.fog2.tilePositionX -= 0.3;
|
||||
this.fog2.tilePositionY += 0.1;
|
||||
}
|
||||
*/
|
||||
|
||||
// --- PLAYER MOVEMENT ---
|
||||
const speed = 250;
|
||||
this.kai.setVelocity(0);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user