🎮 Jan 8 Demo Mechanics Design + Asset Generation Session
✅ COMPLETED: - Generated 9 new assets (tools + UI cursors/font) - Demo progress: 141/252 (56%, was 51%) - Designed complete embedded trial mode system - Defined marijuana capital starting strategy - Added launch rewards (first 10 buyers + streamers) 📂 ASSETS ADDED (references/): Tools (8): shovel, scythe, pickaxe, axe, sickle, pitchfork, hoe, watering_can UI Cursors (3): cursor_hand, cursor_crosshair, cursor_pointer UI Font (1): inventory_numbers (0-9 sprite sheet) 🎯 GAME DESIGN: - Demo = Embedded trial mode (NOT separate build!) - Trial players farm marijuana for capital while locked to farm zone - All progress carries over to full game - Fog of war teases locked content - Tool tiers restricted (wooden only in demo) - First 10 global buyers get Gronk + founder perks - Streamer program: free license + 10 Gronks 📄 DOCUMENTATION: - Updated DEMO_FAZA1_FAZA2_OVERVIEW.md: - Added distribution strategy section - Added trial vs full comparison table - Added complete demo gameplay mechanics - Added 📂 reference path indicators - Updated GAME_BIBLE.md to v1.4 - Created SESSION_REPORT_2026_01_08_DEMO_MECHANICS.md 🚀 NEXT: Generate 3 demo crops (Tomato, Potato, Corn) → 64%
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