Dodajanje trave (foliage) na mapo
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@@ -151,7 +151,35 @@ export default class GrassSceneClean extends Phaser.Scene {
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*/
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// --- 3. FOLIAGE (Trava - Šopi) ---
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// Removed as requested
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// Generiranje trave okoli igralca (ne po celi mapi zaradi performance)
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const GRASS_COUNT = 3000;
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const SPREAD = 4000; // 4000px radius okoli centra
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for (let i = 0; i < GRASS_COUNT; i++) {
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// Random pozicija okoli centra
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let x = (WORLD_W / 2) + (Math.random() * SPREAD * 2 - SPREAD);
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let y = (WORLD_H / 2) + (Math.random() * SPREAD * 2 - SPREAD);
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// 80% verjetnost za navadno travo, 20% za visoko
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let key = Math.random() > 0.2 ? 'grass_dense' : 'grass_tall';
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let grass = this.add.image(x, y, key);
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// Randomizacija
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grass.setScale(0.5 + Math.random() * 0.5); // 0.5 do 1.0
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grass.setAngle(Math.random() * 20 - 10); // Rahla rotacija
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grass.setAlpha(0.8 + Math.random() * 0.2); // Rahla prosojnost
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if (key === 'grass_tall') {
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grass.setOrigin(0.5, 0.9); // Pivot spodaj
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grass.setDepth(y); // Y-sortiranje za visoko travo
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} else {
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grass.setDepth(y - 50); // Nizka trava je vedno pod igralcem, a nad tlemi
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}
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// Interakcija (opcijsko, za lepši občutek)
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// grass.setInteractive();
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}
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// --- 4. ITEMS & OBSTACLES ---
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// REMOVED PER USER REQUEST
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