feat: Implement Hybrid Ability System for Phase 36

HybridAbilitySystem.js (600 LOC) - Player's Alfa abilities

Implemented 4 Alfa abilities:
- Q: Heal Zombies (150px range, +30 HP, 25 energy)
- E: Boost Zombies (+50% speed/efficiency, +30% damage, 10s duration)
- R: Calm Wild Zombies (+50% taming success, 15s peaceful state)
- F: Sense Danger (400px detection, reveals enemies with red outline)

Features:
- Alfa Energy system (100 max, +5/sec regen)
- Cooldown management (8-20s per ability)
- Buff tracking system for zombies
- Visual effects (particles, auras, ripples, pulses)
- Player progression framework (XP from zombie actions)
- Energy bar UI (purple/pink, top-left)

Integration:
- Works with ZombieSystem (buff queries for tasks)
- Adapts MagicSystem architecture for zombie targets
- Separate resource (Alfa Energy vs Mana)
- Unique hotkeys (Q/E/R/F vs X/C/V)

Phase 36 Progress: 50%  70% COMPLETE!

Files:
- src/systems/HybridAbilitySystem.js (NEW - 600 LOC)
- docs/HYBRID_ABILITY_INTEGRATION.md (NEW - comprehensive guide)
- docs/KRVAVA_ZETEV_ROADMAP.md (Phase 36: 70% complete)
- DNEVNIK.md (session log)
This commit is contained in:
2025-12-23 02:10:10 +01:00
parent aa2441da5f
commit 5579dbf672
4 changed files with 1065 additions and 14 deletions

View File

@@ -2,8 +2,9 @@
**Začetek (Previous Session):** 18:45 (22.12.2025)
**Konec (Previous Session):** 19:47 (22.12.2025)
**New Session:** 01:58 (23.12.2025) - Roadmap Update
**Status:****MEGA UPDATE - Systems Coverage Analysis!**
**Session 1:** 01:58 (23.12.2025) - Roadmap Coverage Analysis
**Session 2:** 02:08 (23.12.2025) - Hybrid Ability System
**Status:****MEGA UPDATE - Phase 36: 70% Complete!**
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