feat: Implement Hybrid Ability System for Phase 36
HybridAbilitySystem.js (600 LOC) - Player's Alfa abilities Implemented 4 Alfa abilities: - Q: Heal Zombies (150px range, +30 HP, 25 energy) - E: Boost Zombies (+50% speed/efficiency, +30% damage, 10s duration) - R: Calm Wild Zombies (+50% taming success, 15s peaceful state) - F: Sense Danger (400px detection, reveals enemies with red outline) Features: - Alfa Energy system (100 max, +5/sec regen) - Cooldown management (8-20s per ability) - Buff tracking system for zombies - Visual effects (particles, auras, ripples, pulses) - Player progression framework (XP from zombie actions) - Energy bar UI (purple/pink, top-left) Integration: - Works with ZombieSystem (buff queries for tasks) - Adapts MagicSystem architecture for zombie targets - Separate resource (Alfa Energy vs Mana) - Unique hotkeys (Q/E/R/F vs X/C/V) Phase 36 Progress: 50% 70% COMPLETE! Files: - src/systems/HybridAbilitySystem.js (NEW - 600 LOC) - docs/HYBRID_ABILITY_INTEGRATION.md (NEW - comprehensive guide) - docs/KRVAVA_ZETEV_ROADMAP.md (Phase 36: 70% complete) - DNEVNIK.md (session log)
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**Začetek (Previous Session):** 18:45 (22.12.2025)
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**Konec (Previous Session):** 19:47 (22.12.2025)
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**New Session:** 01:58 (23.12.2025) - Roadmap Update
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**Status:** ✅ **MEGA UPDATE - Systems Coverage Analysis!**
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**Session 1:** 01:58 (23.12.2025) - Roadmap Coverage Analysis
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**Session 2:** 02:08 (23.12.2025) - Hybrid Ability System
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**Status:** ✅ **MEGA UPDATE - Phase 36: 70% Complete!**
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