Phase 37: Micro Farm & Expansion System Complete

MICRO FARM SYSTEM (8x8):
- Initial 8x8 farm boundary (center spawn)
- White boundary visualization
- Corner markers for clear boundaries
- Locked tile tracking (Set-based)

 VISUAL FEEDBACK:
- Locked tile overlay (30% black)
- Clear visual distinction (farm vs locked)
- Dynamic rendering (15 tile radius)
- Depth-sorted overlays

 FARMING RESTRICTIONS:
- Block tilling outside farm boundary
- Error messages (floating text)
- Farm boundary validation
- FarmingSystem integration

 EXPANSION SYSTEM:
- 4-direction unlock buttons (N/S/E/W)
- Cost system (50 gold per expansion)
- 2x2 tile unlock increments
- Visual updates (boundaries + overlay)

 UI INTEGRATION:
- Interactive expansion buttons
- Hover effects (color + scale)
- Cost labels (gold display)
- Success/error feedback

 MINIMAP INTEGRATION:
- Farm boundary in minimap
- White box indicator
- Player-relative rendering
- Fixed terrain system compatibility

 TECHNICAL FIXES:
- Added decorationsMap to Flat2DTerrainSystem
- Fixed variable scope issues
- UIScene minimap compatibility
- TerrainSystem.getTile() integration

 FILES CREATED/MODIFIED:
- src/systems/MicroFarmSystem.js (NEW!)
- src/systems/FarmingSystem.js
- src/systems/Flat2DTerrainSystem.js
- src/scenes/GameScene.js
- src/scenes/UIScene.js
- index.html

Session: 1h (00:50-01:19)
Date: 15.12.2024
Status:  PHASE 37 COMPLETE!
This commit is contained in:
2025-12-15 01:20:14 +01:00
parent 344fbc307d
commit 4cf6350d11
6 changed files with 400 additions and 22 deletions

View File

@@ -84,6 +84,11 @@ class GameScene extends Phaser.Scene {
this.buildSystem = new BuildSystem(this);
console.log('🏗️ Build system initialized!');
// 🌱 Initialize Micro Farm System (PHASE 37!)
this.microFarmSystem = new MicroFarmSystem(this);
console.log('🌱 Micro Farm system initialized!');
// ========================================================
// 🏗️ TESTNI PRIMERI - Postavitev Ograj (ONEMOGOČENO)
// ========================================================