From 488c4be9e5a368777506c0945f5d42c6ff7d3c2c Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Sat, 10 Jan 2026 23:12:35 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=8C=AB=EF=B8=8F=F0=9F=8E=AE=20LAUNCHER=20?= =?UTF-8?q?VIBE=20UPDATE=20GUIDE=20-=20Noir=20Atmosphere?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 📋 COMPLETE IMPLEMENTATION GUIDE: 🎵 NOIR BACKGROUND MUSIC: - Add forest_evening.wav (reinsamba - CC BY 4.0) - 30% volume, loop - Sets noir/survival mood - Implementation code provided 🌫️ FOG SHADER ANIMATION: - Option A: Particle system (fog drifting) - Option B: Vignette shader (dark edges) - Option C: Both (maximum atmosphere) - Complete code examples included 💾 SAVE SYSTEM FIX: - Fix FILE_NOT_FOUND error - Connect LOAD GAME to SaveLoadSystem - Add error handling - Test save → load flow - Implementation: Import SaveLoadSystem, call load() 🎮 XBOX CONTROLLER NAVIGATION: - Full gamepad support for menu - D-Pad + Left stick up/down - A button = confirm - B button = back/exit - Button highlighting - Navigation code included 🐍 PYTHON3 FIX: - Use python3 instead of python (Mac) - Voice generation commands - Edge TTS installation guide - Regenerate missing voices ✅ CHECKLIST PROVIDED: - Save system tasks - Launcher vibe tasks - Python voice tasks - Xbox control tasks 🎯 PRIORITY ORDER: CRITICAL: 1. Fix save/load connection 2. Add forest ambience 3. Test gamepad IMPORTANT: 4. Add fog effect 5. Python3 voices POLISH: 6. Fine-tune atmosphere 7. Menu click sounds 📊 EXPECTED RESULTS: - ✅ Noir atmosphere - ✅ Forest ambience (30% vol) - ✅ Working save/load - ✅ Gamepad navigation - ✅ Professional feel 📝 NOTES: - Languages: 🇸🇮🇬🇧🇩🇪🇮🇹🇨🇳 ✅ - Accessibility icon ready ✅ - Version: Update to v0.95! File: LAUNCHER_VIBE_UPDATE_GUIDE.md Complete code + instructions! --- LAUNCHER_VIBE_UPDATE_GUIDE.md | 403 ++++++++++++++++++++++++++++++++++ 1 file changed, 403 insertions(+) create mode 100644 LAUNCHER_VIBE_UPDATE_GUIDE.md diff --git a/LAUNCHER_VIBE_UPDATE_GUIDE.md b/LAUNCHER_VIBE_UPDATE_GUIDE.md new file mode 100644 index 000000000..e032d9d71 --- /dev/null +++ b/LAUNCHER_VIBE_UPDATE_GUIDE.md @@ -0,0 +1,403 @@ +# 🌫️ LAUNCHER VIBE UPDATE - Noir Atmosphere Implementation +**Date:** January 10, 2026 23:10 CET +**Purpose:** Enhance main menu with noir atmosphere, fix save system, add gamepad navigation +**File:** StoryScene.js + +--- + +## 🎯 CHANGES TO IMPLEMENT + +### 1. 🎵 NOIR BACKGROUND MUSIC + +**Current:** No music +**New:** forest_evening.wav (reinsamba - Freesound) + +**Implementation:** +```javascript +// In create() +// Add noir forest ambience +audioManager.init(this); +audioManager.playMusic('forest', { + volume: 0.3, // 30% volume (quiet background) + loop: true +}); +``` + +**Music Details:** +- **File:** evening in the forest.wav +- **Author:** reinsamba +- **Link:** https://freesound.org/s/18765/ +- **License:** CC BY 4.0 +- **Vibe:** Dark, mysterious, survival noir + +--- + +### 2. 🌫️ FOG SHADER ANIMATION + +**Current:** Static brown background +**New:** Animated noir fog effect + +**Implementation:** +```javascript +// Fog particles system +const fogParticles = this.add.particles('fog_particle'); // Create small gray circle sprite + +const fogEmitter = fogParticles.createEmitter({ + x: { min: -100, max: width + 100 }, + y: { min: -100, max: height + 100 }, + speedX: { min: -20, max: 20 }, + speedY: { min: -10, max: 10 }, + scale: { start: 0.3, end: 1.5 }, + alpha: { start: 0, end: 0.15, ease: 'Sine.easeIn' }, + lifespan: 8000, + frequency: 300, + quantity: 1, + blendMode: 'NORMAL' +}); + +fogEmitter.setDepth(5); // Above background, below buttons +``` + +**Alternative (Shader):** +```javascript +// Noir vignette filter +const vignette = this.add.rectangle(0, 0, width, height, 0x000000, 0); +vignette.setOrigin(0); +vignette.setDepth(100); + +// Radial gradient effect (darker edges) +this.tweens.add({ + targets: vignette, + alpha: 0.4, + duration: 2000, + yoyo: true, + repeat: -1, + ease: 'Sine.easeInOut' +}); +``` + +--- + +### 3. 💾 SAVE SYSTEM FIX + +**Current Issue:** FILE_NOT_FOUND error +**Root Cause:** LOAD GAME button not connected to SaveLoadSystem + +**Fix Implementation:** +```javascript +loadGame() { + console.log('📁 Loading Game...'); + + // Import SaveLoadSystem + import('./systems/SaveLoadSystem.js').then(module => { + const saveLoadSystem = module.default; + + // Try to load + const saveData = saveLoadSystem.load(); + + if (saveData && saveData.player) { + console.log('✅ Save file found!', saveData); + alert(`Save loaded!\nAge: ${saveData.player.current_age}\nMemories: ${saveData.progress.memories_found}/100`); + + // Start game with loaded data + this.scene.start('GameScene', { loadedSave: saveData }); + } else { + console.log('❌ No save file found'); + alert('No save file found!\n\nStart a new game first.'); + } + }); +} +``` + +**Console Error Fix:** +```javascript +// In SaveLoadSystem.js - add error handling +load() { + try { + const saved = localStorage.getItem(this.saveKey); + if (!saved) { + console.log('📂 No save file found (this is normal for first time)'); + return this.createNewSave(); + } + + this.currentSave = JSON.parse(saved); + console.log('📂✅ Game loaded successfully'); + return this.currentSave; + } catch (e) { + console.error('❌ Load failed:', e); + console.log('🔧 Creating new save instead...'); + return this.createNewSave(); + } +} +``` + +--- + +### 4. 🎮 XBOX CONTROLLER NAVIGATION + +**Current:** Mouse/keyboard only +**New:** Full gamepad support for menu + +**Implementation:** +```javascript +create() { + // ... existing code ... + + // Initialize gamepad + this.gamepadController = new GamepadController(this); + + // Menu navigation state + this.selectedButtonIndex = 0; + this.menuButtons = []; // Store button references + + // Highlight first button + this.highlightButton(0); +} + +update() { + const input = this.gamepadController.update(); + if (!input) return; + + // D-Pad or Left Stick up/down + if (input.leftStick.y < -0.5 || input.buttons.DPAD_UP) { + this.navigateUp(); + } else if (input.leftStick.y > 0.5 || input.buttons.DPAD_DOWN) { + this.navigateDown(); + } + + // A button to confirm + if (this.gamepadController.isButtonJustPressed('A')) { + this.confirmSelection(); + } + + // B button to go back/exit + if (this.gamepadController.isButtonJustPressed('B')) { + this.exitGame(); + } +} + +navigateUp() { + this.selectedButtonIndex--; + if (this.selectedButtonIndex < 0) { + this.selectedButtonIndex = this.menuButtons.length - 1; + } + this.highlightButton(this.selectedButtonIndex); +} + +navigateDown() { + this.selectedButtonIndex++; + if (this.selectedButtonIndex >= this.menuButtons.length) { + this.selectedButtonIndex = 0; + } + this.highlightButton(this.selectedButtonIndex); +} + +highlightButton(index) { + // Remove highlight from all buttons + this.menuButtons.forEach((btn, i) => { + if (i === index) { + btn.bg.setFillStyle(0x8b5a3c); // Highlighted + btn.bg.setStrokeStyle(4, 0xf4e4c1); // Bright border + btn.text.setScale(1.05); + } else { + btn.bg.setFillStyle(0x6b4423); // Normal + btn.bg.setStrokeStyle(3, 0xd4a574); // Normal border + btn.text.setScale(1.0); + } + }); +} + +confirmSelection() { + const selectedBtn = this.menuButtons[this.selectedButtonIndex]; + if (selectedBtn && selectedBtn.action) { + selectedBtn.action(); + } +} +``` + +--- + +### 5. 🐍 PYTHON FIX FOR VOICE GENERATION + +**Current Issue:** `python` command not found on Mac +**Fix:** Use `python3` instead + +**Terminal Commands:** +```bash +# Check Python version +python3 --version + +# Generate voices (if you have Edge TTS script) +python3 generate_voices.py --character kai --language en +python3 generate_voices.py --character ana --language en +python3 generate_voices.py --character gronk --language en +``` + +**If Edge TTS not installed:** +```bash +# Install Edge TTS +pip3 install edge-tts + +# Generate voice (example) +edge-tts \ + --voice en-US-ChristopherNeural \ + --text "Dad and I. Before everything changed." \ + --write-media kai_en_01.mp3 +``` + +--- + +## 📋 IMPLEMENTATION CHECKLIST + +### **Before Testing:** + +**Save System:** +- [ ] Import SaveLoadSystem in StoryScene +- [ ] Connect LOAD GAME button to saveLoadSystem.load() +- [ ] Add error handling for missing saves +- [ ] Test save → reload flow + +**Launcher Vibe:** +- [ ] Import AudioManager +- [ ] Load forest_evening.wav in preload +- [ ] Play music at 30% volume in create() +- [ ] Add fog particle system OR vignette shader +- [ ] Test music loops properly + +**Python Voices:** +- [ ] Update scripts to use python3 +- [ ] Regenerate missing voice files +- [ ] Verify all 45 files exist +- [ ] Test in-game voice playback + +**Xbox Control:** +- [ ] Import GamepadController +- [ ] Add update() method +- [ ] Implement navigation (up/down) +- [ ] Add button highlighting +- [ ] Test with Xbox controller +- [ ] Test with PS5 controller + +--- + +## 🎨 VISUAL ENHANCEMENTS + +### **Fog Effect Options:** + +**Option A: Particle System (Recommended)** +- Subtle fog drifting across screen +- Low performance impact +- Easy to customize + +**Option B: Shader Effect** +- Noir vignette (dark edges) +- Atmospheric glow +- Higher visual quality + +**Option C: Both** +- Particles + vignette +- Maximum noir atmosphere +- Slightly higher performance cost + +--- + +## 🔊 AUDIO IMPLEMENTATION + +### **Preload Forest Ambience:** + +```javascript +// In preload() +this.load.audio('forest_evening', 'assets/audio/sfx/evening_in_the_forest.wav'); +``` + +**Or if using music folder:** +```javascript +this.load.audio('forest_ambience', 'assets/audio/music/forest_ambient.mp3'); +``` + +### **Play on Create:** + +```javascript +// In create() +if (!this.sys.game.audioManager) { + import('./systems/AudioManager.js').then(module => { + const audioManager = module.default; + this.sys.game.audioManager = audioManager; + audioManager.init(this); + audioManager.playMusic('forest', { volume: 0.3, loop: true }); + }); +} else { + this.sys.game.audioManager.init(this); + this.sys.game.audioManager.playMusic('forest', { volume: 0.3, loop: true }); +} +``` + +--- + +## 🎯 EXPECTED RESULTS + +**After Implementation:** + +**Visual:** +- ✅ Subtle fog drifting across menu +- ✅ Noir vignette effect +- ✅ Atmospheric dark theme +- ✅ Highlighted button for gamepad + +**Audio:** +- ✅ Forest evening ambience (30% volume) +- ✅ Loops seamlessly +- ✅ Sets noir/survival mood + +**Functionality:** +- ✅ LOAD GAME works (no FILE_NOT_FOUND) +- ✅ Save data displays correctly +- ✅ Xbox controller navigates menu +- ✅ Python3 generates voices + +**User Experience:** +- ✅ Noir survival atmosphere +- ✅ Professional main menu feel +- ✅ Accessible (keyboard + mouse + gamepad) +- ✅ Immersive from first screen + +--- + +## 🚀 PRIORITY ORDER + +### **CRITICAL (Do First):** +1. Fix Save/Load connection ✅ +2. Add forest ambience music ✅ +3. Test gamepad navigation ✅ + +### **IMPORTANT (Do Next):** +4. Add fog/vignette effect ✅ +5. Python3 voice generation ✅ + +### **POLISH (Do Later):** +6. Fine-tune fog opacity +7. Add sound effects for menu clicks +8. Polish gamepad button highlights + +--- + +## 📝 NOTES + +**Language Support:** +- Already has: 🇸🇮 🇬🇧 🇩🇪 🇮🇹 🇨🇳 +- **Excellent for reach!** +- LocalizationSystem implemented ✅ + +**Accessibility Icon:** +- Already visible (top-right) +- Links to accessibility menu ✅ + +**Version Display:** +- Shows "v0.9.0 ALPHA" ✅ +- Update to "v0.95 ALPHA" before demo launch + +--- + +**END OF IMPLEMENTATION GUIDE** + +*Ready to transform the launcher into a noir masterpiece!* 🌫️🎮💎