futer
This commit is contained in:
545
DLC_ROADMAP.md
Normal file
545
DLC_ROADMAP.md
Normal file
@@ -0,0 +1,545 @@
|
|||||||
|
# STORY CONTENT & DLC ROADMAP
|
||||||
|
**NovaFarma - Expansions & Story Arcs**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📖 **BASE GAME STORY ARC**
|
||||||
|
|
||||||
|
### **Act 1: Survival (Day 1-10)**
|
||||||
|
The player arrives at an abandoned farm on the edge of civilization.
|
||||||
|
- Quest: "First Harvest" - Learn farming basics
|
||||||
|
- Quest: "Night Watch" - Survive first zombie attack
|
||||||
|
- Quest: "Radio Signal" - Discover mysterious transmission
|
||||||
|
|
||||||
|
### **Act 2: The Laboratory (Day 11-20)**
|
||||||
|
Finding clues about the virus origin.
|
||||||
|
|
||||||
|
#### **🔬 Laboratory Ruins Discovery**
|
||||||
|
- **Location:** Abandoned research facility near the city
|
||||||
|
- **Story:** Government lab where the virus was created
|
||||||
|
- **Enemies:** Lab zombies (stronger), security robots (malfunctioning)
|
||||||
|
- **Loot:** Research documents, medical supplies, virus samples
|
||||||
|
|
||||||
|
#### **Quest Chain: "The Truth"**
|
||||||
|
1. **"Lab Access"** - Find keycard in city ruins
|
||||||
|
2. **"Data Recovery"** - Retrieve lab computer files
|
||||||
|
3. **"Patient Zero"** - Discover first infected subject
|
||||||
|
4. **"The Outbreak"** - Learn how virus escaped
|
||||||
|
5. **"Cure Research"** - Find partial cure formula
|
||||||
|
|
||||||
|
**Rewards:**
|
||||||
|
- Blueprint: Advanced Medical Station
|
||||||
|
- Item: Virus Sample (for cure crafting)
|
||||||
|
- Lore: Audio logs from scientists
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **Act 3: The Sister (Day 21-30)**
|
||||||
|
Personal stakes - finding lost family.
|
||||||
|
|
||||||
|
#### **💔 Missing Sister Storyline**
|
||||||
|
|
||||||
|
**Background:**
|
||||||
|
Player's younger sister, Dr. Ana Marković, was a microbiologist at the lab. She disappeared during the outbreak.
|
||||||
|
|
||||||
|
**Quest Chain: "Where is Ana?"**
|
||||||
|
1. **"Family Photo"** - Find old photograph in farmhouse
|
||||||
|
2. **"Her Last Message"** - Discover voicemail on old phone
|
||||||
|
3. **"Lab Badge"** - Find Ana's ID card in research wing
|
||||||
|
4. **"Security Footage"** - Watch last moments before outbreak
|
||||||
|
5. **"The Abduction"** - Learn she was taken by someone
|
||||||
|
|
||||||
|
#### **😈 The Kidnapping Twist**
|
||||||
|
- **Villain:** Dr. Viktor Krnić (lead scientist, megalomaniac)
|
||||||
|
- **Motivation:** Wants to perfect the virus, needs Ana's expertise
|
||||||
|
- **Location:** Hidden underground bunker (northern mountains)
|
||||||
|
- **Plan:** Create controlled zombie army
|
||||||
|
|
||||||
|
**Final Missions:**
|
||||||
|
1. **"Tracking Viktor"** - Follow clues to bunker location
|
||||||
|
2. **"Infiltration"** - Sneak into underground facility
|
||||||
|
3. **"Sister's Prison"** - Find Ana in holding cells
|
||||||
|
4. **"The Choice"** - Rescue or join Viktor's plan
|
||||||
|
5. **"Confrontation"** - Boss fight with Zombie King (Viktor's experiment)
|
||||||
|
|
||||||
|
**Multiple Endings:**
|
||||||
|
- **Cure Ending:** Save Ana, create cure, heal infected
|
||||||
|
- **Power Ending:** Join Viktor, control zombies, rule wasteland
|
||||||
|
- **Escape Ending:** Flee with Ana to distant safe zone
|
||||||
|
- **Sacrifice Ending:** Ana sacrifices herself to destroy bunker
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🐑 **BASE GAME: ANIMAL FARMING SYSTEM**
|
||||||
|
|
||||||
|
### **Sheep System:**
|
||||||
|
- ✅ **Tame sheep** (wheat feeding)
|
||||||
|
- ✅ **Shearing mechanics** (wool harvest every 7 days)
|
||||||
|
- ✅ **Wool → Clothing crafting:**
|
||||||
|
- Wool Shirt (warmth +5)
|
||||||
|
- Wool Pants (warmth +5)
|
||||||
|
- Winter Coat (warmth +15, cold immunity)
|
||||||
|
- Wool Hat (warmth +3)
|
||||||
|
- ✅ **Breeding:** 2 sheep → baby sheep (7 days to adult)
|
||||||
|
|
||||||
|
### **Cow System:**
|
||||||
|
- ✅ **Milk production** (every 2 days, requires bucket)
|
||||||
|
- ✅ **Breeding:** Bull + Cow → Calf
|
||||||
|
- ✅ **Age system:**
|
||||||
|
- Young Cow (0-30 days) - No products
|
||||||
|
- Adult Cow (30-180 days) - Milk + manure
|
||||||
|
- Old Cow (180+ days) - Reduced milk
|
||||||
|
- ✅ **Butchering old cows:**
|
||||||
|
- **Leather** (5 units) → Armor crafting
|
||||||
|
- **Beef** (10 units) → Food (cooked steak)
|
||||||
|
- **Bones** (3 units) → Bone tools/fertilizer
|
||||||
|
- **Fat** (2 units) → Candles/cooking oil
|
||||||
|
|
||||||
|
### **Leather Crafting:**
|
||||||
|
- Leather Armor (defense +10)
|
||||||
|
- Leather Boots (speed +5%)
|
||||||
|
- Leather Gloves (farming speed +10%)
|
||||||
|
- Leather Backpack (inventory +5 slots)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🦖 **DLC 1: DINO WORLD**
|
||||||
|
*"When time itself breaks..."*
|
||||||
|
|
||||||
|
### **Story Premise:**
|
||||||
|
A temporal anomaly opens near the farm, bringing creatures from the Mesozoic era.
|
||||||
|
|
||||||
|
### **New Biomes:**
|
||||||
|
#### **Prehistoric Valley**
|
||||||
|
- Dinosaurs (T-Rex, Velociraptors, Triceratops, Pterodactyls)
|
||||||
|
- Volcanic terrain, hot springs, lava flows
|
||||||
|
- Primitive plants (ferns, cycads, giant mushrooms)
|
||||||
|
- Dinosaur nests (farmable eggs)
|
||||||
|
- Tar pits (trap hazard)
|
||||||
|
|
||||||
|
### **Dinosaur Types:**
|
||||||
|
- **T-Rex** (Boss) - Massive damage, roar stun
|
||||||
|
- **Velociraptors** (Pack hunters) - Speed, teamwork
|
||||||
|
- **Triceratops** (Tameable mount) - Tank, charge attack
|
||||||
|
- **Pterodactyls** (Flying) - Aerial scouts, rideable
|
||||||
|
- **Brachiosaurus** (Peaceful giant) - Mobile base platform
|
||||||
|
- **Stegosaurus** (Defensive) - Tail spike attack
|
||||||
|
|
||||||
|
### **New Features:**
|
||||||
|
- ✅ Dinosaur taming system (eggs → babies → adults)
|
||||||
|
- ✅ Dino saddles (riding system)
|
||||||
|
- ✅ Dino breeding (genetics, mutations)
|
||||||
|
- ✅ Fossil excavation (archaeology minigame)
|
||||||
|
- ✅ Prehistoric tools & weapons
|
||||||
|
- ✅ Amber crafting (time preservation)
|
||||||
|
- ✅ Volcano dungeon (fire resistance needed)
|
||||||
|
|
||||||
|
### **Unique Items:**
|
||||||
|
- Dino Egg Omelette (mega food buff)
|
||||||
|
- T-Rex Tooth Sword (high damage)
|
||||||
|
- Raptor Claw Dagger (speed weapon)
|
||||||
|
- Pterodactyl Wings (gliding ability)
|
||||||
|
- Amber Time Crystal (save point item)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🦄 **DLC 2: MYTHICAL HIGHLANDS**
|
||||||
|
*"Legends come to life..."*
|
||||||
|
|
||||||
|
### **Story Premise:**
|
||||||
|
A magical rift opens, bringing creatures from mythology and folklore.
|
||||||
|
|
||||||
|
### **New Biomes:**
|
||||||
|
#### **Enchanted Mountains**
|
||||||
|
- **Unicorns** (rainbow trails, healing magic)
|
||||||
|
- **Dragons** (fire/ice/poison variants)
|
||||||
|
- **Yetis** (snow peaks, friendly village)
|
||||||
|
- **Griffins** (lion-eagle hybrids, rideable)
|
||||||
|
- Ancient ruins, mystical crystals
|
||||||
|
- Rainbow waterfalls, cloud islands
|
||||||
|
|
||||||
|
### **Mythical Creatures:**
|
||||||
|
- **Unicorns** (tameable, rideable, healing aura)
|
||||||
|
- **Dragons** (3 types: Fire, Ice, Poison)
|
||||||
|
- **Yetis** (traders, quest givers)
|
||||||
|
- **Griffins** (fast aerial mounts)
|
||||||
|
- **Phoenix** (rare, resurrection ability)
|
||||||
|
- **Pegasus** (flying horses)
|
||||||
|
|
||||||
|
### **New Features:**
|
||||||
|
- ✅ Unicorn breeding (rainbow genetics)
|
||||||
|
- ✅ Dragon hatching (egg incubation)
|
||||||
|
- ✅ Yeti village (trading hub)
|
||||||
|
- ✅ Crystal magic system
|
||||||
|
- ✅ Cloud castle building
|
||||||
|
- ✅ Mythical armor sets
|
||||||
|
|
||||||
|
### **Unique Items:**
|
||||||
|
- Unicorn Horn Wand (healing staff)
|
||||||
|
- Dragon Scale Armor (fire/ice resist)
|
||||||
|
- Yeti Fur Coat (ultimate cold protection)
|
||||||
|
- Griffin Feather Boots (double jump)
|
||||||
|
- Phoenix Egg (1-up item)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🌲 **DLC 3: ENDLESS FOREST**
|
||||||
|
*"The woods go on forever..."*
|
||||||
|
|
||||||
|
### **Story Premise:**
|
||||||
|
Procedurally generated infinite forest biome with cryptids and ancient mysteries.
|
||||||
|
|
||||||
|
### **Cryptid Creatures:**
|
||||||
|
#### **🦍 Bigfoot / Sasquatch**
|
||||||
|
- Rare encounter (1% spawn)
|
||||||
|
- Non-hostile (unless provoked)
|
||||||
|
- Drops: Bigfoot Fur (legendary crafting material)
|
||||||
|
- Can befriend with offerings (berries, fish)
|
||||||
|
- Special ability: Tree camouflage
|
||||||
|
|
||||||
|
#### **🌳 Forest Entities:**
|
||||||
|
- Wendigo (night-only horror)
|
||||||
|
- Forest Spirits (guides, questgivers)
|
||||||
|
- Tree Ents (giant walking trees)
|
||||||
|
- Will-o'-wisps (lead to treasure or traps)
|
||||||
|
|
||||||
|
### **New Features:**
|
||||||
|
- ✅ Infinite procedural forest generation
|
||||||
|
- ✅ Cryptid tracking mini-game
|
||||||
|
- ✅ Tree house building
|
||||||
|
- ✅ Forest spirit quests
|
||||||
|
- ✅ Ancient tree farming (1000-year growth)
|
||||||
|
- ✅ Bigfoot companion system
|
||||||
|
|
||||||
|
### **Mysteries:**
|
||||||
|
- Lost hikers (rescue quests)
|
||||||
|
- Ancient stone circles
|
||||||
|
- Underground cave networks
|
||||||
|
- Mystical portals
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🐉 **DLC 3: LOCH NESS LEGACY**
|
||||||
|
*"Something lurks in the depths..."*
|
||||||
|
|
||||||
|
### **New Biome: Scottish Highlands**
|
||||||
|
- ✅ Loch (massive lake) with Nessie
|
||||||
|
- ✅ Foggy moors
|
||||||
|
- ✅ Ancient castles
|
||||||
|
- ✅ Irish countryside (leprechauns)
|
||||||
|
|
||||||
|
### **Legendary Creatures:**
|
||||||
|
#### **🐉 Loch Ness Monster (Nessie)**
|
||||||
|
- Rare boss encounter (appears every 10 days)
|
||||||
|
- Underwater combat mechanics
|
||||||
|
- Drops: Nessie Scale (legendary armor)
|
||||||
|
- Can be fed (befriending system)
|
||||||
|
- Rideable (water mount)
|
||||||
|
|
||||||
|
#### **🍀 Irish Leprechauns**
|
||||||
|
- Mischievous NPCs
|
||||||
|
- Treasure guardians
|
||||||
|
- Mini-quests (find gold pots)
|
||||||
|
- Leprechaun village (trading hub)
|
||||||
|
- Rainbow farming (new crop type)
|
||||||
|
|
||||||
|
### **New Features:**
|
||||||
|
- ✅ Fishing system expansion
|
||||||
|
- ✅ Underwater exploration
|
||||||
|
- ✅ Submarine crafting
|
||||||
|
- ✅ Castle rebuilding
|
||||||
|
- ✅ Celtic magic system
|
||||||
|
- ✅ Gold pot farming
|
||||||
|
|
||||||
|
### **Locations:**
|
||||||
|
- Loch Ness (main lake)
|
||||||
|
- Irish countryside
|
||||||
|
- Faerie forest
|
||||||
|
- Stone henge replica
|
||||||
|
- Haunted moors
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 💀 **DLC 5: PARIS CATACOMBS**
|
||||||
|
*"Six million souls wait below..."*
|
||||||
|
|
||||||
|
### **Story Premise:**
|
||||||
|
A portal to the Paris Catacombs opens, revealing an underground city of the dead with ancient secrets and supernatural horrors.
|
||||||
|
|
||||||
|
### **New Biome: Underground Paris**
|
||||||
|
|
||||||
|
#### **The Catacombs (Main Area)**
|
||||||
|
- **6 million skeletons** arranged in artistic patterns
|
||||||
|
- Maze-like tunnels (procedural generation)
|
||||||
|
- Bone walls, skull mosaics
|
||||||
|
- Underground rivers (sewers)
|
||||||
|
- Hidden chambers, secret passages
|
||||||
|
- Eternal darkness (torch/lantern required)
|
||||||
|
|
||||||
|
#### **Forbidden Zones:**
|
||||||
|
- **The Ossuary** (main hall) - Tourist safe zone
|
||||||
|
- **Les Carrières** (quarries) - Mining area
|
||||||
|
- **The Well of Souls** - Boss arena
|
||||||
|
- **Necromancer's Lair** - Hidden laboratory
|
||||||
|
- **Underground Chapel** - Safe zone, merchant
|
||||||
|
|
||||||
|
### **Enemies:**
|
||||||
|
|
||||||
|
#### **Undead:**
|
||||||
|
- **Skeleton Warriors** (basic) - Fast, weak
|
||||||
|
- **Skeleton Knights** (armored) - Defensive, shield
|
||||||
|
- **Bone Constructs** (boss) - Multi-skeleton fusion
|
||||||
|
- **Ghost Spirits** (ethereal) - Phasing, possession
|
||||||
|
|
||||||
|
#### **Supernatural:**
|
||||||
|
- **The Necromancer** (human boss) - Dark magic, summons
|
||||||
|
- **Revenants** (cursed souls) - Fear aura, drain life
|
||||||
|
- **Shadow Stalkers** (darkness monsters) - Invisible in dark
|
||||||
|
- **Bone Golems** (mini-boss) - Tank, regeneration
|
||||||
|
|
||||||
|
#### **Environmental Hazards:**
|
||||||
|
- Collapsing tunnels
|
||||||
|
- Poisonous gas pockets
|
||||||
|
- Flooded sections (drowning risk)
|
||||||
|
- Cursed zones (debuffs)
|
||||||
|
- Rat swarms
|
||||||
|
|
||||||
|
### **New Features:**
|
||||||
|
|
||||||
|
#### **Underground Exploration:**
|
||||||
|
- ✅ **Torch system** - Light radius, fuel consumption
|
||||||
|
- ✅ **Mapping** - Auto-map generation as you explore
|
||||||
|
- ✅ **Rope mechanics** - Climbing, rappelling
|
||||||
|
- ✅ **Underground base** - Build in cleared chambers
|
||||||
|
- ✅ **Water navigation** - Boat through sewers
|
||||||
|
|
||||||
|
#### **Necromancy System:**
|
||||||
|
- ✅ **Raise skeletons** (temporary minions)
|
||||||
|
- ✅ **Bone crafting** (weapons, armor, tools)
|
||||||
|
- ✅ **Soul essence** (magic resource)
|
||||||
|
- ✅ **Dark rituals** (buffs, curses)
|
||||||
|
- ✅ **Phylactery** (respawn item)
|
||||||
|
|
||||||
|
#### **Historical Lore:**
|
||||||
|
- ✅ **Audio logs** - Tour guide recordings
|
||||||
|
- ✅ **Ancient texts** - French history
|
||||||
|
- ✅ **Graffiti** - Explorer messages
|
||||||
|
- ✅ **Artifacts** - Revolutionary era items
|
||||||
|
|
||||||
|
### **Unique Items:**
|
||||||
|
|
||||||
|
**Weapons:**
|
||||||
|
- **Bone Sword** (lightweight, fast)
|
||||||
|
- **Femur Club** (heavy, stun)
|
||||||
|
- **Rib Cage Shield** (block, parry)
|
||||||
|
- **Skull Helmet** (fear resistance)
|
||||||
|
|
||||||
|
**Armor:**
|
||||||
|
- **Bone Plate Armor** (defense +15)
|
||||||
|
- **Catacomb Cloak** (stealth +50%)
|
||||||
|
- **Grave Digger Boots** (trap detection)
|
||||||
|
- **Necromancer Robes** (magic +20%)
|
||||||
|
|
||||||
|
**Magic:**
|
||||||
|
- **Soul Lantern** (reveals ghosts)
|
||||||
|
- **Bone Wand** (raise dead)
|
||||||
|
- **Cursed Amulet** (damage reflect)
|
||||||
|
- **Phylactery of Life** (extra life)
|
||||||
|
|
||||||
|
**Resources:**
|
||||||
|
- **Ancient Bones** (crafting material)
|
||||||
|
- **Soul Essence** (magic fuel)
|
||||||
|
- **Limestone** (building material)
|
||||||
|
- **Holy Water** (cleansing, healing)
|
||||||
|
|
||||||
|
### **Quests:**
|
||||||
|
|
||||||
|
1. **"Lost Tourist"** - Find missing explorer
|
||||||
|
2. **"The Necromancer"** - Stop dark rituals
|
||||||
|
3. **"Map the Depths"** - Explore 100% of catacombs
|
||||||
|
4. **"Six Million"** - Count all skulls (joke quest)
|
||||||
|
5. **"Eternal Rest"** - Lay souls to peace
|
||||||
|
|
||||||
|
### **Boss Fight: The Bone King**
|
||||||
|
- **Phase 1:** Skeleton form (fast, agile)
|
||||||
|
- **Phase 2:** Bone construct (summons minions)
|
||||||
|
- **Phase 3:** Soul form (ethereal, magic attacks)
|
||||||
|
- **Drops:** Crown of Bones, Eternal Flame Torch, Necromancer's Grimoire
|
||||||
|
|
||||||
|
### **Special Features:**
|
||||||
|
|
||||||
|
#### **Parisian Culture:**
|
||||||
|
- **Café Safe Zone** - Underground bistro (NPC hub)
|
||||||
|
- **French NPCs** - Questgivers with accents
|
||||||
|
- **Baguette weapon** - Melee club (humorous)
|
||||||
|
- **Wine cellar** - Healing items (French wine)
|
||||||
|
- **Cheese vault** - Food storage
|
||||||
|
|
||||||
|
#### **Artistic Elements:**
|
||||||
|
- **Bone art** - Decorative patterns
|
||||||
|
- **Graffiti system** - Leave messages for players
|
||||||
|
- **Photography mode** - Capture bone designs
|
||||||
|
- **Chamber customization** - Arrange your own ossuary
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🏜️ **DLC 6: DESERT OF THE DEAD**
|
||||||
|
*"Ancient curses awaken..."*
|
||||||
|
|
||||||
|
### **New Biome: Egyptian Desert**
|
||||||
|
- ✅ Sand dunes (day) - extreme heat
|
||||||
|
- ✅ Pyramids (explorable dungeons)
|
||||||
|
- ✅ Oasis settlements
|
||||||
|
- ✅ Sandstorms (weather hazard)
|
||||||
|
|
||||||
|
### **Enemies:**
|
||||||
|
#### **🧟 Mummies**
|
||||||
|
- Ancient pharaohs (boss)
|
||||||
|
- Mummy soldiers (guards)
|
||||||
|
- Cursed priests (magic attacks)
|
||||||
|
- Scarab swarms (environmental hazard)
|
||||||
|
|
||||||
|
#### **Desert Threats:**
|
||||||
|
- Scorpions (giant variants)
|
||||||
|
- Sand serpents
|
||||||
|
- Dust demons
|
||||||
|
- Tomb guardians
|
||||||
|
|
||||||
|
### **New Features:**
|
||||||
|
- ✅ Pyramid exploration (procedural dungeons)
|
||||||
|
- ✅ Tomb raiding mechanics
|
||||||
|
- ✅ Curse system (debuffs)
|
||||||
|
- ✅ Ancient Egyptian farming
|
||||||
|
- ✅ Mummy taming (experimental)
|
||||||
|
- ✅ Hieroglyph puzzles
|
||||||
|
|
||||||
|
### **Treasures:**
|
||||||
|
- Golden sarcophagus
|
||||||
|
- Pharaoh's crown
|
||||||
|
- Ankh of life (respawn item)
|
||||||
|
- Book of the Dead (lore)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🌿 **DLC 5: AMAZON APOCALYPSE**
|
||||||
|
*"The jungle is alive... and mutated."*
|
||||||
|
|
||||||
|
### **New Biome: Deep Amazon Rainforest**
|
||||||
|
- ✅ Dense jungle (limited visibility)
|
||||||
|
- ✅ Ancient ruins (lost civilization)
|
||||||
|
- ✅ River systems
|
||||||
|
- ✅ Canopy layer (vertical exploration)
|
||||||
|
|
||||||
|
### **Wildlife - Normal & Mutated:**
|
||||||
|
|
||||||
|
#### **Normal Animals:**
|
||||||
|
- Jaguars (stealth predators)
|
||||||
|
- Anacondas (constrict attacks)
|
||||||
|
- Poison dart frogs (toxin sources)
|
||||||
|
- Macaws (tameable, scout birds)
|
||||||
|
- Piranhas (water threat)
|
||||||
|
- Sloths (passive, cute)
|
||||||
|
|
||||||
|
#### **Mutated Creatures:**
|
||||||
|
- **Mega Jaguar** (size of a car, pack leader)
|
||||||
|
- **Anaconda Titan** (50m long, boss)
|
||||||
|
- **Toxic Frog King** (area poison)
|
||||||
|
- **Swarm Piranhas** (flying variants)
|
||||||
|
- **Carnivorous Plants** (mobile enemies)
|
||||||
|
- **Fungal Zombies** (The Last of Us inspired)
|
||||||
|
|
||||||
|
### **New Features:**
|
||||||
|
- ✅ Jungle survival (machete crafting)
|
||||||
|
- ✅ Poison & antidote system
|
||||||
|
- ✅ Vertical building (tree platforms)
|
||||||
|
- ✅ River boat crafting
|
||||||
|
- ✅ Wildlife photography (achievement system)
|
||||||
|
- ✅ Tribal village (NPC settlement)
|
||||||
|
|
||||||
|
### **Hazards:**
|
||||||
|
- Poisonous plants
|
||||||
|
- Quicksand
|
||||||
|
- Flash floods
|
||||||
|
- Toxic air (spore clouds)
|
||||||
|
- Aggressive fauna
|
||||||
|
|
||||||
|
### **Unique Items:**
|
||||||
|
- Jaguar Pelt Armor
|
||||||
|
- Anaconda Leather Boots
|
||||||
|
- Poison Dart (ranged weapon)
|
||||||
|
- Ancient Idol (artifact)
|
||||||
|
- Tribal Mask (disguise)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 **DLC RELEASE ROADMAP**
|
||||||
|
|
||||||
|
### **Year 1 (2026):**
|
||||||
|
- Q2: Base Game Launch (Animal Farming included)
|
||||||
|
- Q4: **DLC 1 - Dino World**
|
||||||
|
|
||||||
|
### **Year 2 (2027):**
|
||||||
|
- Q2: **DLC 2 - Mythical Highlands** (Unicorns!)
|
||||||
|
- Q4: **DLC 3 - Endless Forest** (Bigfoot)
|
||||||
|
|
||||||
|
### **Year 3 (2028):**
|
||||||
|
- Q2: **DLC 4 - Loch Ness Legacy**
|
||||||
|
- Q4: **DLC 5 - Paris Catacombs**
|
||||||
|
|
||||||
|
### **Year 4 (2029):**
|
||||||
|
- Q2: **DLC 6 - Desert of the Dead**
|
||||||
|
- Q4: **DLC 7 - Amazon Apocalypse**
|
||||||
|
|
||||||
|
### **Ultimate Edition (2029+):**
|
||||||
|
- All DLCs bundled
|
||||||
|
- Exclusive cosmetics
|
||||||
|
- Season pass rewards
|
||||||
|
- Collector's items
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 💰 **Pricing Strategy**
|
||||||
|
|
||||||
|
**Base Game:** $19.99 / €19.99
|
||||||
|
**DLC 1-2:** $9.99 / €9.99 each (Dino, Mythical)
|
||||||
|
**DLC 3-4:** $9.99 / €9.99 each (Forest, Loch Ness)
|
||||||
|
**DLC 5-7:** $12.99 / €12.99 each (Catacombs, Desert, Amazon - larger)
|
||||||
|
**Season Pass 1:** $29.99 / €29.99 (DLC 1-4, 25% discount)
|
||||||
|
**Season Pass 2:** $29.99 / €29.99 (DLC 5-7, 25% discount)
|
||||||
|
**Ultimate Edition:** $69.99 / €69.99 (base + all 7 DLCs, 30% discount)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🏆 **Content Volume Estimate**
|
||||||
|
|
||||||
|
**Base Game:**
|
||||||
|
- 30-40 hours gameplay
|
||||||
|
- Animal farming (sheep, cows)
|
||||||
|
- Full story (Laboratory, Sister)
|
||||||
|
- 4 endings
|
||||||
|
|
||||||
|
**Each DLC adds:**
|
||||||
|
- 10-15 hours gameplay
|
||||||
|
- 20+ new enemies
|
||||||
|
- 5+ new biomes
|
||||||
|
- 50+ new items
|
||||||
|
- 15+ quests
|
||||||
|
- 3 boss fights
|
||||||
|
- 1 major feature system
|
||||||
|
|
||||||
|
**Total with all DLCs:**
|
||||||
|
- 200+ hours content
|
||||||
|
- 7 complete expansions
|
||||||
|
- 150+ unique creatures
|
||||||
|
- 30+ biomes
|
||||||
|
- Infinite replayability
|
||||||
|
- 1000+ items
|
||||||
|
- 100+ quests
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Last Updated:** 8.12.2025
|
||||||
|
**Status:** Conceptual phase
|
||||||
|
**Priority:** Post-launch content
|
||||||
|
**Estimated Dev Time:** 6-12 months per DLC
|
||||||
|
**Total DLCs:** 7 expansions planned
|
||||||
189
TASKS.md
189
TASKS.md
@@ -728,6 +728,36 @@ Polish in visual enhancement tasks.
|
|||||||
- [ ] Particle effects on button clicks
|
- [ ] Particle effects on button clicks
|
||||||
- [ ] Screen shake on impacts
|
- [ ] Screen shake on impacts
|
||||||
|
|
||||||
|
- [ ] **Farm Automation Visuals**
|
||||||
|
- [ ] **Worker Animations**
|
||||||
|
- [ ] Zombie walking with tools (hoe, watering can)
|
||||||
|
- [ ] Creature carrying items (Donkey cart animation)
|
||||||
|
- [ ] Worker fatigue indicators (slower walk when tired)
|
||||||
|
- [ ] Task completion effects (checkmark particle)
|
||||||
|
- [ ] **Building Visuals**
|
||||||
|
- [ ] Auto-Planter: Mechanical arm planting seeds
|
||||||
|
- [ ] Auto-Harvester: Spinning blades, crop collection
|
||||||
|
- [ ] Conveyor belt: Moving items animation
|
||||||
|
- [ ] Windmill: Rotating blades, power glow
|
||||||
|
- [ ] Storage silo: Fill level indicator
|
||||||
|
- [ ] **Power System FX**
|
||||||
|
- [ ] Electric arcs between power grid
|
||||||
|
- [ ] Glowing cables when active
|
||||||
|
- [ ] Windmill particle trail
|
||||||
|
- [ ] Solar panel sunlight reflection
|
||||||
|
- [ ] **Breeding Visuals**
|
||||||
|
- [ ] Heart particles when animals mate
|
||||||
|
- [ ] Egg glow effect (ready to hatch)
|
||||||
|
- [ ] Baby animal sparkles (birth)
|
||||||
|
- [ ] Genetics UI (DNA helix animation)
|
||||||
|
- [ ] Mutation Lab: Bubbling vats, lightning
|
||||||
|
- [ ] **Mutant Creature FX**
|
||||||
|
- [ ] Green glow aura (radioactive)
|
||||||
|
- [ ] Extra limbs animation
|
||||||
|
- [ ] Particle trail (toxic drip)
|
||||||
|
- [ ] Eye glow effect
|
||||||
|
- [ ] Size scaling animations
|
||||||
|
|
||||||
## 🎮 **Gameplay Features (Gameplay Izboljšave)**
|
## 🎮 **Gameplay Features (Gameplay Izboljšave)**
|
||||||
Core gameplay mechanics and systems expansion.
|
Core gameplay mechanics and systems expansion.
|
||||||
|
|
||||||
@@ -747,11 +777,111 @@ Core gameplay mechanics and systems expansion.
|
|||||||
- [ ] Tool repair mechanics
|
- [ ] Tool repair mechanics
|
||||||
|
|
||||||
- [ ] **Farming Automation**
|
- [ ] **Farming Automation**
|
||||||
- [ ] Sprinkler system (auto-water crops)
|
- [ ] **Zombie Worker System** (Already implemented base)
|
||||||
- [ ] Auto-harvester machines
|
- [ ] Assign zombies to tasks (Plant, Harvest, Water)
|
||||||
- [ ] Seed planter automation
|
- [ ] Worker AI (pathfinding to crops)
|
||||||
- [ ] Conveyor belts for transport
|
- [ ] Task queue system
|
||||||
- [ ] Storage silos (bulk storage)
|
- [ ] Efficiency rating (slower than player)
|
||||||
|
- [ ] Zombie leveling (experience increases speed)
|
||||||
|
- [ ] Worker stations (designated work zones)
|
||||||
|
- [ ] **Creature Worker System**
|
||||||
|
- [ ] Tamed animals can work (Donkey cart transport)
|
||||||
|
- [ ] Bigfoot helpers (forest gathering)
|
||||||
|
- [ ] Yeti workers (snow biome tasks)
|
||||||
|
- [ ] Elf assistants (crafting automation)
|
||||||
|
- [ ] Each creature has specialty
|
||||||
|
- [ ] **Automation Buildings**
|
||||||
|
- [ ] Auto-Planter (mechanical seeder)
|
||||||
|
- [ ] Auto-Harvester (combine machine)
|
||||||
|
- [ ] Irrigation System (auto-water pipes)
|
||||||
|
- [ ] Conveyor Belts (item transport)
|
||||||
|
- [ ] Storage Silos (bulk storage)
|
||||||
|
- [ ] Sorting Machine (auto-organize items)
|
||||||
|
- [ ] **Power System**
|
||||||
|
- [ ] Windmills (renewable energy)
|
||||||
|
- [ ] Water wheels (river power)
|
||||||
|
- [ ] Solar panels (daytime power)
|
||||||
|
- [ ] Zombie treadmills (endless power!)
|
||||||
|
- [ ] Power grid (connect buildings)
|
||||||
|
- [ ] **Worker Management**
|
||||||
|
- [ ] Assign tasks UI
|
||||||
|
- [ ] Worker stats display
|
||||||
|
- [ ] Rest/hunger mechanics
|
||||||
|
- [ ] Worker housing (barracks)
|
||||||
|
- [ ] Upgrade system (tools for workers)
|
||||||
|
|
||||||
|
- [ ] **Advanced Animal Breeding System**
|
||||||
|
- [ ] **Normal Animals (Easy Breeding)**
|
||||||
|
- [ ] Sheep: Male + Female → Lamb (7 days)
|
||||||
|
- [ ] Cows: Bull + Cow → Calf (14 days)
|
||||||
|
- [ ] Chickens: Rooster + Hen → Chick (3 days)
|
||||||
|
- [ ] Pigs: Boar + Sow → Piglet (10 days)
|
||||||
|
- [ ] Horses: Stallion + Mare → Foal (21 days)
|
||||||
|
- [ ] Automatic breeding (when in proximity)
|
||||||
|
- [ ] Baby growth stages (baby → teen → adult)
|
||||||
|
- [ ] **Genetics System**
|
||||||
|
- [ ] Color inheritance (parents → offspring)
|
||||||
|
- [ ] Size variations (small/medium/large)
|
||||||
|
- [ ] Speed traits (fast/slow)
|
||||||
|
- [ ] Production traits (more milk, wool, eggs)
|
||||||
|
- [ ] Rare mutations (golden sheep, 5% chance)
|
||||||
|
- [ ] Breeding UI (show genetics preview)
|
||||||
|
- [ ] **Mutated Creatures (Hard Breeding)**
|
||||||
|
- [ ] **Requires Special Buildings:**
|
||||||
|
- [ ] Mutation Lab (research facility)
|
||||||
|
- [ ] Reinforced Stable (metal walls, locks)
|
||||||
|
- [ ] Containment Field (energy barrier)
|
||||||
|
- [ ] Genetic Sequencer (analyze DNA)
|
||||||
|
- [ ] **Quest Requirements:**
|
||||||
|
- [ ] "Stable Foundation" - Build Reinforced Stable
|
||||||
|
- [ ] "Lab Access" - Find Dr. Ana (story quest)
|
||||||
|
- [ ] "Gene Sample" - Collect mutant DNA
|
||||||
|
- [ ] "Controlled Breeding" - Complete safety course
|
||||||
|
- [ ] **Mutant Breeding Mechanics:**
|
||||||
|
- [ ] Mutant Cow + Mutant Cow → Baby Mutant (30 days)
|
||||||
|
- [ ] Normal + Mutant = 10% mutant baby
|
||||||
|
- [ ] Requires Mutation Serum (crafted item)
|
||||||
|
- [ ] Failure chance (50% death, 30% sterile)
|
||||||
|
- [ ] Successful breeding = Loot (mutant hide, horns)
|
||||||
|
- [ ] **Mutant Animals:**
|
||||||
|
- [ ] Mutant Cow (2x size, aggressive)
|
||||||
|
- [ ] Three-Headed Chicken (3x eggs)
|
||||||
|
- [ ] Giant Pig (rideable mount)
|
||||||
|
- [ ] Zombie Horse (undead, never tires)
|
||||||
|
- [ ] Fire Sheep (flame wool, fire resistance)
|
||||||
|
- [ ] **Breeding Stations**
|
||||||
|
- [ ] Love Pen (basic animals, automatic)
|
||||||
|
- [ ] Incubation Chamber (eggs, controlled temp)
|
||||||
|
- [ ] Mutation Lab (mutants, player-controlled)
|
||||||
|
- [ ] Cloning Vat (duplicate creatures, expensive)
|
||||||
|
- [ ] **Baby Care System**
|
||||||
|
- [ ] Feed babies (special milk/food)
|
||||||
|
- [ ] Protection from predators
|
||||||
|
- [ ] Growth acceleration (special items)
|
||||||
|
- [ ] Training (teach behaviors)
|
||||||
|
- [ ] Bonding meter (affects stats)
|
||||||
|
|
||||||
|
- [ ] **Farm Automation Tiers**
|
||||||
|
- [ ] **Tier 1: Manual Labor** (Player does everything)
|
||||||
|
- [ ] **Tier 2: Zombie Workers** (Basic automation)
|
||||||
|
- [ ] Unlock: Tame 5 zombies
|
||||||
|
- [ ] 50% speed of player
|
||||||
|
- [ ] Simple tasks only
|
||||||
|
- [ ] **Tier 3: Creature Helpers** (Specialized automation)
|
||||||
|
- [ ] Unlock: Befriend 10 creatures
|
||||||
|
- [ ] 75% speed of player
|
||||||
|
- [ ] Complex tasks (crafting, sorting)
|
||||||
|
- [ ] **Tier 4: Mechanical Automation** (Full automation)
|
||||||
|
- [ ] Unlock: Build all automation buildings
|
||||||
|
- [ ] 100% speed (runs 24/7)
|
||||||
|
- [ ] No worker management needed
|
||||||
|
- [ ] **Tier 5: AI Farm** (Self-sustaining)
|
||||||
|
- [ ] Unlock: Complete "Singularity" quest
|
||||||
|
- [ ] Self-optimizing system
|
||||||
|
- [ ] Automatic resource rebalancing
|
||||||
|
- [ ] Player just collects profits
|
||||||
|
|
||||||
|
- [ ] **Worker Creatures by Type**
|
||||||
|
|
||||||
- [ ] **Animal Breeding & Genetics**
|
- [ ] **Animal Breeding & Genetics**
|
||||||
- [ ] Animal pairing system
|
- [ ] Animal pairing system
|
||||||
@@ -922,7 +1052,54 @@ Backend, optimization, and technical improvements.
|
|||||||
## 📱 **Platform Support**
|
## 📱 **Platform Support**
|
||||||
Cross-platform compatibility and controls.
|
Cross-platform compatibility and controls.
|
||||||
|
|
||||||
- [ ] **Mobile Optimization**
|
### **Mobile Controls (Brawl Stars Inspired)**
|
||||||
|
- [ ] **Virtual Joystick (Left Side)**
|
||||||
|
- [ ] Smooth 360° movement control
|
||||||
|
- [ ] Auto-center when released
|
||||||
|
- [ ] Transparent circle UI
|
||||||
|
- [ ] Adjustable size (Small/Medium/Large)
|
||||||
|
- [ ] Adjustable position (drag to reposition)
|
||||||
|
- [ ] Haptic feedback on touch
|
||||||
|
- [ ] **Action Buttons (Right Side)**
|
||||||
|
- [ ] Primary Action button (Plant/Harvest/Attack)
|
||||||
|
- [ ] Auto-aim toggle (lock to nearest target)
|
||||||
|
- [ ] Manual aim joystick (for precise targeting)
|
||||||
|
- [ ] Special ability button (dodge/dash)
|
||||||
|
- [ ] Inventory quick-slot (4 items)
|
||||||
|
- [ ] **Top HUD (Brawl Stars Layout)**
|
||||||
|
- [ ] Health bar (top-left, horizontal)
|
||||||
|
- [ ] Hunger bar (below health)
|
||||||
|
- [ ] Gold/Resources (top-right)
|
||||||
|
- [ ] Mini-map (top-right corner)
|
||||||
|
- [ ] Day/Season indicator (top-center)
|
||||||
|
- [ ] **Bottom Action Bar**
|
||||||
|
- [ ] Weapon/Tool switcher (horizontal scroll)
|
||||||
|
- [ ] Building mode toggle
|
||||||
|
- [ ] Crafting quick access
|
||||||
|
- [ ] Pause button
|
||||||
|
- [ ] **Auto-Aim System**
|
||||||
|
- [ ] Lock to nearest enemy (red highlight)
|
||||||
|
- [ ] Auto-attack when in range
|
||||||
|
- [ ] Aim indicator (arrow pointing to target)
|
||||||
|
- [ ] Range circle visualization
|
||||||
|
- [ ] **Gesture Controls**
|
||||||
|
- [ ] Pinch to zoom (camera)
|
||||||
|
- [ ] Two-finger pan (camera movement)
|
||||||
|
- [ ] Swipe to dodge/dash
|
||||||
|
- [ ] Double-tap for special action
|
||||||
|
- [ ] **Customization Options**
|
||||||
|
- [ ] Save control layouts (3 profiles)
|
||||||
|
- [ ] Button opacity (0%-100%)
|
||||||
|
- [ ] Button size scaling
|
||||||
|
- [ ] Left-handed mode (mirror layout)
|
||||||
|
- [ ] Edge margin adjustment
|
||||||
|
- [ ] **Tutorial Overlay**
|
||||||
|
- [ ] First-time tutorial (show controls)
|
||||||
|
- [ ] Context-sensitive hints
|
||||||
|
- [ ] Animation demonstrations
|
||||||
|
- [ ] Skip option
|
||||||
|
|
||||||
|
### **Mobile Optimization**
|
||||||
- [ ] Touch controls refinement
|
- [ ] Touch controls refinement
|
||||||
- [ ] Virtual joystick improvements
|
- [ ] Virtual joystick improvements
|
||||||
- [ ] UI scaling for small screens
|
- [ ] UI scaling for small screens
|
||||||
|
|||||||
@@ -30,6 +30,30 @@ class StoryScene extends Phaser.Scene {
|
|||||||
});
|
});
|
||||||
subtitle.setOrigin(0.5);
|
subtitle.setOrigin(0.5);
|
||||||
|
|
||||||
|
// Accessibility Info Panel (Prominent)
|
||||||
|
const accessibilityInfo = this.add.text(width / 2, 190,
|
||||||
|
'♿ ACCESSIBILITY OPTIONS AVAILABLE BELOW ↓\nFor players with visual, motor, or cognitive needs',
|
||||||
|
{
|
||||||
|
fontSize: '14px',
|
||||||
|
fontFamily: 'Courier New',
|
||||||
|
color: '#44ff44',
|
||||||
|
align: 'center',
|
||||||
|
backgroundColor: '#1a1a2e',
|
||||||
|
padding: { x: 15, y: 8 }
|
||||||
|
}
|
||||||
|
);
|
||||||
|
accessibilityInfo.setOrigin(0.5);
|
||||||
|
|
||||||
|
// Pulsing animation for visibility
|
||||||
|
this.tweens.add({
|
||||||
|
targets: accessibilityInfo,
|
||||||
|
alpha: 0.7,
|
||||||
|
yoyo: true,
|
||||||
|
repeat: -1,
|
||||||
|
duration: 1500,
|
||||||
|
ease: 'Sine.easeInOut'
|
||||||
|
});
|
||||||
|
|
||||||
// Main Menu Buttons
|
// Main Menu Buttons
|
||||||
this.createMainMenu(width, height);
|
this.createMainMenu(width, height);
|
||||||
|
|
||||||
@@ -46,11 +70,36 @@ class StoryScene extends Phaser.Scene {
|
|||||||
|
|
||||||
createMainMenu(width, height) {
|
createMainMenu(width, height) {
|
||||||
const buttons = [
|
const buttons = [
|
||||||
{ label: '▶ NEW GAME', color: '#00ff41', action: () => this.startNewGame() },
|
{
|
||||||
{ label: '📁 LOAD GAME', color: '#4477ff', action: () => this.loadGame() },
|
label: '▶ NEW GAME',
|
||||||
{ label: '⚙️ SETTINGS', color: '#ffaa00', action: () => this.showSettings() },
|
color: '#00ff41',
|
||||||
{ label: '♿ ACCESSIBILITY', color: '#44ff44', action: () => this.showAccessibility() },
|
action: () => this.startNewGame(),
|
||||||
{ label: '❌ EXIT', color: '#ff4444', action: () => this.exitGame() }
|
description: 'Start a new adventure'
|
||||||
|
},
|
||||||
|
{
|
||||||
|
label: '📁 LOAD GAME',
|
||||||
|
color: '#4477ff',
|
||||||
|
action: () => this.loadGame(),
|
||||||
|
description: 'Continue your saved game'
|
||||||
|
},
|
||||||
|
{
|
||||||
|
label: '⚙️ SETTINGS',
|
||||||
|
color: '#ffaa00',
|
||||||
|
action: () => this.showSettings(),
|
||||||
|
description: 'Graphics, audio, controls'
|
||||||
|
},
|
||||||
|
{
|
||||||
|
label: '♿ ACCESSIBILITY',
|
||||||
|
color: '#44ff44',
|
||||||
|
action: () => this.showAccessibility(),
|
||||||
|
description: 'Options for disabilities: Vision, Motor, Cognitive, Epilepsy'
|
||||||
|
},
|
||||||
|
{
|
||||||
|
label: '❌ EXIT',
|
||||||
|
color: '#ff4444',
|
||||||
|
action: () => this.exitGame(),
|
||||||
|
description: 'Close the game'
|
||||||
|
}
|
||||||
];
|
];
|
||||||
|
|
||||||
const startY = 230;
|
const startY = 230;
|
||||||
@@ -72,15 +121,27 @@ class StoryScene extends Phaser.Scene {
|
|||||||
});
|
});
|
||||||
text.setOrigin(0.5);
|
text.setOrigin(0.5);
|
||||||
|
|
||||||
|
// Description text (hidden by default)
|
||||||
|
const desc = this.add.text(width / 2, y + 40, btn.description, {
|
||||||
|
fontSize: '12px',
|
||||||
|
fontFamily: 'Courier New',
|
||||||
|
color: '#888888',
|
||||||
|
align: 'center'
|
||||||
|
});
|
||||||
|
desc.setOrigin(0.5);
|
||||||
|
desc.setAlpha(0); // Hidden initially
|
||||||
|
|
||||||
// Make interactive
|
// Make interactive
|
||||||
bg.setInteractive({ useHandCursor: true });
|
bg.setInteractive({ useHandCursor: true });
|
||||||
bg.on('pointerover', () => {
|
bg.on('pointerover', () => {
|
||||||
bg.setFillStyle(0x2a2a4e);
|
bg.setFillStyle(0x2a2a4e);
|
||||||
text.setScale(1.1);
|
text.setScale(1.1);
|
||||||
|
desc.setAlpha(1); // Show description
|
||||||
});
|
});
|
||||||
bg.on('pointerout', () => {
|
bg.on('pointerout', () => {
|
||||||
bg.setFillStyle(0x1a1a2e);
|
bg.setFillStyle(0x1a1a2e);
|
||||||
text.setScale(1.0);
|
text.setScale(1.0);
|
||||||
|
desc.setAlpha(0); // Hide description
|
||||||
});
|
});
|
||||||
bg.on('pointerdown', () => {
|
bg.on('pointerdown', () => {
|
||||||
// Flash effect
|
// Flash effect
|
||||||
|
|||||||
Reference in New Issue
Block a user