futer
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189
TASKS.md
189
TASKS.md
@@ -728,6 +728,36 @@ Polish in visual enhancement tasks.
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- [ ] Particle effects on button clicks
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- [ ] Screen shake on impacts
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- [ ] **Farm Automation Visuals**
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- [ ] **Worker Animations**
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- [ ] Zombie walking with tools (hoe, watering can)
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- [ ] Creature carrying items (Donkey cart animation)
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- [ ] Worker fatigue indicators (slower walk when tired)
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- [ ] Task completion effects (checkmark particle)
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- [ ] **Building Visuals**
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- [ ] Auto-Planter: Mechanical arm planting seeds
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- [ ] Auto-Harvester: Spinning blades, crop collection
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- [ ] Conveyor belt: Moving items animation
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- [ ] Windmill: Rotating blades, power glow
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- [ ] Storage silo: Fill level indicator
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- [ ] **Power System FX**
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- [ ] Electric arcs between power grid
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- [ ] Glowing cables when active
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- [ ] Windmill particle trail
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- [ ] Solar panel sunlight reflection
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- [ ] **Breeding Visuals**
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- [ ] Heart particles when animals mate
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- [ ] Egg glow effect (ready to hatch)
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- [ ] Baby animal sparkles (birth)
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- [ ] Genetics UI (DNA helix animation)
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- [ ] Mutation Lab: Bubbling vats, lightning
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- [ ] **Mutant Creature FX**
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- [ ] Green glow aura (radioactive)
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- [ ] Extra limbs animation
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- [ ] Particle trail (toxic drip)
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- [ ] Eye glow effect
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- [ ] Size scaling animations
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## 🎮 **Gameplay Features (Gameplay Izboljšave)**
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Core gameplay mechanics and systems expansion.
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@@ -747,11 +777,111 @@ Core gameplay mechanics and systems expansion.
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- [ ] Tool repair mechanics
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- [ ] **Farming Automation**
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- [ ] Sprinkler system (auto-water crops)
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- [ ] Auto-harvester machines
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- [ ] Seed planter automation
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- [ ] Conveyor belts for transport
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- [ ] Storage silos (bulk storage)
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- [ ] **Zombie Worker System** (Already implemented base)
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- [ ] Assign zombies to tasks (Plant, Harvest, Water)
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- [ ] Worker AI (pathfinding to crops)
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- [ ] Task queue system
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- [ ] Efficiency rating (slower than player)
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- [ ] Zombie leveling (experience increases speed)
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- [ ] Worker stations (designated work zones)
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- [ ] **Creature Worker System**
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- [ ] Tamed animals can work (Donkey cart transport)
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- [ ] Bigfoot helpers (forest gathering)
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- [ ] Yeti workers (snow biome tasks)
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- [ ] Elf assistants (crafting automation)
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- [ ] Each creature has specialty
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- [ ] **Automation Buildings**
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- [ ] Auto-Planter (mechanical seeder)
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- [ ] Auto-Harvester (combine machine)
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- [ ] Irrigation System (auto-water pipes)
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- [ ] Conveyor Belts (item transport)
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- [ ] Storage Silos (bulk storage)
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- [ ] Sorting Machine (auto-organize items)
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- [ ] **Power System**
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- [ ] Windmills (renewable energy)
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- [ ] Water wheels (river power)
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- [ ] Solar panels (daytime power)
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- [ ] Zombie treadmills (endless power!)
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- [ ] Power grid (connect buildings)
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- [ ] **Worker Management**
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- [ ] Assign tasks UI
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- [ ] Worker stats display
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- [ ] Rest/hunger mechanics
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- [ ] Worker housing (barracks)
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- [ ] Upgrade system (tools for workers)
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- [ ] **Advanced Animal Breeding System**
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- [ ] **Normal Animals (Easy Breeding)**
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- [ ] Sheep: Male + Female → Lamb (7 days)
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- [ ] Cows: Bull + Cow → Calf (14 days)
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- [ ] Chickens: Rooster + Hen → Chick (3 days)
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- [ ] Pigs: Boar + Sow → Piglet (10 days)
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- [ ] Horses: Stallion + Mare → Foal (21 days)
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- [ ] Automatic breeding (when in proximity)
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- [ ] Baby growth stages (baby → teen → adult)
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- [ ] **Genetics System**
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- [ ] Color inheritance (parents → offspring)
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- [ ] Size variations (small/medium/large)
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- [ ] Speed traits (fast/slow)
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- [ ] Production traits (more milk, wool, eggs)
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- [ ] Rare mutations (golden sheep, 5% chance)
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- [ ] Breeding UI (show genetics preview)
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- [ ] **Mutated Creatures (Hard Breeding)**
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- [ ] **Requires Special Buildings:**
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- [ ] Mutation Lab (research facility)
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- [ ] Reinforced Stable (metal walls, locks)
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- [ ] Containment Field (energy barrier)
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- [ ] Genetic Sequencer (analyze DNA)
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- [ ] **Quest Requirements:**
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- [ ] "Stable Foundation" - Build Reinforced Stable
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- [ ] "Lab Access" - Find Dr. Ana (story quest)
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- [ ] "Gene Sample" - Collect mutant DNA
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- [ ] "Controlled Breeding" - Complete safety course
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- [ ] **Mutant Breeding Mechanics:**
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- [ ] Mutant Cow + Mutant Cow → Baby Mutant (30 days)
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- [ ] Normal + Mutant = 10% mutant baby
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- [ ] Requires Mutation Serum (crafted item)
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- [ ] Failure chance (50% death, 30% sterile)
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- [ ] Successful breeding = Loot (mutant hide, horns)
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- [ ] **Mutant Animals:**
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- [ ] Mutant Cow (2x size, aggressive)
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- [ ] Three-Headed Chicken (3x eggs)
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- [ ] Giant Pig (rideable mount)
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- [ ] Zombie Horse (undead, never tires)
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- [ ] Fire Sheep (flame wool, fire resistance)
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- [ ] **Breeding Stations**
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- [ ] Love Pen (basic animals, automatic)
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- [ ] Incubation Chamber (eggs, controlled temp)
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- [ ] Mutation Lab (mutants, player-controlled)
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- [ ] Cloning Vat (duplicate creatures, expensive)
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- [ ] **Baby Care System**
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- [ ] Feed babies (special milk/food)
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- [ ] Protection from predators
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- [ ] Growth acceleration (special items)
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- [ ] Training (teach behaviors)
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- [ ] Bonding meter (affects stats)
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- [ ] **Farm Automation Tiers**
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- [ ] **Tier 1: Manual Labor** (Player does everything)
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- [ ] **Tier 2: Zombie Workers** (Basic automation)
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- [ ] Unlock: Tame 5 zombies
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- [ ] 50% speed of player
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- [ ] Simple tasks only
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- [ ] **Tier 3: Creature Helpers** (Specialized automation)
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- [ ] Unlock: Befriend 10 creatures
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- [ ] 75% speed of player
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- [ ] Complex tasks (crafting, sorting)
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- [ ] **Tier 4: Mechanical Automation** (Full automation)
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- [ ] Unlock: Build all automation buildings
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- [ ] 100% speed (runs 24/7)
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- [ ] No worker management needed
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- [ ] **Tier 5: AI Farm** (Self-sustaining)
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- [ ] Unlock: Complete "Singularity" quest
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- [ ] Self-optimizing system
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- [ ] Automatic resource rebalancing
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- [ ] Player just collects profits
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- [ ] **Worker Creatures by Type**
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- [ ] **Animal Breeding & Genetics**
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- [ ] Animal pairing system
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@@ -922,7 +1052,54 @@ Backend, optimization, and technical improvements.
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## 📱 **Platform Support**
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Cross-platform compatibility and controls.
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- [ ] **Mobile Optimization**
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### **Mobile Controls (Brawl Stars Inspired)**
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- [ ] **Virtual Joystick (Left Side)**
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- [ ] Smooth 360° movement control
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- [ ] Auto-center when released
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- [ ] Transparent circle UI
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- [ ] Adjustable size (Small/Medium/Large)
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- [ ] Adjustable position (drag to reposition)
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- [ ] Haptic feedback on touch
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- [ ] **Action Buttons (Right Side)**
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- [ ] Primary Action button (Plant/Harvest/Attack)
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- [ ] Auto-aim toggle (lock to nearest target)
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- [ ] Manual aim joystick (for precise targeting)
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- [ ] Special ability button (dodge/dash)
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- [ ] Inventory quick-slot (4 items)
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- [ ] **Top HUD (Brawl Stars Layout)**
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- [ ] Health bar (top-left, horizontal)
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- [ ] Hunger bar (below health)
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- [ ] Gold/Resources (top-right)
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- [ ] Mini-map (top-right corner)
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- [ ] Day/Season indicator (top-center)
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- [ ] **Bottom Action Bar**
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- [ ] Weapon/Tool switcher (horizontal scroll)
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- [ ] Building mode toggle
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- [ ] Crafting quick access
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- [ ] Pause button
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- [ ] **Auto-Aim System**
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- [ ] Lock to nearest enemy (red highlight)
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- [ ] Auto-attack when in range
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- [ ] Aim indicator (arrow pointing to target)
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- [ ] Range circle visualization
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- [ ] **Gesture Controls**
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- [ ] Pinch to zoom (camera)
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- [ ] Two-finger pan (camera movement)
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- [ ] Swipe to dodge/dash
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- [ ] Double-tap for special action
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- [ ] **Customization Options**
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- [ ] Save control layouts (3 profiles)
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- [ ] Button opacity (0%-100%)
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- [ ] Button size scaling
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- [ ] Left-handed mode (mirror layout)
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- [ ] Edge margin adjustment
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- [ ] **Tutorial Overlay**
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- [ ] First-time tutorial (show controls)
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- [ ] Context-sensitive hints
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- [ ] Animation demonstrations
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- [ ] Skip option
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### **Mobile Optimization**
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- [ ] Touch controls refinement
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- [ ] Virtual joystick improvements
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- [ ] UI scaling for small screens
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