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TASKS.md
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@@ -728,6 +728,36 @@ Polish in visual enhancement tasks.
- [ ] Particle effects on button clicks
- [ ] Screen shake on impacts
- [ ] **Farm Automation Visuals**
- [ ] **Worker Animations**
- [ ] Zombie walking with tools (hoe, watering can)
- [ ] Creature carrying items (Donkey cart animation)
- [ ] Worker fatigue indicators (slower walk when tired)
- [ ] Task completion effects (checkmark particle)
- [ ] **Building Visuals**
- [ ] Auto-Planter: Mechanical arm planting seeds
- [ ] Auto-Harvester: Spinning blades, crop collection
- [ ] Conveyor belt: Moving items animation
- [ ] Windmill: Rotating blades, power glow
- [ ] Storage silo: Fill level indicator
- [ ] **Power System FX**
- [ ] Electric arcs between power grid
- [ ] Glowing cables when active
- [ ] Windmill particle trail
- [ ] Solar panel sunlight reflection
- [ ] **Breeding Visuals**
- [ ] Heart particles when animals mate
- [ ] Egg glow effect (ready to hatch)
- [ ] Baby animal sparkles (birth)
- [ ] Genetics UI (DNA helix animation)
- [ ] Mutation Lab: Bubbling vats, lightning
- [ ] **Mutant Creature FX**
- [ ] Green glow aura (radioactive)
- [ ] Extra limbs animation
- [ ] Particle trail (toxic drip)
- [ ] Eye glow effect
- [ ] Size scaling animations
## 🎮 **Gameplay Features (Gameplay Izboljšave)**
Core gameplay mechanics and systems expansion.
@@ -747,11 +777,111 @@ Core gameplay mechanics and systems expansion.
- [ ] Tool repair mechanics
- [ ] **Farming Automation**
- [ ] Sprinkler system (auto-water crops)
- [ ] Auto-harvester machines
- [ ] Seed planter automation
- [ ] Conveyor belts for transport
- [ ] Storage silos (bulk storage)
- [ ] **Zombie Worker System** (Already implemented base)
- [ ] Assign zombies to tasks (Plant, Harvest, Water)
- [ ] Worker AI (pathfinding to crops)
- [ ] Task queue system
- [ ] Efficiency rating (slower than player)
- [ ] Zombie leveling (experience increases speed)
- [ ] Worker stations (designated work zones)
- [ ] **Creature Worker System**
- [ ] Tamed animals can work (Donkey cart transport)
- [ ] Bigfoot helpers (forest gathering)
- [ ] Yeti workers (snow biome tasks)
- [ ] Elf assistants (crafting automation)
- [ ] Each creature has specialty
- [ ] **Automation Buildings**
- [ ] Auto-Planter (mechanical seeder)
- [ ] Auto-Harvester (combine machine)
- [ ] Irrigation System (auto-water pipes)
- [ ] Conveyor Belts (item transport)
- [ ] Storage Silos (bulk storage)
- [ ] Sorting Machine (auto-organize items)
- [ ] **Power System**
- [ ] Windmills (renewable energy)
- [ ] Water wheels (river power)
- [ ] Solar panels (daytime power)
- [ ] Zombie treadmills (endless power!)
- [ ] Power grid (connect buildings)
- [ ] **Worker Management**
- [ ] Assign tasks UI
- [ ] Worker stats display
- [ ] Rest/hunger mechanics
- [ ] Worker housing (barracks)
- [ ] Upgrade system (tools for workers)
- [ ] **Advanced Animal Breeding System**
- [ ] **Normal Animals (Easy Breeding)**
- [ ] Sheep: Male + Female → Lamb (7 days)
- [ ] Cows: Bull + Cow → Calf (14 days)
- [ ] Chickens: Rooster + Hen → Chick (3 days)
- [ ] Pigs: Boar + Sow → Piglet (10 days)
- [ ] Horses: Stallion + Mare → Foal (21 days)
- [ ] Automatic breeding (when in proximity)
- [ ] Baby growth stages (baby → teen → adult)
- [ ] **Genetics System**
- [ ] Color inheritance (parents → offspring)
- [ ] Size variations (small/medium/large)
- [ ] Speed traits (fast/slow)
- [ ] Production traits (more milk, wool, eggs)
- [ ] Rare mutations (golden sheep, 5% chance)
- [ ] Breeding UI (show genetics preview)
- [ ] **Mutated Creatures (Hard Breeding)**
- [ ] **Requires Special Buildings:**
- [ ] Mutation Lab (research facility)
- [ ] Reinforced Stable (metal walls, locks)
- [ ] Containment Field (energy barrier)
- [ ] Genetic Sequencer (analyze DNA)
- [ ] **Quest Requirements:**
- [ ] "Stable Foundation" - Build Reinforced Stable
- [ ] "Lab Access" - Find Dr. Ana (story quest)
- [ ] "Gene Sample" - Collect mutant DNA
- [ ] "Controlled Breeding" - Complete safety course
- [ ] **Mutant Breeding Mechanics:**
- [ ] Mutant Cow + Mutant Cow → Baby Mutant (30 days)
- [ ] Normal + Mutant = 10% mutant baby
- [ ] Requires Mutation Serum (crafted item)
- [ ] Failure chance (50% death, 30% sterile)
- [ ] Successful breeding = Loot (mutant hide, horns)
- [ ] **Mutant Animals:**
- [ ] Mutant Cow (2x size, aggressive)
- [ ] Three-Headed Chicken (3x eggs)
- [ ] Giant Pig (rideable mount)
- [ ] Zombie Horse (undead, never tires)
- [ ] Fire Sheep (flame wool, fire resistance)
- [ ] **Breeding Stations**
- [ ] Love Pen (basic animals, automatic)
- [ ] Incubation Chamber (eggs, controlled temp)
- [ ] Mutation Lab (mutants, player-controlled)
- [ ] Cloning Vat (duplicate creatures, expensive)
- [ ] **Baby Care System**
- [ ] Feed babies (special milk/food)
- [ ] Protection from predators
- [ ] Growth acceleration (special items)
- [ ] Training (teach behaviors)
- [ ] Bonding meter (affects stats)
- [ ] **Farm Automation Tiers**
- [ ] **Tier 1: Manual Labor** (Player does everything)
- [ ] **Tier 2: Zombie Workers** (Basic automation)
- [ ] Unlock: Tame 5 zombies
- [ ] 50% speed of player
- [ ] Simple tasks only
- [ ] **Tier 3: Creature Helpers** (Specialized automation)
- [ ] Unlock: Befriend 10 creatures
- [ ] 75% speed of player
- [ ] Complex tasks (crafting, sorting)
- [ ] **Tier 4: Mechanical Automation** (Full automation)
- [ ] Unlock: Build all automation buildings
- [ ] 100% speed (runs 24/7)
- [ ] No worker management needed
- [ ] **Tier 5: AI Farm** (Self-sustaining)
- [ ] Unlock: Complete "Singularity" quest
- [ ] Self-optimizing system
- [ ] Automatic resource rebalancing
- [ ] Player just collects profits
- [ ] **Worker Creatures by Type**
- [ ] **Animal Breeding & Genetics**
- [ ] Animal pairing system
@@ -922,7 +1052,54 @@ Backend, optimization, and technical improvements.
## 📱 **Platform Support**
Cross-platform compatibility and controls.
- [ ] **Mobile Optimization**
### **Mobile Controls (Brawl Stars Inspired)**
- [ ] **Virtual Joystick (Left Side)**
- [ ] Smooth 360° movement control
- [ ] Auto-center when released
- [ ] Transparent circle UI
- [ ] Adjustable size (Small/Medium/Large)
- [ ] Adjustable position (drag to reposition)
- [ ] Haptic feedback on touch
- [ ] **Action Buttons (Right Side)**
- [ ] Primary Action button (Plant/Harvest/Attack)
- [ ] Auto-aim toggle (lock to nearest target)
- [ ] Manual aim joystick (for precise targeting)
- [ ] Special ability button (dodge/dash)
- [ ] Inventory quick-slot (4 items)
- [ ] **Top HUD (Brawl Stars Layout)**
- [ ] Health bar (top-left, horizontal)
- [ ] Hunger bar (below health)
- [ ] Gold/Resources (top-right)
- [ ] Mini-map (top-right corner)
- [ ] Day/Season indicator (top-center)
- [ ] **Bottom Action Bar**
- [ ] Weapon/Tool switcher (horizontal scroll)
- [ ] Building mode toggle
- [ ] Crafting quick access
- [ ] Pause button
- [ ] **Auto-Aim System**
- [ ] Lock to nearest enemy (red highlight)
- [ ] Auto-attack when in range
- [ ] Aim indicator (arrow pointing to target)
- [ ] Range circle visualization
- [ ] **Gesture Controls**
- [ ] Pinch to zoom (camera)
- [ ] Two-finger pan (camera movement)
- [ ] Swipe to dodge/dash
- [ ] Double-tap for special action
- [ ] **Customization Options**
- [ ] Save control layouts (3 profiles)
- [ ] Button opacity (0%-100%)
- [ ] Button size scaling
- [ ] Left-handed mode (mirror layout)
- [ ] Edge margin adjustment
- [ ] **Tutorial Overlay**
- [ ] First-time tutorial (show controls)
- [ ] Context-sensitive hints
- [ ] Animation demonstrations
- [ ] Skip option
### **Mobile Optimization**
- [ ] Touch controls refinement
- [ ] Virtual joystick improvements
- [ ] UI scaling for small screens