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DLC_ROADMAP.md
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# STORY CONTENT & DLC ROADMAP
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**NovaFarma - Expansions & Story Arcs**
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---
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## 📖 **BASE GAME STORY ARC**
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### **Act 1: Survival (Day 1-10)**
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The player arrives at an abandoned farm on the edge of civilization.
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- Quest: "First Harvest" - Learn farming basics
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- Quest: "Night Watch" - Survive first zombie attack
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- Quest: "Radio Signal" - Discover mysterious transmission
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### **Act 2: The Laboratory (Day 11-20)**
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Finding clues about the virus origin.
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#### **🔬 Laboratory Ruins Discovery**
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- **Location:** Abandoned research facility near the city
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- **Story:** Government lab where the virus was created
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- **Enemies:** Lab zombies (stronger), security robots (malfunctioning)
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- **Loot:** Research documents, medical supplies, virus samples
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#### **Quest Chain: "The Truth"**
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1. **"Lab Access"** - Find keycard in city ruins
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2. **"Data Recovery"** - Retrieve lab computer files
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3. **"Patient Zero"** - Discover first infected subject
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4. **"The Outbreak"** - Learn how virus escaped
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5. **"Cure Research"** - Find partial cure formula
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**Rewards:**
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- Blueprint: Advanced Medical Station
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- Item: Virus Sample (for cure crafting)
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- Lore: Audio logs from scientists
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---
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### **Act 3: The Sister (Day 21-30)**
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Personal stakes - finding lost family.
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#### **💔 Missing Sister Storyline**
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**Background:**
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Player's younger sister, Dr. Ana Marković, was a microbiologist at the lab. She disappeared during the outbreak.
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**Quest Chain: "Where is Ana?"**
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1. **"Family Photo"** - Find old photograph in farmhouse
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2. **"Her Last Message"** - Discover voicemail on old phone
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3. **"Lab Badge"** - Find Ana's ID card in research wing
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4. **"Security Footage"** - Watch last moments before outbreak
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5. **"The Abduction"** - Learn she was taken by someone
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#### **😈 The Kidnapping Twist**
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- **Villain:** Dr. Viktor Krnić (lead scientist, megalomaniac)
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- **Motivation:** Wants to perfect the virus, needs Ana's expertise
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- **Location:** Hidden underground bunker (northern mountains)
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- **Plan:** Create controlled zombie army
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**Final Missions:**
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1. **"Tracking Viktor"** - Follow clues to bunker location
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2. **"Infiltration"** - Sneak into underground facility
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3. **"Sister's Prison"** - Find Ana in holding cells
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4. **"The Choice"** - Rescue or join Viktor's plan
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5. **"Confrontation"** - Boss fight with Zombie King (Viktor's experiment)
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**Multiple Endings:**
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- **Cure Ending:** Save Ana, create cure, heal infected
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- **Power Ending:** Join Viktor, control zombies, rule wasteland
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- **Escape Ending:** Flee with Ana to distant safe zone
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- **Sacrifice Ending:** Ana sacrifices herself to destroy bunker
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---
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## 🐑 **BASE GAME: ANIMAL FARMING SYSTEM**
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### **Sheep System:**
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- ✅ **Tame sheep** (wheat feeding)
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- ✅ **Shearing mechanics** (wool harvest every 7 days)
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- ✅ **Wool → Clothing crafting:**
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- Wool Shirt (warmth +5)
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- Wool Pants (warmth +5)
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- Winter Coat (warmth +15, cold immunity)
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- Wool Hat (warmth +3)
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- ✅ **Breeding:** 2 sheep → baby sheep (7 days to adult)
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### **Cow System:**
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- ✅ **Milk production** (every 2 days, requires bucket)
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- ✅ **Breeding:** Bull + Cow → Calf
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- ✅ **Age system:**
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- Young Cow (0-30 days) - No products
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- Adult Cow (30-180 days) - Milk + manure
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- Old Cow (180+ days) - Reduced milk
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- ✅ **Butchering old cows:**
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- **Leather** (5 units) → Armor crafting
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- **Beef** (10 units) → Food (cooked steak)
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- **Bones** (3 units) → Bone tools/fertilizer
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- **Fat** (2 units) → Candles/cooking oil
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### **Leather Crafting:**
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- Leather Armor (defense +10)
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- Leather Boots (speed +5%)
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- Leather Gloves (farming speed +10%)
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- Leather Backpack (inventory +5 slots)
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---
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## 🦖 **DLC 1: DINO WORLD**
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*"When time itself breaks..."*
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### **Story Premise:**
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A temporal anomaly opens near the farm, bringing creatures from the Mesozoic era.
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### **New Biomes:**
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#### **Prehistoric Valley**
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- Dinosaurs (T-Rex, Velociraptors, Triceratops, Pterodactyls)
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- Volcanic terrain, hot springs, lava flows
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- Primitive plants (ferns, cycads, giant mushrooms)
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- Dinosaur nests (farmable eggs)
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- Tar pits (trap hazard)
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### **Dinosaur Types:**
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- **T-Rex** (Boss) - Massive damage, roar stun
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- **Velociraptors** (Pack hunters) - Speed, teamwork
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- **Triceratops** (Tameable mount) - Tank, charge attack
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- **Pterodactyls** (Flying) - Aerial scouts, rideable
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- **Brachiosaurus** (Peaceful giant) - Mobile base platform
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- **Stegosaurus** (Defensive) - Tail spike attack
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### **New Features:**
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- ✅ Dinosaur taming system (eggs → babies → adults)
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- ✅ Dino saddles (riding system)
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- ✅ Dino breeding (genetics, mutations)
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- ✅ Fossil excavation (archaeology minigame)
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- ✅ Prehistoric tools & weapons
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- ✅ Amber crafting (time preservation)
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- ✅ Volcano dungeon (fire resistance needed)
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### **Unique Items:**
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- Dino Egg Omelette (mega food buff)
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- T-Rex Tooth Sword (high damage)
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- Raptor Claw Dagger (speed weapon)
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- Pterodactyl Wings (gliding ability)
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- Amber Time Crystal (save point item)
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---
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## 🦄 **DLC 2: MYTHICAL HIGHLANDS**
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*"Legends come to life..."*
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### **Story Premise:**
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A magical rift opens, bringing creatures from mythology and folklore.
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### **New Biomes:**
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#### **Enchanted Mountains**
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- **Unicorns** (rainbow trails, healing magic)
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- **Dragons** (fire/ice/poison variants)
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- **Yetis** (snow peaks, friendly village)
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- **Griffins** (lion-eagle hybrids, rideable)
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- Ancient ruins, mystical crystals
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- Rainbow waterfalls, cloud islands
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### **Mythical Creatures:**
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- **Unicorns** (tameable, rideable, healing aura)
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- **Dragons** (3 types: Fire, Ice, Poison)
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- **Yetis** (traders, quest givers)
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- **Griffins** (fast aerial mounts)
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- **Phoenix** (rare, resurrection ability)
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- **Pegasus** (flying horses)
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### **New Features:**
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- ✅ Unicorn breeding (rainbow genetics)
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- ✅ Dragon hatching (egg incubation)
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- ✅ Yeti village (trading hub)
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- ✅ Crystal magic system
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- ✅ Cloud castle building
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- ✅ Mythical armor sets
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### **Unique Items:**
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- Unicorn Horn Wand (healing staff)
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- Dragon Scale Armor (fire/ice resist)
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- Yeti Fur Coat (ultimate cold protection)
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- Griffin Feather Boots (double jump)
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- Phoenix Egg (1-up item)
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---
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## 🌲 **DLC 3: ENDLESS FOREST**
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*"The woods go on forever..."*
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### **Story Premise:**
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Procedurally generated infinite forest biome with cryptids and ancient mysteries.
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### **Cryptid Creatures:**
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#### **🦍 Bigfoot / Sasquatch**
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- Rare encounter (1% spawn)
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- Non-hostile (unless provoked)
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- Drops: Bigfoot Fur (legendary crafting material)
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- Can befriend with offerings (berries, fish)
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- Special ability: Tree camouflage
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#### **🌳 Forest Entities:**
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- Wendigo (night-only horror)
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- Forest Spirits (guides, questgivers)
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- Tree Ents (giant walking trees)
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- Will-o'-wisps (lead to treasure or traps)
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### **New Features:**
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- ✅ Infinite procedural forest generation
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- ✅ Cryptid tracking mini-game
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- ✅ Tree house building
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- ✅ Forest spirit quests
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- ✅ Ancient tree farming (1000-year growth)
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- ✅ Bigfoot companion system
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### **Mysteries:**
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- Lost hikers (rescue quests)
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- Ancient stone circles
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- Underground cave networks
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- Mystical portals
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---
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## 🐉 **DLC 3: LOCH NESS LEGACY**
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*"Something lurks in the depths..."*
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### **New Biome: Scottish Highlands**
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- ✅ Loch (massive lake) with Nessie
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- ✅ Foggy moors
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- ✅ Ancient castles
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- ✅ Irish countryside (leprechauns)
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### **Legendary Creatures:**
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#### **🐉 Loch Ness Monster (Nessie)**
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- Rare boss encounter (appears every 10 days)
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- Underwater combat mechanics
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- Drops: Nessie Scale (legendary armor)
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- Can be fed (befriending system)
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- Rideable (water mount)
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#### **🍀 Irish Leprechauns**
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- Mischievous NPCs
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- Treasure guardians
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- Mini-quests (find gold pots)
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- Leprechaun village (trading hub)
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- Rainbow farming (new crop type)
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### **New Features:**
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- ✅ Fishing system expansion
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- ✅ Underwater exploration
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- ✅ Submarine crafting
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- ✅ Castle rebuilding
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- ✅ Celtic magic system
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- ✅ Gold pot farming
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### **Locations:**
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- Loch Ness (main lake)
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- Irish countryside
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- Faerie forest
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- Stone henge replica
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- Haunted moors
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---
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## 💀 **DLC 5: PARIS CATACOMBS**
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*"Six million souls wait below..."*
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### **Story Premise:**
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A portal to the Paris Catacombs opens, revealing an underground city of the dead with ancient secrets and supernatural horrors.
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### **New Biome: Underground Paris**
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#### **The Catacombs (Main Area)**
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- **6 million skeletons** arranged in artistic patterns
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- Maze-like tunnels (procedural generation)
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- Bone walls, skull mosaics
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- Underground rivers (sewers)
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- Hidden chambers, secret passages
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- Eternal darkness (torch/lantern required)
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#### **Forbidden Zones:**
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- **The Ossuary** (main hall) - Tourist safe zone
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- **Les Carrières** (quarries) - Mining area
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- **The Well of Souls** - Boss arena
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- **Necromancer's Lair** - Hidden laboratory
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- **Underground Chapel** - Safe zone, merchant
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### **Enemies:**
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#### **Undead:**
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- **Skeleton Warriors** (basic) - Fast, weak
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- **Skeleton Knights** (armored) - Defensive, shield
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- **Bone Constructs** (boss) - Multi-skeleton fusion
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- **Ghost Spirits** (ethereal) - Phasing, possession
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#### **Supernatural:**
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- **The Necromancer** (human boss) - Dark magic, summons
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- **Revenants** (cursed souls) - Fear aura, drain life
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- **Shadow Stalkers** (darkness monsters) - Invisible in dark
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- **Bone Golems** (mini-boss) - Tank, regeneration
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#### **Environmental Hazards:**
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- Collapsing tunnels
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- Poisonous gas pockets
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- Flooded sections (drowning risk)
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- Cursed zones (debuffs)
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- Rat swarms
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### **New Features:**
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#### **Underground Exploration:**
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- ✅ **Torch system** - Light radius, fuel consumption
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- ✅ **Mapping** - Auto-map generation as you explore
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- ✅ **Rope mechanics** - Climbing, rappelling
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- ✅ **Underground base** - Build in cleared chambers
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- ✅ **Water navigation** - Boat through sewers
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#### **Necromancy System:**
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- ✅ **Raise skeletons** (temporary minions)
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- ✅ **Bone crafting** (weapons, armor, tools)
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- ✅ **Soul essence** (magic resource)
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- ✅ **Dark rituals** (buffs, curses)
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- ✅ **Phylactery** (respawn item)
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#### **Historical Lore:**
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- ✅ **Audio logs** - Tour guide recordings
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- ✅ **Ancient texts** - French history
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- ✅ **Graffiti** - Explorer messages
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- ✅ **Artifacts** - Revolutionary era items
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### **Unique Items:**
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**Weapons:**
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- **Bone Sword** (lightweight, fast)
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- **Femur Club** (heavy, stun)
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- **Rib Cage Shield** (block, parry)
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- **Skull Helmet** (fear resistance)
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**Armor:**
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- **Bone Plate Armor** (defense +15)
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- **Catacomb Cloak** (stealth +50%)
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- **Grave Digger Boots** (trap detection)
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- **Necromancer Robes** (magic +20%)
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**Magic:**
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- **Soul Lantern** (reveals ghosts)
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- **Bone Wand** (raise dead)
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- **Cursed Amulet** (damage reflect)
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- **Phylactery of Life** (extra life)
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**Resources:**
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- **Ancient Bones** (crafting material)
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- **Soul Essence** (magic fuel)
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- **Limestone** (building material)
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- **Holy Water** (cleansing, healing)
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### **Quests:**
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1. **"Lost Tourist"** - Find missing explorer
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2. **"The Necromancer"** - Stop dark rituals
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3. **"Map the Depths"** - Explore 100% of catacombs
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4. **"Six Million"** - Count all skulls (joke quest)
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5. **"Eternal Rest"** - Lay souls to peace
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### **Boss Fight: The Bone King**
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- **Phase 1:** Skeleton form (fast, agile)
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- **Phase 2:** Bone construct (summons minions)
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- **Phase 3:** Soul form (ethereal, magic attacks)
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- **Drops:** Crown of Bones, Eternal Flame Torch, Necromancer's Grimoire
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### **Special Features:**
|
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|
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#### **Parisian Culture:**
|
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- **Café Safe Zone** - Underground bistro (NPC hub)
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- **French NPCs** - Questgivers with accents
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- **Baguette weapon** - Melee club (humorous)
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- **Wine cellar** - Healing items (French wine)
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- **Cheese vault** - Food storage
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#### **Artistic Elements:**
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- **Bone art** - Decorative patterns
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- **Graffiti system** - Leave messages for players
|
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- **Photography mode** - Capture bone designs
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- **Chamber customization** - Arrange your own ossuary
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---
|
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|
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## 🏜️ **DLC 6: DESERT OF THE DEAD**
|
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*"Ancient curses awaken..."*
|
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### **New Biome: Egyptian Desert**
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- ✅ Sand dunes (day) - extreme heat
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- ✅ Pyramids (explorable dungeons)
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- ✅ Oasis settlements
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- ✅ Sandstorms (weather hazard)
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|
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### **Enemies:**
|
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#### **🧟 Mummies**
|
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- Ancient pharaohs (boss)
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- Mummy soldiers (guards)
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- Cursed priests (magic attacks)
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- Scarab swarms (environmental hazard)
|
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|
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#### **Desert Threats:**
|
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- Scorpions (giant variants)
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- Sand serpents
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- Dust demons
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- Tomb guardians
|
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|
||||
### **New Features:**
|
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- ✅ Pyramid exploration (procedural dungeons)
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- ✅ Tomb raiding mechanics
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- ✅ Curse system (debuffs)
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- ✅ Ancient Egyptian farming
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- ✅ Mummy taming (experimental)
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- ✅ Hieroglyph puzzles
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### **Treasures:**
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- Golden sarcophagus
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- Pharaoh's crown
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- Ankh of life (respawn item)
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- Book of the Dead (lore)
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---
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## 🌿 **DLC 5: AMAZON APOCALYPSE**
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*"The jungle is alive... and mutated."*
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### **New Biome: Deep Amazon Rainforest**
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- ✅ Dense jungle (limited visibility)
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- ✅ Ancient ruins (lost civilization)
|
||||
- ✅ River systems
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||||
- ✅ Canopy layer (vertical exploration)
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||||
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||||
### **Wildlife - Normal & Mutated:**
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||||
#### **Normal Animals:**
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- Jaguars (stealth predators)
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- Anacondas (constrict attacks)
|
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- Poison dart frogs (toxin sources)
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||||
- Macaws (tameable, scout birds)
|
||||
- Piranhas (water threat)
|
||||
- Sloths (passive, cute)
|
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|
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#### **Mutated Creatures:**
|
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- **Mega Jaguar** (size of a car, pack leader)
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- **Anaconda Titan** (50m long, boss)
|
||||
- **Toxic Frog King** (area poison)
|
||||
- **Swarm Piranhas** (flying variants)
|
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- **Carnivorous Plants** (mobile enemies)
|
||||
- **Fungal Zombies** (The Last of Us inspired)
|
||||
|
||||
### **New Features:**
|
||||
- ✅ Jungle survival (machete crafting)
|
||||
- ✅ Poison & antidote system
|
||||
- ✅ Vertical building (tree platforms)
|
||||
- ✅ River boat crafting
|
||||
- ✅ Wildlife photography (achievement system)
|
||||
- ✅ Tribal village (NPC settlement)
|
||||
|
||||
### **Hazards:**
|
||||
- Poisonous plants
|
||||
- Quicksand
|
||||
- Flash floods
|
||||
- Toxic air (spore clouds)
|
||||
- Aggressive fauna
|
||||
|
||||
### **Unique Items:**
|
||||
- Jaguar Pelt Armor
|
||||
- Anaconda Leather Boots
|
||||
- Poison Dart (ranged weapon)
|
||||
- Ancient Idol (artifact)
|
||||
- Tribal Mask (disguise)
|
||||
|
||||
---
|
||||
|
||||
## 🎯 **DLC RELEASE ROADMAP**
|
||||
|
||||
### **Year 1 (2026):**
|
||||
- Q2: Base Game Launch (Animal Farming included)
|
||||
- Q4: **DLC 1 - Dino World**
|
||||
|
||||
### **Year 2 (2027):**
|
||||
- Q2: **DLC 2 - Mythical Highlands** (Unicorns!)
|
||||
- Q4: **DLC 3 - Endless Forest** (Bigfoot)
|
||||
|
||||
### **Year 3 (2028):**
|
||||
- Q2: **DLC 4 - Loch Ness Legacy**
|
||||
- Q4: **DLC 5 - Paris Catacombs**
|
||||
|
||||
### **Year 4 (2029):**
|
||||
- Q2: **DLC 6 - Desert of the Dead**
|
||||
- Q4: **DLC 7 - Amazon Apocalypse**
|
||||
|
||||
### **Ultimate Edition (2029+):**
|
||||
- All DLCs bundled
|
||||
- Exclusive cosmetics
|
||||
- Season pass rewards
|
||||
- Collector's items
|
||||
|
||||
---
|
||||
|
||||
## 💰 **Pricing Strategy**
|
||||
|
||||
**Base Game:** $19.99 / €19.99
|
||||
**DLC 1-2:** $9.99 / €9.99 each (Dino, Mythical)
|
||||
**DLC 3-4:** $9.99 / €9.99 each (Forest, Loch Ness)
|
||||
**DLC 5-7:** $12.99 / €12.99 each (Catacombs, Desert, Amazon - larger)
|
||||
**Season Pass 1:** $29.99 / €29.99 (DLC 1-4, 25% discount)
|
||||
**Season Pass 2:** $29.99 / €29.99 (DLC 5-7, 25% discount)
|
||||
**Ultimate Edition:** $69.99 / €69.99 (base + all 7 DLCs, 30% discount)
|
||||
|
||||
---
|
||||
|
||||
## 🏆 **Content Volume Estimate**
|
||||
|
||||
**Base Game:**
|
||||
- 30-40 hours gameplay
|
||||
- Animal farming (sheep, cows)
|
||||
- Full story (Laboratory, Sister)
|
||||
- 4 endings
|
||||
|
||||
**Each DLC adds:**
|
||||
- 10-15 hours gameplay
|
||||
- 20+ new enemies
|
||||
- 5+ new biomes
|
||||
- 50+ new items
|
||||
- 15+ quests
|
||||
- 3 boss fights
|
||||
- 1 major feature system
|
||||
|
||||
**Total with all DLCs:**
|
||||
- 200+ hours content
|
||||
- 7 complete expansions
|
||||
- 150+ unique creatures
|
||||
- 30+ biomes
|
||||
- Infinite replayability
|
||||
- 1000+ items
|
||||
- 100+ quests
|
||||
|
||||
---
|
||||
|
||||
**Last Updated:** 8.12.2025
|
||||
**Status:** Conceptual phase
|
||||
**Priority:** Post-launch content
|
||||
**Estimated Dev Time:** 6-12 months per DLC
|
||||
**Total DLCs:** 7 expansions planned
|
||||
Reference in New Issue
Block a user