diff --git a/FAZA_2_NPC_STYLE_GUIDE.md b/FAZA_2_NPC_STYLE_GUIDE.md new file mode 100644 index 000000000..cc69c8d3f --- /dev/null +++ b/FAZA_2_NPC_STYLE_GUIDE.md @@ -0,0 +1,133 @@ +# 🎨 FAZA 2 NPC STYLE GUIDE - POST-APOCALYPTIC + +**CRITICAL: This is a POST-APOCALYPTIC game, NOT medieval fantasy!** + +--- + +## ❌ **WHAT TO AVOID:** + +### **NO Medieval Fantasy:** +- ❌ Knights in shining armor +- ❌ Fancy castle aesthetics +- ❌ Medieval RPG tropes +- ❌ Ornate gothic decorations +- ❌ Fantasy weapons/gear + +### **NO Fancy Art Styles:** +- ❌ Smooth vector cartoon art +- ❌ Overly polished modern style +- ❌ Clean/pristine characters + +--- + +## ✅ **CORRECT STYLE:** + +### **Post-Apocalyptic Aesthetic:** +- ✅ **PIXEL ART** style (like Stardew Valley, Graveyard Keeper) +- ✅ Survivors in worn, practical clothing +- ✅ Weathered, patched garments +- ✅ Realistic Slovenian rural setting +- ✅ "The Last of Us" / "Fallout" vibes +- ✅ Dark, gritty, survival atmosphere + +### **Character Design:** +- Thick black outlines +- Pixel art chibi proportions +- Worn boots, patched jackets +- Practical tools (not fantasy weapons) +- Tired survival expressions +- Realistic hair/features + +### **Color Palette:** +- Muted earth tones +- Faded colors (post-apocalypse aging) +- Dark browns, grays, greens +- No bright fantasy colors + +--- + +## 🧑 **FAZA 2 NPCs (Post-Apocalyptic Survivors):** + +### **1. Mayor Viktor** +- Worn formal jacket (not fancy suit) +- Practical leader, not nobleman +- Tired but determined expression +- Pixel art style + +### **2. Ivan Kovač (Blacksmith/Gronk)** +- ✅ EXISTING REFERENCE GOOD +- Practical work clothes +- Tools, not fantasy weapons + +### **3. Father Marko (Priest)** +- ✅ EXISTING REFERENCE GOOD +- Simple robes, not ornate vestments +- Practical religious leader + +### **4. Teacher Anna** +- ✅ EXISTING REFERENCE GOOD +- Worn jacket, practical clothes +- Books from scavenged library + +### **5. Guard Captain Luka** +- **FIX NEEDED:** Not medieval knight! +- Practical survivor guard +- Makeshift armor from scrap +- Simple spear/weapon +- Patrol duty, not castle guard + +### **6. Inn Keeper Janez** +- Apron over worn clothes +- Practical tavern keeper +- Survivor running community space + +### **7. Store Owner (Mrs. Novak)** +- Merchant clothes, not fancy dress +- Practical trader +- Survivor managing supplies + +### **8. Elder Marta** +- Old survivor with wisdom +- Simple worn clothes +- Community elder + +--- + +## 🎮 **GAME SETTING REMINDER:** + +**DolinaSmrti (Valley of Death):** +- Post-apocalyptic rural Slovenia +- Zombie outbreak survival +- Town restoration after collapse +- Dark-chibi noir pixel art aesthetic +- Realistic survival, not fantasy quest + +**Reference Games:** +- Stardew Valley (pixel art style) +- Graveyard Keeper (dark aesthetic) +- The Last of Us (post-apocalyptic setting) +- Don't Starve (survival atmosphere) + +--- + +## 📝 **GENERATION RULES:** + +**Every NPC prompt MUST include:** +1. "pixel art style" +2. "post-apocalyptic survivor" +3. "worn/weathered clothing" +4. "thick black outlines" +5. "NOT medieval fantasy" +6. "realistic Slovenian rural setting" + +**NEVER include:** +- Castle/medieval references +- Fancy armor descriptions +- Fantasy weapon terminology +- Ornate/decorative elements + +--- + +**VERSION:** 1.0 +**CREATED:** 9. Januar 2026, 04:11 +**STATUS:** ACTIVE - ALL FUTURE GENERATION MUST FOLLOW THIS! diff --git a/assets/references/faza2_npcs/mayor_viktor/idle_front.png b/assets/references/faza2_npcs/mayor_viktor/idle_front.png new file mode 100644 index 000000000..9ae22f6aa Binary files /dev/null and b/assets/references/faza2_npcs/mayor_viktor/idle_front.png differ diff --git a/assets/references/faza2_npcs/mayor_viktor/portrait.png b/assets/references/faza2_npcs/mayor_viktor/portrait.png new file mode 100644 index 000000000..f2f4e4cba Binary files /dev/null and b/assets/references/faza2_npcs/mayor_viktor/portrait.png differ