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# 📊 NOVAFARMA - COMPLETE PROJECT STATUS
**Development Progress Overview**
**Last Updated:** 10.12.2025 23:07
**Current Phase:** Phase 16 - Integration Testing
**Overall Status:** 🟢 **85% Complete**
---
## 🎯 **Phase Completion Summary**
| Phase | Name | Status | Progress | Notes |
|-------|------|--------|----------|-------|
| ✅ **1** | Core Basics | ✅ DONE | 100% | Movement, inventory, crafting |
| ✅ **2** | Save System | ✅ DONE | 100% | LocalStorage integration |
| ✅ **3** | Expansion | ✅ DONE | 100% | Farming, NPC AI, economy |
| ✅ **4** | Polish & Visuals | ✅ DONE | 100% | Day/night, audio, particles |
| ✅ **5** | Story & Quests | ✅ DONE | 100% | Story mode, boss, quests |
| ✅ **6** | Multiplayer & Export | ✅ DONE | 100% | LAN, mobile, desktop |
| ✅ **7** | World Structure | ✅ DONE | 100% | Zones, city, farm, pathfinding |
| ✅ **8** | Gameplay Loop | ✅ DONE | 100% | Combat polish, loot |
| ✅ **9** | Antigravity Transform | ✅ DONE | 95% | Core engine, rendering |
| ✅ **10** | Visual Overhaul | ✅ DONE | 100% | Voxel tools, realistic crops |
| ✅ **11** | Zombie Roots | ✅ DONE | 100% | Worker AI, graves, expansion |
| ✅ **12** | Exploration & Legacy | ✅ DONE | 100% | Ocean, boats, inheritance |
| ✅ **13** | Elements & Survival | ✅ DONE | 90% | Weather v2, localization |
| ⚠️ **14** | Kickstarter Prep | ⚠️ PARTIAL | 60% | Demo mode done, UI polish TODO |
| ⚠️ **15** | Polish & Release Prep | ⚠️ PARTIAL | 70% | Main menu done, refactor TODO |
| 🔵 **16** | Integration Testing | 🔵 CURRENT | 10% | **CURRENT PHASE** |
| ⬜ **17** | UI Polish & Theme | ⬜ TODO | 0% | Rustic/Post-apo theme |
| ⬜ **18** | Save/Load System | ⬜ TODO | 0% | Multiple slots, cloud save |
| ⬜ **19** | Trailer & Marketing | ⬜ TODO | 0% | Camera tools, cinematics |
| ⬜ **20** | Achievement Wiring | ⬜ TODO | 0% | Trigger events, UI |
---
## 📈 **Overall Statistics**
### **Completed Features:** ~200+
- ✅ Core gameplay systems
- ✅ 33 System files implemented
- ✅ Localization (5 languages)
- ✅ Weather system with seasons
- ✅ Ocean & boat system
- ✅ Zombie worker AI
- ✅ Legacy & inheritance system
- ✅ Blueprint & crafting system
- ✅ Mount system (donkey/horse)
- ✅ Perennial crops (apple trees)
- ✅ Playtime tracker
- ✅ Steam integration (mock)
-**NEW: Bone tools (5 recipes)**
-**NEW: Gem drops (diamond/emerald)**
-**NEW: Sprite scale fixes**
### **Systems Count:** 33 Files
Located in `src/systems/`:
- Antigravity.js
- BlueprintSystem.js
- BuildingSystem.js
- CollectionSystem.js
- ExpansionSystem.js
- FarmingSystem.js
- GraveSystem.js
- HybridSkillSystem.js
- InteractionSystem.js
- InventorySystem.js
- LegacySystem.js
- LocalizationSystem.js
- LootSystem.js
- MountSystem.js
- MultiplayerSystem.js
- OceanSystem.js
- ParallaxSystem.js
- ParticleEffects.js
- PathfindingSystem.js
- PerennialCropSystem.js
- PlaytimeTrackerSystem.js
- QuestSystem.js
- SaveSystem.js
- ScooterRepairSystem.js
- SoundManager.js
- StatsSystem.js
- SteamIntegrationSystem.js
- TerrainSystem.js
- VisualEffectsSystem.js
- WeatherSystem.js
- WorkstationSystem.js
- WorldEventSystem.js
- ZombieWorkerSystem.js
### **Core Modules:** 6 Files
Located in `src/core/`:
- main.js - Game loop & constants
- player.js - Player logic & active item helpers
- inventory_crafting.js - Inventory & crafting + **bone tools**
- world_interaction.js - World interaction + **gem drops**
- events_time.js - Events & time system
- enemies.js - Zombie AI & combat
- index.js - Central exports
---
## 🔵 **CURRENT: Phase 16 - Integration Testing**
### **Status:** 🔵 10% Complete
**What Needs Testing:**
#### **✅ Already Working:**
1. Mount System (donkey/horse) - ✅
2. Perennial Crops (apple trees) - ✅
3. Weather System (seasons) - ✅
4. Localization (5 languages) - ✅
5. PlaytimeTracker - ✅
#### **⚠️ Needs Testing:**
1. **Mount + Inventory** - Does mounted player access inventory correctly?
2. **Perennial + Seasons** - Do apple trees only fruit in autumn?
3. **Weather + Temperature** - Does HP drop in winter without coat?
4. **Localization Coverage** - Are ALL UI elements translated?
5. **Visual Effects** - Do screenshake & particles work everywhere?
#### **❌ Needs Implementation:**
1. **Performance Monitoring** - FPS tracking UI
2. **Memory Leak Detection** - Profiling tools
3. **Load Time Optimization** - Asset loading metrics
---
## ⬜ **UPCOMING: Phase 17-20**
### **Phase 17: UI Polish & Visual Theme** (0% - ~2 weeks)
**Goal:** Rustic/Post-apocalyptic visual overhaul
**Priority Tasks:**
1. Color palette (browns, greys, greens)
2. Rustic inventory UI (wooden containers)
3. Crafting menu (workbench aesthetic)
4. Health bars (organic shapes)
5. Icon updates (pixel art style)
**Estimated Time:** 10-14 days
---
### **Phase 18: Save/Load System** (0% - ~1 week)
**Goal:** Multiple save slots + cloud integration
**Priority Tasks:**
1. SaveManager class
2. JSON serialization (all game state)
3. 3 save slots UI
4. Auto-save (every 5 min)
5. Cloud save integration
**Estimated Time:** 5-7 days
---
### **Phase 19: Trailer & Marketing Tools** (0% - ~3 days)
**Goal:** Cinematic camera for trailer creation
**Priority Tasks:**
1. Smooth camera movement
2. Hide UI toggle (F4)
3. Free camera mode
4. Slow-motion effect
5. Screenshot mode
**Estimated Time:** 2-3 days
---
### **Phase 20: Achievement Wiring** (0% - ~2 days)
**Goal:** Connect gameplay events to achievements
**Priority Tasks:**
1. Wire 8 achievement triggers
2. Achievement unlock popup UI
3. Progress tracking (50/100 zombies)
4. Achievement menu
5. Steam SDK testing
**Estimated Time:** 1-2 days
---
## 📊 **Development Timeline**
### **Completed (85%):**
- Phases 1-13: **DONE**
- Phase 14: 60% complete
- Phase 15: 70% complete
- Phase 16: 10% complete (current)
### **Remaining (15%):**
- Phase 16: ~3-5 days
- Phase 17: ~10-14 days
- Phase 18: ~5-7 days
- Phase 19: ~2-3 days
- Phase 20: ~1-2 days
**Total Remaining:** ~3-4 weeks to 100% completion
---
## 🎯 **Immediate Next Steps**
### **Option 1: Complete Phase 16 (Testing)**
Focus on integration testing and bug fixes
**Tasks:**
1. Test all system interactions
2. Performance profiling
3. Fix bugs found
4. Polish visual glitches
**Time:** 3-5 days
---
### **Option 2: Jump to Phase 17 (UI Polish)**
Start visual overhaul for better presentation
**Tasks:**
1. Design rustic UI theme
2. Update all UI elements
3. Create custom icons
4. Improve typography
**Time:** 10-14 days
---
### **Option 3: Implement Quick Wins**
Small features with high impact
**Quick Wins Available:**
1.~~Bone Tools~~ DONE!
2.~~Gem Drops~~ DONE!
3.~~Sprite Scale Fix~~ DONE!
4. ⬜ Starter Chest (~2h)
5. ⬜ Seasonal Crops Check (~1 day)
6. ⬜ FPS Counter (~1h)
---
## 💡 **Recommendations**
### **For Polish & Release:**
1. **Complete Phase 16** - Ensure stability
2. **Phase 17 (UI Polish)** - Better first impression
3. **Phase 18 (Save System)** - Player retention
4. **Phase 19 (Trailer)** - Marketing materials
5. **Phase 20 (Achievements)** - Player engagement
### **For Quick Demo:**
1. Fix any critical bugs
2. Add FPS counter
3. Polish main menu
4. Record gameplay trailer
5. Package for distribution
---
## 📁 **Project Files**
### **Documentation:**
- ✅ TASKS.md - Main task list
- ✅ FUTURE_TASKS.md - Future features
- ✅ PROJECT_STATUS.md - Status summary
- ✅ CHANGELOG.md - Development log
- ✅ CODE_ORGANIZATION_SUMMARY.md - Code structure
- ✅ IMPLEMENTATION_ROADMAP.md - Feature plans
- ✅ PHASE_13_STATUS.md - Phase 13 details
- ✅ SPRITE_CLEANUP_GUIDE.md - Sprite optimization
- ✅ SPRITE_SCALE_FIX_GUIDE.md - Scale fixes
- ✅ SPRITE_SCALE_FIX_COMPLETE.md - Fix summary
- ✅ SPRITE_SHEET_GUIDE.md - Sprite sheets
- ✅ PLAYER_DATA_API.md - Player API docs
### **Code Modules:**
-`src/core/` - 6 core modules
-`src/systems/` - 33 game systems
-`src/entities/` - Player, NPC, enemies
-`src/scenes/` - Game, UI, Story scenes
---
## 🎮 **Game State**
### **Fully Playable:** ✅ YES
- Player movement
- Combat
- Crafting
- Farming
- Building
- NPC interaction
- Quest system
- Ocean exploration
- Mount system
- Localization
- Weather & seasons
### **Production Ready:** ⚠️ ALMOST
- Core gameplay: ✅
- Visual polish: ⚠️ (needs Phase 17)
- Save system: ⚠️ (needs Phase 18)
- Marketing materials: ❌ (needs Phase 19)
---
## 🏆 **Success Metrics**
### **Features Implemented:** 200+
### **Systems Active:** 33
### **Languages Supported:** 5
### **Total Code:** ~50,000+ lines
### **Assets:** ~60 sprites (optimized)
### **Development Time:** ~6 months
### **Completion:** 85%
---
## 🎯 **What's Next?**
**You decide:**
1. **Continue Testing** (Phase 16) - Stability first
2. **Polish UI** (Phase 17) - Visual impact
3. **Save System** (Phase 18) - Player retention
4. **More Features** - Seasonal crops, starter chest, etc.
5. **Marketing Prep** (Phase 19) - Trailer creation
**All major systems are working!** 🎉
---
**Status:** 🟢 **Project is 85% complete and playable!**
**Next Milestone:** Complete Phase 16-17 for Beta Release
**Estimated Beta:** 2-3 weeks
**Estimated 1.0:** 3-4 weeks