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backup_faza11_extracted/backup_faza11_2025-12-11/FUTURE_TASKS.md
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# DODATNE NALOGE - Future Development
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> **📘 Za podrobne implementacijske načrte z kodo in časovnico, glej:**
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> **[IMPLEMENTATION_ROADMAP.md](./IMPLEMENTATION_ROADMAP.md)** - 27 funkcij z code examples, priority matrix in 18-week timeline
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---
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## 🎨 **Vizualne Izboljšave**
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- [ ] **Animirane Texture** - Crop growth animations
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- 🔴 High Priority | ⏱️ 2 days | [Roadmap §2](#2--crop-growth-animations)
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- 5 growth stages, tween animations, particle effects
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- [ ] **Weather Particles** - Snow/rain improvements
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- 🔴 High Priority | ⏱️ 2-3 days | [Roadmap §5](#5-️-weather-particle-improvements)
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- Enhanced rain/snow, thunderstorm, lightning flashes
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- [ ] **Light System** - Dynamic lighting (torches, day/night)
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- 🔴 High Priority | ⏱️ 3-4 days | [Roadmap §1](#1--light-system---dynamic-lighting)
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- Global day/night cycle, point lights (torches, campfire, lantern)
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- [ ] **Shadow System** - Entity shadows
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- 🔴 High Priority | ⏱️ 1-2 days | [Roadmap §8](#8--shadow-system)
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- Ellipse shadows, dynamic opacity based on time of day
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- [ ] **Fog of War** - Unexplored areas darkened
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- 🟡 Medium Priority | ⏱️ 3 days | [Roadmap §12](#12-️-fog-of-war)
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- Track explored tiles, darkness overlay, gradual reveal
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- [ ] **Building Animations** - Construction progress visual
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- 🟡 Medium Priority | ⏱️ 2 days
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- Progressive build states, particle effects, sound
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- [ ] **Icon Polish** - Higher resolution item icons
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- 🟡 Medium Priority | ⏱️ 2-3 days
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- 64x64 → 128x128, anti-aliasing, color grading
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- [ ] **UI Transitions** - Smooth menu animations
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- 🟡 Medium Priority | ⏱️ 2 days
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- Slide/fade animations, easing functions, micro-interactions
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## 🎮 **Gameplay Izboljšave**
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- [ ] **Skill Tree** - Player progression system
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- 🔴 High Priority | ⏱️ 5-6 days | [Roadmap §3](#3--skill-tree-system)
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- 4 branches (Farming, Combat, Crafting, Survival), 12 skills total
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- [ ] **Crafting Tiers** - Bronze/Iron/Steel tools
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- 🔴 High Priority | ⏱️ 3 days | [Roadmap §4](#4--crafting-tiers---tool-progression)
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- 6 tiers: Wood → Stone → Bronze → Iron → Steel → Diamond
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- Durability system, efficiency multipliers
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- [ ] **Farming Automation** - Sprinklers, auto-harvesters
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- 🔴 High Priority | ⏱️ 3 days | [Roadmap §6](#6--farming-automation---sprinklers)
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- 3x3 range sprinklers, water particles, auto-growth bonus
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- [ ] **Animal Breeding** - Genetics system
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- 🟡 Medium Priority | ⏱️ 5-6 days | [Roadmap §10](#10--animal-breeding)
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- Normal + Mutant breeding, genetics, quest-locked (see DLC_ROADMAP.md)
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- [ ] **Cooking System** - Recipe combinations
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- 🟡 Medium Priority | ⏱️ 3-4 days | [Roadmap §9](#9--cooking-system)
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- Cooking pot, 10+ recipes, HP restoration food
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- [ ] **Fishing** - Fishing rod + fish types
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- 🔴 High Priority | ⏱️ 3-4 days | [Roadmap §7](#7--fishing-system)
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- 5 fish types (Bass → Legendary), QTE minigame, rarity system
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- [ ] **Mining Dungeons** - Underground procedural caves
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- 🟡 Medium Priority | ⏱️ 6-8 days | [Roadmap §11](#11-️-mining-dungeons)
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- Perlin Noise caves, ores/gems, boss rooms, loot chests
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- [ ] **Boss Raids** - Multi-phase boss fights
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- 🟡 Medium Priority | ⏱️ 4-5 days
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- 3-phase bosses, unique mechanics, legendary loot
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## 🌐 **Multiplayer & Social**
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- [ ] **Co-op Mode** - 2-4 players
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- 🟢 Low Priority | ⏱️ 8-10 days
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- P2P networking, synchronized world state, shared inventory
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- [ ] **Trading Post** - Player marketplace
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- 🟢 Low Priority | ⏱️ 3-4 days
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- Sell/buy items, dynamic pricing, NPC merchant
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- [ ] **Leaderboards** - Farm rankings
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- 🟢 Low Priority | ⏱️ 2 days
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- Global/regional scores, multiple categories (gold, farm size, kills)
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- [ ] **Share Screenshots** - Social integration
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- 🟢 Low Priority | ⏱️ 1-2 days
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- Steam screenshots, Twitter/Discord integration
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- [ ] **Community Events** - Seasonal challenges
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- 🟢 Low Priority | ⏱️ 3-4 days
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- Weekly/monthly events, limited-time rewards
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## 🔧 **Technical Improvements**
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- [ ] **Performance Profiler** - Built-in FPS/memory monitor
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- 🟡 Medium Priority | ⏱️ 2 days
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- Real-time stats display, performance graphs, bottleneck detection
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- [ ] **Mod Support** - Custom content loading
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- 🟢 Low Priority | ⏱️ 5-6 days
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- Lua scripting, asset loading, mod manager UI
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- [ ] **Replay System** - Record/playback gameplay
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- 🟢 Low Priority | ⏱️ 4-5 days
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- Input recording, deterministic playback, export to video
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- [ ] **Debug Console** - In-game command line
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- 🟡 Medium Priority | ⏱️ 1-2 days
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- Cheat codes, spawn entities, teleport, item spawning
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- [ ] **Auto-update** - Version checking + patching
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- 🟢 Low Priority | ⏱️ 3 days
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- Delta patches, background downloads, automatic restart
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## 📱 **Platform Support**
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- [ ] **Mobile Controls** - Touch optimization
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- 🟡 Medium Priority | ⏱️ 4-5 days
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- Virtual joystick, tap-to-move, gesture controls (see SYSTEM_REQUIREMENTS.md)
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- [ ] **Controller Support** - Gamepad mapping
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- 🟡 Medium Priority | ⏱️ 2-3 days
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- Xbox/PS/Switch controllers, button remapping, vibration
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- [ ] **Steam Deck** - UI scaling adjustments
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- 🟡 Medium Priority | ⏱️ 2 days
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- 1280x800 resolution, 40Hz support, battery optimization
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- [ ] **Linux Build** - Cross-platform testing
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- 🟢 Low Priority | ⏱️ 3-4 days
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- Ubuntu/Arch/Fedora testing, AppImage packaging
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- [ ] **Mac Build** - Platform-specific fixes
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- 🟢 Low Priority | ⏱️ 3-4 days
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- M1/M2 optimization, macOS notarization, DMG installer
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---
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## 📊 **Development Statistics**
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**Total Features:** 27
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**Priority Breakdown:**
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- 🔴 **High Priority:** 8 features (~4 weeks)
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- 🟡 **Medium Priority:** 12 features (~8 weeks)
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- 🟢 **Low Priority:** 7 features (~6 weeks)
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**Total Estimated Time:** ~18 weeks (4.5 months)
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**Categories:**
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- 🎨 Visual: 8 features
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- 🎮 Gameplay: 8 features
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- 🌐 Multiplayer: 5 features
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- 🔧 Technical: 5 features
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- 📱 Platform: 5 features (some overlap)
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---
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**Status:** 📋 Planning Phase
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**Next Action:** Implement High Priority features first (see IMPLEMENTATION_ROADMAP.md)
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**Updated:** 10.12.2025
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