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# DODATNE NALOGE - Future Development
> **📘 Za podrobne implementacijske načrte z kodo in časovnico, glej:**
> **[IMPLEMENTATION_ROADMAP.md](./IMPLEMENTATION_ROADMAP.md)** - 27 funkcij z code examples, priority matrix in 18-week timeline
---
## 🎨 **Vizualne Izboljšave**
- [ ] **Animirane Texture** - Crop growth animations
- 🔴 High Priority | ⏱️ 2 days | [Roadmap §2](#2--crop-growth-animations)
- 5 growth stages, tween animations, particle effects
- [ ] **Weather Particles** - Snow/rain improvements
- 🔴 High Priority | ⏱️ 2-3 days | [Roadmap §5](#5--weather-particle-improvements)
- Enhanced rain/snow, thunderstorm, lightning flashes
- [ ] **Light System** - Dynamic lighting (torches, day/night)
- 🔴 High Priority | ⏱️ 3-4 days | [Roadmap §1](#1--light-system---dynamic-lighting)
- Global day/night cycle, point lights (torches, campfire, lantern)
- [ ] **Shadow System** - Entity shadows
- 🔴 High Priority | ⏱️ 1-2 days | [Roadmap §8](#8--shadow-system)
- Ellipse shadows, dynamic opacity based on time of day
- [ ] **Fog of War** - Unexplored areas darkened
- 🟡 Medium Priority | ⏱️ 3 days | [Roadmap §12](#12--fog-of-war)
- Track explored tiles, darkness overlay, gradual reveal
- [ ] **Building Animations** - Construction progress visual
- 🟡 Medium Priority | ⏱️ 2 days
- Progressive build states, particle effects, sound
- [ ] **Icon Polish** - Higher resolution item icons
- 🟡 Medium Priority | ⏱️ 2-3 days
- 64x64 → 128x128, anti-aliasing, color grading
- [ ] **UI Transitions** - Smooth menu animations
- 🟡 Medium Priority | ⏱️ 2 days
- Slide/fade animations, easing functions, micro-interactions
## 🎮 **Gameplay Izboljšave**
- [ ] **Skill Tree** - Player progression system
- 🔴 High Priority | ⏱️ 5-6 days | [Roadmap §3](#3--skill-tree-system)
- 4 branches (Farming, Combat, Crafting, Survival), 12 skills total
- [ ] **Crafting Tiers** - Bronze/Iron/Steel tools
- 🔴 High Priority | ⏱️ 3 days | [Roadmap §4](#4--crafting-tiers---tool-progression)
- 6 tiers: Wood → Stone → Bronze → Iron → Steel → Diamond
- Durability system, efficiency multipliers
- [ ] **Farming Automation** - Sprinklers, auto-harvesters
- 🔴 High Priority | ⏱️ 3 days | [Roadmap §6](#6--farming-automation---sprinklers)
- 3x3 range sprinklers, water particles, auto-growth bonus
- [ ] **Animal Breeding** - Genetics system
- 🟡 Medium Priority | ⏱️ 5-6 days | [Roadmap §10](#10--animal-breeding)
- Normal + Mutant breeding, genetics, quest-locked (see DLC_ROADMAP.md)
- [ ] **Cooking System** - Recipe combinations
- 🟡 Medium Priority | ⏱️ 3-4 days | [Roadmap §9](#9--cooking-system)
- Cooking pot, 10+ recipes, HP restoration food
- [ ] **Fishing** - Fishing rod + fish types
- 🔴 High Priority | ⏱️ 3-4 days | [Roadmap §7](#7--fishing-system)
- 5 fish types (Bass → Legendary), QTE minigame, rarity system
- [ ] **Mining Dungeons** - Underground procedural caves
- 🟡 Medium Priority | ⏱️ 6-8 days | [Roadmap §11](#11--mining-dungeons)
- Perlin Noise caves, ores/gems, boss rooms, loot chests
- [ ] **Boss Raids** - Multi-phase boss fights
- 🟡 Medium Priority | ⏱️ 4-5 days
- 3-phase bosses, unique mechanics, legendary loot
## 🌐 **Multiplayer & Social**
- [ ] **Co-op Mode** - 2-4 players
- 🟢 Low Priority | ⏱️ 8-10 days
- P2P networking, synchronized world state, shared inventory
- [ ] **Trading Post** - Player marketplace
- 🟢 Low Priority | ⏱️ 3-4 days
- Sell/buy items, dynamic pricing, NPC merchant
- [ ] **Leaderboards** - Farm rankings
- 🟢 Low Priority | ⏱️ 2 days
- Global/regional scores, multiple categories (gold, farm size, kills)
- [ ] **Share Screenshots** - Social integration
- 🟢 Low Priority | ⏱️ 1-2 days
- Steam screenshots, Twitter/Discord integration
- [ ] **Community Events** - Seasonal challenges
- 🟢 Low Priority | ⏱️ 3-4 days
- Weekly/monthly events, limited-time rewards
## 🔧 **Technical Improvements**
- [ ] **Performance Profiler** - Built-in FPS/memory monitor
- 🟡 Medium Priority | ⏱️ 2 days
- Real-time stats display, performance graphs, bottleneck detection
- [ ] **Mod Support** - Custom content loading
- 🟢 Low Priority | ⏱️ 5-6 days
- Lua scripting, asset loading, mod manager UI
- [ ] **Replay System** - Record/playback gameplay
- 🟢 Low Priority | ⏱️ 4-5 days
- Input recording, deterministic playback, export to video
- [ ] **Debug Console** - In-game command line
- 🟡 Medium Priority | ⏱️ 1-2 days
- Cheat codes, spawn entities, teleport, item spawning
- [ ] **Auto-update** - Version checking + patching
- 🟢 Low Priority | ⏱️ 3 days
- Delta patches, background downloads, automatic restart
## 📱 **Platform Support**
- [ ] **Mobile Controls** - Touch optimization
- 🟡 Medium Priority | ⏱️ 4-5 days
- Virtual joystick, tap-to-move, gesture controls (see SYSTEM_REQUIREMENTS.md)
- [ ] **Controller Support** - Gamepad mapping
- 🟡 Medium Priority | ⏱️ 2-3 days
- Xbox/PS/Switch controllers, button remapping, vibration
- [ ] **Steam Deck** - UI scaling adjustments
- 🟡 Medium Priority | ⏱️ 2 days
- 1280x800 resolution, 40Hz support, battery optimization
- [ ] **Linux Build** - Cross-platform testing
- 🟢 Low Priority | ⏱️ 3-4 days
- Ubuntu/Arch/Fedora testing, AppImage packaging
- [ ] **Mac Build** - Platform-specific fixes
- 🟢 Low Priority | ⏱️ 3-4 days
- M1/M2 optimization, macOS notarization, DMG installer
---
## 📊 **Development Statistics**
**Total Features:** 27
**Priority Breakdown:**
- 🔴 **High Priority:** 8 features (~4 weeks)
- 🟡 **Medium Priority:** 12 features (~8 weeks)
- 🟢 **Low Priority:** 7 features (~6 weeks)
**Total Estimated Time:** ~18 weeks (4.5 months)
**Categories:**
- 🎨 Visual: 8 features
- 🎮 Gameplay: 8 features
- 🌐 Multiplayer: 5 features
- 🔧 Technical: 5 features
- 📱 Platform: 5 features (some overlap)
---
**Status:** 📋 Planning Phase
**Next Action:** Implement High Priority features first (see IMPLEMENTATION_ROADMAP.md)
**Updated:** 10.12.2025