novo
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# 🎯 NOVAFARMA - FEATURE ROADMAP SUMMARY
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**Complete Feature List & Prioritization**
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**Date:** 10.12.2025
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**Total Features:** 200+
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**Current Completion:** 85%
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---
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## 📊 **Feature Categories Overview**
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| Category | Features | Priority | Est. Time |
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|----------|----------|----------|-----------|
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| ♿ **Accessibility** | 45 | 🔴 High | 3-4 weeks |
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| 🎨 **Visual Polish** | 35 | 🟡 Medium | 2-3 weeks |
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| 🎮 **Gameplay** | 50 | 🔴 High | 6-8 weeks |
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| 📖 **Story & Quests** | 25 | 🟡 Medium | 3-4 weeks |
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| 🌐 **Multiplayer** | 15 | 🟢 Low | 2-3 weeks |
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| 🔧 **Technical** | 20 | 🔴 High | 2 weeks |
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| 📱 **Platform Support** | 10 | 🟡 Medium | 2 weeks |
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**Total Estimated Time:** ~20-27 weeks (5-7 months)
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---
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## 🔥 **TOP 10 PRIORITY FEATURES**
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### **Must-Have (Beta Release):**
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1. **✅ Save/Load System** (Phase 18) - ⏱️ 1 week
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- Multiple save slots
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- Auto-save
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- Cloud sync
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2. **🎨 UI Polish** (Phase 17) - ⏱️ 2 weeks
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- Rustic theme
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- Better icons
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- Smooth transitions
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3. **♿ Basic Accessibility** - ⏱️ 1 week
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- Colorblind modes
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- Font scaling
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- Subtitles
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4. **🎯 Tutorial System** - ⏱️ 3 days
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- First-time guide
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- Context hints
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- Skip option
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5. **⚡ Performance** - ⏱️ 1 week
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- FPS optimization
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- Memory leaks
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- Load times
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---
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### **Should-Have (1.0 Release):**
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6. **📖 Story Act 1** - ⏱️ 2 weeks
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- 5 main quests
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- NPCs with dialogue
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- Basic narrative
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7. **🎮 Skill Tree** - ⏱️ 1 week
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- 3 branches
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- 20 skills
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- Progression system
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8. **🐄 Animal Breeding** - ⏱️ 1 week
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- Basic genetics
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- 5 animal types
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- Baby care
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9. **⚙️ Farm Automation (Basic)** - ⏱️ 2 weeks
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- Zombie workers
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- Simple tasks
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- Task queue
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10. **🏆 Achievements** (Phase 20) - ⏱️ 3 days
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- 20 achievements
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- Steam integration
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- Unlock UI
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---
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## 🎨 **VISUAL IMPROVEMENTS BREAKDOWN**
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### **Quick Wins (1-3 days each):**
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- ✅ Building animations
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- ✅ Crop growth transitions
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- ✅ Weather particles
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- ✅ Shadow system
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- ✅ Fog of war
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### **Medium Effort (1 week each):**
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- 🔲 Lighting system
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- 🔲 Day/night ambient
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- 🔲 Fire/torch effects
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- 🔲 Icon upgrades (64x64)
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### **High Effort (2+ weeks):**
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- 🔲 Full animation rework
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- 🔲 Sprite sheet system
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- 🔲 Cutscene engine
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---
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## 🎮 **GAMEPLAY FEATURES BREAKDOWN**
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### **Farm Automation System:**
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**Tier 1: Zombie Workers** (2 weeks)
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```
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- Assign tasks UI
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- Pathfinding AI
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- Task queue system
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- Worker stats
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- Rest/hunger mechanics
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```
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**Tier 2: Creature Helpers** (1 week)
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```
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- Donkey transport
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- Bigfoot gathering
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- Elf crafting assist
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```
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**Tier 3: Mechanical** (2 weeks)
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```
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- Auto-planter
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- Auto-harvester
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- Conveyor belts
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- Power grid
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```
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**Total:** 5 weeks
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---
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### **Animal Breeding System:**
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**Normal Breeding** (3 days)
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```
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- Sheep, Cow, Chicken, Pig, Horse
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- Auto-breed in proximity
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- Baby growth stages
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- Basic genetics
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```
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**Advanced Genetics** (1 week)
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```
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- Color inheritance
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- Size variations
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- Speed traits
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- Rare mutations (5%)
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- Breeding UI
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```
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**Mutant Breeding** (1 week)
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```
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- Mutation Lab building
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- Special quests
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- Mutant animals (2x size)
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- Failure chances
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- Unique loot
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```
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**Total:** 2.5 weeks
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---
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### **Skill Tree System:**
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**Branches:**
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1. **Farming** (7 skills)
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- Faster planting
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- Higher yields
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- Auto-water
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2. **Combat** (7 skills)
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- More damage
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- Health regen
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- Dodge roll
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3. **Survival** (6 skills)
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- Resource bonuses
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- Crafting speed
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- Energy efficiency
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**Implementation:** 1 week
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---
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## 📖 **STORY & QUEST SYSTEM**
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### **Act 1: Survival (Days 1-10)**
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**5 Quests:**
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1. "Prvi Pridelek" - Harvest 10 wheat
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2. "Varno Zatočišče" - Build fence
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3. "Nočna Straža" - Survive zombie night
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4. "Meet Jakob" - Find merchant
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5. "Strange Radio" - Discover transmission
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**Time:** 1 week
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### **Act 2: Discovery (Days 11-20)**
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**5 Quests:**
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1. "First Zombie Tame"
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2. "Lab Exploration"
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3. "Mutant Contact"
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4. "Research Documents"
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5. "Radio Response"
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**Time:** 1 week
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### **Act 3: The Truth (Days 21-30)**
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**5 Quests + Boss:**
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1. "Patient Zero"
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2. "Faction Choice"
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3. "Boss Preparation"
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4. "Final Battle"
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5. "Ending Selection"
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**Time:** 1 week
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**Total Story Content:** 3 weeks
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---
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## ♿ **ACCESSIBILITY FEATURES**
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### **Phase 1 (Must-Have):**
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- ✅ Colorblind modes (4 types)
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- ✅ Font scaling (100%-200%)
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- ✅ Subtitles
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- ✅ Keyboard remapping
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**Time:** 1 week
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### **Phase 2 (Should-Have):**
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- 🔲 Screen reader support
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- 🔲 High contrast mode
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- 🔲 Audio cues
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- 🔲 One-handed mode
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**Time:** 2 weeks
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### **Phase 3 (Nice-to-Have):**
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- 🔲 Eye tracking
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- 🔲 Voice control
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- 🔲 Audio-only mode
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**Time:** 3-4 weeks
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---
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## 📱 **MOBILE CONTROLS (Brawl Stars Style)**
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### **Implementation Plan:**
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**Week 1:**
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- Virtual joystick (left)
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- Action buttons (right)
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- Basic touch input
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**Week 2:**
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- Auto-aim system
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- Gesture controls
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- Button customization
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**Week 3:**
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- Performance optimization
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- Battery optimization
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- Tutorial overlay
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**Total:** 3 weeks
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---
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## 🌐 **MULTIPLAYER FEATURES**
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### **Phase 1: Co-op (2 weeks)**
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- 2-4 player support
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- Host/Join system
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- Sync engine
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- Shared world
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### **Phase 2: Trading (1 week)**
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- Player trading
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- Marketplace
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- Auction house
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### **Phase 3: Social (1 week)**
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- Leaderboards
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- Farm visiting
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- Friend system
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**Total:** 4 weeks
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---
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## 🔧 **TECHNICAL IMPROVEMENTS**
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### **Performance (1 week):**
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- FPS monitor
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- Entity pooling
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- Chunk loading
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- Texture optimization
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### **Mod Support (1 week):**
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- Mod API
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- Workshop integration
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- Mod manager UI
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### **Debug Tools (3 days):**
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- Console
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- Command system
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- God mode
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- Teleport
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**Total:** 2.5 weeks
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---
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## 📅 **RECOMMENDED DEVELOPMENT TIMELINE**
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### **PHASE 16 (Current): Integration Testing** - 1 week
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- ✅ Test all systems
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- ✅ Bug fixes
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- ✅ Performance profiling
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### **PHASE 17: UI Polish** - 2 weeks
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- Rustic theme
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- Icon upgrades
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- Animations
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### **PHASE 18: Save System** - 1 week
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- Multiple slots
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- Cloud sync
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- Auto-save
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### **PHASE 19: Trailer Tools** - 3 days
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- Camera system
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- Recording mode
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### **PHASE 20: Achievements** - 3 days
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- Wire 20 achievements
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- Unlock UI
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- Steam integration
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---
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### **POST-LAUNCH ROADMAP:**
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**Update 1.1 (1 month):**
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- Skill tree
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- Story Act 1
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- Basic automation
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**Update 1.2 (1 month):**
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- Animal breeding
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- Story Act 2
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- Mobile controls
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**Update 1.3 (2 months):**
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- Advanced automation
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- Story Act 3
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- Co-op mode
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**Update 2.0 (3 months):**
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- Full multiplayer
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- All accessibility features
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- Mod support
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---
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## 💰 **EFFORT vs VALUE ANALYSIS**
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### **High Value, Low Effort (DO FIRST!):**
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1. ✅ Save system (1 week) - CRITICAL
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2. ✅ Achievements (3 days) - Easy win
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3. ✅ Tutorial (3 days) - Better UX
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4. ✅ FPS optimization (3 days) - Performance
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### **High Value, High Effort:**
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1. 🔲 Story quests (3 weeks) - Content
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2. 🔲 Automation (5 weeks) - Core feature
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3. 🔲 Breeding (2.5 weeks) - Depth
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4. 🔲 Multiplayer (4 weeks) - Replayability
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### **Low Value, Low Effort (Nice-to-Have):**
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1. 🔲 Icon upgrades (2 days)
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2. 🔲 Shadows (2 days)
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3. 🔲 Fog of war (3 days)
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### **Low Value, High Effort (SKIP!):**
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1. ❌ Eye tracking (2 weeks) - Niche
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2. ❌ Audio-only mode (3 weeks) - Very niche
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3. ❌ Advanced AI (4 weeks) - Not critical
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---
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## 🎯 **RECOMMENDED PRIORITY ORDER**
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### **Next 4 Weeks:**
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1. **Week 1:** Complete Phase 16-17 (UI Polish)
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2. **Week 2:** Phase 18 (Save System) + Tutorial
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3. **Week 3:** Phase 19-20 (Trailer + Achievements)
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4. **Week 4:** Story Act 1 foundation
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### **Next 3 Months:**
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1. **Month 1:** Story + Skill Tree + Breeding
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2. **Month 2:** Automation + Mobile Controls
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3. **Month 3:** Multiplayer + Accessibility
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---
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## 📊 **FEATURE COMPLETION TRACKER**
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### **Current Status:**
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- ✅ Core Gameplay: 100%
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- ✅ Systems: 85%
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- ⏳ Content: 30%
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- ⏳ Polish: 40%
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- ⏳ Accessibility: 10%
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- ⏳ Multiplayer: 0%
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### **Beta Ready:**
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- Need: Save system, UI polish, Tutorial, Basic accessibility
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- Timeline: 2-3 weeks
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### **1.0 Ready:**
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- Need: Everything above + Story Act 1, Skill tree, Achievements
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- Timeline: 6-8 weeks
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### **2.0 Ready:**
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- Need: Full automation, breeding, multiplayer, all accessibility
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- Timeline: 5-7 months
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---
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## 💡 **RECOMMENDATIONS**
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### **For Beta (Focus on these!):**
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1. ❗ Save/Load system
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2. ❗ UI polish
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3. ❗ Tutorial
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4. ❗ 5 story quests
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5. ❗ Basic accessibility
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**Skip for now:**
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- Advanced automation
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- Multiplayer
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- Mobile controls
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- Breeding genetics
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- Mod support
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### **For 1.0 (Add these):**
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1. Skill tree
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2. Story Act 1 complete
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3. Animal breeding (basic)
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4. Achievements
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5. More accessibility
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### **For 2.0+ (Future):**
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1. Multiplayer
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2. Advanced automation
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3. Mobile port
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4. Mod support
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5. Breeding mutations
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---
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**Total Feature Count:** ~200 features
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**Current Complete:** ~170 features (85%)
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**Remaining:** ~30 critical features (15%)
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**Time to Beta:** 2-3 weeks
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**Time to 1.0:** 6-8 weeks
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**Time to 2.0:** 5-7 months
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---
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**Status:** 📋 **Roadmap Complete!**
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**Recommendation:** Focus on Beta features first!
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**Priority:** Save system → UI polish → Tutorial
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Reference in New Issue
Block a user