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# 🎯 NOVAFARMA - FEATURE ROADMAP SUMMARY
**Complete Feature List & Prioritization**
**Date:** 10.12.2025
**Total Features:** 200+
**Current Completion:** 85%
---
## 📊 **Feature Categories Overview**
| Category | Features | Priority | Est. Time |
|----------|----------|----------|-----------|
| ♿ **Accessibility** | 45 | 🔴 High | 3-4 weeks |
| 🎨 **Visual Polish** | 35 | 🟡 Medium | 2-3 weeks |
| 🎮 **Gameplay** | 50 | 🔴 High | 6-8 weeks |
| 📖 **Story & Quests** | 25 | 🟡 Medium | 3-4 weeks |
| 🌐 **Multiplayer** | 15 | 🟢 Low | 2-3 weeks |
| 🔧 **Technical** | 20 | 🔴 High | 2 weeks |
| 📱 **Platform Support** | 10 | 🟡 Medium | 2 weeks |
**Total Estimated Time:** ~20-27 weeks (5-7 months)
---
## 🔥 **TOP 10 PRIORITY FEATURES**
### **Must-Have (Beta Release):**
1. **✅ Save/Load System** (Phase 18) - ⏱️ 1 week
- Multiple save slots
- Auto-save
- Cloud sync
2. **🎨 UI Polish** (Phase 17) - ⏱️ 2 weeks
- Rustic theme
- Better icons
- Smooth transitions
3. **♿ Basic Accessibility** - ⏱️ 1 week
- Colorblind modes
- Font scaling
- Subtitles
4. **🎯 Tutorial System** - ⏱️ 3 days
- First-time guide
- Context hints
- Skip option
5. **⚡ Performance** - ⏱️ 1 week
- FPS optimization
- Memory leaks
- Load times
---
### **Should-Have (1.0 Release):**
6. **📖 Story Act 1** - ⏱️ 2 weeks
- 5 main quests
- NPCs with dialogue
- Basic narrative
7. **🎮 Skill Tree** - ⏱️ 1 week
- 3 branches
- 20 skills
- Progression system
8. **🐄 Animal Breeding** - ⏱️ 1 week
- Basic genetics
- 5 animal types
- Baby care
9. **⚙️ Farm Automation (Basic)** - ⏱️ 2 weeks
- Zombie workers
- Simple tasks
- Task queue
10. **🏆 Achievements** (Phase 20) - ⏱️ 3 days
- 20 achievements
- Steam integration
- Unlock UI
---
## 🎨 **VISUAL IMPROVEMENTS BREAKDOWN**
### **Quick Wins (1-3 days each):**
- ✅ Building animations
- ✅ Crop growth transitions
- ✅ Weather particles
- ✅ Shadow system
- ✅ Fog of war
### **Medium Effort (1 week each):**
- 🔲 Lighting system
- 🔲 Day/night ambient
- 🔲 Fire/torch effects
- 🔲 Icon upgrades (64x64)
### **High Effort (2+ weeks):**
- 🔲 Full animation rework
- 🔲 Sprite sheet system
- 🔲 Cutscene engine
---
## 🎮 **GAMEPLAY FEATURES BREAKDOWN**
### **Farm Automation System:**
**Tier 1: Zombie Workers** (2 weeks)
```
- Assign tasks UI
- Pathfinding AI
- Task queue system
- Worker stats
- Rest/hunger mechanics
```
**Tier 2: Creature Helpers** (1 week)
```
- Donkey transport
- Bigfoot gathering
- Elf crafting assist
```
**Tier 3: Mechanical** (2 weeks)
```
- Auto-planter
- Auto-harvester
- Conveyor belts
- Power grid
```
**Total:** 5 weeks
---
### **Animal Breeding System:**
**Normal Breeding** (3 days)
```
- Sheep, Cow, Chicken, Pig, Horse
- Auto-breed in proximity
- Baby growth stages
- Basic genetics
```
**Advanced Genetics** (1 week)
```
- Color inheritance
- Size variations
- Speed traits
- Rare mutations (5%)
- Breeding UI
```
**Mutant Breeding** (1 week)
```
- Mutation Lab building
- Special quests
- Mutant animals (2x size)
- Failure chances
- Unique loot
```
**Total:** 2.5 weeks
---
### **Skill Tree System:**
**Branches:**
1. **Farming** (7 skills)
- Faster planting
- Higher yields
- Auto-water
2. **Combat** (7 skills)
- More damage
- Health regen
- Dodge roll
3. **Survival** (6 skills)
- Resource bonuses
- Crafting speed
- Energy efficiency
**Implementation:** 1 week
---
## 📖 **STORY & QUEST SYSTEM**
### **Act 1: Survival (Days 1-10)**
**5 Quests:**
1. "Prvi Pridelek" - Harvest 10 wheat
2. "Varno Zatočišče" - Build fence
3. "Nočna Straža" - Survive zombie night
4. "Meet Jakob" - Find merchant
5. "Strange Radio" - Discover transmission
**Time:** 1 week
### **Act 2: Discovery (Days 11-20)**
**5 Quests:**
1. "First Zombie Tame"
2. "Lab Exploration"
3. "Mutant Contact"
4. "Research Documents"
5. "Radio Response"
**Time:** 1 week
### **Act 3: The Truth (Days 21-30)**
**5 Quests + Boss:**
1. "Patient Zero"
2. "Faction Choice"
3. "Boss Preparation"
4. "Final Battle"
5. "Ending Selection"
**Time:** 1 week
**Total Story Content:** 3 weeks
---
## ♿ **ACCESSIBILITY FEATURES**
### **Phase 1 (Must-Have):**
- ✅ Colorblind modes (4 types)
- ✅ Font scaling (100%-200%)
- ✅ Subtitles
- ✅ Keyboard remapping
**Time:** 1 week
### **Phase 2 (Should-Have):**
- 🔲 Screen reader support
- 🔲 High contrast mode
- 🔲 Audio cues
- 🔲 One-handed mode
**Time:** 2 weeks
### **Phase 3 (Nice-to-Have):**
- 🔲 Eye tracking
- 🔲 Voice control
- 🔲 Audio-only mode
**Time:** 3-4 weeks
---
## 📱 **MOBILE CONTROLS (Brawl Stars Style)**
### **Implementation Plan:**
**Week 1:**
- Virtual joystick (left)
- Action buttons (right)
- Basic touch input
**Week 2:**
- Auto-aim system
- Gesture controls
- Button customization
**Week 3:**
- Performance optimization
- Battery optimization
- Tutorial overlay
**Total:** 3 weeks
---
## 🌐 **MULTIPLAYER FEATURES**
### **Phase 1: Co-op (2 weeks)**
- 2-4 player support
- Host/Join system
- Sync engine
- Shared world
### **Phase 2: Trading (1 week)**
- Player trading
- Marketplace
- Auction house
### **Phase 3: Social (1 week)**
- Leaderboards
- Farm visiting
- Friend system
**Total:** 4 weeks
---
## 🔧 **TECHNICAL IMPROVEMENTS**
### **Performance (1 week):**
- FPS monitor
- Entity pooling
- Chunk loading
- Texture optimization
### **Mod Support (1 week):**
- Mod API
- Workshop integration
- Mod manager UI
### **Debug Tools (3 days):**
- Console
- Command system
- God mode
- Teleport
**Total:** 2.5 weeks
---
## 📅 **RECOMMENDED DEVELOPMENT TIMELINE**
### **PHASE 16 (Current): Integration Testing** - 1 week
- ✅ Test all systems
- ✅ Bug fixes
- ✅ Performance profiling
### **PHASE 17: UI Polish** - 2 weeks
- Rustic theme
- Icon upgrades
- Animations
### **PHASE 18: Save System** - 1 week
- Multiple slots
- Cloud sync
- Auto-save
### **PHASE 19: Trailer Tools** - 3 days
- Camera system
- Recording mode
### **PHASE 20: Achievements** - 3 days
- Wire 20 achievements
- Unlock UI
- Steam integration
---
### **POST-LAUNCH ROADMAP:**
**Update 1.1 (1 month):**
- Skill tree
- Story Act 1
- Basic automation
**Update 1.2 (1 month):**
- Animal breeding
- Story Act 2
- Mobile controls
**Update 1.3 (2 months):**
- Advanced automation
- Story Act 3
- Co-op mode
**Update 2.0 (3 months):**
- Full multiplayer
- All accessibility features
- Mod support
---
## 💰 **EFFORT vs VALUE ANALYSIS**
### **High Value, Low Effort (DO FIRST!):**
1. ✅ Save system (1 week) - CRITICAL
2. ✅ Achievements (3 days) - Easy win
3. ✅ Tutorial (3 days) - Better UX
4. ✅ FPS optimization (3 days) - Performance
### **High Value, High Effort:**
1. 🔲 Story quests (3 weeks) - Content
2. 🔲 Automation (5 weeks) - Core feature
3. 🔲 Breeding (2.5 weeks) - Depth
4. 🔲 Multiplayer (4 weeks) - Replayability
### **Low Value, Low Effort (Nice-to-Have):**
1. 🔲 Icon upgrades (2 days)
2. 🔲 Shadows (2 days)
3. 🔲 Fog of war (3 days)
### **Low Value, High Effort (SKIP!):**
1. ❌ Eye tracking (2 weeks) - Niche
2. ❌ Audio-only mode (3 weeks) - Very niche
3. ❌ Advanced AI (4 weeks) - Not critical
---
## 🎯 **RECOMMENDED PRIORITY ORDER**
### **Next 4 Weeks:**
1. **Week 1:** Complete Phase 16-17 (UI Polish)
2. **Week 2:** Phase 18 (Save System) + Tutorial
3. **Week 3:** Phase 19-20 (Trailer + Achievements)
4. **Week 4:** Story Act 1 foundation
### **Next 3 Months:**
1. **Month 1:** Story + Skill Tree + Breeding
2. **Month 2:** Automation + Mobile Controls
3. **Month 3:** Multiplayer + Accessibility
---
## 📊 **FEATURE COMPLETION TRACKER**
### **Current Status:**
- ✅ Core Gameplay: 100%
- ✅ Systems: 85%
- ⏳ Content: 30%
- ⏳ Polish: 40%
- ⏳ Accessibility: 10%
- ⏳ Multiplayer: 0%
### **Beta Ready:**
- Need: Save system, UI polish, Tutorial, Basic accessibility
- Timeline: 2-3 weeks
### **1.0 Ready:**
- Need: Everything above + Story Act 1, Skill tree, Achievements
- Timeline: 6-8 weeks
### **2.0 Ready:**
- Need: Full automation, breeding, multiplayer, all accessibility
- Timeline: 5-7 months
---
## 💡 **RECOMMENDATIONS**
### **For Beta (Focus on these!):**
1. ❗ Save/Load system
2. ❗ UI polish
3. ❗ Tutorial
4. ❗ 5 story quests
5. ❗ Basic accessibility
**Skip for now:**
- Advanced automation
- Multiplayer
- Mobile controls
- Breeding genetics
- Mod support
### **For 1.0 (Add these):**
1. Skill tree
2. Story Act 1 complete
3. Animal breeding (basic)
4. Achievements
5. More accessibility
### **For 2.0+ (Future):**
1. Multiplayer
2. Advanced automation
3. Mobile port
4. Mod support
5. Breeding mutations
---
**Total Feature Count:** ~200 features
**Current Complete:** ~170 features (85%)
**Remaining:** ~30 critical features (15%)
**Time to Beta:** 2-3 weeks
**Time to 1.0:** 6-8 weeks
**Time to 2.0:** 5-7 months
---
**Status:** 📋 **Roadmap Complete!**
**Recommendation:** Focus on Beta features first!
**Priority:** Save system → UI polish → Tutorial