novo
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# ✅ COMPLETE CLEAN SLATE - READY TO BUILD
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**Fresh Start - 11.12.2025 00:55**
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---
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## 📊 **TRENUTNO STANJE:**
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### **Assets Folder:**
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- ✅ **grass_tile.png** - 2.5D seamless tileable (256x256)
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- ✅ **water_tile.png** - 2.5D seamless tileable (256x256)
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- ✅ **BACKUP:** `assets_BACKUP_2025-12-11_0049/` (all old assets)
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### **PreloadScene.js:**
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```javascript
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// STEP 1: TILES ✅
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this.load.image('grass_tile', 'assets/grass_tile.png');
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this.load.image('water_tile', 'assets/water_tile.png');
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// STEP 2: SPRITES (TODO)
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// - player.png
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// - zombie.png
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// - chest.png
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// - tree.png
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```
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---
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## 🎯 **NASLEDNJI KORAKI:**
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### **1. SPRITES (Characters & Objects):**
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Generate smooth 2D sprites (1024x1024):
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- [ ] Player (dreadlocks, farmer)
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- [ ] Zombie Wild (red eyes, dreadlocks)
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- [ ] Zombie Tamed (green eyes, dreadlocks)
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- [ ] Chest (treasure)
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- [ ] Tree (apple tree)
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- [ ] Gravestone
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- [ ] Tools (axe, hoe, etc.)
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### **2. SCALES:**
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Set proper scales in code:
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- Player: 1.0
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- Zombie: 1.1 (10% bigger)
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- Objects: varies
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### **3. TESTING:**
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- Verify tiles work
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- Test sprite rendering
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- Check performance
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---
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## 📁 **FILES STATUS:**
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**Ready:**
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- ✅ PreloadScene.js (clean, minimal)
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- ✅ enemies.js (zombie logic ready)
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- ✅ Player.js (scale 1.0)
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- ✅ Assets folder (2 tiles)
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**Backup:**
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- ✅ All old assets safely backed up
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- ✅ Can restore if needed
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---
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## 🎮 **CURRENT APP STATE:**
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**Electron App:** ✅ RUNNING
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**Server:** ✅ http://localhost:8000/
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**Assets:** 2 tiles loaded
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**Sprites:** 0 (ready to generate)
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---
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## 🚀 **WHEN YOU'RE READY:**
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Say "continue" or "nadaljuj" to generate sprites!
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**Next:** Player + Zombie sprites (smooth 2D, dreadlocks)
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---
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**Status:** ✅ **CLEAN SLATE COMPLETE - READY TO BUILD!**
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**Electron:** RUNNING
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**Waiting:** Your command to continue! 💪
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