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# ✅ COMPLETE CLEAN SLATE - READY TO BUILD
**Fresh Start - 11.12.2025 00:55**
---
## 📊 **TRENUTNO STANJE:**
### **Assets Folder:**
-**grass_tile.png** - 2.5D seamless tileable (256x256)
-**water_tile.png** - 2.5D seamless tileable (256x256)
-**BACKUP:** `assets_BACKUP_2025-12-11_0049/` (all old assets)
### **PreloadScene.js:**
```javascript
// STEP 1: TILES ✅
this.load.image('grass_tile', 'assets/grass_tile.png');
this.load.image('water_tile', 'assets/water_tile.png');
// STEP 2: SPRITES (TODO)
// - player.png
// - zombie.png
// - chest.png
// - tree.png
```
---
## 🎯 **NASLEDNJI KORAKI:**
### **1. SPRITES (Characters & Objects):**
Generate smooth 2D sprites (1024x1024):
- [ ] Player (dreadlocks, farmer)
- [ ] Zombie Wild (red eyes, dreadlocks)
- [ ] Zombie Tamed (green eyes, dreadlocks)
- [ ] Chest (treasure)
- [ ] Tree (apple tree)
- [ ] Gravestone
- [ ] Tools (axe, hoe, etc.)
### **2. SCALES:**
Set proper scales in code:
- Player: 1.0
- Zombie: 1.1 (10% bigger)
- Objects: varies
### **3. TESTING:**
- Verify tiles work
- Test sprite rendering
- Check performance
---
## 📁 **FILES STATUS:**
**Ready:**
- ✅ PreloadScene.js (clean, minimal)
- ✅ enemies.js (zombie logic ready)
- ✅ Player.js (scale 1.0)
- ✅ Assets folder (2 tiles)
**Backup:**
- ✅ All old assets safely backed up
- ✅ Can restore if needed
---
## 🎮 **CURRENT APP STATE:**
**Electron App:** ✅ RUNNING
**Server:** ✅ http://localhost:8000/
**Assets:** 2 tiles loaded
**Sprites:** 0 (ready to generate)
---
## 🚀 **WHEN YOU'RE READY:**
Say "continue" or "nadaljuj" to generate sprites!
**Next:** Player + Zombie sprites (smooth 2D, dreadlocks)
---
**Status:****CLEAN SLATE COMPLETE - READY TO BUILD!**
**Electron:** RUNNING
**Waiting:** Your command to continue! 💪