DOCS: Complete README rewrite - ALL features, controls, save system, achievements, crafting, testing guide
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README.md
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README.md
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# NovaFarma 🌾
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**2.5D Isometric Survival Game**
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**2.5D Isometric Survival Game** - Post-Apocalyptic Farming Simulator
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Pixel art survival game z izometričnim pogledom, ustvarjen z Phaser.js in Electron.
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Pixel art survival game z izometričnim pogledom, zombie workers, in farming mechanics.
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Built with Phaser.js and Electron.
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[]()
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[]()
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[]()
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---
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## 🎮 Features
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### **✅ Core Gameplay (COMPLETE)**
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- 🌍 **Isometric 100x100 World** - Flat grass platform with river
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- 👤 **Player Movement** - WASD controls, depth sorting
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- 🌾 **Farming System** - Plant, grow, harvest crops
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- 🧟 **Zombie Workers** - Tame zombies to work on farm
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- 💰 **Economy** - Gold, trading, merchant NPCs
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- 🎒 **Inventory** - 20 slots + crafting
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- 🏗️ **Building** - Structures, fences, workstations
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### **✅ Advanced Systems (TODAY'S UPDATE!)**
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- 💾 **Save/Load System** - 3 save slots + auto-save every 5 min
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- 🏆 **8 Achievements** - Auto-tracking with fancy popups
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- 💎 **Gem Drops** - Diamond, Emerald, Ruby, Sapphire
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- 🔨 **Bone Tools** - Craftable tools from bones + wood
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- 🎁 **Starter Chest** - Seed-based random loot
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- 📊 **Performance Monitor** - Press F3 for FPS/memory stats
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- 🧪 **Integration Tests** - Type `runTests()` in console
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- 🎨 **UI Theme System** - Rustic/post-apo styled UI
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### **🌦️ Weather & Seasons**
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- ☀️ Dynamic weather (clear, rain, snow, storm)
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- 🌡️ Temperature system (affects crops)
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- 📅 Day/night cycle
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- 🌱 Seasonal mechanics (spring/summer/autumn/winter)
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### **🧟 NPC Systems**
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- 🧟 Zombie workers (can be tamed)
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- 🧙♂️ Merchant (buy/sell items)
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- 👥 Villagers (quests, dialogue)
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- 👹 Elite zombies & mutants
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- 🐄 Animals (cows, chickens)
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---
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## 🚀 Quick Start
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### Predpogoji
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### **Prerequisites**
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- Node.js 18+
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- npm
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- npm 9+
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### Instalacija
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### **Installation**
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```bash
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# Kloniraj repository (local)
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# Clone repository
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cd c:\novafarma
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# Instaliraj odvisnosti
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# Install dependencies
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npm install
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# Zaženi igro
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# Run game (Electron)
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npm start
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# OR run in browser (development)
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python -m http.server 8001
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# Then open http://127.0.0.1:8001
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```
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---
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## 🛠️ Tehnologije
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- **Node.js** v18+
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- **Phaser.js** v3.80.1 - Game engine
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- **Electron.js** v33.2.1 - Desktop wrapper
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## 🎯 Controls
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### **Movement**
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- `W/A/S/D` - Move player (isometric)
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- `Arrow Keys` - Alternative movement
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- `SHIFT` - Sprint (faster movement)
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### **Interaction**
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- `E` - Interact with objects/NPCs
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- `F` - Harvest crops
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- `R` - Attack (combat)
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- `Q` - Quick use item
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### **UI**
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- `I` - Open inventory
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- `C` - Open crafting menu
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- `M` - Open map
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- `ESC` - Pause menu
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### **Debug/Testing**
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- `F3` - Toggle FPS monitor
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- `F5` - Quick save
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- `F9` - Quick load
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### **Console Commands**
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Type in browser console:
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- `save(1)` - Save to slot 1
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- `load(1)` - Load from slot 1
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- `runTests()` - Run integration tests
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---
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## 📁 Struktura projekta
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## 📦 Save System
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### **Features**
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- 💾 **3 Save Slots** - Multiple playthroughs
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- ⚡ **Auto-Save** - Every 5 minutes
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- 📤 **Export/Import** - Backup your saves
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- 📊 **Metadata** - Playtime, day count, level
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### **Console Commands**
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```javascript
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// Save to specific slot (1-3)
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save(1);
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// Load from specific slot
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load(1);
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// Quick save/load (current slot)
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window.SaveManager.quickSave();
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window.SaveManager.quickLoad();
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```
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---
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## 🏆 Achievements
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| Achievement | Requirement | Progress Tracking |
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|-------------|-------------|-------------------|
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| 🌾 FIRST_HARVEST | Harvest first crop | Auto |
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| 💰 GOLD_RUSH | Earn 1000 gold | Auto |
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| 🧟 ZOMBIE_SLAYER | Kill 100 zombies | Auto |
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| 🌾 MASTER_FARMER | Harvest 1000 crops | Auto |
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| 📅 DAY_30 | Survive 30 days | Auto |
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| 🏡 GREENHOUSE | Build greenhouse | Auto |
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| 🧟♂️ TAMED_ZOMBIE | Tame first zombie | Auto |
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| 🏝️ OCEAN_EXPLORER | Discover 5 islands | Auto |
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Progress is automatically tracked and persisted!
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---
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## 🔨 Crafting
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### **Bone Tools** (NEW!)
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```
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Bone Pickaxe = 3x Bone + 2x Wood
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Bone Axe = 3x Bone + 2x Wood
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Bone Hoe = 2x Bone + 2x Wood
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Bone Sword = 2x Bone + 1x Wood
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```
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### **Basic Tools**
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```
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Wooden Pickaxe = 3x Wood + 2x Stick
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Stone Pickaxe = 3x Stone + 2x Stick
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Stick = 1x Wood → 4x Stick
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```
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### **Buildings**
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```
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Chest = 8x Wood
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Furnace = 8x Stone + 4x Coal
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```
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See `src/data/CraftingRecipes.js` for full list.
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---
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## 💎 Gem System
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| Gem | Rarity | Drop Chance | Value |
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|-----|--------|-------------|-------|
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| 💎 Diamond | Legendary | 0.5% | 500g |
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| 💚 Emerald | Epic | 2% | 200g |
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| ❤️ Ruby | Rare | 5% | 100g |
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| 💙 Sapphire | Uncommon | 10% | 50g |
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Drops from:
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- Zombies (especially elite/boss)
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- Mining ore nodes
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- Special events
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---
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## 🎨 UI Theme
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### **Using the Theme System**
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```javascript
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// Get themed color
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const color = UITheme.getColor('primary.darkBrown');
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// Create themed button
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const btn = UIHelpers.createButton(scene, x, y, 'Click Me', () => {
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console.log('Clicked!');
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});
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// Create themed panel
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const panel = UIHelpers.createPanel(scene, x, y, 300, 200, 'wooden');
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// Create progress bar
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const bar = UIHelpers.createProgressBar(scene, x, y, 200, 20, 0.5);
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bar.setProgress(0.75); // Update to 75%
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```
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See `src/ui/UITheme.js` and `src/ui/UIHelpers.js` for details.
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---
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## 📊 Performance Testing
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### **FPS Monitor**
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- Press `F3` to toggle
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- Shows: FPS, Min/Max, Frame time, Sprite count, Memory
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### **Integration Tests**
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Type in console:
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```javascript
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runTests();
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```
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This runs 20+ automated tests for:
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- System existence
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- Inventory operations
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- Mount system
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- Gem drops
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- Crafting recipes
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- Performance checks
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---
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## 📁 Project Structure
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```
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novafarma/
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├── src/
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│ ├── scenes/ # Game scenes (Boot, Preload, Game)
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│ ├── entities/ # Game entities (Player, NPC, etc.)
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│ ├── systems/ # Game systems (terrain gen, AI, etc.)
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│ ├── utils/ # Utility functions
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│ └── game.js # Main Phaser config
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│ ├── scenes/ # Game scenes
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│ │ ├── BootScene.js
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│ │ ├── PreloadScene.js
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│ │ ├── GameScene.js
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│ │ └── UIScene.js
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│ ├── entities/ # Game entities
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│ │ ├── Player.js
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│ │ └── NPC.js
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│ ├── systems/ # Game systems (NEW!)
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│ │ ├── TerrainSystem.js
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│ │ ├── StarterChestSystem.js
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│ │ ├── GemDropSystem.js
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│ │ ├── SaveManager.js
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│ │ ├── AchievementTriggers.js
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│ │ └── ... (20+ more)
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│ ├── ui/ # UI components (NEW!)
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│ │ ├── UITheme.js
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│ │ └── UIHelpers.js
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│ ├── utils/ # Utilities (NEW!)
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│ │ ├── PerformanceMonitor.js
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│ │ ├── IntegrationTests.js
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│ │ └── ...
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│ ├── data/ # Game data (NEW!)
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│ │ └── CraftingRecipes.js
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│ └── game.js
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├── assets/
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│ ├── images/ # Image assets
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│ ├── sprites/ # Sprite sheets
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│ └── audio/ # Sound effects & music
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├── dist/ # Build output
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├── index.html # HTML entry point
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├── main.js # Electron main process
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└── package.json
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├── index.html
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├── package.json
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├── TASKS.md # Development roadmap
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└── README.md # This file
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```
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---
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## 🎮 Trenutni Status
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## 🛠️ Technology Stack
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**FAZA 0: ✅ APPROVED** (2025-12-06)
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- Setup projekta
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- Git inicializacija
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- Electron + Phaser integracija
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- Osnovne scene (Boot, Preload, Game)
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**FAZA 1: ✅ APPROVED** (2025-12-06)
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- Perlin Noise terrain generator
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- 100x100 isometrična mapa
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- 5 tipov terena (voda, pesek, trava, zemlja, kamen)
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- Kamera kontrole (WASD, mouse pan, zoom)
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**FAZA 2: ✅ APPROVED** (2025-12-06)
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- Player entiteta (32x32px pixel art)
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- WASD gibanje (grid-based)
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- Smooth movement
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- Depth sorting
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- Kolizija z robovi
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- Camera follow
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**Naslednja faza:** FAZA 3 - NPC-ji in Dekoracije
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- **Phaser.js** v3.80.1 - Game engine
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- **Electron.js** v33.2.1 - Desktop wrapper
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- **Node.js** v18+ - Runtime
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- **JavaScript** - ES6+ (no transpiling)
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- **HTML5 Canvas** - Rendering
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- **LocalStorage** - Save data persistence
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---
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## 📝 Development Plan
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## 🔧 Development
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Glej `dev_plan.md` za celoten razvojni načrt.
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### **Build Commands**
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```bash
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# Development (hot reload)
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npm start
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# Browser mode
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python -m http.server 8001
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# Run tests (in browser console)
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runTests()
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```
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### **Debug Tools**
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- F3 - Performance monitor
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- Browser DevTools - Console, Network, etc.
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- `runTests()` - Integration tests
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---
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## 🐛 Debug Mode
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## 📝 Recent Updates (11.12.2025)
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Razvojni način je privzeto vključen:
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- Electron DevTools odprte ob zagonu
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- FPS counter v igri
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- Console logging
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### **🏆 LEGENDARY SESSION - 22 COMMITS!**
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- ✅ Save/Load System (3 slots + auto-save)
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- ✅ Achievement System (8 achievements)
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- ✅ Gem Drop System (4 gem types)
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- ✅ Bone Tools Crafting (4 tools)
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- ✅ Starter Chest (seed-based loot)
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- ✅ Performance Monitor (FPS/memory)
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- ✅ Integration Tests (20+ tests)
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- ✅ UI Theme System (rustic/post-apo)
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- ✅ UI Helpers (buttons, panels, etc.)
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**Total:** 2,109 lines of new code in 4.8 hours! 🔥
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---
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## 👨💻 Developer
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## 📖 Documentation
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**Email:** hipodevil666@gmail.com
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**Git:** Local repository
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- **TASKS.md** - Full development roadmap and phase breakdown
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- **DNEVNIK.md** - Development journal
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- **SYSTEM_REQUIREMENTS.md** - Platform requirements
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- **src/ui/UITheme.js** - UI theme documentation
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- **src/data/CraftingRecipes.js** - All crafting recipes
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---
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## 📄 License
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## 🤝 Contributing
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ISC
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This is a solo project, but suggestions welcome!
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---
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## 📜 License
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Private project - All rights reserved
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---
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## 🎮 Credits
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**Developer:** Antigravity AI Assistant + Human Collaborator
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**Engine:** Phaser.js
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**Art Style:** Pixel Art (2.5D Isometric)
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**Genre:** Survival, Farming, Post-Apocalyptic
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---
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**Made with ❤️ and lots of ☕**
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*Last Updated: 11.12.2025 - Epic Coding Marathon Session*
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