Fix Biome System integration, memory optimization, and Tiled live sync workflow

This commit is contained in:
2025-12-27 12:50:58 +01:00
parent f8d533465b
commit 43f4b11c87
19 changed files with 1314 additions and 591 deletions

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@@ -35,7 +35,7 @@ class PathfindingSystem {
// 🗺️ 1. TILED MAP SUPPORT
if (ts.tiledMap) {
// Check various obstacle layers
const obstacleLayers = ['Obstacles', 'Buildings', 'Fences', '02_Obstacles', '03_Fences', '04_Buildings'];
const obstacleLayers = ['Obstacles', 'Buildings', 'Fences', 'Objects', '02_Obstacles', '03_Fences', '04_Buildings'];
let isBlocked = false;
for (const layerName of obstacleLayers) {