Fix Biome System integration, memory optimization, and Tiled live sync workflow
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@@ -35,7 +35,7 @@ class PathfindingSystem {
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// 🗺️ 1. TILED MAP SUPPORT
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if (ts.tiledMap) {
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// Check various obstacle layers
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const obstacleLayers = ['Obstacles', 'Buildings', 'Fences', '02_Obstacles', '03_Fences', '04_Buildings'];
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const obstacleLayers = ['Obstacles', 'Buildings', 'Fences', 'Objects', '02_Obstacles', '03_Fences', '04_Buildings'];
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let isBlocked = false;
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for (const layerName of obstacleLayers) {
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