Fix Biome System integration, memory optimization, and Tiled live sync workflow
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@@ -30,14 +30,15 @@ class PreloadScene extends Phaser.Scene {
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this.load.image('tileset_water', 'assets/tilesets/water.png');
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this.load.image('tileset_dirt', 'assets/tilesets/dirt.png');
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this.load.image('tileset_decorations', 'assets/tilesets/decorations.png');
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this.load.image('tileset_camp_objects', 'assets/tilesets/camp_objects.png');
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this.load.image('tileset_starting_camp', 'assets/tilesets/starting_camp_topdown.png');
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// 🗺️ TILED MAP (JSON export from Tiled Editor) - DISABLED (files removed)
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// this.load.tilemapTiledJSON('farm_map', 'assets/maps/farm_map.json');
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// this.load.tilemapTiledJSON('micro_farm_128x128', 'assets/maps/micro_farm_128x128.json'); // 🌾 Testna farma
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// this.load.tilemapTiledJSON('micro_farm_8x8', 'assets/maps/micro_farm_8x8.json'); // 🏕️ Manjša test mapa
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// 🗺️ TILED MAP (User's NovaFarma)
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// Add cache busting to force reload of new exports
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this.load.tilemapTiledJSON('NovaFarma', `assets/maps/NovaFarma.json?v=${Date.now()}`);
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// 🗺️ TILED MAP (User's NovaFarma / Testing)
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this.load.tilemapTiledJSON('NovaFarma', `assets/maps/testni_travnik.json?v=${Date.now()}`);
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// 🎨 TILED TILESETS (Manual Loading)
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const kzPath = 'assets/narezano_in_majhno/krvava_zetev_sprites/';
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