Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15
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71
scripts/process_hay.py
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71
scripts/process_hay.py
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import cv2
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import numpy as np
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import os
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def process_hay():
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# Paths
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input_path = 'assets/references/proizvodnja_sena.png'
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output_dir = 'assets/DEMO_FAZA1/Items/Hay'
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if not os.path.exists(output_dir):
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os.makedirs(output_dir)
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# Load image
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img = cv2.imread(input_path)
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if img is None:
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print(f"Error: Could not load {input_path}")
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return
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# Convert to RGBA
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img = cv2.cvtColor(img, cv2.COLOR_BGR2BGRA)
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# Define Green Key (assuming bright green background)
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# Range for Chroma Key Green in HSV is best, but BGR is fine for simple flat green
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# Pure Green in BGR is (0, 255, 0)
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# Using HSV for better masking
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hsv = cv2.cvtColor(img[:,:,:3], cv2.COLOR_BGR2HSV)
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# Mask for Green (Hue 35-85 approx for standard green screen)
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lower_green = np.array([35, 50, 50])
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upper_green = np.array([85, 255, 255])
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mask = cv2.inRange(hsv, lower_green, upper_green)
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# Invert mask (we want non-green parts)
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mask_inv = cv2.bitwise_not(mask)
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# Set Alpha channel based on mask
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# Everything green becomes transparent
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img[:, :, 3] = mask_inv
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# Find contours of objects
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# Use the mask_inv (where 255 is the object)
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contours, _ = cv2.findContours(mask_inv, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
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print(f"Found {len(contours)} objects.")
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count = 0
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for cnt in contours:
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x, y, w, h = cv2.boundingRect(cnt)
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# Filter noise
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if w < 10 or h < 10:
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continue
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# Crop
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crop = img[y:y+h, x:x+w]
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# Determine if it's a small pile or big bale based on size
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# This is a heuristic. We'll label them by size.
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area = w * h
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label = "hay_piece"
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# Save
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output_filename = f"{output_dir}/hay_drop_{count}.png"
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cv2.imwrite(output_filename, crop)
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print(f"Saved {output_filename} (Size: {w}x{h})")
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count += 1
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if __name__ == "__main__":
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process_hay()
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