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EMERGENCY_SYSTEMS_RECOVERY/GrokCharacterSystem.js
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868
EMERGENCY_SYSTEMS_RECOVERY/GrokCharacterSystem.js
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/**
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* GrokCharacterSystem.js
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* ======================
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* KRVAVA ŽETEV - Grok Character (The Developer / Pink Alpha)
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*
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* CHARACTER DESIGN:
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* - Skin: Light green (unique color - not human!)
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* - Hair: PINK dreadlocks (iconic!)
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* - Outfit: Oversized hoodie (2 sizes too big) + baggy pants
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* - Shoes: Hot pink Converse
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* - Piercings: Septum, eyebrows, lips, 15+ earrings, 25mm tunnels
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*
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* PERSONALITY:
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* - ADHD genius developer
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* - Always vaping (Rainbow RGB mod)
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* - Zen master with massive gong
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* - Quick movements when hyperfocused
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* - Oversized comfort style
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*
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* COMPANION:
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* - Susi: Hot dog hunting dog (always by his side)
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*
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* Features:
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* - Massive gong (1m diameter!)
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* - Rainbow RGB vape mod
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* - Morning meditation rituals
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* - Combat buffs
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* - Smoke screen abilities
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* - ADHD focus modes
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* - Susi interactions
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*
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* @author NovaFarma Team
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* @date 2025-12-25
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*/
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export default class GrokCharacterSystem {
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constructor(scene, grokSprite) {
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this.scene = scene;
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this.grok = grokSprite;
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// Grok state
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this.isVaping = true; // Always vaping!
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this.lastGongTime = 0;
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this.gongCooldown = 300000; // 5 minutes
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this.meditationTime = 6; // 6 AM daily
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// ADHD mechanics
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this.isFocused = false; // "Oversized Focus" mode
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this.focusTimer = 0;
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this.hyperfocusSpeed = 2.0; // Speed multiplier when focused
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this.currentTopic = 'coding'; // What Grok is focused on
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// Visual elements
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this.gong = null;
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this.vapeDevice = null;
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this.smokeParticles = [];
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this.hoodie = null; // Oversized hoodie sprite
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this.dreadlocks = null; // Pink dreadlocks
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this.piercings = []; // Visual piercing elements
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// Susi companion
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this.susi = null; // Susi the hot dog hunter
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this.susiState = 'following'; // following, hunting, eating
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// Buffs
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this.activeBuffs = new Map();
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// Character colors
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this.skinColor = 0x90EE90; // Light green
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this.dreadlockColor = 0xFF69B4; // Hot pink
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this.hoodieColor = 0x2F4F4F; // Dark slate gray (wide hoodie)
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console.log('🧘 GrokCharacterSystem initialized');
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console.log('👕 Oversized hoodie: ON');
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console.log('💚 Skin: Light green');
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console.log('💕 Dreadlocks: HOT PINK');
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console.log('🐕 Susi companion: Ready!');
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// Setup visuals
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this.setupGrokVisuals();
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this.createSusi();
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this.startVapingAnimation();
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}
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/**
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* 13.1 - Setup Grok's visual elements
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*/
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setupGrokVisuals() {
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if (!this.grok) return;
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// Create massive gong (1m diameter = 100 pixels!)
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this.gong = this.scene.add.circle(
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this.grok.x - 50,
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this.grok.y,
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50, // Radius 50px = 100px diameter
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0xDAA520 // Golden color
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);
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this.gong.setStrokeStyle(5, 0x8B4513); // Brown stroke
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this.gong.setDepth(this.grok.depth - 1);
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// Add gong details (concentric circles)
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for (let i = 1; i <= 3; i++) {
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const ring = this.scene.add.circle(
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this.grok.x - 50,
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this.grok.y,
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50 - (i * 10),
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null
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);
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ring.setStrokeStyle(2, 0x8B4513);
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ring.setDepth(this.grok.depth - 1);
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}
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// Create RGB vape mod
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this.vapeDevice = this.scene.add.rectangle(
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this.grok.x + 20,
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this.grok.y + 10,
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15, // Width
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30, // Height
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0xFF1493 // Deep pink
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);
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this.vapeDevice.setDepth(this.grok.depth + 1);
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// Add RGB LED effect
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this.scene.tweens.add({
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targets: this.vapeDevice,
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fillColor: { from: 0xFF1493, to: 0x00CED1 }, // Pink → Cyan
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duration: 2000,
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yoyo: true,
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repeat: -1
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});
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console.log('✅ Grok visuals setup complete');
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}
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/**
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* 13.2 - Morning Meditation Gong
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*/
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triggerMorningMeditation() {
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console.log('🧘 *BOOONG!* Morning meditation begins...');
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// Play gong animation
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this.playGongAnimation();
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// Buff all nearby allies
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this.applyMeditationBuff();
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// Show message
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this.showNotification({
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title: 'Morning Meditation',
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text: '🥁 BOOONG! Grok\'s gong brings peace to all.',
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icon: '🧘'
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});
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}
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/**
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* 13.2 - Gong strike (combat buff)
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*/
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strikeGong() {
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const now = Date.now();
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if (now - this.lastGongTime < this.gongCooldown) {
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const remaining = Math.ceil((this.gongCooldown - (now - this.lastGongTime)) / 1000);
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console.log(`⏰ Gong on cooldown for ${remaining}s`);
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return false;
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}
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console.log('🥁 *BOOOOONG!!!*');
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this.lastGongTime = now;
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// Visual effect
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this.playGongAnimation();
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// Sound wave radius
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this.createSoundWaveEffect();
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// Combat buffs
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this.applyGongCombatBuff();
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// Stun enemies
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this.stunNearbyEnemies();
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return true;
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}
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/**
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* 13.2 - Gong animation
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*/
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playGongAnimation() {
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if (!this.gong) return;
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// Vibrate gong
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this.scene.tweens.add({
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targets: this.gong,
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scaleX: 1.2,
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scaleY: 1.2,
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alpha: 0.5,
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duration: 100,
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yoyo: true,
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repeat: 5
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});
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// Screen shake
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this.scene.cameras.main.shake(500, 0.01);
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// Flash
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this.scene.cameras.main.flash(200, 255, 215, 0); // Gold flash
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}
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/**
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* 13.2 - Sound wave effect
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*/
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createSoundWaveEffect() {
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if (!this.gong) return;
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// Create expanding circles (sound waves)
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for (let i = 0; i < 3; i++) {
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setTimeout(() => {
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const wave = this.scene.add.circle(
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this.gong.x,
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this.gong.y,
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10,
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0xFFD700,
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0.5
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);
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this.scene.tweens.add({
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targets: wave,
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radius: 480, // 10 blocks
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alpha: 0,
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duration: 1000,
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onComplete: () => wave.destroy()
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});
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}, i * 200);
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}
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}
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/**
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* 13.2 - Apply gong combat buff
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*/
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applyGongCombatBuff() {
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const buffDuration = 30000; // 30 seconds
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const buffData = {
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name: 'Gong Resonance',
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damage: 1.2, // +20% damage
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defense: 1.1, // +10% defense
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expiresAt: Date.now() + buffDuration
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};
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// Apply to player
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if (this.scene.player) {
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this.activeBuffs.set('player', buffData);
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console.log('⚔️ Player buffed: +20% damage, +10% defense (30s)');
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}
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// Apply to nearby allies
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this.buffNearbyAllies(buffData);
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this.showNotification({
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title: 'Gong Resonance!',
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text: '🥁 +20% Damage, +10% Defense for 30s!',
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icon: '⚔️'
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});
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}
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/**
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* 13.2 - Buff nearby allies
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*/
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buffNearbyAllies(buffData) {
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// TODO: Get all allies within 10 blocks
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// For now, just log
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console.log('🤝 Allies buffed!');
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}
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/**
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* 13.2 - Apply meditation buff
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*/
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applyMeditationBuff() {
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const buffData = {
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name: 'Morning Meditation',
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healthRegen: 5, // +5 HP/sec
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staminaRegen: 10, // +10 stamina/sec
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duration: 60000 // 1 minute
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};
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// TODO: Apply to all players/allies in area
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console.log('🧘 Meditation buff active: +5 HP/sec, +10 stamina/sec');
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}
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/**
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* 13.2 - Stun nearby enemies
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*/
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stunNearbyEnemies() {
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const stunRadius = 480; // 10 blocks (48px per tile)
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// TODO: Get all enemies within radius and stun them
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console.log(`💫 Enemies within ${stunRadius}px stunned for 3 seconds!`);
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}
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/**
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* 13.3 - Vaping animation (always active!)
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*/
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startVapingAnimation() {
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// Constant vaping
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setInterval(() => {
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this.exhaleVapeSmoke();
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}, 3000); // Every 3 seconds
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}
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/**
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* 13.3 - Exhale vape smoke
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*/
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exhaleVapeSmoke() {
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if (!this.vapeDevice) return;
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// Create pink smoke particles
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const smokeCount = 10;
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for (let i = 0; i < smokeCount; i++) {
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setTimeout(() => {
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this.createSmokeParticle();
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}, i * 50);
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}
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// Random smoke trick
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if (Math.random() < 0.2) { // 20% chance
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this.performSmokeTrick();
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}
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}
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/**
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* 13.3 - Create smoke particle
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*/
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createSmokeParticle() {
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if (!this.grok) return;
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const smoke = this.scene.add.circle(
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this.grok.x + 20,
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this.grok.y - 10,
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5 + Math.random() * 5,
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0xFF1493, // Deep pink
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0.7
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);
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// Smoke rises and fades
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this.scene.tweens.add({
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targets: smoke,
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y: smoke.y - 50 - Math.random() * 50,
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x: smoke.x + (Math.random() - 0.5) * 30,
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alpha: 0,
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radius: 20,
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duration: 2000 + Math.random() * 1000,
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onComplete: () => smoke.destroy()
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});
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this.smokeParticles.push(smoke);
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}
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/**
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* 13.3 - Smoke tricks
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*/
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performSmokeTrick() {
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const tricks = ['rings', 'dragon', 'tornado'];
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const trick = Phaser.Utils.Array.GetRandom(tricks);
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switch (trick) {
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case 'rings':
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this.createSmokeRings();
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break;
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case 'dragon':
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this.createSmokeDragon();
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break;
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case 'tornado':
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this.createSmokeTornado();
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break;
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}
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console.log(`💨 Grok did a ${trick} smoke trick!`);
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}
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/**
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* 13.3 - Create smoke rings
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*/
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createSmokeRings() {
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if (!this.grok) return;
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for (let i = 0; i < 3; i++) {
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setTimeout(() => {
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const ring = this.scene.add.circle(
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this.grok.x + 30,
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this.grok.y - 20,
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10,
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null
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);
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ring.setStrokeStyle(3, 0xFF1493, 0.8);
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this.scene.tweens.add({
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targets: ring,
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x: ring.x + 100,
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radius: 20,
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alpha: 0,
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duration: 1500,
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onComplete: () => ring.destroy()
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});
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}, i * 300);
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}
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}
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/**
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* 13.3 - Create smoke dragon
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*/
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createSmokeDragon() {
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if (!this.grok) return;
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// Create flowing smoke path (dragon shape!)
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const points = [];
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for (let i = 0; i < 20; i++) {
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points.push({
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x: this.grok.x + 30 + i * 10,
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y: this.grok.y - 20 + Math.sin(i * 0.5) * 20
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});
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}
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points.forEach((point, index) => {
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setTimeout(() => {
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const smoke = this.scene.add.circle(
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point.x,
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point.y,
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8,
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0xFF1493,
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0.6
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);
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this.scene.tweens.add({
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targets: smoke,
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alpha: 0,
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duration: 1000,
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onComplete: () => smoke.destroy()
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});
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}, index * 50);
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});
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}
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/**
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* 13.3 - Create smoke tornado
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*/
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createSmokeTornado() {
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if (!this.grok) return;
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// Spiral smoke upward
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for (let i = 0; i < 30; i++) {
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setTimeout(() => {
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const angle = (i * 20) * Math.PI / 180;
|
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const radius = 20 + i;
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const smoke = this.scene.add.circle(
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this.grok.x + 30 + Math.cos(angle) * radius,
|
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this.grok.y - 20 - i * 3,
|
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5,
|
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0xFF1493,
|
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0.7
|
||||
);
|
||||
|
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this.scene.tweens.add({
|
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targets: smoke,
|
||||
alpha: 0,
|
||||
duration: 2000,
|
||||
onComplete: () => smoke.destroy()
|
||||
});
|
||||
}, i * 30);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
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* 13.3 - Combat smoke screen
|
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*/
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deploySmokeScreen() {
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console.log('💨 Deploying combat smoke screen!');
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// Create large pink smoke cloud
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const smokescreenRadius = 240; // 5 blocks
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for (let i = 0; i < 50; i++) {
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setTimeout(() => {
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||||
const angle = Math.random() * Math.PI * 2;
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const distance = Math.random() * smokescreenRadius;
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const smoke = this.scene.add.circle(
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this.grok.x + Math.cos(angle) * distance,
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this.grok.y + Math.sin(angle) * distance,
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10 + Math.random() * 10,
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0xFF1493,
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0.8
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||||
);
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||||
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this.scene.tweens.add({
|
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targets: smoke,
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||||
alpha: 0,
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||||
radius: 30,
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||||
duration: 5000,
|
||||
onComplete: () => smoke.destroy()
|
||||
});
|
||||
}, i * 50);
|
||||
}
|
||||
|
||||
// Confuse enemies
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this.confuseNearbyEnemies();
|
||||
|
||||
this.showNotification({
|
||||
title: 'Smoke Screen!',
|
||||
text: '💨 Enemies confused! Grok vanishes into pink smoke!',
|
||||
icon: '😵'
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 13.3 - Confuse enemies
|
||||
*/
|
||||
confuseNearbyEnemies() {
|
||||
// TODO: Apply confusion effect to enemies
|
||||
console.log('😵 Enemies confused!');
|
||||
}
|
||||
|
||||
/**
|
||||
* 13.4 - Get Grok dialogue
|
||||
*/
|
||||
getRandomGrokDialogue() {
|
||||
const dialogues = [
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||||
"The gong speaks to those who listen... *BOOONG!*",
|
||||
"Life is like vape smoke... fleeting and pink. *exhales*",
|
||||
"Why fight when you can meditate? *hits vape*",
|
||||
"The universe is just a massive gong, friend. *BOOONG!*",
|
||||
"*BOOOONG!* Inner peace achieved.",
|
||||
"This vape? It's pink because life is beautiful. *exhales rainbow smoke*",
|
||||
"My gong has defeated more enemies than any sword. *taps gong*",
|
||||
"Violence is temporary. Zen is eternal. *vapes peacefully*",
|
||||
"Watch this smoke trick! *creates dragon*",
|
||||
"The gong's vibration aligns the chakras. Science!",
|
||||
"*BOOONG!* That's me saying hello.",
|
||||
"Pink smoke = happy thoughts. Simple. *exhales*"
|
||||
];
|
||||
|
||||
return Phaser.Utils.Array.GetRandom(dialogues);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update system
|
||||
*/
|
||||
update(time, delta) {
|
||||
// Check for morning meditation time
|
||||
const currentHour = this.scene.timeSystem?.getCurrentHour() || 0;
|
||||
if (currentHour === this.meditationTime) {
|
||||
const lastMeditation = localStorage.getItem('grok_last_meditation');
|
||||
const today = new Date().toDateString();
|
||||
|
||||
if (lastMeditation !== today) {
|
||||
this.triggerMorningMeditation();
|
||||
localStorage.setItem('grok_last_meditation', today);
|
||||
}
|
||||
}
|
||||
|
||||
// Update buff timers
|
||||
this.updateBuffs();
|
||||
|
||||
// Clean up old smoke particles
|
||||
this.cleanupSmokeParticles();
|
||||
}
|
||||
|
||||
/**
|
||||
* Update active buffs
|
||||
*/
|
||||
updateBuffs() {
|
||||
const now = Date.now();
|
||||
|
||||
this.activeBuffs.forEach((buff, target) => {
|
||||
if (buff.expiresAt && buff.expiresAt < now) {
|
||||
this.activeBuffs.delete(target);
|
||||
console.log(`✨ Buff "${buff.name}" expired for ${target}`);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Cleanup old smoke particles
|
||||
*/
|
||||
cleanupSmokeParticles() {
|
||||
this.smokeParticles = this.smokeParticles.filter(smoke => {
|
||||
if (!smoke || smoke.alpha <= 0) {
|
||||
if (smoke) smoke.destroy();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper: Show notification
|
||||
*/
|
||||
showNotification(notification) {
|
||||
console.log(`📢 ${notification.icon} ${notification.title}: ${notification.text}`);
|
||||
|
||||
const ui = this.scene.scene.get('UIScene');
|
||||
if (ui && ui.showNotification) {
|
||||
ui.showNotification(notification);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create Susi companion (Hot Dog Hunter)
|
||||
*/
|
||||
createSusi() {
|
||||
if (!this.grok) return;
|
||||
|
||||
// Create Susi (dachshund-style hot dog hunter!)
|
||||
this.susi = this.scene.add.ellipse(
|
||||
this.grok.x + 30,
|
||||
this.grok.y + 20,
|
||||
40, // Width (long dog!)
|
||||
20, // Height
|
||||
0x8B4513 // Brown color
|
||||
);
|
||||
this.susi.setDepth(this.grok.depth);
|
||||
|
||||
// Add spots
|
||||
const spot1 = this.scene.add.circle(
|
||||
this.susi.x - 10,
|
||||
this.susi.y,
|
||||
4,
|
||||
0x654321 // Darker spot
|
||||
);
|
||||
spot1.setDepth(this.grok.depth + 1);
|
||||
|
||||
// Susi's nose (always sniffing for hot dogs!)
|
||||
const nose = this.scene.add.circle(
|
||||
this.susi.x + 20,
|
||||
this.susi.y,
|
||||
3,
|
||||
0x000000 // Black nose
|
||||
);
|
||||
nose.setDepth(this.grok.depth + 2);
|
||||
|
||||
// Tail (wagging animation!)
|
||||
const tail = this.scene.add.line(
|
||||
this.susi.x - 20,
|
||||
this.susi.y - 5,
|
||||
0, 0,
|
||||
-10, -5,
|
||||
0x8B4513,
|
||||
1
|
||||
);
|
||||
tail.setLineWidth(3);
|
||||
tail.setDepth(this.grok.depth);
|
||||
|
||||
// Tail wag animation
|
||||
this.scene.tweens.add({
|
||||
targets: tail,
|
||||
angle: { from: -15, to: 15 },
|
||||
duration: 300,
|
||||
yoyo: true,
|
||||
repeat: -1
|
||||
});
|
||||
|
||||
console.log('🐕 Susi created! Hot dog hunter ready!');
|
||||
|
||||
// Susi behavior
|
||||
this.startSusiBehavior();
|
||||
}
|
||||
|
||||
/**
|
||||
* Susi's AI behavior
|
||||
*/
|
||||
startSusiBehavior() {
|
||||
// Susi follows Grok
|
||||
setInterval(() => {
|
||||
if (!this.susi || !this.grok) return;
|
||||
|
||||
// Follow Grok at distance
|
||||
const targetX = this.grok.x + 30;
|
||||
const targetY = this.grok.y + 20;
|
||||
|
||||
// Smooth follow
|
||||
this.susi.x += (targetX - this.susi.x) * 0.1;
|
||||
this.susi.y += (targetY - this.susi.y) * 0.1;
|
||||
|
||||
// Random hot dog hunting
|
||||
if (Math.random() < 0.01) { // 1% chance per frame
|
||||
this.susiHuntHotDog();
|
||||
}
|
||||
}, 100);
|
||||
}
|
||||
|
||||
/**
|
||||
* Susi hunts for hot dogs!
|
||||
*/
|
||||
susiHuntHotDog() {
|
||||
if (!this.susi) return;
|
||||
|
||||
console.log('🌭 Susi spotted a potential hot dog!');
|
||||
this.susiState = 'hunting';
|
||||
|
||||
// Susi runs to random location
|
||||
const randomX = this.susi.x + (Math.random() - 0.5) * 100;
|
||||
const randomY = this.susi.y + (Math.random() - 0.5) * 100;
|
||||
|
||||
this.scene.tweens.add({
|
||||
targets: this.susi,
|
||||
x: randomX,
|
||||
y: randomY,
|
||||
duration: 1000,
|
||||
ease: 'Quad.InOut',
|
||||
onComplete: () => {
|
||||
// Found hot dog!
|
||||
this.susiState = 'eating';
|
||||
console.log('🌭 Susi found a hot dog! *nom nom*');
|
||||
|
||||
// Eating animation (wiggle)
|
||||
this.scene.tweens.add({
|
||||
targets: this.susi,
|
||||
angle: { from: -5, to: 5 },
|
||||
duration: 200,
|
||||
yoyo: true,
|
||||
repeat: 5,
|
||||
onComplete: () => {
|
||||
this.susiState = 'following';
|
||||
this.susi.setAngle(0);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* ADHD Focus Mode - Grok hides in hoodie to focus
|
||||
*/
|
||||
enterFocusMode(topic = 'coding') {
|
||||
if (this.isFocused) {
|
||||
console.log('⚠️ Already in focus mode!');
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log(`🧠 Grok enters ADHD FOCUS MODE! Topic: ${topic}`);
|
||||
console.log('👕 *Hides in oversized hoodie*');
|
||||
|
||||
this.isFocused = true;
|
||||
this.currentTopic = topic;
|
||||
this.focusTimer = 0;
|
||||
|
||||
// Visual: Grok shrinks into hoodie
|
||||
if (this.grok) {
|
||||
this.scene.tweens.add({
|
||||
targets: this.grok,
|
||||
scale: 0.7, // Gets smaller (hiding in hoodie)
|
||||
alpha: 0.8,
|
||||
duration: 500
|
||||
});
|
||||
}
|
||||
|
||||
// Can't be interrupted unless you have vape juice!
|
||||
this.showNotification({
|
||||
title: 'Focus Mode Active!',
|
||||
text: `🧠 Grok is focusing on ${topic}. Don't interrupt! (Unless you have vape juice)`,
|
||||
icon: '👕'
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Exit ADHD focus mode
|
||||
*/
|
||||
exitFocusMode() {
|
||||
if (!this.isFocused) return;
|
||||
|
||||
console.log('🧠 Focus mode complete!');
|
||||
this.isFocused = false;
|
||||
|
||||
// Visual: Grok emerges from hoodie
|
||||
if (this.grok) {
|
||||
this.scene.tweens.add({
|
||||
targets: this.grok,
|
||||
scale: 1.0,
|
||||
alpha: 1.0,
|
||||
duration: 500
|
||||
});
|
||||
}
|
||||
|
||||
this.showNotification({
|
||||
title: 'Focus Complete!',
|
||||
text: `✅ ${this.currentTopic} finished! Grok emerges victorious!`,
|
||||
icon: '🎉'
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* ADHD Hyperfocus Movement
|
||||
*/
|
||||
moveWithHyperfocus(direction) {
|
||||
if (!this.isFocused) {
|
||||
console.log('⚠️ Not in focus mode!');
|
||||
return;
|
||||
}
|
||||
|
||||
// When hyperfocused, Grok moves SUPER fast!
|
||||
const baseSpeed = 5;
|
||||
const speed = baseSpeed * this.hyperfocusSpeed; // 2x speed!
|
||||
|
||||
console.log(`⚡ HYPERFOCUS SPEED! Moving ${direction} at ${speed} px/frame!`);
|
||||
|
||||
// Move Grok super fast
|
||||
// (Integration with movement system would go here)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get Grok's quest dialogues
|
||||
*/
|
||||
getGrokQuests() {
|
||||
return [
|
||||
{
|
||||
id: 'hoodie_rescue',
|
||||
title: 'Hoodie v nevarnosti',
|
||||
dialogue: "Dude, moj najljubši hoodie se je zataknil za eno tistih piranha rastlin v coni 4. Brez njega se ne morem fokusirati, preveč me zebe v roke! Greš ponj?",
|
||||
objective: 'Premagaj gigantsko mesojedko in reši Gronkov široki pulover',
|
||||
rewards: {
|
||||
gold: 500,
|
||||
xp: 1000,
|
||||
item: 'grok_friendship +10'
|
||||
}
|
||||
},
|
||||
{
|
||||
id: 'vape_mixology',
|
||||
title: 'Zamenjava tekočine (Vape Mixology)',
|
||||
dialogue: "Bro, poskušam zmešati nov okus 'Baggy Cloud', ampak Susi mi je prevrnila epruveto, ker je mislila, da so notri hrenovke. Rabim tri mutirane jagode iz Dino Valleyja!",
|
||||
objective: 'Najdi 3 mutirane jagode v Dino Valley biome',
|
||||
rewards: {
|
||||
gold: 300,
|
||||
xp: 750,
|
||||
item: 'baggy_cloud_vape_juice'
|
||||
}
|
||||
},
|
||||
{
|
||||
id: 'adhd_code',
|
||||
title: 'ADHD koda na hlačah',
|
||||
dialogue: "Ej, si vedel, da sem si na nogo (na hlače) napisal pomembno kodo za tvoj novi rudnik, pa sem jo zdaj ponesreči umazal z blatom? Susi, pomagaj mi polizati to blato... ah, ne, Kai, ti boš moral najti čistilo!",
|
||||
objective: 'Najdi čistilo v opuščenem laboratoriju',
|
||||
rewards: {
|
||||
gold: 400,
|
||||
xp: 850,
|
||||
unlock: 'advanced_mine_code'
|
||||
}
|
||||
}
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper: Show notification
|
||||
*/
|
||||
showNotification(notification) {
|
||||
console.log(`📢 ${notification.icon} ${notification.title}: ${notification.text}`);
|
||||
|
||||
const ui = this.scene.scene.get('UIScene');
|
||||
if (ui && ui.showNotification) {
|
||||
ui.showNotification(notification);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get active buff for target
|
||||
*/
|
||||
getActiveBuff(target) {
|
||||
return this.activeBuffs.get(target);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user