Phase 28 Session 2: Chunk loading & player spawn update
SESSION 2 - Biome rendering implementation: 1. Player spawn updated for 500x500 world: - Default spawn: Center (250, 250) instead of (50, 50) - Spawn point is in Grassland biome (farm area) - Console logging for spawn location 2. Chunk loading on game start: - Initial chunks loaded around player spawn - 3x3 chunk grid (9 chunks total) - ~22,500 tiles loaded at startup - Console output shows chunk stats 3. Dynamic chunk loading in update loop: - ChunkManager updates based on player position - Auto-load chunks as player moves - Auto-unload distant chunks for performance - Smooth chunk transitions Technical: - Chunks update every frame based on player.getPosition() - Only loads/unloads when player changes chunks - Efficient: Only processes when chunk boundary crossed Status: Session 2 - Implementation complete Next: Test in-game, verify biome rendering Files modified: 1 (GameScene.js) Ready to reload and test!
This commit is contained in:
57
docs/PHASE28_SESSION2_LOG.md
Normal file
57
docs/PHASE28_SESSION2_LOG.md
Normal file
@@ -0,0 +1,57 @@
|
||||
# 🌍 PHASE 28 - SESSION 2 LOG
|
||||
|
||||
**Date:** 15.12.2025 17:10
|
||||
**Session:** Biome Rendering & Testing
|
||||
**Status:** 🔄 IN PROGRESS
|
||||
|
||||
---
|
||||
|
||||
## 🎯 **SESSION 2 OBJECTIVES:**
|
||||
|
||||
1. **Test Systems** - Verify BiomeSystem & ChunkManager initialize
|
||||
2. **Render Chunks** - Load initial chunks around player spawn
|
||||
3. **Biome Visuals** - Verify different biome tiles render
|
||||
4. **Performance** - Check FPS with chunk system
|
||||
5. **Debug** - Fix any issues that appear
|
||||
|
||||
---
|
||||
|
||||
## ✅ **COMPLETED:**
|
||||
|
||||
### **Initial Setup** (5 min) ✅
|
||||
- Reloaded game with new systems
|
||||
- Monitoring console for initialization
|
||||
|
||||
---
|
||||
|
||||
## ⏳ **IN PROGRESS:**
|
||||
|
||||
### **Testing Phase** (Started 17:10)
|
||||
- [ ] Check console for BiomeSystem initialization
|
||||
- [ ] Check console for ChunkManager initialization
|
||||
- [ ] Verify 500x500 terrain loads
|
||||
- [ ] Look for any errors
|
||||
|
||||
---
|
||||
|
||||
## 🐛 **ISSUES FOUND:**
|
||||
|
||||
(To be documented as we test)
|
||||
|
||||
---
|
||||
|
||||
## 📊 **EXPECTED CONSOLE OUTPUT:**
|
||||
|
||||
```
|
||||
🌍 Initializing Biome System (500x500 world)...
|
||||
🌍 Generating biome map...
|
||||
✅ Biome map generated!
|
||||
💾 Initializing Chunk Manager...
|
||||
💾 ChunkManager initialized (chunk size: 50x50)
|
||||
✅ BiomeSystem & ChunkManager connected to terrainSystem
|
||||
🎨 Flat2DTerrainSystem initialized (500x500 world)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
**Status:** Testing in progress...
|
||||
Reference in New Issue
Block a user