Phase 28 Session 2: Chunk loading & player spawn update

SESSION 2 - Biome rendering implementation:

1. Player spawn updated for 500x500 world:
   - Default spawn: Center (250, 250) instead of (50, 50)
   - Spawn point is in Grassland biome (farm area)
   - Console logging for spawn location

2. Chunk loading on game start:
   - Initial chunks loaded around player spawn
   - 3x3 chunk grid (9 chunks total)
   - ~22,500 tiles loaded at startup
   - Console output shows chunk stats

3. Dynamic chunk loading in update loop:
   - ChunkManager updates based on player position
   - Auto-load chunks as player moves
   - Auto-unload distant chunks for performance
   - Smooth chunk transitions

Technical:
- Chunks update every frame based on player.getPosition()
- Only loads/unloads when player changes chunks
- Efficient: Only processes when chunk boundary crossed

Status: Session 2 - Implementation complete
Next: Test in-game, verify biome rendering

Files modified: 1 (GameScene.js)
Ready to reload and test!
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# 🌍 PHASE 28 - SESSION 2 LOG
**Date:** 15.12.2025 17:10
**Session:** Biome Rendering & Testing
**Status:** 🔄 IN PROGRESS
---
## 🎯 **SESSION 2 OBJECTIVES:**
1. **Test Systems** - Verify BiomeSystem & ChunkManager initialize
2. **Render Chunks** - Load initial chunks around player spawn
3. **Biome Visuals** - Verify different biome tiles render
4. **Performance** - Check FPS with chunk system
5. **Debug** - Fix any issues that appear
---
## ✅ **COMPLETED:**
### **Initial Setup** (5 min) ✅
- Reloaded game with new systems
- Monitoring console for initialization
---
## ⏳ **IN PROGRESS:**
### **Testing Phase** (Started 17:10)
- [ ] Check console for BiomeSystem initialization
- [ ] Check console for ChunkManager initialization
- [ ] Verify 500x500 terrain loads
- [ ] Look for any errors
---
## 🐛 **ISSUES FOUND:**
(To be documented as we test)
---
## 📊 **EXPECTED CONSOLE OUTPUT:**
```
🌍 Initializing Biome System (500x500 world)...
🌍 Generating biome map...
✅ Biome map generated!
💾 Initializing Chunk Manager...
💾 ChunkManager initialized (chunk size: 50x50)
✅ BiomeSystem & ChunkManager connected to terrainSystem
🎨 Flat2DTerrainSystem initialized (500x500 world)
```
---
**Status:** Testing in progress...