Session 3: Tree Variety System Complete
TREE VARIETIES IMPLEMENTED: - Added 5 tree types: Cherry, Oak, Pine, Dead, Apple - AI-generated PNG sprites with transparent backgrounds - Random tree selection for natural diversity - Growth scaling (0.4-0.6x for variety) VISUAL IMPROVEMENTS: - 2.5D depth sorting (Y-position based) - Proper shadows matching tree size - Layered rendering for perspective TRANSPARENCY FIXES: - Disabled automatic sprite processing - User manually removed green screen backgrounds - Fixed pink/red color preservation - Trees now render with proper transparency TREE DISTRIBUTION: - Reduced from ~78 to 10 trees (87% reduction) - Removed corner forest clusters (too crowded) - Sparse scattered placement across 100x100 map - Wider spacing (8-15 tiles apart) - Small tree sizes (0.35-0.7x scale, ~50% reduction) TECHNICAL CHANGES: - PreloadScene: Added tree sprite loading - PreloadScene: Disabled processAllTransparency() - Flat2DTerrainSystem: PNG sprite rendering with fallback - map2d_data.js: Sparse tree generation - Green removal threshold: g > 180 (preserves pink/red) FILES MODIFIED: - src/scenes/PreloadScene.js - src/systems/Flat2DTerrainSystem.js - data/map2d_data.js - assets/sprites/tree_*.png (5 new sprites) - docs/DNEVNIK.md (updated with user availability) Session: 1.5h (23:28-00:48) Date: 14-15.12.2024
This commit is contained in:
@@ -48,36 +48,19 @@ const Map2DData = {
|
||||
// this.addWindingPath(map, 10, 10, 90, 90); // Disabled
|
||||
// this.addWindingPath(map, 90, 10, 10, 90); // Disabled
|
||||
|
||||
// 3. MORE TREES IN NATURAL CLUSTERS 🌳
|
||||
// Top-left forest
|
||||
this.addTreeCluster(map, 15, 15, 5);
|
||||
this.addTreeCluster(map, 18, 12, 4);
|
||||
this.addTreeCluster(map, 12, 18, 3);
|
||||
// 3. SPARSE SCATTERED TREES 🌳 (NO CLUSTERS!)
|
||||
// Removed all corner forests - too crowded!
|
||||
|
||||
// Top-right forest
|
||||
this.addTreeCluster(map, 85, 15, 5);
|
||||
this.addTreeCluster(map, 82, 18, 4);
|
||||
this.addTreeCluster(map, 88, 12, 3);
|
||||
|
||||
// Bottom-left forest
|
||||
this.addTreeCluster(map, 15, 85, 5);
|
||||
this.addTreeCluster(map, 18, 82, 4);
|
||||
this.addTreeCluster(map, 12, 88, 3);
|
||||
|
||||
// Bottom-right forest
|
||||
this.addTreeCluster(map, 85, 85, 5);
|
||||
this.addTreeCluster(map, 82, 88, 4);
|
||||
this.addTreeCluster(map, 88, 82, 3);
|
||||
|
||||
// Scattered single trees - MANY MORE!
|
||||
for (let i = 0; i < 50; i++) {
|
||||
// Just a few scattered trees across entire map
|
||||
for (let i = 0; i < 10; i++) { // VERY FEW! (was 15)
|
||||
this.addTreeCluster(map,
|
||||
10 + Math.random() * 80, // Wider spread
|
||||
10 + Math.random() * 80, // Entire map
|
||||
10 + Math.random() * 80,
|
||||
1
|
||||
1 // Single trees only
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
// 4. COLORFUL FLOWERS SCATTERED 🌸
|
||||
this.addFlowers(map, 30);
|
||||
|
||||
@@ -187,7 +170,7 @@ const Map2DData = {
|
||||
addTreeCluster: function (map, centerX, centerY, count) {
|
||||
for (let i = 0; i < count; i++) {
|
||||
const angle = (Math.PI * 2 * i) / count + Math.random() * 0.5;
|
||||
const radius = 2 + Math.random() * 3;
|
||||
const radius = 8 + Math.random() * 7; // EVEN WIDER! (was 5+7)
|
||||
const tx = Math.floor(centerX + Math.cos(angle) * radius);
|
||||
const ty = Math.floor(centerY + Math.sin(angle) * radius);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user