popravki
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@@ -20,6 +20,7 @@ class GameScene extends Phaser.Scene {
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// Generate procedural textures
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new TextureGenerator(this).generateAll();
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InventoryIcons.create(this); // Override with flat 2D inventory icons
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window.gameState.currentScene = 'GameScene';
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const width = this.cameras.main.width;
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