diff --git a/FAZA_2_NPC_STYLE_GUIDE.md b/FAZA_2_NPC_STYLE_GUIDE.md index cc69c8d3f..78e3be558 100644 --- a/FAZA_2_NPC_STYLE_GUIDE.md +++ b/FAZA_2_NPC_STYLE_GUIDE.md @@ -23,20 +23,24 @@ ## ✅ **CORRECT STYLE:** ### **Post-Apocalyptic Aesthetic:** -- ✅ **PIXEL ART** style (like Stardew Valley, Graveyard Keeper) +- ✅ **SMOOTH CARTOON VECTOR ART** (same style as buildings/animals!) +- ✅ **Thick black outlines** (consistent with game) - ✅ Survivors in worn, practical clothing - ✅ Weathered, patched garments - ✅ Realistic Slovenian rural setting - ✅ "The Last of Us" / "Fallout" vibes - ✅ Dark, gritty, survival atmosphere +- ❌ **NOT pixel art** +- ❌ **NOT medieval fantasy** ### **Character Design:** -- Thick black outlines -- Pixel art chibi proportions +- Thick black outlines (matching building style) +- Chibi proportions (matching existing NPCs) - Worn boots, patched jackets - Practical tools (not fantasy weapons) - Tired survival expressions - Realistic hair/features +- Smooth cartoon vector style (NOT pixelated) ### **Color Palette:** - Muted earth tones @@ -113,12 +117,16 @@ ## 📝 **GENERATION RULES:** **Every NPC prompt MUST include:** -1. "pixel art style" -2. "post-apocalyptic survivor" -3. "worn/weathered clothing" -4. "thick black outlines" -5. "NOT medieval fantasy" -6. "realistic Slovenian rural setting" +1. "smooth cartoon vector art" (matching game style) +2. "post-apocalyptic survivor" (NOT medieval) +3. "worn/weathered clothing" (practical gear) +4. "thick black outlines" (consistent style) +5. "realistic Slovenian rural setting" +6. "dark-chibi noir aesthetic" + +**NEVER include:** +- ❌ "pixel art" +- ❌ "medieval fantasy" **NEVER include:** - Castle/medieval references