posodobitev
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@@ -10,7 +10,8 @@ class BuildingSystem {
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house: { name: 'House', cost: { wood: 20, stone: 20, gold: 50 }, w: 1, h: 1 }, // Visual is bigger but anchor is 1 tile
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barn: { name: 'Barn', cost: { wood: 50, stone: 10 }, w: 1, h: 1 },
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silo: { name: 'Silo', cost: { wood: 30, stone: 30 }, w: 1, h: 1 },
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stable: { name: 'Stable', cost: { wood: 40, stone: 20 }, w: 1, h: 1 }
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stable: { name: 'Stable', cost: { wood: 40, stone: 20 }, w: 1, h: 1 },
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greenhouse: { name: 'Greenhouse', cost: { glass: 20, wood: 15 }, w: 2, h: 2 } // Winter farming
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};
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// Textures init
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