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TASKS.md
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@@ -230,10 +230,203 @@ Implementacija jedrnih mehanik iz novega koncepta "Krvava Žetev".
- [x] Reputation System za Mutante (Dobri/Zlobni).
## 🌡️ Phase 13: Elements & Survival (Hardcore)
- [ ] **Weather System v2.0**
- [ ] **Letni Časi:** Zima (Sneg, Mraz), Poletje (Vročina, Suša).
- [ ] **Temperature Logic:** Če `Temp < 0` in nimaš `WinterCoat` -> HP pada.
- [ ] **Rastlinjak (Greenhouse):** Crafting Stekla (Mivka + Peč). Omogoča rast pozimi.
- [x] **Weather System v2.0**
- [x] **Letni Časi:** Zima (Sneg, Mraz), Poletje (Vročina, Suša).
- [x] **Temperature Logic:** Če `Temp < 0` in nimaš `WinterCoat` -> HP pada.
- [x] **Rastlinjak (Greenhouse):** Crafting Stekla (Mivka + Peč). Omogoča rast pozimi.
- [ ] **Localization & Platforms**
- [ ] JSON prevodi (SLO, EN, DE, IT, CN).
- [ ] Language Selector v meniju.
- [ ] **Steam Integration**: Achievements & Cloud Save.
- [ ] **Entities & Items**
- [ ] **Playtime Tracker**: Beleženje ur igranja (Persistent Stats).
- [ ] **Osel (Donkey):** Jahanje in Inventory.
- [ ] **Jablana (Apple Tree):** Trajnica, daje pridelek jeseni.
- [x] Planting seeds
- [x] Growth Stages (Time-based growth)
- [x] Harvesting crops
- [x] Watering mechanics
- [x] **Advanced NPC AI**
- [x] Pathfinding (A* or efficient grid traversal)
- [x] Zombie Attacks Player (Player takes damage)
- [x] Tamed Zombie Defense (Attacks enemies)
- [x] Zombie Hordes (Night time events)
- [x] **Economy**
- [x] Merchant NPC (Trading interface)
- [x] Selling crops/items for Gold
- [x] Buying Seeds & Tools
- [x] **Building System**
- [x] Placing Walls/Fences (Snap to grid)
- [x] Crafting Buildings (House, Barn)
- [x] UI for selecting buildings
## 🔵 Phase 4: Polish & Visuals
Lepotni popravki in vzdušje.
- [x] **Day/Night Cycle**
- [x] Lighting overlay (Darkness at night)
- [x] Dawn/Dusk transitions
- [x] Night-only Zombie Spawns
- [x] **Audio/SFX**
- [x] Footsteps sounds
- [x] Attack/Hit sounds
- [x] Ambient nature sounds (Procedural Rain)
- [x] Background Music
- [x] **Visual FX**
- [x] Particle effects (Leaves falling, blood particles)
- [x] UI Animations (Smooth inventory opening)
- [x] Weather (Rain, Fog)
## 🟣 Phase 5: Story & Quests
Dodajanje globine in ciljev igri.
- [x] **Story Mode**
- [x] Intro Sequence
- [x] Main Questline
- [x] **Boss Battles**
- [x] "Zombie King" Boss
- [x] Special Arenas
- [x] **Quest System**
- [x] NPC dialogue interaction
- [x] Rewards & Notifications
## 🟠 Phase 6: Multiplayer & Export
Možnost igranja s prijatelji.
- [x] **Local/LAN Multiplayer**
- [x] Syncing Player Positions
- [x] Visual Indicators
- [x] **Mobile Support**
- [x] Virtual Joystick
- [x] Responsive Design
- [x] **Export**
- [x] Desktop (Electron)
- [x] Android (Capacitor Guide)
## ⚪ Phase 7: World Structure (New Direction)
Strukturiranje sveta s fiksnimi lokacijami za boljši gameplay flow.
- [x] **Zone Definition**
- [x] Define Constants (FARM @ 20,20; CITY @ 65,65)
- [x] Implement Terrain Overrides (Dirt for Farm, Pavement for City)
- [x] **City Content**
- [x] Generate Ruins (Walls, Rubble, Rooms)
- [x] High-Level Zombie Spawners
- [x] Better Loot tables in City
- [x] **Farm Content**
- [x] Safe Zone Logic (Night Spawns prevented near Farm)
- [x] Starter Resources (Chest with seeds!)
- [x] **Navigation**
- [x] Add Signposts or Roads connecting areas
- [x] **Pathfinding System**
- [x] Web Worker Integration (Async processing)
- [x] A* Algorithm Implementation
- [x] Integration with NPCs
- [x] **Asset Optimization**
- [x] Loading Screen (Visual Progress Bar)
- [x] Transparent Sprite Processing
- [x] Custom Asset Integration (Rocks, Trees)
- [x] Asset Scaling Fixes
## 🟢 Phase 8: Gameplay Loop & Content
Fokus na igralnost, loot in napredovanje.
- [x] **City Content**
- [x] Unique Loot in Ruins (Scrap metal, Chips)
- [x] Elite Zombies in City
- [x] **Combat Polish**
- [x] Visual Feedback on Hit (White flash)
- [x] Knockback effect
- [x] **World Details**
- [x] Roads connecting Farm and City
- [x] Signposts
## 🧬 Phase 9: Antigravity Transformation (Design Overhaul)
Implementacija arhitekturnih stebrov po zgledu Stardew Valley.
- [x] **Core Engine Setup** (`Antigravity.js`)
- [x] Global Namespace & Config
- [x] Centralized Update Loop
- [x] **Rendering Pipeline**
- [x] NEAREST Filter enforce
- [x] Tile Padding/Extrude (No bleeding)
- [x] Pixel-Perfect Math.round positioning
- [x] **UI/Drawing Integration**: Združitev UI/Drawing modulov za enoten API.
- [x] **Depth Sorting v2.0**
- [x] Y-Sorting za vse entitete
## 🌈 Phase 10: Visual Overhaul & Realism (Current)
Ekskluzivni vizualni popravki za potopitveno izkušnjo.
- [x] **Realistic Tools (3D Voxel)**: Sekira, Kramp, Motika, Meč, Zalivalka (v celoti proceduralno generirano).
- [x] **Realistic Crops**:
- [x] Pšenica (4 faze, zlati snopi).
- [x] Koruza (Visoka rast, 4 faze, regeneracija).
- [x] **Inventory Icons Update**: Unikatne ikone za semena in pridelke namesto generičnih krogov.
- [x] **Sound Fixes**: Implementacija manjkajočih zvokov (npr. `playDig`).
- [x] **Advanced World Details**:
- [x] Boljša voda (animacija).
- [x] Več dekoracij (ograje, poti).
## 🧟 Phase 11: Zombie Roots Integration (New Mechanics)
Implementacija jedrnih mehanik iz novega koncepta "Krvava Žetev".
- [x] **Zombie Worker AI**
- [x] `WORK_FARM`: Zombi avtomatsko zaliva/žanje v določenem radiusu.
- [x] `WORK_MINE`: Zombi koplje kamenje/rudo.
- [x] **Decay System**: Zombi s časom izgublja energijo/HP.
- [x] **Death Drop**: Gnojilo (Fertilizer) + XP ob smrti.
- [x] **Grave System**
- [x] Izdelava Groba (Crafting) (via command).
- [x] Počitek: Zombi v grobu se regenerira (počasneje razpada).
- [x] **Expansion System (Micro Farm start)**
- [x] Zaklepanje con (megla/neprehodno).
- [x] Naloga: "Pošlji zombije očistit cono".
- [x] **Hybrid Skill & Language**
- [x] Skill Tree UI za Hibrida.
- [x] Prevajalnik dialogov (Level 1: "...hggh", Level 10: "Nevarnost!").
- [x] **Economy: Minting & Crafting**
- [x] **Blueprint System**: Drop chance pri kopanju (`unlockRecipe(id)`).
- [x] **Workstation Logic**:
- [x] Workbench (Crafting UI v2.0).
- [x] Furnace (Input slot -> Fuel -> Output slot timer).
- [x] Talilnica (Furnace) za rudo -> palice.
- [x] Kovnica (Mint) za palice -> kovanci.
- [x] Kovnica (Mint) za palice -> zlatniki.
- [x] **Building Expansion**
- [x] **Barn**: Objekt za shranjevanje živali.
- [x] **Silos**: Objekt za shranjevanje hrane (poveča kapaciteto).
- [x] **Starter House**: Nadgradnje (Level 1 -> Level 2 dodata prostor).
- [x] **Collection Album (Zbirateljstvo)**
- [x] UI Knjiga (z nalepkami/slikami).
- [x] Tracking System: Odklepanje vnosov ob pobiranju itemov.
- [x] **Arheologija**: Naključna možnost za najdbo Artefakta pri kopanju zemlje.
- [x] **World Events & Entities**
- [x] **Nočna Sova**: Dostava Quest Itemov/Daril (vezano na Friendship system).
- [x] **Netopirji**: Vizualni efekt (roji) za napoved eventov.
- [x] **Mutanti**: Troli in Vilinci (AI + Spawn Logic).
- [x] **Živali**: Mutirane (npr. krave) in Normalne živali.
## 🧬 Phase 12: Exploration & Legacy (Endgame)
- [x] **Livestock System**
- [x] Hlev za živali.
- [x] Loot Tables: Normalno vs. Mutirano (Mleko vs. Svetleče Mleko).
- [x] **Ocean System**
- [x] Potapljanje (animacija, kisik bar).
- [x] Čoln (Vehicle controller).
- [x] Generacija Otokov (Island Nodes).
- [x] **Legacy System (Generacije)**
- [x] Age Counter (Leta/Letni časi).
- [x] Marriage Logic + Child Spawn.
- [x] **Inheritance**: Prenos inventarja/farme na novega lika ob smrti.
- [x] **Fractions**
- [x] Reputation System za Mutante (Dobri/Zlobni).
## 🌡️ Phase 13: Elements & Survival (Hardcore)
- [x] **Weather System v2.0**
- [x] **Letni Časi:** Zima (Sneg, Mraz), Poletje (Vročina, Suša).
- [x] **Temperature Logic:** Če `Temp < 0` in nimaš `WinterCoat` -> HP pada.
- [x] **Rastlinjak (Greenhouse):** Crafting Stekla (Mivka + Peč). Omogoča rast pozimi.
- [ ] **Localization & Platforms**
- [ ] JSON prevodi (SLO, EN, DE, IT, CN).
- [ ] Language Selector v meniju.
@@ -249,10 +442,14 @@ Implementacija jedrnih mehanik iz novega koncepta "Krvava Žetev".
## 🎬 Phase 14: Kickstarter Prep (Vertical Slice)
Priprava poliranega dema za javnost.
- [ ] **Demo Mode**: Omejitev igranja na 3 in-game dneve.
- [x] **Demo Mode**: Omejitev igranja na 3 in-game dneve.
- [ ] **UI Polish**: Zamenjava placeholder UI z "Rustikalnim/Post-apo" stilom.
- [ ] **Trailer Tools**: Skripta za gladko premikanje kamere (za snemanje).
- [ ] **Visual Polish**: Dodajanje "Juice" efektov (Particles, Screenshake, Lighting).
- [x] **Visual Polish**: Dodajanje "Juice" efektov (Particles, Screenshake, Lighting).
## 🎨 Phase 15: Polish & Release Prep
- [ ] **Concept Integration**
- [ ] Poenotenje vseh sistemov pod `Antigravity` namespace (Future Refactor)
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**PROJECT STATUS: PLANNING COMPLETE SAGA** 🌍