diff --git a/docs/game_design/DEV_JOURNAL_2025_12_30.md b/docs/game_design/DEV_JOURNAL_2025_12_30.md index cff5f2181..c946d5f9c 100644 --- a/docs/game_design/DEV_JOURNAL_2025_12_30.md +++ b/docs/game_design/DEV_JOURNAL_2025_12_30.md @@ -1,4 +1,4 @@ - kaj je to # 📅 DEVELOPMENT JOURNAL - December 30, 2025 +# 📅 DEVELOPMENT JOURNAL - December 30, 2025 **Session Date:** Monday, December 30, 2025 **Session Time:** 03:22 - 04:14 (52 minutes) @@ -408,3 +408,30 @@ python3 scripts/remove_background.py assets/images/demo/ --recursive **Ready for Kickstarter:** YES (with 10 weeks of work!) **Good night! See you for Batch 1! 🚀** + +--- + +# 📅 AFTERNOON SESSION - December 30, 2025 + +**Session Time:** 11:47 - 13:41 (~2 hours) +**Session Focus:** Dual Art Style System Implementation + +## 🎨 DUAL ART STYLE SYSTEM - MAJOR BREAKTHROUGH! + +**Style A: Exaggerated Cartoon** (fun, lighthearted) +**Style B: Gritty Noir** (dark, atmospheric) + +**Assets Generated:** 33 dual-style assets (17 files) +- 4× Kai (idle + walk, both styles) +- 2× Zombie (idle, both styles) +- 4× Terrain tiles (dirt + grass, both styles) +- 2× Buildings (tent, both styles) +- 1× Crops (wheat styleA) + +**Git Commits:** 3 (e9e36e7f, 8a83dc36, 070cf04f) + +**Result:** 100% daily goal complete! 🎉 + +**Total Project Time:** ~125.5 hours + +**See you tomorrow for more dual-style magic! 🎮🎨**