FAZA 2: Player entity with WASD movement, walking animation, and camera follow - Ready for testing

This commit is contained in:
2025-12-06 18:00:59 +01:00
parent 7e6cc85a6f
commit 3086356171
6 changed files with 641 additions and 47 deletions

View File

@@ -4,6 +4,7 @@ class GameScene extends Phaser.Scene {
super({ key: 'GameScene' });
this.terrainSystem = null;
this.terrainContainer = null;
this.player = null;
}
create() {
@@ -22,6 +23,13 @@ class GameScene extends Phaser.Scene {
this.terrainSystem.generate();
this.terrainContainer = this.terrainSystem.render(width / 2, 100);
// Dodaj igralca - spawn na sredini mape
console.log('👤 Initializing player...');
this.player = new Player(this, 50, 50);
// Kamera sledi igralcu
this.cameras.main.startFollow(this.player.sprite, true, 0.1, 0.1);
// Kamera kontrole
this.setupCamera();
@@ -48,7 +56,7 @@ class GameScene extends Phaser.Scene {
this.fpsText.setScrollFactor(0);
this.fpsText.setDepth(1000);
console.log('✅ GameScene ready - FAZA 1!');
console.log('✅ GameScene ready - FAZA 2!');
}
setupCamera() {
@@ -65,20 +73,11 @@ class GameScene extends Phaser.Scene {
cam.setZoom(newZoom);
});
// Pan kontrole (Right click + drag)
this.input.on('pointermove', (pointer) => {
if (pointer.rightButtonDown()) {
cam.scrollX -= (pointer.x - pointer.prevPosition.x) / cam.zoom;
cam.scrollY -= (pointer.y - pointer.prevPosition.y) / cam.zoom;
}
});
// Pan kontrole (Right click + drag) - DISABLED za FAZA 2
// Player movement sedaj uporablja WASD
// WASD za kamera kontrolo (alternativa)
this.cursors = this.input.keyboard.addKeys({
up: Phaser.Input.Keyboard.KeyCodes.W,
down: Phaser.Input.Keyboard.KeyCodes.S,
left: Phaser.Input.Keyboard.KeyCodes.A,
right: Phaser.Input.Keyboard.KeyCodes.D,
// Q/E za zoom
this.zoomKeys = this.input.keyboard.addKeys({
zoomIn: Phaser.Input.Keyboard.KeyCodes.Q,
zoomOut: Phaser.Input.Keyboard.KeyCodes.E
});
@@ -88,7 +87,7 @@ class GameScene extends Phaser.Scene {
const width = this.cameras.main.width;
// Naslov
const title = this.add.text(width / 2, 20, 'FAZA 1: Generacija Terena', {
const title = this.add.text(width / 2, 20, 'FAZA 2: Igralec in Gibanje', {
fontFamily: 'Courier New',
fontSize: '20px',
fill: '#00ff41',
@@ -101,10 +100,9 @@ class GameScene extends Phaser.Scene {
// Kontrole info
const controlsText = this.add.text(width - 10, 10,
'Kontrole:\n' +
'WASD - Pan\n' +
'WASD - Gibanje igralca\n' +
'Q/E - Zoom\n' +
'Mouse Wheel - Zoom\n' +
'Right Click - Pan',
'Mouse Wheel - Zoom',
{
fontFamily: 'Courier New',
fontSize: '11px',
@@ -120,49 +118,37 @@ class GameScene extends Phaser.Scene {
}
update(time, delta) {
// Update player
if (this.player) {
this.player.update(delta);
}
// Update FPS
if (this.fpsText) {
this.fpsText.setText(`FPS: ${Math.round(this.game.loop.actualFps)}`);
}
// Kamera movement (WASD)
// Zoom controls
const cam = this.cameras.main;
const panSpeed = 5;
if (this.cursors) {
if (this.cursors.up.isDown) {
cam.scrollY -= panSpeed;
}
if (this.cursors.down.isDown) {
cam.scrollY += panSpeed;
}
if (this.cursors.left.isDown) {
cam.scrollX -= panSpeed;
}
if (this.cursors.right.isDown) {
cam.scrollX += panSpeed;
}
// Zoom
if (this.cursors.zoomIn.isDown) {
if (this.zoomKeys) {
if (this.zoomKeys.zoomIn.isDown) {
cam.setZoom(Phaser.Math.Clamp(cam.zoom + 0.01, 0.3, 2.0));
}
if (this.cursors.zoomOut.isDown) {
if (this.zoomKeys.zoomOut.isDown) {
cam.setZoom(Phaser.Math.Clamp(cam.zoom - 0.01, 0.3, 2.0));
}
}
// Debug info update
if (this.debugText) {
const pointer = this.input.activePointer;
const worldX = Math.round(pointer.worldX);
const worldY = Math.round(pointer.worldY);
if (this.debugText && this.player) {
const playerPos = this.player.getPosition();
const screenPos = this.player.getScreenPosition();
this.debugText.setText(
`FAZA 1 - Terrain System\n` +
`FAZA 2 - Player Movement\n` +
`Zoom: ${cam.zoom.toFixed(2)}\n` +
`Camera: (${Math.round(cam.scrollX)}, ${Math.round(cam.scrollY)})\n` +
`Mouse: (${worldX}, ${worldY})`
`Player Grid: (${playerPos.x}, ${playerPos.y})\n` +
`Player Screen: (${Math.round(screenPos.x)}, ${Math.round(screenPos.y)})`
);
}
}