novi trgovc
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@@ -74,6 +74,7 @@ class GameScene extends Phaser.Scene {
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for (let i = 0; i < 3; i++) {
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const randomX = Phaser.Math.Between(40, 60); // Closer to center
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const randomY = Phaser.Math.Between(40, 60);
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console.log(`👤 Spawning NPC type: ${npcTypes[i]} at (${randomX}, ${randomY})`);
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const npc = new NPC(this, randomX, randomY, this.terrainOffsetX, this.terrainOffsetY, npcTypes[i]);
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this.npcs.push(npc);
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}
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@@ -50,6 +50,7 @@ class PreloadScene extends Phaser.Scene {
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this.load.image('rock_small', 'assets/rock_small.png');
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this.load.image('tree_dead_new', 'assets/tree_dead_new.png');
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this.load.image('flowers_new', 'assets/flowers_new.png');
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this.load.image('merchant_new', 'assets/merchant_new.png');
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this.load.image('hill_sprite', 'assets/hill_sprite.png');
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this.load.image('fence', 'assets/fence.png');
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this.load.image('gravestone', 'assets/gravestone.png');
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@@ -121,6 +122,7 @@ class PreloadScene extends Phaser.Scene {
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'rock_1',
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'rock_2',
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'rock_small',
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'merchant_new',
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'tree_dead_new',
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'flowers_new',
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'hill_sprite',
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