🌱 Expanded Island + Procedural Growth System
ISLAND EXPANSION: - Increased from 20x20 to 50x50 tiles (6400x6400px) - World size: 10400x10400px (with ocean buffer) - Irregular edges (procedural jitter system maintained) PROCEDURAL GROWTH SYSTEM: - Soil moisture grid (50x50) - tracks wet/dry tiles - Grass growth: 30% chance if soil is wet - Tree saplings: 10 placed on island edges - Tree aging: sapling → medium (3 days) → large (7 days) - Rainfall: 40% chance daily, wets 60% of tiles LAYER SYSTEM (Z-ORDER FIX): - LAYER_GROUND (-100): Foundation tiles - LAYER_VEGETATION (1): Grass, bushes - below characters! - LAYER_TREES (2): Trees - LAYER_CHARACTERS (10): Kai, zombies - walks BETWEEN vegetation GROWTH MECHANICS: - Morning check every 60 seconds (1 in-game day) - Grass fades in smoothly (2s animation) - Trees progress: faza_1 → faza_2 → veliko - Random grass types & sizes for variety NATURE TAKES OVER: - Island evolves procedurally over time - Dark Gothic aesthetic maintained - Living, breathing environment Date: 2026-02-10 17:42
This commit is contained in:
@@ -334,14 +334,41 @@
|
||||
|
||||
---
|
||||
|
||||
## 🟣 BATCH 13: POWER GRID SYSTEM (10 assets)
|
||||
|
||||
### **22. ELECTRICAL INFRASTRUCTURE**
|
||||
**Files to generate/copy:**
|
||||
- `power_pole.png` - Power pole sprite (copy from `objekt_elektricni_drog_predelan_svetlejsi.png`)
|
||||
- `cable_horizontal.png` - Horizontal cable segment
|
||||
- `cable_vertical.png` - Vertical cable segment
|
||||
- `cable_corner_tl.png` - Top-left corner cable
|
||||
- `cable_corner_tr.png` - Top-right corner cable
|
||||
- `cable_corner_bl.png` - Bottom-left corner cable
|
||||
- `cable_corner_br.png` - Bottom-right corner cable
|
||||
- `cable_spark_effect.png` - Electric spark particles (⚡ travel along cables)
|
||||
- `power_indicator_on.png` - Green glow indicator (building is powered)
|
||||
- `power_indicator_off.png` - Red indicator (no power)
|
||||
|
||||
**Reference:** `objekt_cevi_in_kabli_set.png` (240KB cable set)
|
||||
|
||||
**Gameplay:**
|
||||
- Player places power poles (range: 10 tiles)
|
||||
- Cables auto-connect between poles
|
||||
- Visual feedback: sparks travel along active cables
|
||||
- Buildings show powered status (green glow vs red)
|
||||
|
||||
**Priority:** MEDIUM (Faza 1 feature - Generator system extension)
|
||||
|
||||
---
|
||||
|
||||
## 📊 GENERATION SUMMARY:
|
||||
|
||||
**TOTAL ASSETS TO GENERATE:** ~150-180 individual files
|
||||
**TOTAL ASSETS TO GENERATE:** ~160-190 individual files
|
||||
|
||||
**By Priority:**
|
||||
- 🔴 **CRITICAL:** 35 assets (Zombies, Kai, Day/Night, Fog, Polaroid)
|
||||
- 🟡 **HIGH:** 45 assets (UI, Structures, Tools)
|
||||
- 🟢 **MEDIUM:** 40 assets (Animals, Crops, Water system)
|
||||
- 🟢 **MEDIUM:** 50 assets (Animals, Crops, Water, Power Grid)
|
||||
- 🔵 **LOW:** 30-50 assets (Fish, Insects, Couriers)
|
||||
|
||||
---
|
||||
@@ -371,6 +398,7 @@
|
||||
6. Batch 4: UI systems (Radio, Twin Bond, Taming)
|
||||
7. Batch 11: Structures
|
||||
8. Batch 12: Tools & Items
|
||||
9. Batch 13: Power Grid System
|
||||
|
||||
### **Week 3:**
|
||||
9. Batch 5: Water system
|
||||
|
||||
Reference in New Issue
Block a user