🎯 Kickstarter Demo Prep - Systems Ready

 NEW SYSTEMS:
- CropGrowthSeasonSystem.js (8 growth stages + 4 seasons)
- Asset generation manifest (113 sprites defined)

📋 ALREADY IMPLEMENTED:
- Bug Catching System (50+ bugs, 3 net tiers) 
- Tool System (6 tiers, durability, repair) 
- Time/Season System (automatic season changes) 

📝 READY FOR GENERATION:
- 24 bug sprites (Common to Legendary)
- 63 tool sprites (10 types × 6 tiers + enchanted)
- 6 Ivan NPC sprites
- 8 Blacksmith building sprites
- 6 Repair Bench & UI sprites
- 3 missing crop sprites (pumpkin winter)
- 3 item icons (wood, stone, bread)

 Awaiting API quota reset: 01:19 CET
🎯 Next: Generate all 113 assets → Integration → Build complete
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# 🎯 KICKSTARTER DEMO - COMPLETE ASSET GENERATION MANIFEST
**Status:** Ready for generation after API quota reset (01:19 CET)
**Total Assets:** 187 sprites in Style 32 (Dark-Chibi Noir)
---
## 📋 **GENERATION CHECKLIST**
### 🐞 **1. BUG SYSTEM (24 sprites)**
**Common Bugs (6 sprites):**
- [ ] butterfly_common.png
- [ ] ladybug.png
- [ ] bee.png
- [ ] ant.png
- [ ] firefly.png (glowing effect)
- [ ] grasshopper.png
**Uncommon Bugs (6 sprites):**
- [ ] monarch_butterfly.png
- [ ] dragonfly.png
- [ ] praying_mantis.png
- [ ] luna_moth.png (pale green)
- [ ] cicada.png
- [ ] japanese_beetle.png
**Rare Bugs (6 sprites):**
- [ ] rainbow_beetle.png (iridescent)
- [ ] atlas_moth.png (large)
- [ ] orchid_mantis.png (pink/white)
- [ ] jewel_wasp.png (metallic green)
- [ ] hercules_beetle.png (horned)
- [ ] blue_morpho.png (electric blue)
**Legendary Bugs (6 sprites):**
- [ ] golden_scarab.png (glowing gold)
- [ ] crystal_butterfly.png (translucent)
- [ ] phoenix_moth.png (fire effect)
- [ ] shadow_mantis.png (dark purple)
- [ ] rainbow_stag_beetle.png (prismatic)
- [ ] lunar_butterfly.png (moon glow)
**Art Specs:**
- Style: Dark-Chibi Noir (Style 32)
- Size: 32x32px per bug
- View: Top-down or 3/4 view
- Details: Thick black outlines, chibi proportions, vibrant colors
---
### 🔨 **2. TOOL SYSTEM (63 sprites)**
**Tool Types (10):**
1. Hoe (Motika)
2. Watering Can (Zalivalka)
3. Axe (Sekira)
4. Pickaxe (Kramp)
5. Scythe (Kosa)
6. Hammer (Kladivo)
7. Fishing Rod (Ribiška palica)
8. Bug Net (Mreža za hrošče)
9. Sword (Meč)
10. Shovel (Lopata)
**Tiers (6 per tool):**
- Tier 1: Basic (wood/iron)
- Tier 2: Steel
- Tier 3: Gold
- Tier 4: Emerald
- Tier 5: Diamond
- Tier 6: Ultimate (glowing)
**Enchantment Glows (3 additional per tier 4+):**
- Red glow (Strength)
- Blue glow (Efficiency)
- Green glow (Fortune)
**Total:** 10 tools × 6 tiers = 60 base + 3 enchanted variants = 63 sprites
**Art Specs:**
- Style: Dark-Chibi Noir (Style 32)
- Size: 32x32px per tool
- View: Icon/inventory view
- Details: Thick outlines, tier progression visible (materials), glow effects for enchanted
---
### 👨‍🔧 **3. IVAN BLACKSMITH NPC (6 sprites)**
- [ ] ivan_portrait.png (64x64 face for dialogue)
- [ ] ivan_idle_down.png (32x32 sprite)
- [ ] ivan_idle_up.png
- [ ] ivan_idle_left.png
- [ ] ivan_idle_right.png
- [ ] ivan_working_animation.png (hammering at anvil)
**Art Specs:**
- Style: Dark-Chibi Noir (Style 32)
- Character: Burly blacksmith, beard, leather apron, soot-covered
- Details: Muscular chibi proportions, thick outlines
---
### 🏚️ **4. BLACKSMITH BUILDING (8 sprites)**
**Ruined State (4 sprites):**
- [ ] blacksmith_ruined_32x32.png (collapsed roof)
- [ ] blacksmith_ruined_64x64.png
- [ ] blacksmith_ruined_96x96.png
- [ ] blacksmith_ruined_128x64.png
**Restored State (4 sprites):**
- [ ] blacksmith_restored_32x32.png
- [ ] blacksmith_restored_64x64.png
- [ ] blacksmith_restored_96x96.png
- [ ] blacksmith_restored_128x64.png (full building)
**Art Specs:**
- Style: Dark-Chibi Noir (Style 32)
- View: Top-down/isometric
- Details: Stone/brick, anvil visible, smoke from chimney (restored)
---
### 🛠️ **5. REPAIR BENCH & UI (6 sprites)**
- [ ] repair_bench_32x32.png (placeable object)
- [ ] repair_bench_64x32.png (wider version)
- [ ] anvil_icon.png (UI icon)
- [ ] hammer_icon.png (UI icon)
- [ ] enchantment_particle_red.png (16x16 glow)
- [ ] enchantment_particle_blue.png (16x16 glow)
**Art Specs:**
- Style: Dark-Chibi Noir (Style 32)
- Details: Wooden workbench, tools scattered, post-apocalyptic feel
---
### 🌾 **6. MISSING CROP SPRITES (3 sprites)**
**Pumpkin Winter Stages:**
- [ ] pumpkin_winter_s2.png
- [ ] pumpkin_winter_s3.png
- [ ] pumpkin_winter_s6.png
**Art Specs:**
- Match existing pumpkin sprites
- Winter palette: cool blue-white tones
- 32x32px, top-down view
---
### 📦 **7. UI ICONS (Item Icons - 3 sprites)**
- [ ] wood_icon.png (stack of logs)
- [ ] stone_icon.png (pile of rocks)
- [ ] bread_icon.png (loaf of bread)
**Art Specs:**
- Style: Dark-Chibi Noir (Style 32)
- Size: 32x32px
- View: Icon/inventory view
- Details: Thick outlines, clear silhouette
---
## 📊 **TOTAL SUMMARY**
| Category | Sprites | Status |
|----------|---------|--------|
| Bugs | 24 | ⏳ Pending |
| Tools | 63 | ⏳ Pending |
| Ivan NPC | 6 | ⏳ Pending |
| Blacksmith Building | 8 | ⏳ Pending |
| Repair Bench & UI | 6 | ⏳ Pending |
| Missing Crops | 3 | ⏳ Pending |
| Item Icons | 3 | ⏳ Pending |
| **TOTAL** | **113** | **0% Complete** |
---
## 🚀 **GENERATION SCRIPT**
After API quota reset, run:
```bash
# Navigate to project
cd /Users/davidkotnik/repos/novafarma
# Run generation script (to be created)
python3 scripts/generate_kickstarter_demo_assets.py
```
---
## 🎨 **STYLE REFERENCE**
**Style 32: Dark-Chibi Noir**
- Thick black outlines (2-3px)
- Chibi proportions (large head, small body)
- Post-apocalyptic garden aesthetic
- Flat design with clean edges
- Centered sprites
- High contrast colors
- 32x32px standard tile size
- Top-down or 3/4 isometric view
---
## ⏰ **TIMELINE**
- **API Quota Reset:** 01:19 CET
- **Est. Generation Time:** ~45 minutes (113 sprites)
- **Integration Time:** ~30 minutes (sprite loading, testing)
- **Total:** ~75 minutes to completion
---
## ✅ **POST-GENERATION CHECKLIST**
- [ ] All 113 sprites generated
- [ ] Sprites organized into proper folders
- [ ] Visual Asset Manager updated with new manifest
- [ ] Gallery view verified (no empty icons)
- [ ] Game integration tested
- [ ] Red/purple/green markers removed from maps
- [ ] Deep code scan complete
- [ ] **FINAL:** "ALL SYSTEMS INTEGRATED. KICKSTARTER BUILD READY." 🚀
---
**Prepared:** 2026-01-05 01:10 CET
**Ready for execution after quota reset**