diff --git a/MAIN_GAME_COMPLETE_PRODUCTION_14K.md b/MAIN_GAME_COMPLETE_PRODUCTION_14K.md new file mode 100644 index 000000000..09b5b39cb --- /dev/null +++ b/MAIN_GAME_COMPLETE_PRODUCTION_14K.md @@ -0,0 +1,800 @@ +# ๐ŸŽฎ MAIN GAME COMPLETE PRODUCTION - 14,077+ Sprites +**Full breakdown by category - Everything needed for complete game** + +*Updated: Jan 03, 2026 @ 23:20* + +--- + +## ๐Ÿ“Š CURRENT STATUS + +``` +TOTALS: +โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• +Already Created: 789 sprites โœ… +Currently Queued (Jan 03): 829 sprites โณ +Remaining Needed: 12,459 sprites โŒ +โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ +GRAND TOTAL TARGET: 14,077 sprites +Progress: 5.6% complete +โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• +``` + +--- + +## ๐ŸŽจ PRODUCTION CATEGORIES (15 Major Categories) + +### **CATEGORY 1: CHARACTERS & NPCS** (447 sprites) + +**Status:** โš ๏ธ 19% Complete (87/447) + +#### **1A. Player Characters** (87 sprites) โœ… DONE +``` +โœ… Kai (player): 15 sprites (idle, walk, run ร— 4 directions) +โœ… Gronk (NPC): 19 sprites (idle, walk, vape, talk) +โœ… Zombies (base): 53 sprites (various types, animations) +``` + +#### **1B. Town NPCs** (120 sprites) โŒ TODO +``` +Essential NPCs (10 ร— 12 sprites each): +- Merchant (3 shop variants) +- Blacksmith (3 forge variants) +- Doctor/Healer (3 clinic variants) +- Farmer (3 field variants) +- Fisherman (3 dock variants) +- Miner (3 cave variants) +- Lumberjack (3 forest variants) +- Chef (3 kitchen variants) +- Tailor (3 workshop variants) +- Scientist (3 lab variants) + +Each NPC needs: +- idle_standing +- walk_left, walk_right +- work_animation_1, work_animation_2 +- talk_interaction +- sell_transaction +- gift_receive +- sleep (home) +- angry, happy, sad (emotions) +``` + +#### **1C. Story NPCs** (30 sprites) โŒ TODO +``` +Ana (sister) - 10 sprites: +- young_ana_flashback +- ana_scientist_lab_coat +- ana_missing_mystery +- ana_found_reunion (various stages) + +Main Quest NPCs - 20 sprites: +- Dr. Mรผller (chemistry teacher) +- Mushroom Shaman (hermit) +- Village Sheriff (corrupt) +- Wasteland Rangers +- Mysterious Merchant +- etc. +``` + +#### **1D. Biome NPCs** (54 sprites) โŒ TODO +``` +3 NPCs per biome ร— 18 biomes: +- Dino Valley: Tribal hunter, Shaman, Cave dweller +- Mythical: Mountain sage, Dragon rider, Mage +- Atlantis: Atlantean, Diver, Treasure hunter +(continue for all 18 biomes) + +Each NPC: 3 sprites (idle, talk, work) +``` + +#### **1E. Customization NPCs** (156 sprites) โณ QUEUED +``` +โณ Baker (Old Man Janez): 3 sprites +โณ Stylist (Luna): 3 sprites +โณ Piercer (Razor): 3 sprites +โณ Tattoo Artist (Ink): 3 sprites +โŒ Brewer: 3 sprites +โŒ Vintner: 3 sprites + +Plus: +โณ Customization sprites (hair, piercings, tattoos): 138 sprites +``` + +--- + +### **CATEGORY 2: FARM CROPS & PLANTS** (2,062 sprites) + +**Status:** โš ๏ธ 6% Complete (114/2,062) + +#### **2A. Base Crops** (1,280 sprites) โŒ TODO (Mostly) +``` +40 crop types ร— 8 growth stages ร— 4 seasonal variants: + +โœ… Wheat: 4 sprites done (demo basic, no seasons) +โŒ Wheat full: 32 sprites (8 ร— 4) +โŒ Corn: 32 sprites +โŒ Tomatoes: 32 sprites +โŒ Carrots: 32 sprites +โŒ Potatoes: 32 sprites +โŒ Pumpkins: 32 sprites +โŒ Strawberries: 32 sprites +(+ 33 more crops ร— 32 each) + +Status: ~1,250 sprites needed +``` + +#### **2B. Fruit Trees** (320 sprites) โŒ TODO +``` +8 tree types ร— 40 sprites each: +- Apple Tree (growth + seasons + fruit states) +- Orange Tree +- Cherry Tree +- Pear Tree +- Peach Tree +- Plum Tree +- Grape Vine +- Berry Bush + +Each tree needs: +- 4 growth stages (sapling โ†’ mature) +- 4 seasonal variants +- 2 fruit states (with/without) +- 1 dead variant +``` + +#### **2C. Industrial Crops** (276 sprites) โณ QUEUED +``` +โณ Cotton: 32 sprites (queued) +โณ Vineyard grapes: 78 sprites (queued) +โณ Hops: 64 sprites (queued) +โŒ Flax (linen): 32 sprites +โŒ Sugarcane: 32 sprites +โŒ Tea plants: 38 sprites +``` + +#### **2D. Special/Mature Crops** (160 sprites) โณ QUEUED +``` +โณ Cannabis/Hemp: 72 sprites (queued) +โณ Magic Mushrooms: 48 sprites (queued) +โณ Opium Poppies: 40 sprites (queued) +``` + +#### **2E. Herbs & Spices** (26 sprites) โŒ TODO +``` +5 herb types (already in farm crops list): +- Basil, Parsley, Coriander, Mint, Rosemary +But need additional culinary herbs (6 more) +``` + +--- + +### **CATEGORY 3: ANIMALS & LIVESTOCK** (576 sprites) + +**Status:** โš ๏ธ 17% Complete (96/576) + +#### **3A. Farm Animals (Normal)** (192 sprites) โŒ TODO +``` +8 species ร— 4 animations ร— 3 breeds ร— 2 variants (normal/mutant): + +โŒ Chickens: 24 sprites (4 anim ร— 3 breeds ร— 2 variants) +โŒ Cows: 24 sprites +โŒ Pigs: 24 sprites +โŒ Sheep: 24 sprites +โŒ Horses: 24 sprites +โŒ Goats: 24 sprites +โŒ Dogs: 16 sprites (4 anim ร— 2 breeds ร— 2 variants) +โŒ Cats: 16 sprites + +Animations: idle, walk, eat, sleep +``` + +#### **3B. Waterfowl** (96 sprites) โณ QUEUED โœ… +``` +โณ Goose/Ganza: 24 sprites (queued) +โณ Duck/Raca: 24 sprites (queued) +โณ Golden Goose: 24 sprites (queued, legendary!) +โณ Turkey: 24 sprites (queued) +``` + +#### **3C. Biome-Specific Animals** (288 sprites) โŒ TODO +``` +Each biome has unique animals (10-16 types): + +Dino Valley (32 animals): +- T-Rex, Raptors, Triceratops, Stegosaurus, etc. +- Each: 4 animations (idle, walk, attack, death) + +Mythical Highlands (16): +- Dragon, Griffin, Unicorn, Phoenix, etc. + +Atlantis (10): +- Whale, Shark, Octopus, Dolphin, etc. + +(Continue for all 18 biomes) +``` + +--- + +### **CATEGORY 4: BUILDINGS & STRUCTURES** (285 sprites) + +**Status:** โš ๏ธ 13% Complete (36/285) + +#### **4A. Farm Buildings** (120 sprites) โš ๏ธ 8% Complete +``` +โœ… Tent (basic): 1 sprite + +Farmhouse (5 levels ร— 4 variants = 20): +โŒ Tiny Farmhouse +โŒ Small Farmhouse +โŒ Medium Farmhouse +โŒ Large Farmhouse +โŒ Mansion + +Barn (3 levels ร— 4 = 12): +โŒ Small Barn, Medium Barn, Large Barn + +Greenhouse (3 levels ร— 4 = 12): +โŒ Small, Medium, Large + +Storage Shed (3 ร— 4 = 12): +โŒ Small, Medium, Large + +Laboratory (5 ร— 3 = 15): +โŒ Makeshift โ†’ Professional + +Workshop, Chicken Coop, Stable, Well: 36 sprites +``` + +#### **4B. Production Buildings** (100 sprites) โณ QUEUED (24/100) +``` +โณ Underground Bunker: 35 sprites (5 levels, queued) +โณ Chemistry Lab: 53 sprites (4 levels, queued) +โณ Brewery: 12 sprites (queued) +โณ Winery: 12 sprites (queued) + +โŒ Mill (grain processing): 10 sprites +โŒ Distillery (spirits): 10 sprites +โŒ Dairy (cheese, butter): 10 sprites +โŒ Smokehouse (meats): 8 sprites +``` + +#### **4C. Town Buildings** (165 sprites) โณ QUEUED (112/165) +``` +โณ Bakery: 23 sprites (queued) +โณ Hair Salon: 69 sprites (queued) +โณ Piercing Studio: 78 sprites (queued) +โณ Tattoo Studio: 89 sprites (queued) + +โŒ General Store: 15 sprites +โŒ Hospital/Clinic: 12 sprites +โŒ Town Hall: 10 sprites +โŒ School: 8 sprites +โŒ Church: 12 sprites +โŒ Post Office: 6 sprites +``` + +--- + +### **CATEGORY 5: BIOME TILES & TERRAIN** (1,080 sprites) + +**Status:** โš ๏ธ 0.2% Complete (2/1,080) + +#### **5A. Basic Biome (Starting Valley)** (60 sprites) โš ๏ธ 3% Complete +``` +โœ… Grass tile: 1 sprite (64x64, seamless) +โœ… Dirt tile: 1 sprite (64x64, seamless) + +โŒ Ground tiles needed: +- Stone paths (4 variants) +- Sand patches +- Water (animated, 4 frames) +- Mud +- Snow (seasonal) + +โŒ Decorations (15): +- Rocks (small, medium, large) +- Bushes (various) +- Flowers (various) +- Grass tufts +- Tree stumps + +โŒ Vegetation (10): +- Oak trees (4 seasons) +- Pine trees +- Bushes + +โŒ Props (12): +- Fence types +- Light posts +- Signs +- Benches +``` + +#### **5B. All Other Biomes** (1,020 sprites) โŒ TODO +``` +17 biomes ร— 60 sprites each: + +Each biome needs same structure as Basic Biome: +- 3 ground tiles (grass/dirt/stone variants) +- 15 decorations (unique to biome) +- 10 vegetation pieces +- 12 props + +Examples: +โŒ Dino Valley (60) +โŒ Mythical Highlands (60) +โŒ Atlantis (60) +โŒ Egyptian Desert (60) +โŒ Chernobyl (60) +(+ 13 more biomes) +``` + +--- + +### **CATEGORY 6: WEAPONS & TOOLS** (800 sprites) + +**Status:** โš ๏ธ 6% Complete (50/800) + +#### **6A. Basic Tools** (200 sprites) โš ๏ธ 2% Complete +``` +โœ… Hoe (rusty): 1 sprite +โœ… Bucket (old): 1 sprite +โœ… Watering Can: 1 sprite +โœ… Demo items: ~7 sprites + +Farm Tools (5 tiers each = 25): +โŒ Axe (wood, stone, iron, gold, diamond) +โŒ Pickaxe (5 tiers) +โŒ Scythe (5 tiers) +โŒ Shovel (5 tiers) +โŒ Fishing Rod (5 tiers) +โŒ Hammer (5 tiers) + +Survival Tools (75 sprites): +- Knives, machetes, crowbars, etc. +``` + +#### **6B. Combat Weapons** (400 sprites) โŒ TODO +``` +Melee Weapons (150): +- Swords (10 types ร— 3 tiers = 30) +- Axes (10 ร— 3 = 30) +- Spears (10 ร— 3 = 30) +- Clubs, maces, hammers, etc. + +Ranged Weapons (150): +- Bows (10 ร— 3 = 30) +- Crossbows (5 ร— 3 = 15) +- Guns (15 ร— 2 = 30) +- Throwables (various) + +Magic Weapons (100): +- Staves (various) +- Wands (various) +- Enchanted items +``` + +#### **6C. Biome-Specific Weapons** (200 sprites) โŒ TODO +``` +Each biome has unique weapons (10-15 each): +- Dino Valley: Bone axe, Stone spear, etc. +- Mythical: Dragon sword, Crystal staff, etc. +- Atlantis: Trident, Harpoon, etc. +(Continue for all 18 biomes) +``` + +--- + +### **CATEGORY 7: CLOTHING & ARMOR** (1,200 sprites) + +**Status:** โŒ 0% Complete (0/1,200) + +#### **7A. Base Armor Sets** (300 sprites) +``` +5 armor tiers ร— 4 pieces ร— 3 gender variants ร— 5 colors: +- Leather (helmet, chest, legs, boots) +- Iron +- Gold +- Diamond +- Mythril + +Each: 12 sprites (4 pieces ร— 3 variants) +Total: 60 sprites per tier ร— 5 tiers = 300 +``` + +#### **7B. Biome-Specific Clothing** (540 sprites) +``` +18 biomes ร— 30 clothing items each: +- Dino Valley: Dino hide armor, bone helmet, etc. (30) +- Mythical: Dragon scale, Griffin cloak, etc. (30) +(Continue for all biomes) +``` + +#### **7C. Seasonal Outfits** (100 sprites) +``` +4 seasons ร— 5 outfit sets ร— 5 variants: +- Spring, Summer, Fall, Winter +``` + +#### **7D. Customization Items** (260 sprites) +``` +Hairstyles, piercings, tattoos: +- Already mostly in buildings category +But craftable clothing from cotton, leather, etc. +``` + +--- + +### **CATEGORY 8: FOOD & COOKING** (2,000 sprites) + +**Status:** โš ๏ธ 2% Complete (40/2,000) + +#### **8A. Raw Crops** (160 sprites) โš ๏ธ 25% Complete +``` +โœ… Wheat (4 demo stages): 4 sprites +โŒ All 40 crops (raw harvest): 156 sprites needed +``` + +#### **8B. Cooked Food** (400 sprites) โŒ TODO +``` +40 crop types ร— 10 cooked variants: +- Bread varieties +- Cooked vegetables +- Pies, cakes, etc. +``` + +#### **8C. Animal Products** (200 sprites) โŒ TODO +``` +Meat (raw + cooked ร— 20 animals = 40): +Eggs (10 types): +Milk/Cheese (20 types): +Fish (30 types): +Processed foods (100 types) +``` + +#### **8D. Biome-Specific Food** (1,200 sprites) โŒ TODO +``` +18 biomes ร— 60-70 food items each: +- Dino Valley: Dino steaks, eggs, etc. (70) +- Mythical: Dragon meat, ambrosia, etc. (60) +(Based on COMPLETE_BIOME_MANIFEST.md) +``` + +#### **8E. Special/Buff Foods** (40 sprites) โŒ TODO +``` +Potions, elixirs, magical foods +``` + +--- + +### **CATEGORY 9: MATERIALS & RESOURCES** (1,500 sprites) + +**Status:** โŒ 0% Complete (0/1,500) + +#### **9A. Basic Materials** (300 sprites) +``` +Wood types (30): +Stone types (30): +Ores (60): +Gems (80): +Leather (30): +Cloth/Fabric (30): +Glass (20): +Metal ingots (20): +``` + +#### **9B. Biome-Specific Materials** (1,080 sprites) +``` +18 biomes ร— 60 materials each: +- Each biome has unique resources +``` + +#### **9C. Crafting Components** (120 sprites) +``` +Nails, screws, bolts, wires, gears, etc. +``` + +--- + +### **CATEGORY 10: ENEMIES & BOSSES** (1,800 sprites) + +**Status:** โš ๏ธ 3% Complete (53/1,800) + +#### **10A. Base Zombies** (53 sprites) โœ… DONE +``` +โœ… Various zombie types: 53 sprites +``` + +#### **10B. Biome Enemies** (1,620 sprites) โŒ TODO +``` +Each biome: 10-15 enemy types ร— 4 animations = 40-60 sprites + +18 biomes ร— average 90 enemy sprites = 1,620 total + +Examples: +- Dino Valley: Dinosaurs (128 sprites) +- Mythical: Ghosts, spirits (64 sprites) +- Atlantis: Sea creatures (40 sprites) +(Continue for all biomes) +``` + +#### **10C. Bosses** (127 sprites) โŒ TODO +``` +18 biome bosses ร— 6-8 animations each = 108 +Final Boss: 12 animations +Mini-bosses: 7 sprites +``` + +--- + +### **CATEGORY 11: UI & ICONS** (1,500 sprites) + +**Status:** โš ๏ธ 7% Complete (103/1,500) + +#### **11A. Item Icons** (1,000 sprites) โš ๏ธ 5% Complete +``` +โœ… Demo items: ~50 icons + +โŒ All crop icons: 40 +โŒ All tool icons: 100 +โŒ All weapon icons: 200 +โŒ All food icons: 200 +โŒ All material icons: 300 +โŒ All equipment icons: 110 +``` + +#### **11B. UI Elements** (200 sprites) โš ๏ธ 25% Complete +``` +โœ… Menu UI: ~50 sprites + +โŒ Buttons (various states): 50 +โŒ Panels, windows: 30 +โŒ Status bars: 20 +โŒ Icons (stats, buffs): 50 +``` + +#### **11C. Character Portraits** (272 sprites) โŒ TODO +``` +Kai portraits (emotions ร— aging): 20 +Ana portraits: 20 +NPC portraits (50 NPCs ร— 3 emotions): 150 +Biome NPC portraits (54 ร— 2): 108 +``` + +#### **11D. Status Effect Icons** (28 sprites) โณ QUEUED +``` +โณ Drunk, High, Addiction, Hangover, etc.: 8 sprites (queued) +โŒ All other status effects: 20 sprites +``` + +--- + +### **CATEGORY 12: EFFECTS & PARTICLES** (500 sprites) + +**Status:** โŒ 0% Complete (0/500) + +#### **12A. Magic Effects** (100 sprites) +``` +Fire, ice, lightning, earth, etc. +``` + +#### **12B. Weather Effects** (50 sprites) +``` +Rain, snow, fog, wind, etc. +``` + +#### **12C. Combat Effects** (80 sprites) +``` +Slash, explosion, blood, impact, etc. +``` + +#### **12D. Farming Effects** (40 sprites) +``` +Dust, sparkles, growth, watering, etc. +``` + +#### **12E. Environmental Effects** (60 sprites) +``` +Water splash, smoke, steam, etc. +``` + +#### **12F. Status Effects Visual** (40 sprites) +``` +Poison cloud, burn flames, freeze ice, etc. +``` + +#### **12G. Biome-Specific Effects** (130 sprites) +``` +Each biome: unique effects (7-10 each) +``` + +--- + +### **CATEGORY 13: VEHICLES & TRANSPORTATION** (120 sprites) + +**Status:** โŒ 0% Complete (0/120) + +``` +Bicycle (3 variants) +Motorcycle (3 variants) +Scooter (3 variants) +Horse cart (3 variants) +Boat (5 types) +Submarine (2 types) +Minecart (2 types) +Train (10 variants) +Hot air balloon (2 types) +Hang glider (2 types) + +Each vehicle: 4 sprites (idle, move_left, move_right, damaged) +``` + +--- + +### **CATEGORY 14: FURNITURE & DECORATIONS** (800 sprites) + +**Status:** โš ๏ธ 0.4% Complete (3/800) + +#### **14A. House Furniture** (400 sprites) โŒ TODO +``` +Bedroom (50): beds, dressers, nightstands, etc. +Kitchen (75): stove, fridge, counters, etc. +Living room (60): couch, TV, tables, etc. +Bathroom (45): toilet, sink, shower, etc. +Dining room (30): tables, chairs, etc. +Office (40): desk, computer, bookshelf, etc. +Misc (100): decorative items +``` + +#### **14B. Farm Decorations** (400 sprites) โš ๏ธ 1% Complete +``` +โœ… Some demo decorations: ~3 sprites + +โŒ Fences (20 types) +โŒ Paths (20 types) +โŒ Lights (30 types) +โŒ Planters (15 types) +โŒ Statues (25 types) +โŒ Misc decorations (287 items) +``` + +--- + +### **CATEGORY 15: SPECIAL/MATURE SYSTEMS** (48 sprites) + +**Status:** โณ 42% Complete (20/48) + +#### **15A. Zombie Dealer System** (20 sprites) โณ QUEUED +``` +โณ 4 zombie dealer tiers + equipment: 20 sprites (queued) +``` + +#### **15B. Customization Overlays** (28 sprites) โŒ TODO +``` +Body modification overlays for characters +(Most already in building categories) +``` + +--- + +## ๐Ÿ“Š PRODUCTION SUMMARY BY STATUS + +``` +PROGRESS BREAKDOWN: +โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• +โœ… COMPLETED: 789 sprites (5.6%) +โณ QUEUED (Jan 03): 829 sprites (5.9%) +โŒ REMAINING TODO: 12,459 sprites (88.5%) +โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ +TOTAL MAIN GAME: 14,077 sprites (100%) +โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• +``` + +--- + +## ๐ŸŽฏ PRIORITY ORDER FOR PRODUCTION + +### **PHASE 1: Core Gameplay** (2,500 sprites) - 3 months +``` +Priority 1A: Farm Crops (1,600) โญโญโญโญโญ +Priority 1B: Farm Animals (288) โญโญโญโญโญ +Priority 1C: Basic Tools (200) โญโญโญโญ +Priority 1D: Food System (400) โญโญโญโญ +Priority 1E: Basic UI (200) โญโญโญ +``` + +### **PHASE 2: World Expansion** (3,500 sprites) - 4 months +``` +Priority 2A: Biome Tiles (1,080) โญโญโญโญ +Priority 2B: Biome Animals (288) โญโญโญ +Priority 2C: Biome NPCs (54) โญโญโญ +Priority 2D: Biome Enemies (1,620) โญโญโญ +Priority 2E: Biome Materials (458) โญโญ +``` + +### **PHASE 3: Combat & Progression** (2,800 sprites) - 3 months +``` +Priority 3A: Weapons (800) โญโญโญโญ +Priority 3B: Armor (1,200) โญโญโญ +Priority 3C: Bosses (127) โญโญโญ +Priority 3D: Combat Effects (80) โญโญโญ +Priority 3E: Town NPCs (120) โญโญ +Priority 3F: Buildings (473) โญโญ +``` + +### **PHASE 4: Systems & Polish** (4,448 sprites) - 5 months +``` +Priority 4A: Biome Food (1,200) โญโญ +Priority 4B: Materials (1,042) โญโญ +Priority 4C: UI Complete (1,397) โญโญ +Priority 4D: Furniture (800) โญ +Priority 4E: Effects (420) โญ +Priority 4F: Vehicles (120) โญ +Priority 4G: Misc (469) โญ +``` + +### **PHASE 5: Mature Content** (829 sprites) โณ QUEUED +``` +Already queued for production (evening session content) +``` + +--- + +## โฑ๏ธ TIME ESTIMATES + +### **At 50 sprites/day:** +``` +Total: 14,077 sprites รท 50 = 282 days += ~9.4 months (to October 2026) +``` + +### **At 100 sprites/day:** +``` +Total: 14,077 sprites รท 100 = 141 days += ~4.7 months (to June 2026) +``` + +### **At 200 sprites/day (with team):** +``` +Total: 14,077 sprites รท 200 = 70 days += ~2.3 months (to March 2026) +``` + +### **Realistic Estimate (variable pace):** +``` +Phase 1: 3 months (core gameplay) +Phase 2: 4 months (world expansion) +Phase 3: 3 months (combat/progression) +Phase 4: 5 months (systems/polish) +Phase 5: Already queued (2 weeks) + +Total: ~15 months to full completion +Target: June 2027 for 100% complete game +``` + +--- + +## ๐Ÿš€ RECOMMENDED APPROACH + +**START WITH PHASE 1 (Core Gameplay):** +1. Farm Crops (1,600) - Month 1-2 +2. Animals (288) - Month 2 +3. Food (400) - Month 3 +4. Tools (200) - Month 3 + +**Then PHASE 2 (World):** +Expand biome by biome, complete each fully before next + +**LAUNCH BETA after Phase 2:** +- Core farming: โœ… +- World exploration: โœ… +- Basic combat: In progress +- Full game: 40% complete + +**Continue Phases 3-4 as updates** + +--- + +*Complete Production Manifest Created: Jan 03, 2026 @ 23:21* +*14,077+ sprites organized into 15 categories* +*Ready for systematic production! ๐Ÿš€*