feat: Complete Tiled Setup & Auto-Sync Workflow [GOAT MODE]
- Added Faza1_Finalna.tmx/json with embedded tilesets - Configured Auto-Sync Watcher (tiled-watcher.js) - Fixed GameScene.js loop to properly render Tiled layers - Updated PreloadScene.js with all tileset assets - Enabled Amnesia Intro and Z-Sorting for Player/Objects - Cleaned up old/unused map files
125
AUTO_SYNC_GUIDE.md
Normal file
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|
|||||||
|
# 🔥 FULL AUTO-SYNC - DIREKTOR MODE
|
||||||
|
|
||||||
|
## ✨ AVTOMATSKI WORKFLOW AKTIVIRAN!
|
||||||
|
|
||||||
|
**Vse je pripravljeno za popolno avtomatizacijo med Tiledom in Electronom!**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 KAKO UPORABLJATI:
|
||||||
|
|
||||||
|
### **Terminal 1: Zaženi Electron**
|
||||||
|
```bash
|
||||||
|
npm start
|
||||||
|
```
|
||||||
|
→ Electron se bo zagnal z igro
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **Terminal 2: Zaženi Tiled Auto-Sync**
|
||||||
|
```bash
|
||||||
|
npm run tiled-sync
|
||||||
|
```
|
||||||
|
→ File watcher bo začel spremljati `Faza1_Finalna.tmx`
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎨 RISANJE WORKFLOW:
|
||||||
|
|
||||||
|
### 1. **Odpri Tiled**
|
||||||
|
```bash
|
||||||
|
open assets/maps/Faza1_Finalna.tmx
|
||||||
|
```
|
||||||
|
|
||||||
|
### 2. **Nariši karkoli hočeš**
|
||||||
|
- Ground layer: Travo, zemljo, vodo
|
||||||
|
- Objects layer: Drevesa, ograje, hiše
|
||||||
|
|
||||||
|
### 3. **Cmd+S (Shrani)**
|
||||||
|
→ File watcher zazna spremembo
|
||||||
|
→ Avtomatski export v JSON! 🤖
|
||||||
|
|
||||||
|
### 4. **Cmd+R v Electron-u (Reload)**
|
||||||
|
→ Vidiš spremembe takoj! ⚡
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ✅ ŠE LAŽJE:
|
||||||
|
|
||||||
|
**V Tiled Preferences:**
|
||||||
|
1. `Edit` → `Preferences` → `General`
|
||||||
|
2. ✅ Obkljukaj: **"Repeat last export on save"**
|
||||||
|
3. Save prvi JSON enkrat ročno (Cmd+Shift+E)
|
||||||
|
|
||||||
|
**Potem:**
|
||||||
|
- Samo Cmd+S v Tiled-u
|
||||||
|
- Auto-export se zgodi! 🎯
|
||||||
|
- Cmd+R v Electron-u
|
||||||
|
- **DONE!**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎬 AMNESIA START:
|
||||||
|
|
||||||
|
**Ko se Electron reload-a:**
|
||||||
|
- ✅ Blur efekt (20→0 v 6s)
|
||||||
|
- ✅ Typewriter tekst: *"Vse je zamegljeno... Zakaj me vse boli?"*
|
||||||
|
- ✅ Flashback slike (birthday, longboard, dreads)
|
||||||
|
- ✅ Smooth transition v GameScene
|
||||||
|
|
||||||
|
**Vse že avtomatsko deluje!** 🌟
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🐐 GOAT MODE FEATURES:
|
||||||
|
|
||||||
|
### ✅ **Embedded Assets**
|
||||||
|
- Vsi tileseti so embedded v TMX
|
||||||
|
- Phaser avtomatsko preloadi iz PreloadScene
|
||||||
|
- NIČ "Undefined 2" errorjev!
|
||||||
|
|
||||||
|
### ✅ **Auto-Reload**
|
||||||
|
- File watcher spremlja TMX
|
||||||
|
- CLI export v JSON
|
||||||
|
- Electron reload = instant feedback!
|
||||||
|
|
||||||
|
### ✅ **Z-Sorting**
|
||||||
|
- Ground: Depth 1
|
||||||
|
- Objects: Depth 200000 (Y-sorted)
|
||||||
|
- Kai hodi ZA drevesi! 🌳👤
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🛠️ TROUBLESHOOTING:
|
||||||
|
|
||||||
|
### **Če Tiled CLI ne dela:**
|
||||||
|
Preveri pot:
|
||||||
|
```bash
|
||||||
|
ls /Applications/Tiled.app/Contents/MacOS/tiled
|
||||||
|
```
|
||||||
|
|
||||||
|
Če ne obstaja, posodobi v `tiled-watcher.js`:
|
||||||
|
```javascript
|
||||||
|
const TILED_CLI = '/your/path/to/tiled';
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 QUICK COMMANDS:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Zaženi Electron
|
||||||
|
npm start
|
||||||
|
|
||||||
|
# Zaženi Auto-Sync (v drugem terminalu)
|
||||||
|
npm run tiled-sync
|
||||||
|
|
||||||
|
# Reload v Electron-u
|
||||||
|
Cmd+R
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 🐐 **SYNC READY!**
|
||||||
|
|
||||||
|
**RISAJ IN UŽIVAJ, DIREKTOR!** 🎨🌾🎬
|
||||||
73
FAZA1_HOT_RELOAD_WORKFLOW.md
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@@ -0,0 +1,73 @@
|
|||||||
|
# 🎬 FAZA 1 - HOT RELOAD WORKFLOW
|
||||||
|
|
||||||
|
## ✅ SISTEM CLEAN!
|
||||||
|
|
||||||
|
**Vse pripravljeno za delo!**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 QUICK START:
|
||||||
|
|
||||||
|
### 1. **Odpri Tiled**
|
||||||
|
```bash
|
||||||
|
open assets/maps/Faza1_Finalna.tmx
|
||||||
|
```
|
||||||
|
|
||||||
|
### 2. **Nariši svojo kmetijo**
|
||||||
|
- Uporabi Ground layer za travo/zemljo
|
||||||
|
- Uporabi Objects layer za zgradbe/objektekje
|
||||||
|
- Postavi PlayerSpawn v Logic layer (če ga hočeš premaknit)
|
||||||
|
|
||||||
|
### 3. **Izvozi v JSON**
|
||||||
|
V Tiled-u:
|
||||||
|
- **File → Export As → JSON** (Ctrl/Cmd + Shift + E)
|
||||||
|
- Shrani kot `Faza1_Finalna.json` (prepiši obstoječo)
|
||||||
|
|
||||||
|
### 4. **Hot Reload v Electronu**
|
||||||
|
V terminalu kjer teče Electron:
|
||||||
|
```
|
||||||
|
rs
|
||||||
|
```
|
||||||
|
*(tipkaj samo "rs" in Enter)*
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔥 HOT RELOAD ACTIVE!
|
||||||
|
|
||||||
|
**Workflow je:**
|
||||||
|
1. Nariši v Tiled
|
||||||
|
2. Export JSON
|
||||||
|
3. Tipkaj `rs` v terminal
|
||||||
|
4. **BAM!** - Vidiš spremembe takoj!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎨 TILESETS:
|
||||||
|
|
||||||
|
Trenutno aktiven tileset:
|
||||||
|
- **Terrain** → `assets/grounds/grass.png` (64x64, 4 tile-i)
|
||||||
|
- **Preloaded kot:** `tileset_Terrain` (avtomatsko)
|
||||||
|
|
||||||
|
Za dodajanje novih tilesetov:
|
||||||
|
1. Dodaj PNG v `assets/grounds/` ali `assets/props/`
|
||||||
|
2. Dodaj v `PreloadScene.js` (vrstica ~86):
|
||||||
|
```javascript
|
||||||
|
this.load.image('tileset_YourName', 'assets/path/to/image.png');
|
||||||
|
```
|
||||||
|
3. V Tiled-u: **Map → Add External Tileset**
|
||||||
|
4. Izvozi v JSON
|
||||||
|
5. Reload (`rs`)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ✅ SLIKE SO POVEZANE!
|
||||||
|
|
||||||
|
**Vse asseti se pravilno nalagajo:**
|
||||||
|
- ✅ Tileset 'Terrain' → `grass.png`
|
||||||
|
- ✅ PreloadScene uvoz OK
|
||||||
|
- ✅ Flat2DTerrainSystem varnostno preverjanje
|
||||||
|
- ✅ Tiled mapa se naloži (ne proceduraliz)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎬 READY TO ROLL, DIREKTOR!
|
||||||
127
TILED_FULL_SETUP_GUIDE.md
Normal file
@@ -0,0 +1,127 @@
|
|||||||
|
# 🎬 TILED FULL SETUP - DIREKTOR GUIDE
|
||||||
|
|
||||||
|
## ✅ TILESET READY!
|
||||||
|
|
||||||
|
**Faza1_Finalna.tmx** je zdaj pripravljena z naslednjimi embedded tileseti:
|
||||||
|
|
||||||
|
### 🌱 Terrain (Ground):
|
||||||
|
1. **Terrain_Grass** - Zelena trava (64x64, 4 tile-i)
|
||||||
|
2. **Terrain_Dirt** - Rjava zemlja (64x64, 4 tile-i)
|
||||||
|
3. **Terrain_Water** - Modra voda (64x64, 4 tile-i)
|
||||||
|
|
||||||
|
### 🚧 Props (Objects):
|
||||||
|
4. **Fence_Horizontal** - Vodoravna ograja (32x32)
|
||||||
|
5. **Fence_Vertical** - Navpična ograja (32x32)
|
||||||
|
6. **Fence_Corner** - Vogalna ograja (32x32)
|
||||||
|
|
||||||
|
### 🌳 Trees (Objects):
|
||||||
|
7. **Tree_Apple** - Jablana (64x64)
|
||||||
|
8. **Tree_Cherry** - Češnjevo drevo (64x64)
|
||||||
|
9. **Tree_Dead** - Suho drevo (64x64)
|
||||||
|
|
||||||
|
### 🏚️ Buildings (Objects):
|
||||||
|
10. **House_Gothic** - Gotska hiša (128x128)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎵 AUDIO ZONES - ✅ READY!
|
||||||
|
|
||||||
|
Layer **Audio_Zones** je že kreiran z dvema področjema:
|
||||||
|
|
||||||
|
1. **forest_music** - Območje 10x10 (gore/gozd) → `forest_ambient`
|
||||||
|
2. **farm_music** - Območje 20x20 (kmetija) → `farm_theme`
|
||||||
|
|
||||||
|
**Kako deluje:**
|
||||||
|
- Ko Kai prestopi mejo Audio Zone, se glasba samodejno zamenja
|
||||||
|
- GameScene bo samodejno zaznal te cone
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎬 INTRO LOGIC - ✅ READY!
|
||||||
|
|
||||||
|
**IntroScene.js** je že pripravljen z:
|
||||||
|
|
||||||
|
### 1. **Amnesia Blur Effect** ✅
|
||||||
|
```javascript
|
||||||
|
// Blur začne na strength: 20
|
||||||
|
// Se zbluri na 0 v 6 sekundah
|
||||||
|
this.blurFX.strength = 20 → 0
|
||||||
|
```
|
||||||
|
|
||||||
|
### 2. **Typewriter Effect** ✅
|
||||||
|
```javascript
|
||||||
|
// Kaijeve misli (Slovenščina):
|
||||||
|
"Vse je zamegljeno... Zakaj me vse boli?"
|
||||||
|
"Kdo so ti ljudje v moji glavi?"
|
||||||
|
```
|
||||||
|
|
||||||
|
### 3. **Flashback Sequence** ✅
|
||||||
|
- Birthday cake (0s)
|
||||||
|
- Otac on longboard (1.5s)
|
||||||
|
- Ana barbershop (3.0s)
|
||||||
|
|
||||||
|
### 4. **Transition to Game** ✅
|
||||||
|
- White flash
|
||||||
|
- Fade out glasba
|
||||||
|
- Start GameScene
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 Z-SORTING - ✅ READY!
|
||||||
|
|
||||||
|
**Layers depth setup:**
|
||||||
|
- **Ground:** Depth 1 (zadaj)
|
||||||
|
- **Paths:** Depth 2
|
||||||
|
- **Objects:** Depth **200000** (Y-sorted!)
|
||||||
|
- **Kai (Pink Dreads):** Depth **200000 + Y** (dinamičen)
|
||||||
|
|
||||||
|
**Kaj to pomeni:**
|
||||||
|
- Kai hodi **ZA** drevesi (če je drevo višje na Y)
|
||||||
|
- Kai hodi **PRED** drevesi (če je drevo nižje na Y)
|
||||||
|
- Perfektna 2.5D iluzija! 🎮
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔥 HOW TO USE IN TILED:
|
||||||
|
|
||||||
|
### 1. Odpri mapo:
|
||||||
|
```bash
|
||||||
|
open assets/maps/Faza1_Finalna.tmx
|
||||||
|
```
|
||||||
|
|
||||||
|
### 2. Preveri Tilesets:
|
||||||
|
Na desni strani pod **Tilesets** bi moral videti:
|
||||||
|
- ✅ Terrain_Grass
|
||||||
|
- ✅ Terrain_Dirt
|
||||||
|
- ✅ Terrain_Water
|
||||||
|
- ✅ Fence_Horizontal
|
||||||
|
- ✅ Fence_Vertical
|
||||||
|
- ✅ Fence_Corner
|
||||||
|
- ✅ Tree_Apple
|
||||||
|
- ✅ Tree_Cherry
|
||||||
|
- ✅ Tree_Dead
|
||||||
|
- ✅ House_Gothic
|
||||||
|
|
||||||
|
### 3. Nariši svojo kmetijo:
|
||||||
|
- Uporabi **Ground layer** za travo/zemljo
|
||||||
|
- Uporabi **Objects layer** za drevesa/ograje/hišo
|
||||||
|
- Uporabi **Logic layer** za premik PlayerSpawn
|
||||||
|
|
||||||
|
### 4. Export & Test:
|
||||||
|
```
|
||||||
|
File → Export As → JSON
|
||||||
|
Tipkaj 'rs' v terminalu
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🐐 GOAT MODE ACTIVE!
|
||||||
|
|
||||||
|
**Vse pripravljeno za risanje:**
|
||||||
|
- ✅ 10 Tilesetov naloženih
|
||||||
|
- ✅ Audio Zones nastavljene
|
||||||
|
- ✅ Intro Sequence ready
|
||||||
|
- ✅ Z-Sorting perfekten
|
||||||
|
- ✅ Hot-reload deluje
|
||||||
|
|
||||||
|
**DIREKTOR, LAHKO ZAČNEŠ RISATI!** 🎨🌾
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="01_Ground" tilewidth="32" tileheight="32" tilecount="256" columns="16">
|
|
||||||
<image source="../narezano_in_majhno/krvava_zetev_sprites/grass_soil_tileset_1766171156780_obdelan.png" width="512" height="512"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="02_Obstacles" tilewidth="32" tileheight="32" tilecount="256" columns="16">
|
|
||||||
<image source="../narezano_in_majhno/krvava_zetev_sprites/farm_obstacles_1766171194583_obdelan.png" width="512" height="512"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="03_Fences" tilewidth="32" tileheight="32" tilecount="256" columns="16">
|
|
||||||
<image source="../narezano_in_majhno/krvava_zetev_sprites/fence_tileset_1766171177275_obdelan.png" width="512" height="512"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="04_Buildings" tilewidth="32" tileheight="32" tilecount="256" columns="16">
|
|
||||||
<image source="../narezano_in_majhno/krvava_zetev_sprites/town_buildings_pack_1766099810580_obdelan.png" width="512" height="512"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="05_Tools_Items" tilewidth="32" tileheight="32" tilecount="256" columns="16">
|
|
||||||
<image source="../narezano_in_majhno/krvava_zetev_sprites/tools_items_pack_tiled_1766099926620_obdelan.png" width="512" height="512"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,201 +0,0 @@
|
|||||||
# ✅ Auto-Tiling Quick Start Checklist
|
|
||||||
|
|
||||||
## 🎯 Cilj
|
|
||||||
Implementacija auto-tiling funkcionalnosti v Tiled Map Editor za NovaFarma assete.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📦 Kaj je bilo pripravljeno
|
|
||||||
|
|
||||||
### ✅ Ustvarjeni Files:
|
|
||||||
- [x] `grass_soil_autotile.tsx` - Trava + Zorana zemlja terrain
|
|
||||||
- [x] `fence_autotile.tsx` - Ograje Wang Set
|
|
||||||
- [x] `water_tileset_autotile.tsx` - Voda terrain
|
|
||||||
- [x] `grass_tileset_autotile.tsx` - Velika trava + Dirt paths terrain
|
|
||||||
- [x] `AUTO_TILING_VODIC.md` - Celovit vodič (SLO)
|
|
||||||
- [x] `TERRAIN_NOTATION_REFERENCE.md` - Quick reference
|
|
||||||
- [x] Posodobljen `tiled_autotiling_guide.md` v Knowledge Base
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🚀 Naslednji Koraki (Zdaj je tvoj čas!)
|
|
||||||
|
|
||||||
### ⬜ STEP 1: Odpri Tiled
|
|
||||||
```
|
|
||||||
1. Zaženi Tiled Map Editor
|
|
||||||
2. File → Open
|
|
||||||
3. Izberi: c:\novafarma\assets\maps\micro_farm_8x8.tmx
|
|
||||||
```
|
|
||||||
|
|
||||||
### ⬜ STEP 2: Dodaj Auto-Tiling Tilesets
|
|
||||||
```
|
|
||||||
V Tilesets panelu (spodaj):
|
|
||||||
1. Klikni [+] gumb
|
|
||||||
2. Izberi "Import External Tileset"
|
|
||||||
3. Dodaj:
|
|
||||||
✓ grass_soil_autotile.tsx
|
|
||||||
✓ fence_autotile.tsx
|
|
||||||
(opcijsko: water_tileset_autotile.tsx, grass_tileset_autotile.tsx)
|
|
||||||
```
|
|
||||||
|
|
||||||
### ⬜ STEP 3: Preveri Terrain Definitions
|
|
||||||
```
|
|
||||||
1. Klikni na grass_soil tileset
|
|
||||||
2. Na vrhu izberi "Terrains" tab
|
|
||||||
3. Videl bi moral:
|
|
||||||
→ Grass (zelena ikona)
|
|
||||||
→ TilledSoil (rjava ikona)
|
|
||||||
```
|
|
||||||
|
|
||||||
### ⬜ STEP 4: Testiraj Terrain Brush
|
|
||||||
```
|
|
||||||
1. Izberi "Ground" layer (desni panel)
|
|
||||||
2. Pritisni tipko [T] za Terrain Brush
|
|
||||||
3. V Terrains panelu izberi "Grass"
|
|
||||||
4. Riši po mapi
|
|
||||||
→ Opazil bi moral avtomatske robove! 🎉
|
|
||||||
```
|
|
||||||
|
|
||||||
### ⬜ STEP 5: Nariši Zorano Zemljo z Robovi
|
|
||||||
```
|
|
||||||
1. Izberi "TilledSoil" layer
|
|
||||||
2. Terrain Brush (T) → "TilledSoil"
|
|
||||||
3. Nariši 4×4 kvadrat
|
|
||||||
→ Avtomatski kotički in robovi! ✨
|
|
||||||
```
|
|
||||||
|
|
||||||
### ⬜ STEP 6: Dodaj Ograjo z Wang Brush
|
|
||||||
```
|
|
||||||
1. Izberi "Fences" layer
|
|
||||||
2. V Tilesets panelu izberi fence_autotile
|
|
||||||
3. Klikni "Wang Sets" tab
|
|
||||||
4. Izberi "Fence Connections"
|
|
||||||
5. Uporabi Wang Brush orodje (desno od Terrain Brush)
|
|
||||||
6. Nariši ograjo okoli plota
|
|
||||||
→ Avtomatski kotički in križi! 🚧
|
|
||||||
```
|
|
||||||
|
|
||||||
### ⬜ STEP 7: Izvozi in Testiraj
|
|
||||||
```
|
|
||||||
1. Map → Save (Ctrl+S)
|
|
||||||
2. File → Export As → JSON
|
|
||||||
3. Shrani kot: micro_farm_8x8_autotiled.json
|
|
||||||
4. Testiraj v Phaser (glej MICRO_FARM_VODIC.md)
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎨 Dodatne Opcije (Opcijska Razširitev)
|
|
||||||
|
|
||||||
### Dodaj Vodo
|
|
||||||
```
|
|
||||||
⬜ Dodaj water_tileset_autotile.tsx
|
|
||||||
⬜ Ustvari nov layer: "Water"
|
|
||||||
⬜ Terrain Brush → "Water"
|
|
||||||
⬜ Nariši ribnik ali reko
|
|
||||||
```
|
|
||||||
|
|
||||||
### Dodaj Dirt Paths
|
|
||||||
```
|
|
||||||
⬜ Dodaj grass_tileset_autotile.tsx
|
|
||||||
⬜ Ustvari layer: "DirtPaths"
|
|
||||||
⬜ Terrain Brush → "Dirt Path"
|
|
||||||
⬜ Riši poti med stavbami
|
|
||||||
```
|
|
||||||
|
|
||||||
### Dodaj Dekoracije
|
|
||||||
```
|
|
||||||
⬜ Layer: "Decorations"
|
|
||||||
⬜ Tileset: farm_obstacles
|
|
||||||
⬜ Ročno dodaj:
|
|
||||||
- Skale (tile 33, 34, 42)
|
|
||||||
- Podrta drevesa (tiles 41-42, 49-50)
|
|
||||||
- Cvetlice (tile 36)
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🆘 Če kaj ne dela
|
|
||||||
|
|
||||||
### Problem: "Ne vidim Terrains tab"
|
|
||||||
**Fix:**
|
|
||||||
- Preveri, da si dodal `.tsx` file, ne `.png`
|
|
||||||
- Preveri Tiled verzijo (potrebuješ 1.10+)
|
|
||||||
|
|
||||||
### Problem: "Napačni tile-i se izberejo"
|
|
||||||
**Fix:**
|
|
||||||
- Odpri TSX file v text editorju
|
|
||||||
- Preveri ID numbers v `<tile id="X">`
|
|
||||||
- Prilagodi indexe, če se ne ujemajo s PNG layoutom
|
|
||||||
|
|
||||||
### Problem: "Terrain Brush ne dela"
|
|
||||||
**Fix:**
|
|
||||||
- Prepričaj se, da uporabljaš **Terrain Brush (T)**, ne Stamp Brush (B)
|
|
||||||
- Preveri, da je layer aktiven (desni panel)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📚 Pomoč in Dokumentacija
|
|
||||||
|
|
||||||
### Hitri Vodič:
|
|
||||||
```
|
|
||||||
📖 AUTO_TILING_VODIC.md → Celovit slovenski vodič
|
|
||||||
📖 TERRAIN_NOTATION_REFERENCE.md → Terrain syntax cheat sheet
|
|
||||||
📖 MICRO_FARM_VODIC.md → Micro farm setup
|
|
||||||
```
|
|
||||||
|
|
||||||
### Vizualni Primeri:
|
|
||||||
```
|
|
||||||
🖼️ terrain_pattern_guide.png → 3x3 terrain pattern
|
|
||||||
🖼️ autotiling_example_farm.png → Before/After primer
|
|
||||||
```
|
|
||||||
|
|
||||||
### Knowledge Base:
|
|
||||||
```
|
|
||||||
📚 novafarma_technical_systems_implementation/
|
|
||||||
└── tiled_autotiling_guide.md → Tehnična dokumentacija
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 Success Criteria
|
|
||||||
|
|
||||||
Veš, da je uspešno, ko:
|
|
||||||
|
|
||||||
✅ **Terrain Brush avtomatsko izbere pravilne robove**
|
|
||||||
✅ **Kotički so gladki in se ujemajo**
|
|
||||||
✅ **Wang Brush naredi ograje z avtomatskimi T-križišči**
|
|
||||||
✅ **Izvožen JSON file pravilno prikaže v Phaser-u**
|
|
||||||
✅ **Ni seams ali napačnih tile-ov**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ⏱️ Časovna Ocena
|
|
||||||
|
|
||||||
- **Tiled Setup:** 5 min
|
|
||||||
- **Prvi test (terrain brush):** 10 min
|
|
||||||
- **Nariši micro farm z auto-tiling:** 20 min
|
|
||||||
- **Dodaj ograje in dekoracije:** 15 min
|
|
||||||
- **Izvoz in testiranje:** 10 min
|
|
||||||
|
|
||||||
**Skupaj:** ~60 min za popolnoma funkcionalno auto-tiled micro farm 🚜
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🌟 Pro Tips
|
|
||||||
|
|
||||||
1. **Save Often:** Auto-tiling lahko produkuje nepričakovane rezultate, redno shrani
|
|
||||||
2. **Test Small:** Najprej testiraj na majhnem območju (2×2), potem razširi
|
|
||||||
3. **Layer by Layer:** Naredi en layer naenkrat, ne mešaj
|
|
||||||
4. **Erase Tool:** Uporabi (E) za hitro odstranjevanje terrain-ov
|
|
||||||
5. **Fill Tool:** Shift+T za bucket fill z terrain-om
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Zdaj začni s STEP 1 in uživaj v auto-tiling magic!** ✨🎨
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Created:** 2025-12-19
|
|
||||||
**Status:** Ready to Use
|
|
||||||
**Difficulty:** Beginner-Friendly 🟢
|
|
||||||
@@ -1,179 +0,0 @@
|
|||||||
# 🎨 Auto-Tiling v Tiled - Praktični Vodič
|
|
||||||
|
|
||||||
## 📋 Kaj je bilo narejeno
|
|
||||||
|
|
||||||
Ustvarjeni so bili **TSX tileset files** z integriranimi **Terrain Sets** in **Wang Sets** za avtomatično tiling:
|
|
||||||
|
|
||||||
### ✅ Pripravljeni Tilesets:
|
|
||||||
1. **`grass_soil_autotile.tsx`** - Trava in zorana zemlja
|
|
||||||
2. **`fence_autotile.tsx`** - Ograje (Wang Set)
|
|
||||||
3. **`water_tileset_autotile.tsx`** - Voda
|
|
||||||
4. **`grass_tileset_autotile.tsx`** - Velika trava z dirt paths
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🚀 Kako Uporabiti Auto-Tiling (Korak za Korakom)
|
|
||||||
|
|
||||||
### **KORAK 1: Odpri Tiled in Naloži Tileset**
|
|
||||||
|
|
||||||
1. Odpri **Tiled Map Editor**
|
|
||||||
2. **File → Open** → Izberi `micro_farm_8x8.tmx`
|
|
||||||
3. V **Tilesets** panelu (spodaj desno):
|
|
||||||
- Klikni **"+"** (Add Tileset)
|
|
||||||
- **Import External Tileset**
|
|
||||||
- Izberi `grass_soil_autotile.tsx`
|
|
||||||
|
|
||||||
### **KORAK 2: Preveri Terrain Definicije**
|
|
||||||
|
|
||||||
1. V **Tilesets** panelu izberi `grass_soil`
|
|
||||||
2. Na vrhu bi moral videti **Terrains** tab
|
|
||||||
3. Tam so definirani:
|
|
||||||
- **Grass** (zelena)
|
|
||||||
- **TilledSoil** (rjava zorana zemlja)
|
|
||||||
|
|
||||||
### **KORAK 3: Uporabi Terrain Brush**
|
|
||||||
|
|
||||||
1. Na levi orodni vrstici izberi **Terrain Brush** orodje
|
|
||||||
- Ikona z 4 pikami v kvadratu
|
|
||||||
- Bližnjica: **`T`**
|
|
||||||
2. V **Terrains** panelu (lahko pod Tilesets) izberi **"Grass"**
|
|
||||||
3. **Riši na mapi** - Tiled bo avtomatsko izbral pravilne robove!
|
|
||||||
|
|
||||||
### **KORAK 4: Paint z Različnimi Terrains**
|
|
||||||
|
|
||||||
#### **Uporaba Trave:**
|
|
||||||
```
|
|
||||||
1. Izberi Terrain Brush (T)
|
|
||||||
2. Izberi "Grass" terrain
|
|
||||||
3. Riši po Ground layerju
|
|
||||||
→ Avtomatsko dodaja robove in kotičke!
|
|
||||||
```
|
|
||||||
|
|
||||||
#### **Uporaba Zorane Zemlje:**
|
|
||||||
```
|
|
||||||
1. Izberi Terrain Brush (T)
|
|
||||||
2. Izberi "TilledSoil" terrain
|
|
||||||
3. Riši po TilledSoil layerju
|
|
||||||
→ Lepo narisan plot z robovi!
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🔧 Napredno: Wang Sets za Ograje
|
|
||||||
|
|
||||||
### **Uporaba Fence Auto-Tiling:**
|
|
||||||
|
|
||||||
Ograje uporabljajo **Wang Sets** za povezane strukture.
|
|
||||||
|
|
||||||
1. Dodaj **`fence_autotile.tsx`** v tvojo mapo
|
|
||||||
2. V **Tilesets** panelu izberi `fence_autotile`
|
|
||||||
3. Na vrhu klikni **Wang Sets** tab
|
|
||||||
4. Izberi **"Fence Connections"** wang set
|
|
||||||
5. Uporabi **Wang Brush** (ikona z vzorci)
|
|
||||||
6. **Riši ograje** - avtomatsko se bodo povezale!
|
|
||||||
|
|
||||||
### **Wang Brush Orodje:**
|
|
||||||
- Avtomatsko izbere:
|
|
||||||
- Kotičke (Top-Left, Top-Right, Bottom-Left, Bottom-Right)
|
|
||||||
- T-križišča
|
|
||||||
- 4-way križišča
|
|
||||||
- Ravne horizontalne/vertikalne dele
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 Primeri Uporabe
|
|
||||||
|
|
||||||
### **Primer 1: Narisi Travnato Polje z Urejenim Plotom**
|
|
||||||
|
|
||||||
```xml
|
|
||||||
1. Layer: Ground
|
|
||||||
→ Terrain Brush → "Grass" → Pobarvi celotno mapo
|
|
||||||
|
|
||||||
2. Layer: TilledSoil
|
|
||||||
→ Terrain Brush → "TilledSoil" → Nariši 4x4 kvadrat
|
|
||||||
→ Tiled bo AVTOMATSKO dodal robove in kotičke!
|
|
||||||
|
|
||||||
3. Layer: Fences
|
|
||||||
→ Wang Brush → "Fence Connections" → Nariši ograjo okrog plota
|
|
||||||
→ Avtomatsko nastanejo pravilni kotički!
|
|
||||||
```
|
|
||||||
|
|
||||||
### **Primer 2: Dodaj Vodo z Robovi**
|
|
||||||
|
|
||||||
```xml
|
|
||||||
1. Dodaj tileset: water_tileset_autotile.tsx
|
|
||||||
2. Novi layer: WaterLayer
|
|
||||||
3. Terrain Brush → "Water" → Nariši jezero
|
|
||||||
→ Robovi se avtomatsko ujemajo s kopnim!
|
|
||||||
```
|
|
||||||
|
|
||||||
### **Primer 3: Dirt Path skozi Travo**
|
|
||||||
|
|
||||||
```xml
|
|
||||||
1. Tileset: grass_tileset_autotile.tsx
|
|
||||||
2. Layer: Ground → Terrain Brush → "Grass" (pobarvi vse)
|
|
||||||
3. Layer: Paths → Terrain Brush → "Dirt Path" → Riši pot
|
|
||||||
→ Avtomatski prehodi med travo in potjo!
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🛠️ Troubleshooting
|
|
||||||
|
|
||||||
### ❌ **Problem: "Terrain ne dela"**
|
|
||||||
**Rešitev:**
|
|
||||||
- Preveri, da si naložil **TSX file** (ne samo PNG)
|
|
||||||
- File → Reload Tileset
|
|
||||||
- Preveri, da uporabljaš **Terrain Brush** (T), ne Stamp Brush (B)
|
|
||||||
|
|
||||||
### ❌ **Problem: "Napačni tile-i"**
|
|
||||||
**Rešitev:**
|
|
||||||
- Tile IDs v TSX mogoče ne ustrezajo dejanskemu PNG layoutu
|
|
||||||
- Odpri TSX v text editorju in prilagodi `tile id="X"` številke
|
|
||||||
|
|
||||||
### ❌ **Problem: "Wang Sets ni viden"**
|
|
||||||
**Rešitev:**
|
|
||||||
- Prepričaj se, da uporabljaš **Tiled 1.10+**
|
|
||||||
- Wang Sets delujejo samo za določene tipe povezav (ograje, cevi)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📐 Terrain Notation Explained
|
|
||||||
|
|
||||||
Tiled uporablja **4-corner notation** za terrain:
|
|
||||||
|
|
||||||
```
|
|
||||||
Format: "TopLeft,TopRight,BottomLeft,BottomRight"
|
|
||||||
|
|
||||||
Primeri:
|
|
||||||
- "0,0,0,0" = Vse 4 kote pripadajo terrainu 0 (FILL)
|
|
||||||
- ",,,0" = Samo BottomRight kot (TOP-LEFT edge tile)
|
|
||||||
- ",,0,0" = Oba spodnja kota (TOP edge tile)
|
|
||||||
- "0,,,0" = Levi koti (RIGHT edge tile)
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎨 Naslednji Koraki
|
|
||||||
|
|
||||||
- [ ] Odpri `micro_farm_8x8.tmx`
|
|
||||||
- [ ] Dodaj vse 4 TSX tilesets
|
|
||||||
- [ ] Preizkusi Terrain Brush na Ground layerju
|
|
||||||
- [ ] Nariši zorano zemljo z avtomatskimi robovi
|
|
||||||
- [ ] Dodaj ograjo z Wang Brush
|
|
||||||
- [ ] Nariši vodo ali dirt path
|
|
||||||
- [ ] Izvozi kot JSON za testiranje v igri
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 💡 Pro Tips
|
|
||||||
|
|
||||||
1. **Kombiniraj Terrains**: Najprej nariši Background Grass, potem dodaj Dirt Path za lepe prehode
|
|
||||||
2. **Layer Vrstni Red**: Ground → Paths → TilledSoil → Fences → Decorations
|
|
||||||
3. **Variacije**: Kombiniraj auto-tiling z ročno dodanimi flower tiles za raznolikost
|
|
||||||
4. **Erase Terrain**: Uporabi Eraser Tool (E) za odstranjevanje terrain-ov
|
|
||||||
5. **Fill Tool**: Terrain Bucket Fill (Shift+T) za hitro polnjenje velikih območij
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Zdaj go create beautiful auto-tiled maps!** 🎨✨
|
|
||||||
@@ -1,153 +0,0 @@
|
|||||||
# 🎉 VSE SLIKE DODANE V TILED! (BATCH 2)
|
|
||||||
|
|
||||||
**Datum:** 20. Dec 2025 10:05
|
|
||||||
**Dodanih:** 5 novih tilesets
|
|
||||||
**Skupaj v mapi:** **14 tilesets!**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🆕 **NOVO DODANI TILESETS:**
|
|
||||||
|
|
||||||
### **1. Zombie Character** 🧟
|
|
||||||
**File:** `zombie_character.tsx` / `zombie_character.png`
|
|
||||||
**Grid:** 2×2 = 4 tiles (directional views)
|
|
||||||
**Tile Size:** 512×512px
|
|
||||||
|
|
||||||
**Sprites:**
|
|
||||||
- [0] Front view (zombie z lopato)
|
|
||||||
- [1] Back view
|
|
||||||
- [2] Left view
|
|
||||||
- [3] Right view
|
|
||||||
|
|
||||||
**Usage:** NPC zombie character za game!
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### **2. Cherry & Apple Trees** 🌸🍎
|
|
||||||
**File:** `tree_cherry_apple.tsx` / `tree_growth_cherry_apple.png`
|
|
||||||
**Grid:** 5×2 = 10 tiles (2 vrste dreves, 5 stopenj vsak)
|
|
||||||
**Tile Size:** 256×256px
|
|
||||||
|
|
||||||
**Row 1 - Cherry Tree:**
|
|
||||||
- [0-4] Sapling → Mature cherry blossom (pink flowers)
|
|
||||||
|
|
||||||
**Row 2 - Apple Tree:**
|
|
||||||
- [5-9] Sapling → Mature apple tree (red apples!)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### **3. Oak Trees** 🌳
|
|
||||||
**File:** `tree_oak.tsx` / `tree_growth_oak.png`
|
|
||||||
**Grid:** 5×1 = 5 tiles
|
|
||||||
**Tile Size:** 256×256px
|
|
||||||
|
|
||||||
**Growth Stages:**
|
|
||||||
- [0] Sapling
|
|
||||||
- [1] Young oak
|
|
||||||
- [2] Medium oak
|
|
||||||
- [3] Large oak
|
|
||||||
- [4] Mature oak (harvestable!)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### **4. Pine Trees** 🌲
|
|
||||||
**File:** `tree_pine.tsx` / `tree_growth_pine.png`
|
|
||||||
**Grid:** 5×1 = 5 tiles
|
|
||||||
**Tile Size:** 256×256px
|
|
||||||
|
|
||||||
**Growth Stages:**
|
|
||||||
- [0] Pine sapling
|
|
||||||
- [1] Small pine
|
|
||||||
- [2] Medium pine
|
|
||||||
- [3] Large pine
|
|
||||||
- [4] Mature evergreen (harvestable!)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### **5. Camp Objects** 🏕️
|
|
||||||
**File:** `camp_objects.tsx` / `camp_objects.png`
|
|
||||||
**Grid:** 4×3 = 12 tiles
|
|
||||||
**Tile Size:** 256×256px
|
|
||||||
|
|
||||||
**Objekti:**
|
|
||||||
- [0] Campfire (z ognjem!)
|
|
||||||
- [1] Chest (closed)
|
|
||||||
- [2] Chest (open z items!)
|
|
||||||
- [3] Tent (small)
|
|
||||||
- [4] Tent (large)
|
|
||||||
- [5] Bedroll
|
|
||||||
- [6] Sleeping bag
|
|
||||||
- [7] Water barrel
|
|
||||||
- [8] Wood planks
|
|
||||||
- [9] Workbench
|
|
||||||
- [10] Farm plot (planted!)
|
|
||||||
- [11] Wood pile (logs stacked)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🗺️ **V MICRO_FARM_128x128.TMX:**
|
|
||||||
|
|
||||||
**Kompletna lista tilesets (14 total):**
|
|
||||||
|
|
||||||
| ID | Tileset | Tiles | Purpose |
|
|
||||||
|----|---------|-------|---------|
|
|
||||||
| 1 | grass_soil_autotile | 16 | Terrain |
|
|
||||||
| 17 | fence_autotile | 16 | Fences |
|
|
||||||
| 33 | micro_camp_24px | 8 | Mini objects |
|
|
||||||
| 41 | kai_character | 4 | Player |
|
|
||||||
| 45 | tools | 6 | Tools |
|
|
||||||
| 51 | crops | 6 | Crops/plants |
|
|
||||||
| 57 | terrain_autotile | 16 | Detailed terrain |
|
|
||||||
| 73 | decorations_tiles | 12 | Rocks/logs |
|
|
||||||
| **85** | **zombie_character** | **4** | **Zombie NPC** ← NEW! |
|
|
||||||
| **89** | **tree_cherry_apple** | **10** | **Fruit trees** ← NEW! |
|
|
||||||
| **99** | **tree_oak** | **5** | **Oak growth** ← NEW! |
|
|
||||||
| **104** | **tree_pine** | **5** | **Pine growth** ← NEW! |
|
|
||||||
| **109** | **camp_objects** | **12** | **Camp items** ← NEW! |
|
|
||||||
| 121 | farm_obstacles | 32 | Obstacles |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎮 **USAGE EXAMPLES:**
|
|
||||||
|
|
||||||
### **Growth System:**
|
|
||||||
```
|
|
||||||
Plant oak sapling (tile 99) →
|
|
||||||
Wait/water →
|
|
||||||
Grows to tile 100, 101, 102 →
|
|
||||||
Mature oak (tile 103) - ready to harvest!
|
|
||||||
```
|
|
||||||
|
|
||||||
### **NPC Placement:**
|
|
||||||
```
|
|
||||||
Add zombie character (tile 85-88) to map
|
|
||||||
→ Different directional views for movement
|
|
||||||
```
|
|
||||||
|
|
||||||
### **Camp Design:**
|
|
||||||
```
|
|
||||||
Layer: Objects
|
|
||||||
- Campfire (tile 109) at center
|
|
||||||
- Tent (tile 112) nearby
|
|
||||||
- Chest (tile 110) for storage
|
|
||||||
- Workbench (tile 118) for crafting
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ⚠️ **TILE SIZE OPOMNIK:**
|
|
||||||
|
|
||||||
**Večina novih tiles = 256×256px ali 512×512px!**
|
|
||||||
|
|
||||||
**V Tiled bodo VELIKI!** Uporabite za:
|
|
||||||
- Detail/showcase views
|
|
||||||
- Single large objects
|
|
||||||
- Resize v Phaser za gameplay
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🚀 **READY ZA UPORABO!**
|
|
||||||
|
|
||||||
**Reload mapo v Tiled** (Ctrl+R) in začnite dizajnirati z VSEMI 14 tilesets! 🎨✨
|
|
||||||
|
|
||||||
**Total asset count: 148 tiles!** 🎉
|
|
||||||
@@ -1,137 +0,0 @@
|
|||||||
# 📐 KAI CHARACTER SIZE - FIXED!
|
|
||||||
|
|
||||||
**Problem:** Kai character prevelik (512×512px)
|
|
||||||
**Rešitev:** Nova verzija 96×96px
|
|
||||||
**Status:** ✅ **FIXED!**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ⚙️ **SIZE COMPARISON:**
|
|
||||||
|
|
||||||
### **PREJ (PREVELIKO):**
|
|
||||||
```
|
|
||||||
Ground tile: 48×48px = 1 kocka
|
|
||||||
Kai old: 512×512px = 10×10 kock! ❌
|
|
||||||
```
|
|
||||||
|
|
||||||
**Vizualno:**
|
|
||||||
```
|
|
||||||
┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐
|
|
||||||
│ │ │ │ │ │ │ │ │ │ │
|
|
||||||
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
|
|
||||||
│ │ K A I C H A │ │
|
|
||||||
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
|
|
||||||
│ │ R A C T E R │ │
|
|
||||||
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
|
|
||||||
│ │ │ │ │ │ │ │ │ │ │
|
|
||||||
└─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘
|
|
||||||
```
|
|
||||||
**MASSIVE! Ne paše z farm plot!** ❌
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### **ZDAJ (IDEALNO):**
|
|
||||||
```
|
|
||||||
Ground tile: 48×48px = 1 kocka
|
|
||||||
Kai new: 96×96px = 2×2 kocke ✅
|
|
||||||
```
|
|
||||||
|
|
||||||
**Vizualno:**
|
|
||||||
```
|
|
||||||
┌─┬─┬─┬─┐
|
|
||||||
│ │ │ │ │
|
|
||||||
├─┼─┼─┼─┤
|
|
||||||
│ │K│A│ │
|
|
||||||
├─┼─┼─┼─┤
|
|
||||||
│ │I│ │ │
|
|
||||||
├─┼─┼─┼─┤
|
|
||||||
│ │ │ │ │
|
|
||||||
└─┴─┴─┴─┘
|
|
||||||
```
|
|
||||||
**PERFECT! Paše z farm!** ✅
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📊 **TILE RATIOS:**
|
|
||||||
|
|
||||||
| Objekt | Size | Ground Tiles | Status |
|
|
||||||
|--------|------|--------------|--------|
|
|
||||||
| **Ground** | 48×48 | 1×1 | Base unit |
|
|
||||||
| **Farm plot** | 48×48 | 1×1 | Perfect |
|
|
||||||
| **Kai OLD** | 512×512 | 10×10 | ❌ Too big! |
|
|
||||||
| **Kai NEW** | 96×96 | 2×2 | ✅ Perfect! |
|
|
||||||
| **Fence** | 48×48 | 1×1 | Perfect |
|
|
||||||
| **Micro camp** | 24×24 | 0.5×0.5 | Tiny (OK) |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎮 **GAMEPLAY PERSPECTIVE:**
|
|
||||||
|
|
||||||
### **Farm Plot View (4×4 tiles):**
|
|
||||||
```
|
|
||||||
┌─┬─┬─┬─┐
|
|
||||||
│ │ │ │ │ ← Grass
|
|
||||||
├─┼─┼─┼─┤
|
|
||||||
│ │■│■│ │ ← Tilled soil
|
|
||||||
├─┼─┼─┼─┤
|
|
||||||
│ │■│■│ │ ← Kai (96×96) fits nicely!
|
|
||||||
├─┼─┼─┼─┤
|
|
||||||
│ │ │ │ │ ← Grass
|
|
||||||
└─┴─┴─┴─┘
|
|
||||||
```
|
|
||||||
|
|
||||||
**Zdaj Kai zavzame 2×2 kocke** - kot pravi human character! ✅
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📁 **FILES:**
|
|
||||||
|
|
||||||
### **Stari (NE UPORABLJA VEČ):**
|
|
||||||
- ❌ kai_character.tsx (512×512px)
|
|
||||||
- ❌ kai_character.png (old)
|
|
||||||
|
|
||||||
### **Novi (V UPORABI):**
|
|
||||||
- ✅ kai_character_96px.tsx
|
|
||||||
- ✅ kai_character_96px.png (192×192px total, 96×96 per tile)
|
|
||||||
|
|
||||||
**Map posodobljena:** `micro_farm_128x128.tmx` uporablja 96px verzijo! ✅
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🔄 **V TILED:**
|
|
||||||
|
|
||||||
**Reload map:**
|
|
||||||
```
|
|
||||||
Map → Reload (Ctrl+R)
|
|
||||||
```
|
|
||||||
|
|
||||||
**Preverite:**
|
|
||||||
- Tilesets panel → kai_character_96px
|
|
||||||
- Kai bi moral biti zdaj 2×2 kocke (ne 10×10!)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 💡 **ZA DRUGE VELIKE ASSETS:**
|
|
||||||
|
|
||||||
**Če še vedno preveliki:**
|
|
||||||
|
|
||||||
| Asset | Current | Recommended |
|
|
||||||
|-------|---------|-------------|
|
|
||||||
| Tools | 256×256 | Scale to 48×48 or 96×96 |
|
|
||||||
| Crops | 256×256 | OK (large plants) ali 48×48 |
|
|
||||||
| Trees | 256×256 | OK (large objects) |
|
|
||||||
| Camp objects | 256×256 | Scale to 96×96 or 144×144 |
|
|
||||||
|
|
||||||
**V Phaser:** Lahko scale-ate v game code!
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ✅ **STATUS:**
|
|
||||||
|
|
||||||
**Kai character:** FIXED - zdaj 2×2 kocke! 🎉
|
|
||||||
**Farm ratio:** Perfect match! ✅
|
|
||||||
**Ready za gameplay!** 🎮
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Reload Tiled in preverite! 😊**
|
|
||||||
@@ -1,166 +0,0 @@
|
|||||||
# 🌾 MICRO FARM 128×128 - DESIGN PLAN
|
|
||||||
|
|
||||||
**Map Size:** 128×128 tiles (6144×6144 pixels @ 48px tiles)
|
|
||||||
**Style:** 2.5D isometric-like appearance
|
|
||||||
**Reference:** User's uploaded screenshot
|
|
||||||
**File:** `micro_farm_128x128.tmx`
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 **TARGET LOOK:**
|
|
||||||
|
|
||||||
Referenčna slika kaže:
|
|
||||||
- ✅ Velika grass area (okolica)
|
|
||||||
- ✅ Wooden fence okoli farm area
|
|
||||||
- ✅ Farm plot (tilled soil) v centru
|
|
||||||
- ✅ Kai character na farmi
|
|
||||||
- ✅ Hiška/barn (top-left)
|
|
||||||
- ✅ Skale (rocks) kot dekoracija
|
|
||||||
- ✅ 2.5D smooth perspective
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🗺️ **LAYOUT PLAN:**
|
|
||||||
|
|
||||||
```
|
|
||||||
Suggested Center Farm Layout (aproximacija):
|
|
||||||
|
|
||||||
Farm Area: Roughly 30×30 tiles centered
|
|
||||||
- Fence: 30×30 outline
|
|
||||||
- Farm plot (tilled soil): 20×20 inside fence
|
|
||||||
- Buildings: 4-8 tiles (top-left corner)
|
|
||||||
- Rocks: 2-3 scattered around
|
|
||||||
- Kai spawn: Center of farm plot (Row 64, Col 64)
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📦 **LAYERS:**
|
|
||||||
|
|
||||||
### **Layer 1: Ground**
|
|
||||||
- Fill: Celotna 128×128 mapa z Grass terrain
|
|
||||||
|
|
||||||
### **Layer 2: TilledSoil**
|
|
||||||
- Center area: ~20×20 farm plot
|
|
||||||
- Position: Rows 54-74, Cols 54-74 (približno center)
|
|
||||||
|
|
||||||
### **Layer 3: Fences**
|
|
||||||
- Rectangle: ~30×30 around farm
|
|
||||||
- Position: Rows 49-79, Cols 49-79
|
|
||||||
- Gate: Bottom center
|
|
||||||
|
|
||||||
### **Layer 4: Decorations**
|
|
||||||
- Trees: Scattered around edges
|
|
||||||
- Rocks: 2-3 inside fenced area (kot na sliki)
|
|
||||||
- Flowers: Random scattered
|
|
||||||
|
|
||||||
### **Layer 5: Objects**
|
|
||||||
- Buildings: Top-left inside fence (hiška/barn)
|
|
||||||
- Camp objects: Micro camp items (opcijsko)
|
|
||||||
|
|
||||||
### **Layer 6: Player**
|
|
||||||
- Kai spawn: Row 64, Col 64 (exact center)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎨 **IMPLEMENTATION STEPS:**
|
|
||||||
|
|
||||||
### **STEP 1: Open Map**
|
|
||||||
```
|
|
||||||
Tiled → File → Open
|
|
||||||
micro_farm_128x128.tmx
|
|
||||||
```
|
|
||||||
|
|
||||||
### **STEP 2: Fill Ground**
|
|
||||||
```
|
|
||||||
Layer: Ground
|
|
||||||
Tool: Terrain Brush (T) + Bucket Fill (Shift+T)
|
|
||||||
Terrain: "Grass"
|
|
||||||
Action: Fill celotna 128×128 mapa
|
|
||||||
```
|
|
||||||
|
|
||||||
### **STEP 3: Farm Plot**
|
|
||||||
```
|
|
||||||
Layer: TilledSoil
|
|
||||||
Tool: Terrain Brush (T)
|
|
||||||
Terrain: "TilledSoil"
|
|
||||||
Area: 20×20 središče (Rows 54-74, Cols 54-74)
|
|
||||||
```
|
|
||||||
|
|
||||||
### **STEP 4: Fence**
|
|
||||||
```
|
|
||||||
Layer: Fences
|
|
||||||
Tool: Wang Brush
|
|
||||||
Wang Set: "Fence Connections"
|
|
||||||
Rectangle: 30×30 (Rows 49-79, Cols 49-79)
|
|
||||||
Gate: Odstrani fence tile na Row 79, Col 64 (bottom center)
|
|
||||||
```
|
|
||||||
|
|
||||||
### **STEP 5: Buildings**
|
|
||||||
```
|
|
||||||
Layer: Objects
|
|
||||||
Tileset: farm_obstacles ali starting_camp
|
|
||||||
Position: Top-left inside fence (npr. Row 51, Col 51)
|
|
||||||
Objects: Hiška (2×2 ali 3×3 tiles)
|
|
||||||
```
|
|
||||||
|
|
||||||
### **STEP 6: Decorations**
|
|
||||||
```
|
|
||||||
Layer: Decorations
|
|
||||||
Objects:
|
|
||||||
- Rocks (farm_obstacles tileset): 2-3 inside fence area
|
|
||||||
- Trees: Scattered outside fence (edges)
|
|
||||||
- Flowers: Random across grass
|
|
||||||
```
|
|
||||||
|
|
||||||
### **STEP 7: Kai Character**
|
|
||||||
```
|
|
||||||
Layer: Player
|
|
||||||
Tileset: kai_character
|
|
||||||
Tile: Front view (Tile 41)
|
|
||||||
Position: Row 64, Col 64 (CENTER of map!)
|
|
||||||
```
|
|
||||||
|
|
||||||
### **STEP 8: Export**
|
|
||||||
```
|
|
||||||
Save: Ctrl+S
|
|
||||||
Export: File → Export As → JSON
|
|
||||||
→ micro_farm_128x128.json
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📏 **SIZE COMPARISON:**
|
|
||||||
|
|
||||||
| Map | Dimensions | Pixels | Usage |
|
|
||||||
|-----|------------|--------|-------|
|
|
||||||
| Old | 16×16 | 768×768 | ❌ Premajhna |
|
|
||||||
| **NEW** | **128×128** | **6144×6144** | ✅ **Perfect!** |
|
|
||||||
|
|
||||||
**64× večja površina!** = Veliko prostora za design! 🎉
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 💡 **TIPS:**
|
|
||||||
|
|
||||||
1. **Zoom control:** Ctrl + Mouse Wheel (zoom out za overview!)
|
|
||||||
2. **Navigator:** View → Views and Toolbars → Navigator (mini-map!)
|
|
||||||
3. **Symmetric design:** Uporabite center (64,64) kot reference point
|
|
||||||
4. **Decorations:** Ne pretiravajte - keep it clean kot na reference sliki
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 **TARGET RESULT:**
|
|
||||||
|
|
||||||
Ko končate, mapa bo izgledala:
|
|
||||||
- ✅ Velika grass area (128×128)
|
|
||||||
- ✅ Fenced farm v centru (~30×30)
|
|
||||||
- ✅ Tilled soil plot (~20×20)
|
|
||||||
- ✅ Hiška top-left
|
|
||||||
- ✅ Rocks scattered
|
|
||||||
- ✅ Kai v središču
|
|
||||||
- ✅ Clean 2.5D look! 🎨
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Ready to design your MICRO FARM! 🌾✨**
|
|
||||||
@@ -1,146 +0,0 @@
|
|||||||
# 🚜 Micro Farm 8x8 - Vodič za Tiled
|
|
||||||
|
|
||||||
## 📍 Datoteka
|
|
||||||
**`micro_farm_8x8.tmx`** - Osnovna 8x8 farma (384x384 px)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎨 Novi Tilesets
|
|
||||||
|
|
||||||
### 1. **grass_soil_autotile.png** (16 tiles, 4x4)
|
|
||||||
- **Tiles 1-8:** Trava (zelena, kjer karakter hodi)
|
|
||||||
- **Tiles 9-16:** Zorana zemlja (rjava, za sajenje)
|
|
||||||
|
|
||||||
**Glavne Tile ID-je:**
|
|
||||||
- `6` = Trava (center, variacij
|
|
||||||
- `7` = Trava z cvetličkami
|
|
||||||
- `14` = Zorana zemlja (center)
|
|
||||||
|
|
||||||
### 2. **fence_autotile.png** (16 tiles, 4x4)
|
|
||||||
**Horizontalne ograje:**
|
|
||||||
- `17` = Levi konec
|
|
||||||
- `18, 19` = Sredinski deli
|
|
||||||
- `20` = Desni konec
|
|
||||||
|
|
||||||
**Vertikalne ograje:**
|
|
||||||
- `21` = Zgornji konec
|
|
||||||
- `22, 23` = Sredinski deli
|
|
||||||
- `24` = Spodnji konec
|
|
||||||
|
|
||||||
**Kotički:**
|
|
||||||
- `25` = Zgoraj-Levo
|
|
||||||
- `26` = Zgoraj-Desno
|
|
||||||
- `27` = Spodaj-Levo
|
|
||||||
- `28` = Spodaj-Desno
|
|
||||||
|
|
||||||
**Extra:**
|
|
||||||
- `29` = T-križišče
|
|
||||||
- `30` = Križ (4-way)
|
|
||||||
- `31` = Vrata (zaprta)
|
|
||||||
- `32` = Vrata (odprta)
|
|
||||||
|
|
||||||
### 3. **farm_obstacles.png** (32 tiles, 8x4)
|
|
||||||
**Majhne ovire (1 tile = 48x48):**
|
|
||||||
- `33` = Majhen kamen
|
|
||||||
- `34` = Srednja skala z mahom
|
|
||||||
- `35` = Vejica
|
|
||||||
- `36` = Cvetlice
|
|
||||||
|
|
||||||
**Podrto drevo (2 tiles široko):**
|
|
||||||
- `41-42` = Leva polovica podrtega drevesa
|
|
||||||
- `43-44` = Desna polovica
|
|
||||||
|
|
||||||
**Velike ovire:**
|
|
||||||
- `41-42` = Velik kamen/boulder (2×1)
|
|
||||||
- `43` = Štor drevesa
|
|
||||||
- `44` = Grm z jagodami
|
|
||||||
|
|
||||||
**Veliko podrto drevo (2×2):**
|
|
||||||
- `49-50` = Zgornja vrsta
|
|
||||||
- `57-58` = Spodnja vrsta
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🗺️ Trenutna Mapa
|
|
||||||
|
|
||||||
### **Layerji:**
|
|
||||||
1. **Ground** - Trava (6,7) - HODLJIVA površina ✅
|
|
||||||
2. **TilledSoil** - Zorana zemlja (14) - 3×3 plot za sajenje 🌾
|
|
||||||
3. **Fences** - Prazen (dodaj ograje po želji) 🚧
|
|
||||||
4. **Decorations** - Skale in podrto drevo 🪨🌳
|
|
||||||
|
|
||||||
### **Dodane Ovire:**
|
|
||||||
- Majhen kamen (tile 33) - na (1,4)
|
|
||||||
- Grm (tile 43) - na (5,6)
|
|
||||||
- Štor (tile 41) - na (5,0)
|
|
||||||
- Podrto drevo (tiles 49-50) - na (1,7)-(2,7)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🖌️ Kako Dodajati Elemente v Tiled
|
|
||||||
|
|
||||||
### **Korak 1: Odpri Mapo**
|
|
||||||
1. Odpri **Tiled Map Editor**
|
|
||||||
2. **File → Open** → Izberi `micro_farm_8x8.tmx`
|
|
||||||
|
|
||||||
### **Korak 2: Dodaj Ograjo**
|
|
||||||
1. Izberi **Fences** layer (desni klik → Set as Active Layer)
|
|
||||||
2. V **Tilesets** spodaj izberi `fence`
|
|
||||||
3. Izberi **Stamp Brush** (tipka `B`)
|
|
||||||
4. Klikni tile (npr. `25` za kot zgoraj-levo)
|
|
||||||
5. Riši na mapi!
|
|
||||||
|
|
||||||
**Primer - Ograja okoli farme:**
|
|
||||||
```
|
|
||||||
Row 0: 25, 21, 21, 21, 21, 21, 21, 26
|
|
||||||
Col 0: 17, 17, 17, 17, 17, 17, 17, 27
|
|
||||||
Col 7: 20, 20, 20, 20, 20, 20, 20, 28
|
|
||||||
Row 7: 27, 24, 24, 24, 31, 24, 24, 28
|
|
||||||
```
|
|
||||||
(Tile `31` = vrata na spodnji strani)
|
|
||||||
|
|
||||||
### **Korak 3: Dodaj Več Skal/Dreves**
|
|
||||||
1. Izberi **Decorations** layer
|
|
||||||
2. Izberi `obstacles` tileset
|
|
||||||
3. Postavi:
|
|
||||||
- Skale: `33, 34, 42`
|
|
||||||
- Podrta drevesa: `41-42` (2 tiles skupaj)
|
|
||||||
- Štor: `43`
|
|
||||||
|
|
||||||
### **Korak 4: Razširi Zorano Zemljo**
|
|
||||||
1. Izberi **TilledSoil** layer
|
|
||||||
2. Uporabi tile `14` (center zorane zemlje)
|
|
||||||
3. Riši večji plot (npr. 4×4 ali 6×3)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 💾 Izvoz za Igro
|
|
||||||
|
|
||||||
Ko končaš:
|
|
||||||
1. **Map → Save** (Ctrl+S)
|
|
||||||
2. **File → Export As... → JSON**
|
|
||||||
3. Shrani kot `micro_farm_8x8.json`
|
|
||||||
4. Uvozi v Phaser z:
|
|
||||||
```javascript
|
|
||||||
this.load.tilemapTiledJSON('micro_farm', 'assets/maps/micro_farm_8x8.json');
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 Naslednji Koraki
|
|
||||||
|
|
||||||
- [ ] Dodaj ograjo okoli farme (tiles 17-32)
|
|
||||||
- [ ] Postavi več skal in dreves kot ovire
|
|
||||||
- [ ] Razširi zorano zemljo na 4×4 ali večje
|
|
||||||
- [ ] Dodaj cvetlice (tile 36) za dekoracijo
|
|
||||||
- [ ] Postavi vrata (tile 31) na vhod farme
|
|
||||||
- [ ] Izvozi kot JSON za testiranje v igri
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🌟 NOVO: Auto-Tiling Funkcionalnost!
|
|
||||||
|
|
||||||
Za avtomatsko urejanje robov, kotičkov in povezav, glej:
|
|
||||||
👉 **[AUTO_TILING_VODIC.md](AUTO_TILING_VODIC.md)** - Celovit vodič za Terrain Sets in Wang Sets
|
|
||||||
|
|
||||||
**Zdaj odpri `micro_farm_8x8.tmx` v Tiled-u in začni risati!** 🎨✨
|
|
||||||
@@ -1,193 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="40" height="30" tilewidth="32" tileheight="32" infinite="0" nextlayerid="6" nextobjectid="1">
|
|
||||||
<properties>
|
|
||||||
<property name="description" value="NovaFarma - Minimal template"/>
|
|
||||||
<property name="mapType" value="farm"/>
|
|
||||||
<property name="name" value="Farm Map"/>
|
|
||||||
<property name="spawnX" value="20"/>
|
|
||||||
<property name="spawnY" value="15"/>
|
|
||||||
</properties>
|
|
||||||
|
|
||||||
<!-- NO TILESETS - Add your own! -->
|
|
||||||
|
|
||||||
<!-- LAYER 1: GROUND (trava, zemlja, poti) -->
|
|
||||||
<layer id="1" name="01_Ground" width="40" height="30">
|
|
||||||
<data encoding="csv">
|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
||||||
</data>
|
|
||||||
</layer>
|
|
||||||
|
|
||||||
<!-- LAYER 2: CROPS (rastline) -->
|
|
||||||
<layer id="2" name="02_Crops" width="40" height="30">
|
|
||||||
<data encoding="csv">
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
||||||
</data>
|
|
||||||
</layer>
|
|
||||||
|
|
||||||
<!-- LAYER 5: COLLISION (neprehodni tiles) -->
|
|
||||||
<layer id="5" name="05_Collision" width="40" height="30" visible="0" opacity="0.5">
|
|
||||||
<data encoding="csv">
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
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|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
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|
|
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|
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|
|
||||||
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|
|
||||||
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|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
||||||
</data>
|
|
||||||
</layer>
|
|
||||||
|
|
||||||
</map>
|
|
||||||
@@ -1,133 +0,0 @@
|
|||||||
# 🎨 NOVE TILESETS DODANE V TILED!
|
|
||||||
|
|
||||||
**Datum:** 20. Dec 2025
|
|
||||||
**Status:** ✅ 4 novi tilesets dodani
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📦 **DODANI TILESETS:**
|
|
||||||
|
|
||||||
### **1. Tools (Orodja)** 🔧
|
|
||||||
**File:** `tools.tsx` / `tools.png`
|
|
||||||
**Grid:** 3×2 = 6 tiles
|
|
||||||
**Tile Size:** 256×256px
|
|
||||||
|
|
||||||
**Objekti:**
|
|
||||||
- [0] Hoe (motika)
|
|
||||||
- [1] Pickaxe (kramp)
|
|
||||||
- [2] Axe (sekira)
|
|
||||||
- [3] Scythe (kosa)
|
|
||||||
- [4] Fishing Rod (ribiška palica)
|
|
||||||
- [5] Watering Can (zalivalka)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### **2. Crops (Posevki)** 🌱
|
|
||||||
**File:** `crops.tsx` / `crops.png`
|
|
||||||
**Grid:** 3×2 = 6 tiles
|
|
||||||
**Tile Size:** 256×256px
|
|
||||||
|
|
||||||
**Objekti:**
|
|
||||||
- [0] Seed (seme)
|
|
||||||
- [1] Venus Flytrap Small (mala rastlina)
|
|
||||||
- [2] Flower Bud (cvet v brstu)
|
|
||||||
- [3] Venus Flytrap Medium
|
|
||||||
- [4] Venus Flytrap Large (velika žrobnežka!)
|
|
||||||
- [5] Watering Can (zalivalka zelena)
|
|
||||||
|
|
||||||
**Usage:** Growth stages za crops!
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### **3. Terrain Autotile** 🌿
|
|
||||||
**File:** `terrain_autotile.tsx` / `terrain_autotile.png`
|
|
||||||
**Grid:** 4×4 = 16 tiles
|
|
||||||
**Tile Size:** 256×256px
|
|
||||||
|
|
||||||
**Vsebina:**
|
|
||||||
- Grass with flowers (trava s cvetlicami)
|
|
||||||
- Tilled soil variations (zorana zemlja s prehodiš)
|
|
||||||
- Auto-blending edges
|
|
||||||
|
|
||||||
**Usage:** Lahko zamenja grass_soil_autotile za bolj detailed look!
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### **4. Nature Decorations** 🪨🌳
|
|
||||||
**File:** `decorations_tiles.tsx` / `decorations.png`
|
|
||||||
**Grid:** 6×2 = 12 tiles
|
|
||||||
**Tile Size:** 256×256px
|
|
||||||
|
|
||||||
**Objekti:**
|
|
||||||
- [0] Rock Small
|
|
||||||
- [1] Rock Medium
|
|
||||||
- [2] Branch (veja)
|
|
||||||
- [3] Flowers (šop rož)
|
|
||||||
- [4-9] Log variations (hlodi, fallen trees)
|
|
||||||
- [10] Stump (štor)
|
|
||||||
- [11] Berry Bush (grmovnica)
|
|
||||||
|
|
||||||
**Usage:** Nature decorations za realistic look!
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🗺️ **V MICRO_FARM_128x128.TMX:**
|
|
||||||
|
|
||||||
**Vsi 4 novi tilesets so že dodani!**
|
|
||||||
|
|
||||||
**Tileset IDs:**
|
|
||||||
- firstgid=1: grass_soil_autotile
|
|
||||||
- firstgid=17: fence_autotile
|
|
||||||
- firstgid=33: micro_camp_24px
|
|
||||||
- firstgid=41: kai_character
|
|
||||||
- **firstgid=45: tools** ← NOVO!
|
|
||||||
- **firstgid=51: crops** ← NOVO!
|
|
||||||
- **firstgid=57: terrain_autotile** ← NOVO!
|
|
||||||
- **firstgid=73: decorations_tiles** ← NOVO!
|
|
||||||
- firstgid=85: farm_obstacles
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎨 **KAKO UPORABITI:**
|
|
||||||
|
|
||||||
### **V Tiled:**
|
|
||||||
|
|
||||||
1. **Odpri mapo:** `micro_farm_128x128.tmx`
|
|
||||||
2. **Tilesets panel** → Vidite vse nove tilesets!
|
|
||||||
3. **Stamp Brush (B)** → Izberi tool/crop/decoration
|
|
||||||
4. **Postavi na mapo!**
|
|
||||||
|
|
||||||
### **Primer Usage:**
|
|
||||||
|
|
||||||
**Decorations Layer:**
|
|
||||||
```
|
|
||||||
- Rocks scattered around edges
|
|
||||||
- Logs near trees
|
|
||||||
- Berry bushes around farm
|
|
||||||
```
|
|
||||||
|
|
||||||
**Objects Layer:**
|
|
||||||
```
|
|
||||||
- Tools leaning on fence
|
|
||||||
- Watering can near farm
|
|
||||||
- Crops growing on tilled soil
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ⚠️ **POMEMBNO - TILE SIZE:**
|
|
||||||
|
|
||||||
**Problem:** Te tilesets imajo **256×256px tiles** - VELIKO večji kot ground tiles (48×48px)!
|
|
||||||
|
|
||||||
**V Tiled:** Ti objekti bodo OGROMNI če jih postavite direktno!
|
|
||||||
|
|
||||||
**Rešitve:**
|
|
||||||
1. **Shrink v Phaser** - Load z scaling
|
|
||||||
2. **Resize PNG** - Ponovno generiraj na 48×48px ali 96×96px
|
|
||||||
3. **Use as is** - Za detail/showcase views
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🚀 **READY ZA UPORABO!**
|
|
||||||
|
|
||||||
Vsi tilesets so ready v Tiled - reload mapo in začnite dizajnirati! 🎨✨
|
|
||||||
|
Before Width: | Height: | Size: 152 KiB |
@@ -1,234 +0,0 @@
|
|||||||
# 🎉 VSI TILESETS FINALNO DODANI! - SESSION COMPLETE 🌾
|
|
||||||
|
|
||||||
**Session:** 20. Dec 2025, 08:47 - 10:08
|
|
||||||
**Trajanje:** ~1h 20min
|
|
||||||
**Dodanih:** **16 TILESETS** (MEGA!)
|
|
||||||
**Status:** ✅ **COMPLETE - READY ZA GAME DEVELOPMENT!**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📊 **FINAL TILESET INVENTORY:**
|
|
||||||
|
|
||||||
**Kompletna lista v `micro_farm_128x128.tmx`:**
|
|
||||||
|
|
||||||
| ID | Tileset | Tiles | Category | Size |
|
|
||||||
|----|---------|-------|----------|------|
|
|
||||||
| 1 | grass_soil_autotile | 16 | Terrain | 48×48 |
|
|
||||||
| 17 | fence_autotile | 16 | Structures | 48×48 |
|
|
||||||
| 33 | micro_camp_24px | 8 | Objects | 24×24 |
|
|
||||||
| 41 | kai_character | 4 | Player | 512×512 |
|
|
||||||
| 45 | tools | 6 | Items | 256×256 |
|
|
||||||
| 51 | crops | 6 | Plants | 256×256 |
|
|
||||||
| 57 | terrain_autotile | 16 | Terrain | 256×256 |
|
|
||||||
| 73 | decorations_tiles | 12 | Nature | 256×256 |
|
|
||||||
| 85 | zombie_character | 4 | NPC | 512×512 |
|
|
||||||
| 89 | tree_cherry_apple | 10 | Trees | 256×256 |
|
|
||||||
| 99 | tree_oak | 5 | Trees | 256×256 |
|
|
||||||
| 104 | tree_pine | 5 | Trees | 256×256 |
|
|
||||||
| 109 | camp_objects | 12 | Camp | 256×256 |
|
|
||||||
| 121 | **crop_growth_all** | **16** | **Crops** | **256×256** ← NEW! |
|
|
||||||
| 137 | **wheat_growth** | **4** | **Crops** | **256×256** ← NEW! |
|
|
||||||
| 141 | farm_obstacles | 32 | Obstacles | 48×48 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎨 **FINAL STATISTICS:**
|
|
||||||
|
|
||||||
### **Total Assets:**
|
|
||||||
- **Total Tilesets:** 16
|
|
||||||
- **Total Tiles:** 172
|
|
||||||
- **Total PNG Files:** 16
|
|
||||||
|
|
||||||
### **By Category:**
|
|
||||||
- **Characters:** 8 tiles (Kai, Zombie)
|
|
||||||
- **Trees/Plants:** 46 tiles (Cherry, Apple, Oak, Pine, Venus Flytraps)
|
|
||||||
- **Crops:** 26 tiles (Potatoes, Carrots, Corn, Pumpkin, Wheat + growth stages) 🌾
|
|
||||||
- **Tools:** 6 tiles
|
|
||||||
- **Camp Objects:** 20 tiles (Fire, Tents, Chests, Workbench, etc.)
|
|
||||||
- **Decorations:** 12 tiles (Rocks, Logs, Flowers, Berries)
|
|
||||||
- **Terrain:** 32 tiles (Grass, Soil, Autotiles)
|
|
||||||
- **Structures:** 16 tiles (Fences, Gates)
|
|
||||||
- **Obstacles:** 32 tiles
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🌾 **BATCH 3 - ZADNJE DODANI (2 tilesets):**
|
|
||||||
|
|
||||||
### **1. Crop Growth All** 🥔🥕🌽🎃
|
|
||||||
**File:** `crop_growth_all.tsx`
|
|
||||||
**Grid:** 4×4 = 16 tiles
|
|
||||||
**Crops:** 4 vrste × 4 growth stages
|
|
||||||
|
|
||||||
**Crops:**
|
|
||||||
- **Row 1:** Potatoes (seed → mature w/ potatoes!)
|
|
||||||
- **Row 2:** Carrots (seed → orange carrots!)
|
|
||||||
- **Row 3:** Corn (seed → tall corn stalks!)
|
|
||||||
- **Row 4:** Pumpkin (seed → big pumpkin!)
|
|
||||||
|
|
||||||
### **2. Wheat Growth** 🌾
|
|
||||||
**File:** `wheat_growth.tsx`
|
|
||||||
**Grid:** 4×1 = 4 tiles
|
|
||||||
|
|
||||||
**Stages:**
|
|
||||||
- [0] Seed
|
|
||||||
- [1] Sprout
|
|
||||||
- [2] Growing (green)
|
|
||||||
- [3] Mature (golden wheat - harvest ready!)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎮 **FULL CROP SYSTEM:**
|
|
||||||
|
|
||||||
**Zdaj imate kompletno farming!**
|
|
||||||
|
|
||||||
**Vegetables:**
|
|
||||||
- Potatoes 🥔
|
|
||||||
- Carrots 🥕
|
|
||||||
- Corn 🌽
|
|
||||||
- Pumpkin 🎃
|
|
||||||
|
|
||||||
**Grains:**
|
|
||||||
- Wheat 🌾
|
|
||||||
|
|
||||||
**Special:**
|
|
||||||
- Venus Flytraps (exotic!)
|
|
||||||
|
|
||||||
**Trees:**
|
|
||||||
- Cherry 🌸
|
|
||||||
- Apple 🍎
|
|
||||||
- Oak 🌳
|
|
||||||
- Pine 🌲
|
|
||||||
|
|
||||||
**Vsak crop ima 4-5 growth stages!**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 💡 **USAGE EXAMPLE:**
|
|
||||||
|
|
||||||
```
|
|
||||||
1. Plant potato seed (tile 121) na farm plot
|
|
||||||
2. Water → Grows to tile 122 (sprout)
|
|
||||||
3. Wait → Grows to tile 123 (plant)
|
|
||||||
4. Mature → Tile 124 (potatoes ready!)
|
|
||||||
5. Harvest → Get potatoes!
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📋 **FILES CREATED TODAY:**
|
|
||||||
|
|
||||||
### **Tilesets (16 TSX + 16 PNG):**
|
|
||||||
- grass_soil_autotile.tsx
|
|
||||||
- fence_autotile.tsx
|
|
||||||
- micro_camp_24px.tsx
|
|
||||||
- kai_character.tsx
|
|
||||||
- tools.tsx
|
|
||||||
- crops.tsx
|
|
||||||
- terrain_autotile.tsx
|
|
||||||
- decorations_tiles.tsx
|
|
||||||
- zombie_character.tsx
|
|
||||||
- tree_cherry_apple.tsx
|
|
||||||
- tree_oak.tsx
|
|
||||||
- tree_pine.tsx
|
|
||||||
- camp_objects.tsx
|
|
||||||
- crop_growth_all.tsx ← NEW!
|
|
||||||
- wheat_growth.tsx ← NEW!
|
|
||||||
- farm_obstacles.png (existing)
|
|
||||||
|
|
||||||
### **Maps:**
|
|
||||||
- micro_farm_128x128.tmx (128×128 tiles)
|
|
||||||
- starting_base_16x16.tmx (16×16 tiles)
|
|
||||||
|
|
||||||
### **Documentation:**
|
|
||||||
- STARTING_BASE_16x16_PLAN.md
|
|
||||||
- MICRO_FARM_128x128_PLAN.md
|
|
||||||
- AUTO_TILING_VODIC.md
|
|
||||||
- NEW_TILESETS_GUIDE.md
|
|
||||||
- BATCH2_TILESETS_ADDED.md
|
|
||||||
- SESSION_COMPLETE.md ← THIS FILE
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ⚠️ **POMEMBNO ZA IMPLEMENTACIJO:**
|
|
||||||
|
|
||||||
### **Tile Size Mix:**
|
|
||||||
- **24×24px:** micro_camp (tiny objects)
|
|
||||||
- **48×48px:** grass, soil, fences, obstacles
|
|
||||||
- **256×256px:** Most new assets (tools, crops, decorations, trees, camp)
|
|
||||||
- **512×512px:** Characters (Kai, Zombie)
|
|
||||||
|
|
||||||
**V Phaser:** Scale larger tiles down za matching grid!
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🚀 **NASLEDNJI KORAKI:**
|
|
||||||
|
|
||||||
### **1. Design v Tiled ✅ READY**
|
|
||||||
- Odprite micro_farm_128x128.tmx
|
|
||||||
- 16 tilesets waiting!
|
|
||||||
- Start designing!
|
|
||||||
|
|
||||||
### **2. Export JSON**
|
|
||||||
```
|
|
||||||
File → Export As → JSON
|
|
||||||
→ micro_farm_128x128.json
|
|
||||||
```
|
|
||||||
|
|
||||||
### **3. Phaser Integration**
|
|
||||||
```javascript
|
|
||||||
// Load tilemap
|
|
||||||
this.load.tilemapTiledJSON('farm', 'micro_farm_128x128.json');
|
|
||||||
|
|
||||||
// Load tilesets
|
|
||||||
this.load.image('grass_soil', 'grass_soil_autotile.png');
|
|
||||||
this.load.image('crops', 'crop_growth_all.png');
|
|
||||||
// ... 14 more tilesets
|
|
||||||
|
|
||||||
// Create map
|
|
||||||
const map = this.make.tilemap({key: 'farm'});
|
|
||||||
const grassTileset = map.addTilesetImage('grass_soil_autotile', 'grass_soil');
|
|
||||||
```
|
|
||||||
|
|
||||||
### **4. Growth System Implementation**
|
|
||||||
```javascript
|
|
||||||
// Crop growth logic
|
|
||||||
function growCrop(cropTile) {
|
|
||||||
if (cropTile.properties.growth < 4) {
|
|
||||||
cropTile.index++; // Next growth stage
|
|
||||||
} else if (cropTile.properties.harvestable) {
|
|
||||||
// Harvest!
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 **SESSION ACHIEVEMENTS:**
|
|
||||||
|
|
||||||
✅ **16 tilesets** setup
|
|
||||||
✅ **172 tiles** ready
|
|
||||||
✅ **Complete crop system** (7 vrste!)
|
|
||||||
✅ **Tree growth** (4 vrste!)
|
|
||||||
✅ **2 characters** (Player + NPC)
|
|
||||||
✅ **Full camp objects**
|
|
||||||
✅ **Tools & decorations**
|
|
||||||
✅ **Terrain autotiling**
|
|
||||||
✅ **XML headers** fixed (pomembno!)
|
|
||||||
✅ **Documentation** complete
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎉 **CONGRATULATIONS!**
|
|
||||||
|
|
||||||
**Imate zdaj PROFESSIONAL-LEVEL tileset library za farm game!**
|
|
||||||
|
|
||||||
**Vse ready za:**
|
|
||||||
- Map design v Tiled ✓
|
|
||||||
- Phaser integration ✓
|
|
||||||
- Gameplay implementation ✓
|
|
||||||
- Crop growing system ✓
|
|
||||||
- NPC interactions ✓
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**🌾 HAPPY FARMING! ✨**
|
|
||||||
@@ -1,234 +0,0 @@
|
|||||||
# 🎯 TILED SESSION SUMMARY - 20. DEC 2025
|
|
||||||
|
|
||||||
**Session:** Petek, 20. Dec 2025, 08:47 - 10:40
|
|
||||||
**Trajanje:** ~2 ure
|
|
||||||
**Status:** ✅ **COMPLETE - Ready za ponedeljek!**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎉 **ŠE DOSEGEL:**
|
|
||||||
|
|
||||||
### **1. Tiled Map Setup - COMPLETE ✅**
|
|
||||||
- ✅ Created `micro_farm_128x128.tmx` (128×128 tiles, 6144×6144px)
|
|
||||||
- ✅ Added **16 professional tilesets**
|
|
||||||
- ✅ **172 total tiles** ready za uporabo
|
|
||||||
- ✅ Fixed vsi XML headers (no spaces!)
|
|
||||||
- ✅ All PNG files verified
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### **2. Tileset Library - COMPLETE ✅**
|
|
||||||
|
|
||||||
#### **Characters (2×2 - 96×96px):**
|
|
||||||
- ✅ Kai character (4 directional views)
|
|
||||||
- ✅ Zombie character (4 directional views)
|
|
||||||
|
|
||||||
#### **Camp Objects (2×2 - 96×96px):**
|
|
||||||
- ✅ 12 objects: campfire, tents, chests, barrels, bedroll, sleeping bag, workbench, wood pile, farm plot
|
|
||||||
|
|
||||||
#### **Tools (2×2 - 96×96px):**
|
|
||||||
- ✅ 6 tools: hoe, pickaxe, axe, scythe, fishing rod, watering can
|
|
||||||
|
|
||||||
#### **Trees (5×5 - 256×256px):**
|
|
||||||
- ✅ Cherry tree (5 growth stages)
|
|
||||||
- ✅ Apple tree (5 growth stages)
|
|
||||||
- ✅ Oak tree (5 growth stages)
|
|
||||||
- ✅ Pine tree (5 growth stages)
|
|
||||||
|
|
||||||
#### **Crops (5×5 - 256×256px):**
|
|
||||||
- ✅ Potatoes (4 growth stages)
|
|
||||||
- ✅ Carrots (4 growth stages)
|
|
||||||
- ✅ Corn (4 growth stages)
|
|
||||||
- ✅ Pumpkin (4 growth stages)
|
|
||||||
- ✅ Wheat (4 growth stages)
|
|
||||||
- ✅ Venus Flytraps (6 stages)
|
|
||||||
|
|
||||||
#### **Terrain & Structures:**
|
|
||||||
- ✅ Grass/soil autotiling (48×48px)
|
|
||||||
- ✅ Fence autotiling (48×48px)
|
|
||||||
- ✅ Decorations (rocks, logs, flowers)
|
|
||||||
- ✅ Micro camp objects (24×24px)
|
|
||||||
- ✅ Farm obstacles (48×48px)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📐 **SIZE BALANCE ACHIEVED:**
|
|
||||||
|
|
||||||
### **Perfect Strategy:**
|
|
||||||
```
|
|
||||||
2×2 tiles (96×96px): Interactive objects
|
|
||||||
■■ Characters, camp, tools
|
|
||||||
■■
|
|
||||||
|
|
||||||
5×5 tiles (256×256px): Natural objects
|
|
||||||
■■■■■ Trees, crops
|
|
||||||
■■■■■
|
|
||||||
■■■■■
|
|
||||||
■■■■■
|
|
||||||
■■■■■
|
|
||||||
|
|
||||||
1×1 tiles (48×48px): Base terrain
|
|
||||||
■ Ground, fences
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🔧 **FIXES MADE:**
|
|
||||||
|
|
||||||
### **XML Headers - CRITICAL FIX:**
|
|
||||||
**Problem:** TSX files had `<? xml` with spaces → Tiled couldn't load
|
|
||||||
**Fix:** Batch PowerShell script fixed all 22+ TSX files
|
|
||||||
**Status:** ✅ All fixed!
|
|
||||||
|
|
||||||
### **Size Adjustments:**
|
|
||||||
**Problem:** Kai character 512×512px = 10×10 ground tiles (HUGE!)
|
|
||||||
**Fix:** Created 96×96px versions for characters, camp, tools
|
|
||||||
**Result:** ✅ Perfect 2×2 gameplay scale!
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📁 **FILES CREATED (Today):**
|
|
||||||
|
|
||||||
### **Tilesets (23 files - TSX + PNG):**
|
|
||||||
- kai_character_96px.tsx / .png ✅
|
|
||||||
- zombie_character_96px.tsx / .png ✅
|
|
||||||
- camp_objects_96px.tsx / .png ✅
|
|
||||||
- tools_96px.tsx / .png ✅
|
|
||||||
- tree_cherry_apple.tsx / .png ✅
|
|
||||||
- tree_oak.tsx / .png ✅
|
|
||||||
- tree_pine.tsx / .png ✅
|
|
||||||
- crop_growth_all.tsx / .png ✅
|
|
||||||
- wheat_growth.tsx / .png ✅
|
|
||||||
- micro_camp_24px.tsx / .png ✅
|
|
||||||
- terrain_autotile.tsx / .png ✅
|
|
||||||
- decorations_tiles.tsx / .png ✅
|
|
||||||
- crops.tsx / .png ✅
|
|
||||||
- ... + legacy versions
|
|
||||||
|
|
||||||
### **Maps:**
|
|
||||||
- micro_farm_128x128.tmx ✅
|
|
||||||
|
|
||||||
### **Documentation (8 files):**
|
|
||||||
- SESSION_COMPLETE.md
|
|
||||||
- MICRO_FARM_128x128_PLAN.md
|
|
||||||
- NEW_TILESETS_GUIDE.md
|
|
||||||
- BATCH2_TILESETS_ADDED.md
|
|
||||||
- TILED_FIXED.md
|
|
||||||
- KAI_SIZE_FIXED.md
|
|
||||||
- TILESET_SIZES_FINAL.md
|
|
||||||
- STARTING_BASE_16x16_PLAN.md
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📊 **FINAL STATS:**
|
|
||||||
|
|
||||||
- **Tilesets:** 16
|
|
||||||
- **Total tiles:** 172
|
|
||||||
- **Maps:** 2 (16×16 + 128×128)
|
|
||||||
- **PNG files:** 20+
|
|
||||||
- **TSX files:** 20+
|
|
||||||
- **Documentation:** 8 guides
|
|
||||||
- **Git commits:** 2
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🚀 **V PONEDELJEK - NASLEDNJI KORAKI:**
|
|
||||||
|
|
||||||
### **1. Open Tiled ✨**
|
|
||||||
```
|
|
||||||
File → Open → micro_farm_128x128.tmx
|
|
||||||
```
|
|
||||||
|
|
||||||
### **2. Check Tilesets Panel (desno)**
|
|
||||||
Bi morali videti **16 tilesets**:
|
|
||||||
- Characters (2×2) ✅
|
|
||||||
- Camp objects (2×2) ✅
|
|
||||||
- Tools (2×2) ✅
|
|
||||||
- Trees (5×5) ✅
|
|
||||||
- Crops (5×5) ✅
|
|
||||||
- Terrain (1×1) ✅
|
|
||||||
|
|
||||||
### **3. Start Designing! 🎨**
|
|
||||||
|
|
||||||
**Suggested workflow:**
|
|
||||||
1. **Ground Layer:** Fill z grass (tile ID 0)
|
|
||||||
2. **TilledSoil Layer:** Create farm plot (~20×20 tiles central)
|
|
||||||
3. **Fences Layer:** Fence around farm (auto-tiling!)
|
|
||||||
4. **Decorations Layer:** Trees, rocks scattered around
|
|
||||||
5. **Objects Layer:** Camp objects (tent, campfire, chest)
|
|
||||||
6. **Player Layer:** Kai character @ center (row 64, col 64)
|
|
||||||
|
|
||||||
### **4. Export to JSON**
|
|
||||||
```
|
|
||||||
File → Export As → JSON
|
|
||||||
→ micro_farm_128x128.json
|
|
||||||
```
|
|
||||||
|
|
||||||
### **5. Phaser Integration**
|
|
||||||
```javascript
|
|
||||||
// Load in Phaser
|
|
||||||
this.load.tilemapTiledJSON('farm', 'micro_farm_128x128.json');
|
|
||||||
this.load.image('kai_96px', 'kai_character_96px.png');
|
|
||||||
// ... load all tilesets
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📝 **NOTES ZA PONEDELJEK:**
|
|
||||||
|
|
||||||
### **Če Tiled ne dela:**
|
|
||||||
1. Reload map (Ctrl+R)
|
|
||||||
2. Close & reopen Tiled
|
|
||||||
3. Check XML headers (should be `<?xml` no spaces!)
|
|
||||||
4. Verify PNG files exist in tilesets folder
|
|
||||||
|
|
||||||
### **Size Reference:**
|
|
||||||
- Ground tile = 48×48px (1×1)
|
|
||||||
- Characters/Camp/Tools = 96×96px (2×2)
|
|
||||||
- Trees/Crops = 256×256px (5×5)
|
|
||||||
|
|
||||||
### **Map Size:**
|
|
||||||
- 128×128 tiles
|
|
||||||
- 6144×6144 pixels total
|
|
||||||
- Use Zoom & Navigator panel!
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ✅ **CHECKLIST ZA START:**
|
|
||||||
|
|
||||||
- [ ] Open Tiled
|
|
||||||
- [ ] Load micro_farm_128x128.tmx
|
|
||||||
- [ ] Check 16 tilesets visible
|
|
||||||
- [ ] Select Ground layer
|
|
||||||
- [ ] Start painting grass!
|
|
||||||
- [ ] Have fun designing! 🎨
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 **KONČNI STATUS:**
|
|
||||||
|
|
||||||
**Map:** ✅ Ready
|
|
||||||
**Tilesets:** ✅ Complete (16)
|
|
||||||
**Assets:** ✅ All present (172 tiles)
|
|
||||||
**Balance:** ✅ Perfect (2×2 interactive, 5×5 natural)
|
|
||||||
**Documentation:** ✅ Complete guides
|
|
||||||
**Git:** ✅ Committed (2 commits)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 💡 **TIPS:**
|
|
||||||
|
|
||||||
1. **Use Stamp Brush (B)** - za painting tiles
|
|
||||||
2. **Use Terrain Brush (T)** - za autotiling grass/soil
|
|
||||||
3. **Use Wang Brush (W)** - za fence autotiling
|
|
||||||
4. **Zoom with mouse wheel** - za detail work
|
|
||||||
5. **Navigator panel** - za large map overview
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎉 **EVERYTHING READY ZA PONEDELJEK!**
|
|
||||||
|
|
||||||
**Time for weekend break! 🏖️**
|
|
||||||
**See you Monday! 👋**
|
|
||||||
|
|
||||||
**Happy designing! 🌾✨**
|
|
||||||
@@ -1,155 +0,0 @@
|
|||||||
# 🏕️ STARTING BASE 16×16 - FINALNI VODIČ (Z KAI!) 🎮
|
|
||||||
|
|
||||||
**UPDATED:** 20. Dec 2025 09:15 ✨
|
|
||||||
**Tile Size:** 24×24px (camp objects), 48×48px (terrain, Kai)
|
|
||||||
**Character:** Kai Marković DODAN!
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ✅ **STATUS:**
|
|
||||||
|
|
||||||
1. ✅ **Grass terrain** - 48×48px autotile
|
|
||||||
2. ✅ **Farm plot** - Tilled soil autotile
|
|
||||||
3. ✅ **Fence** - Wang set auto-connections
|
|
||||||
4. ✅ **Micro camp** - 24×24px objekti
|
|
||||||
5. ✅ **KAI CHARACTER** - 48×48px (2×2 grid: front/back/left/right) 🎉
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🗺️ **LAYER SETUP:**
|
|
||||||
|
|
||||||
### **Layer 1: Ground**
|
|
||||||
- Celotna mapa: Grass terrain (48×48px)
|
|
||||||
|
|
||||||
### **Layer 2: TilledSoil**
|
|
||||||
- Center farm plot: 4×4 area
|
|
||||||
|
|
||||||
### **Layer 3: Fences**
|
|
||||||
- Around farm plot
|
|
||||||
|
|
||||||
### **Layer 4: Decorations**
|
|
||||||
- Trees, rocks, flowers
|
|
||||||
|
|
||||||
### **Layer 5: Objects**
|
|
||||||
- Micro camp 24×24px objekti (campfire, sleeping bag, chest, etc.)
|
|
||||||
|
|
||||||
### **Layer 6: Player** ← **NOVO!**
|
|
||||||
- **Kai character sprite**
|
|
||||||
- Starting position: Row 8, Col 8 (center of map)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📦 **TILESETS V MAPI:**
|
|
||||||
|
|
||||||
1. **grass_soil_autotile** (firstgid=1) - Ground terrain
|
|
||||||
2. **fence_autotile** (firstgid=17) - Fence auto-connections
|
|
||||||
3. **micro_camp_24px** (firstgid=33) - Camp objects (8 tiles)
|
|
||||||
4. **kai_character** (firstgid=41) - **KAI SPRITE (4 tiles)** 🎉
|
|
||||||
5. **farm_obstacles** (firstgid=45) - Obstacles
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎮 **KAI CHARACTER TILESET:**
|
|
||||||
|
|
||||||
**File:** `kai_character.tsx`
|
|
||||||
**Image:** `kai_character.png` (1024×1024px - 2×2 grid)
|
|
||||||
**Tile Size:** **512×512px** (HIGH-RES 2D smooth art!)
|
|
||||||
**Total Tiles:** 4
|
|
||||||
|
|
||||||
```
|
|
||||||
[Tile 41] Front view (spredaj) [Tile 42] Back view (zadaj + nahrbtnik)
|
|
||||||
[Tile 43] Left view (leva stran) [Tile 44] Right view (desna stran)
|
|
||||||
```
|
|
||||||
|
|
||||||
**Style:** 2D smooth vector art (NOT pixel art!)
|
|
||||||
**Details:**
|
|
||||||
- ✅ Zeleni dreadlocks
|
|
||||||
- ✅ Vijolične oči (Alpha Hybrid)
|
|
||||||
- ✅ Siva hoodie jopa
|
|
||||||
- ✅ Tactical hlače + boots
|
|
||||||
- ✅ Nahrbtnik (viden na back view)
|
|
||||||
|
|
||||||
**Uporaba:**
|
|
||||||
- Za statično postavo: Front view (Tile 41)
|
|
||||||
- Za animacije v Phaser: Menjava med 4 smeri glede na movement
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎨 **IMPLEMENTATION STEPS:**
|
|
||||||
|
|
||||||
### **STEP 1-5:** Ground, Farm, Fence, Decorations, Camp Objects
|
|
||||||
(Kot prej - sledite osnovnemu planu)
|
|
||||||
|
|
||||||
### **STEP 6: Dodaj Kai Character** 🎮
|
|
||||||
|
|
||||||
```
|
|
||||||
1. V Tiled: Ustvari NOV layer
|
|
||||||
- Layer → New Layer → Tile Layer
|
|
||||||
- Name: "Player"
|
|
||||||
- Postavi NAD "Objects" layer
|
|
||||||
|
|
||||||
2. Tileset panel → Select "kai_character"
|
|
||||||
|
|
||||||
3. Tool: Stamp Brush (B)
|
|
||||||
|
|
||||||
4. Izberi FRONT VIEW tile (prvi tile - tile 41)
|
|
||||||
|
|
||||||
5. Postavi na CENTER mape:
|
|
||||||
- Row 8, Col 8
|
|
||||||
- (To je spawn point za igralca!)
|
|
||||||
|
|
||||||
6. POMEMBNO:
|
|
||||||
- Samo 1 Kai tile na maps!
|
|
||||||
- To je STATIČNI placeholder
|
|
||||||
- V Phaser igri bo animiran
|
|
||||||
```
|
|
||||||
|
|
||||||
### **STEP 7: Save & Export**
|
|
||||||
```
|
|
||||||
Save: Ctrl+S
|
|
||||||
Export: File → Export As → JSON
|
|
||||||
→ starting_base_16x16.json
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 **KAJ BOSTE IMELI:**
|
|
||||||
|
|
||||||
Po končanem designu:
|
|
||||||
- ✅ 16×16 grass background
|
|
||||||
- ✅ 4×4 fenced farm plot
|
|
||||||
- ✅ Micro camp area (fire, sleeping bag, chests)
|
|
||||||
- ✅ **Kai character na spawn position!** 🎉
|
|
||||||
- ✅ Trees & decorations
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 💡 **PHASER INTEGRATION NOTES:**
|
|
||||||
|
|
||||||
**Ko boste naložili JSON v Phaser:**
|
|
||||||
|
|
||||||
```javascript
|
|
||||||
// Kai spawn position iz Tiled mape
|
|
||||||
const playerSpawn = map.findObject("Player", obj => obj.name === "Kai");
|
|
||||||
|
|
||||||
// Ali preprosto uporabite tile position:
|
|
||||||
const playerX = 8 * 48; // Column 8 × 48px
|
|
||||||
const playerY = 8 * 48; // Row 8 × 48px
|
|
||||||
|
|
||||||
// Create player sprite
|
|
||||||
this.player = this.physics.add.sprite(playerX, playerY, 'kai');
|
|
||||||
|
|
||||||
// Setup animations (4 smeri)
|
|
||||||
this.anims.create({
|
|
||||||
key: 'walk_down',
|
|
||||||
frames: [{ key: 'kai', frame: 0 }], // Front
|
|
||||||
frameRate: 10
|
|
||||||
});
|
|
||||||
// ... ostale animacije
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🚀 **READY ZA DESIGN!**
|
|
||||||
|
|
||||||
**Odprite Tiled in začnite graditi vašo starting base! 🎨**
|
|
||||||
@@ -1,125 +0,0 @@
|
|||||||
# 🧭 Tiled Terrain Quick Reference
|
|
||||||
|
|
||||||
## Corner-Based Terrain Notation
|
|
||||||
|
|
||||||
Tiled uporablja **4-corner system** za definiranje terrain transitions.
|
|
||||||
|
|
||||||
### Format Notation
|
|
||||||
```
|
|
||||||
terrain="TopLeft,TopRight,BottomLeft,BottomRight"
|
|
||||||
```
|
|
||||||
|
|
||||||
Vsaka pozicija ima številko terrajna (0, 1, 2...) ali je prazna (,) če ni terrain.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📊 Visual Guide - 3x3 Terrain Pattern
|
|
||||||
|
|
||||||
```
|
|
||||||
┌─────────┬─────────┬─────────┐
|
|
||||||
│ TL │ T │ TR │
|
|
||||||
│ ,,,0 │ ,,0,0 │ ,,0, │
|
|
||||||
├─────────┼─────────┼─────────┤
|
|
||||||
│ L │ CENTER │ R │
|
|
||||||
│ ,0,,0 │ 0,0,0,0 │ 0,,,0 │
|
|
||||||
├─────────┼─────────┼─────────┤
|
|
||||||
│ BL │ B │ BR │
|
|
||||||
│ ,0,, │ 0,0,, │ 0,,, │
|
|
||||||
└─────────┴─────────┴─────────┘
|
|
||||||
|
|
||||||
Legend:
|
|
||||||
TL = Top-Left T = Top TR = Top-Right
|
|
||||||
L = Left C = Center R = Right
|
|
||||||
BL = Bottom-Left B = Bottom BR = Bottom-Right
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎨 Examples: Terrain ID "0"
|
|
||||||
|
|
||||||
| Tile Type | Terrain Value | Visual | Description |
|
|
||||||
|-----------|---------------|--------|-------------|
|
|
||||||
| **Top-Left Corner** | `,,,0` | `◣` | Only bottom-right corner belongs to terrain |
|
|
||||||
| **Top Edge** | `,,0,0` | `▄` | Bottom two corners belong to terrain |
|
|
||||||
| **Top-Right Corner** | `,,0,` | `◢` | Only bottom-left corner belongs to terrain |
|
|
||||||
| **Left Edge** | `,0,,0` | `▐` | Right two corners belong to terrain |
|
|
||||||
| **Center (FILL)** | `0,0,0,0` | `█` | All four corners belong to terrain |
|
|
||||||
| **Right Edge** | `0,,,0` | `▌` | Left two corners belong to terrain |
|
|
||||||
| **Bottom-Left Corner** | `,0,,` | `◤` | Only top-right corner belongs to terrain |
|
|
||||||
| **Bottom Edge** | `0,0,,` | `▀` | Top two corners belong to terrain |
|
|
||||||
| **Bottom-Right Corner** | `0,,,` | `◥` | Only top-left corner belongs to terrain |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🔀 Inner Corners (Advanced)
|
|
||||||
|
|
||||||
Za kompleksne oblike potrebuješ "inner corners":
|
|
||||||
|
|
||||||
| Tile Type | Terrain Value | Visual | Description |
|
|
||||||
|-----------|---------------|--------|-------------|
|
|
||||||
| **Inner Top-Left** | `0,,0,0` | Konkaven kot | Missing top-right corner |
|
|
||||||
| **Inner Top-Right** | `0,0,0,` | Konkaven kot | Missing bottom-right corner |
|
|
||||||
| **Inner Bottom-Left** | `,0,0,0` | Konkaven kot | Missing top-left corner |
|
|
||||||
| **Inner Bottom-Right** | `0,0,,0` | Konkaven kot | Missing bottom-left corner |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🌊 Multi-Terrain Example
|
|
||||||
|
|
||||||
### Grass (0) in Dirt (1)
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<!-- GRASS TERRAIN -->
|
|
||||||
<tile id="0" terrain=",,,0"/> <!-- Grass Top-Left -->
|
|
||||||
<tile id="5" terrain="0,0,0,0"/> <!-- Grass Center -->
|
|
||||||
|
|
||||||
<!-- DIRT TERRAIN -->
|
|
||||||
<tile id="10" terrain=",,,1"/> <!-- Dirt Top-Left -->
|
|
||||||
<tile id="15" terrain="1,1,1,1"/> <!-- Dirt Center -->
|
|
||||||
|
|
||||||
<!-- TRANSITION: Grass to Dirt -->
|
|
||||||
<tile id="20" terrain="0,0,1,1"/> <!-- Top is Grass, Bottom is Dirt -->
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 Pro Tips
|
|
||||||
|
|
||||||
1. **Empty = Non-terrain**: Prazno (,) pomeni "ta kot ni del terrajna"
|
|
||||||
2. **Terrain 0 = First**: Prvi terrain je vedno ID 0, drugi je 1, itd.
|
|
||||||
3. **Symmetry**: Pazi na simetrijo - `,,0,0` (top edge) NI enako kot `0,0,,` (bottom edge)
|
|
||||||
4. **Testing**: Uporabi Fill Tool v Tiled-u za test terrain transitions
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🔧 Wang Sets (Alternative)
|
|
||||||
|
|
||||||
Za **connected structures** (ograje, cevi):
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<wangset name="Fence" type="edge" tile="-1">
|
|
||||||
<wangcolor name="Fence" color="#ff0000" tile="-1"/>
|
|
||||||
<wangtile tileid="0" wangid="0,0,1,0,1,0,0,0"/>
|
|
||||||
</wangset>
|
|
||||||
```
|
|
||||||
|
|
||||||
**Wang ID Format** (Edge-based):
|
|
||||||
```
|
|
||||||
wangid="Top,Top,Right,Right,Bottom,Bottom,Left,Left"
|
|
||||||
```
|
|
||||||
|
|
||||||
Vsaka pozicija: `0` = no edge, `1` = edge exists
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📚 Learning Path
|
|
||||||
|
|
||||||
1. ✅ Začni s preprostimi 3x3 terrain patterns
|
|
||||||
2. ✅ Preizkusi Terrain Brush v Tiled-u
|
|
||||||
3. ✅ Dodaj inner corners za kompleksne oblike
|
|
||||||
4. ✅ Eksperimentiraj z multi-terrain transitions
|
|
||||||
5. ✅ Preidi na Wang Sets za connected structures
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Happy Terrain Painting!** 🎨
|
|
||||||
@@ -1,143 +0,0 @@
|
|||||||
# 🔧 TILED TROUBLESHOOTING - FIXED!
|
|
||||||
|
|
||||||
**Datum:** 20. Dec 2025 10:11
|
|
||||||
**Status:** ✅ **ALL FIXED!**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ✅ **ŠE NAREDIL (FIX):**
|
|
||||||
|
|
||||||
### **1. XML Headers - FIXED! ✓**
|
|
||||||
**Problem:** TSX datoteke imele `<? xml` z PRESLEDKI
|
|
||||||
**Fix:** PowerShell batch fix
|
|
||||||
|
|
||||||
**Prej:**
|
|
||||||
```xml
|
|
||||||
<? xml version = "1.0" encoding = "UTF-8" ?>
|
|
||||||
```
|
|
||||||
|
|
||||||
**Zdaj:**
|
|
||||||
```xml
|
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
```
|
|
||||||
|
|
||||||
**✅ 22 TSX files fixed!**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### **2. PNG Files - VERIFIED! ✓**
|
|
||||||
**Preveril:** Vsi PNG files obstajajo
|
|
||||||
|
|
||||||
**Rezultat:**
|
|
||||||
```
|
|
||||||
✓ All 22 TSX → PNG mappings OK
|
|
||||||
✓ No missing files
|
|
||||||
✓ Correct paths
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### **3. File Integrity - OK! ✓**
|
|
||||||
- XML syntax ✓
|
|
||||||
- Proper encoding ✓
|
|
||||||
- Valid tile references ✓
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🚀 **KAKO PREVERITI V TILED:**
|
|
||||||
|
|
||||||
### **Step 1: Reload Map**
|
|
||||||
```
|
|
||||||
V Tiled: Map → Reload (Ctrl+R)
|
|
||||||
```
|
|
||||||
|
|
||||||
### **Step 2: Check Tilesets Panel**
|
|
||||||
```
|
|
||||||
Tilesets panel (desno) → Bi morali videti vse 16 tilesets
|
|
||||||
```
|
|
||||||
|
|
||||||
### **Step 3: Če še ne dela:**
|
|
||||||
|
|
||||||
**A) Zaprite in ponovno odprite Tiled**
|
|
||||||
```
|
|
||||||
File → Close
|
|
||||||
File → Open → micro_farm_128x128.tmx
|
|
||||||
```
|
|
||||||
|
|
||||||
**B) Reload posamezen tileset:**
|
|
||||||
```
|
|
||||||
Tilesets panel → Desni klik na tileset → Reload Tileset
|
|
||||||
```
|
|
||||||
|
|
||||||
**C) Preverite path:**
|
|
||||||
```
|
|
||||||
Map → Map Properties → Check tileset paths
|
|
||||||
Naj bodo: ../tilesets/[filename].tsx
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🐛 **ČE ŠE VEDNO NE DELA:**
|
|
||||||
|
|
||||||
### **Error: "Could not open file"**
|
|
||||||
**Rešitev:**
|
|
||||||
```powershell
|
|
||||||
# Preveri če files obstajajo
|
|
||||||
cd c:\novafarma\assets\tilesets
|
|
||||||
dir *.tsx
|
|
||||||
dir *.png
|
|
||||||
```
|
|
||||||
|
|
||||||
### **Error: "Invalid tileset"**
|
|
||||||
**Rešitev:**
|
|
||||||
```
|
|
||||||
1. Preveri XML syntax (first 3 lines)
|
|
||||||
2. Preveri image source path
|
|
||||||
3. Reload tileset
|
|
||||||
```
|
|
||||||
|
|
||||||
### **Error: "Tileset appears empty"**
|
|
||||||
**Možni vzroki:**
|
|
||||||
- PNG file corrupted → Re-copy images
|
|
||||||
- Wrong tile dimensions → Check tilewidth/tileheight
|
|
||||||
- Wrong column count → Check columns attribute
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📋 **QUICK FIX CHECKLIST:**
|
|
||||||
|
|
||||||
- [x] XML headers fixed (no spaces)
|
|
||||||
- [x] PNG files exist
|
|
||||||
- [x] Paths correct (../tilesets/)
|
|
||||||
- [x] File encoding UTF-8
|
|
||||||
- [x] Syntax valid
|
|
||||||
- [ ] Tiled reloaded (USER ACTION NEEDED!)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 💡 **ZA PRIHODNOST:**
|
|
||||||
|
|
||||||
**VEDNO ko ustvarim TSX:**
|
|
||||||
1. ✅ Uporabi pravilno XML header (NO SPACES!)
|
|
||||||
2. ✅ Preveri da PNG obstaja
|
|
||||||
3. ✅ Test v Tiled (reload!)
|
|
||||||
|
|
||||||
**Template:**
|
|
||||||
```xml
|
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.0" name="[NAME]" tilewidth="[SIZE]" tileheight="[SIZE]" tilecount="[COUNT]" columns="[COLS]">
|
|
||||||
<image source="[FILENAME].png" width="[W]" height="[H]"/>
|
|
||||||
</tileset>
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 **STATUS:**
|
|
||||||
|
|
||||||
**Vse TSX files: READY ✅**
|
|
||||||
**Vse PNG files: PRESENT ✅**
|
|
||||||
**XML syntax: VALID ✅**
|
|
||||||
|
|
||||||
**→ Tiled bi moral zdaj delovati!**
|
|
||||||
|
|
||||||
**Če še ne dela:** Reload Tiled ali pošljite screenshot error-ja! 🔍
|
|
||||||
@@ -1,123 +0,0 @@
|
|||||||
# 🗺️ TILED QUICK START GUIDE - Base Farm
|
|
||||||
|
|
||||||
## Kako začeti risati v Tiledu
|
|
||||||
|
|
||||||
### 1. **GROUND LAYER** (osnova)
|
|
||||||
Najprej izberite Ground layer in napolnite z travo:
|
|
||||||
|
|
||||||
**Kako:**
|
|
||||||
1. Desno → Layers panel → klik na "Ground"
|
|
||||||
2. Levo spodaj → Tilesets panel → izberi "farm_grass"
|
|
||||||
3. Klikni na grass tile (zelena trava)
|
|
||||||
4. Toolbar → Bucket Fill tool (Shift+F) ALI Stamp Brush (B)
|
|
||||||
5. Klikni na mapo → polni s travo
|
|
||||||
|
|
||||||
**Shortcut:**
|
|
||||||
- `B` = Stamp Brush (riši tile po tile)
|
|
||||||
- `F` = Bucket Fill (zapolni celotno območje)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### 2. **DODAJ POTI** (dirt paths)
|
|
||||||
Poti med zgradbeami:
|
|
||||||
|
|
||||||
1. Ground layer še aktiven
|
|
||||||
2. Izberi farm_soil tileset
|
|
||||||
3. Stamp Brush (B)
|
|
||||||
4. Nariši poti - npr. horizontalno skozi center
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### 3. **STRUCTURES LAYER** (zgradbe)
|
|
||||||
Prestavi se na Structures layer:
|
|
||||||
|
|
||||||
1. Desno → Layers → klik "Structures"
|
|
||||||
2. Tilesets → farm_buildings
|
|
||||||
3. Izberi farmhouse tile
|
|
||||||
4. Postavi na mapo (center, ~x:16, y:12)
|
|
||||||
5. Repeat za barn, shed
|
|
||||||
|
|
||||||
**Pozor:** Buildings so lahko večji kot 1 tile!
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### 4. **OBJECTS LAYER** (drevesa, dekoracije)
|
|
||||||
Dodaj drevesa:
|
|
||||||
|
|
||||||
1. Layers → "Objects"
|
|
||||||
2. Tilesets → farm_trees
|
|
||||||
3. Izberi tree tile
|
|
||||||
4. Postavi 3-5 dreves naokoli
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### 5. **COLLISION LAYER** (za collision detection)
|
|
||||||
Označi kaj je ovira:
|
|
||||||
|
|
||||||
1. Layers → "Collision"
|
|
||||||
2. Izberi special collision tile (rdeč kvadrat)
|
|
||||||
3. Označi zgradbe, drevesa, ograje
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### 6. **SHRANJVANJE**
|
|
||||||
- `Ctrl+S` ALI File → Save
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎨 MINI DEMO LAYOUT
|
|
||||||
|
|
||||||
```
|
|
||||||
Ground Layer: (grass = 1, soil = 257)
|
|
||||||
[1,1,1,1,1,1,257,257,1,1,1,1] <- top: grass + soil path
|
|
||||||
[1,1,1,1,1,1,257,257,1,1,1,1]
|
|
||||||
[1,1,1,1,1,1,257,257,1,1,1,1]
|
|
||||||
|
|
||||||
Structures Layer: (farmhouse = 262)
|
|
||||||
[0,0,0,0,0,0,0,0,0,0,0,0]
|
|
||||||
[0,0,0,262,262,0,0,0,0,0,0,0] <- farmhouse (2x2)
|
|
||||||
[0,0,0,262,262,0,0,0,0,0,0,0]
|
|
||||||
|
|
||||||
Objects Layer: (tree = 272)
|
|
||||||
[272,0,0,0,0,0,0,0,0,0,272,0] <- trees on edges
|
|
||||||
[0,0,0,0,0,0,0,0,0,0,0,0]
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ⌨️ KEYBOARD SHORTCUTS
|
|
||||||
|
|
||||||
**Tools:**
|
|
||||||
- `B` - Stamp Brush (basic drawing)
|
|
||||||
- `F` - Bucket Fill
|
|
||||||
- `E` - Eraser
|
|
||||||
- `R` - Rectangle Select
|
|
||||||
- `T` - Tile Collision Editor
|
|
||||||
|
|
||||||
**Navigation:**
|
|
||||||
- `Space + Drag` - Pan view
|
|
||||||
- `Mouse Wheel` - Zoom in/out
|
|
||||||
- `Ctrl+0` - Reset zoom
|
|
||||||
|
|
||||||
**Layers:**
|
|
||||||
- `Ctrl+Shift+Up/Down` - Move layer up/down
|
|
||||||
- `Ctrl+G` - Toggle grid
|
|
||||||
|
|
||||||
**Other:**
|
|
||||||
- `Ctrl+S` - Save
|
|
||||||
- `Ctrl+Z` - Undo
|
|
||||||
- `Ctrl+Y` - Redo
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 💡 TIPS
|
|
||||||
|
|
||||||
1. **Start simple** - samo grass + 1 building za test
|
|
||||||
2. **Use references** - poglejte druge .tmx mape v assets/maps/
|
|
||||||
3. **Grid snapping** - View → Snap to Grid (ON by default)
|
|
||||||
4. **Preview** - lahko testirate direktno v Tiledu z Map → Playtest
|
|
||||||
5. **Collision tiles** - uporabite posebno barvo (npr. rdeč) za collision layer
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Sedaj lahko začnete! Odprite Tiled in sledite tem korakom!** 🎨
|
|
||||||
@@ -1,158 +0,0 @@
|
|||||||
# 📐 FINAL TILESET SIZES - BALANCED!
|
|
||||||
|
|
||||||
**Datum:** 20. Dec 2025 10:33
|
|
||||||
**Status:** ✅ **PERFEKTNO BALANSIRANO!**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 **SIZING STRATEGY:**
|
|
||||||
|
|
||||||
### **2×2 TILES (96×96px) - Interaktivni objekti:**
|
|
||||||
- ✅ Characters (Kai, Zombie)
|
|
||||||
- ✅ Camp objects (tents, campfire, chests)
|
|
||||||
- ✅ Tools (hoe, axe, pickaxe, etc.)
|
|
||||||
|
|
||||||
### **5×5+ TILES (256×256px) - Naravni objekti:**
|
|
||||||
- 🌳 Trees (cherry, apple, oak, pine)
|
|
||||||
- 🌾 Crops (potatoes, carrots, corn, pumpkin, wheat)
|
|
||||||
|
|
||||||
### **1×1 TILES (48×48px) - Base terrain:**
|
|
||||||
- 🟩 Ground (grass, soil)
|
|
||||||
- 🔲 Fences
|
|
||||||
- 🏠 Obstacles
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📊 **COMPLETE SIZE TABLE:**
|
|
||||||
|
|
||||||
| Tileset | Size | Grid | Tiles | Purpose |
|
|
||||||
|---------|------|------|-------|---------|
|
|
||||||
| **grass_soil_autotile** | 48×48 | 1×1 | 16 | ✅ Base terrain |
|
|
||||||
| **fence_autotile** | 48×48 | 1×1 | 16 | ✅ Base structures |
|
|
||||||
| **micro_camp_24px** | 24×24 | 0.5×0.5 | 8 | ✅ Tiny objects |
|
|
||||||
| **kai_character_96px** | 96×96 | **2×2** | 4 | ✅ BALANCED! |
|
|
||||||
| **tools_96px** | 96×96 | **2×2** | 6 | ✅ BALANCED! |
|
|
||||||
| **zombie_character_96px** | 96×96 | **2×2** | 4 | ✅ BALANCED! |
|
|
||||||
| **camp_objects_96px** | 96×96 | **2×2** | 12 | ✅ BALANCED! |
|
|
||||||
| **crops** | 256×256 | 5×5 | 6 | 🌱 Natural (large OK) |
|
|
||||||
| **terrain_autotile** | 256×256 | 5×5 | 16 | 🌿 Detail terrain |
|
|
||||||
| **decorations_tiles** | 256×256 | 5×5 | 12 | 🪨 Large objects |
|
|
||||||
| **tree_cherry_apple** | 256×256 | 5×5 | 10 | 🌸 Trees (large OK) |
|
|
||||||
| **tree_oak** | 256×256 | 5×5 | 5 | 🌳 Trees (large OK) |
|
|
||||||
| **tree_pine** | 256×256 | 5×5 | 5 | 🌲 Trees (large OK) |
|
|
||||||
| **crop_growth_all** | 256×256 | 5×5 | 16 | 🥔 Crops (large OK) |
|
|
||||||
| **wheat_growth** | 256×256 | 5×5 | 4 | 🌾 Crops (large OK) |
|
|
||||||
| **farm_obstacles** | 48×48 | 1×1 | 32 | ✅ Base obstacles |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎮 **VISUAL SCALE COMPARISON:**
|
|
||||||
|
|
||||||
### **On 4×4 Farm Plot:**
|
|
||||||
|
|
||||||
```
|
|
||||||
┌─┬─┬─┬─┐
|
|
||||||
│ │■│■│ │ ← Tilled soil (48×48)
|
|
||||||
├─┼─┼─┼─┤
|
|
||||||
│ │K│A│ │ ← Kai 2×2 (96×96) ✅ Perfect!
|
|
||||||
├─┼─┼─┼─┤
|
|
||||||
│ │I│ │ │
|
|
||||||
├─┼─┼─┼─┤
|
|
||||||
│F│E│N│C│ ← Fence (48×48)
|
|
||||||
└─┴─┴─┴─┘
|
|
||||||
```
|
|
||||||
|
|
||||||
### **Camp Objects (2×2):**
|
|
||||||
|
|
||||||
```
|
|
||||||
┌─┬─┬─┬─┬─┬─┐
|
|
||||||
│ │ │ │ │ │ │
|
|
||||||
├─┼─┼─┼─┼─┼─┤
|
|
||||||
│ │T│E│ │C│F│ ← Tent (2×2) + Chest (1 tile) + Campfire (2×2)
|
|
||||||
├─┼─┼─┼─┼─┼─┤
|
|
||||||
│ │N│T│ │H│I│
|
|
||||||
├─┼─┼─┼─┼─┼─┤
|
|
||||||
│ │ │ │ │E│R│
|
|
||||||
├─┼─┼─┼─┼─┼─┤
|
|
||||||
│ │ │ │ │S│E│
|
|
||||||
└─┴─┴─┴─┴─┴─┘
|
|
||||||
```
|
|
||||||
|
|
||||||
### **Trees (5×5 - Large):**
|
|
||||||
|
|
||||||
```
|
|
||||||
┌─┬─┬─┬─┬─┬─┬─┐
|
|
||||||
│ │ │ T R E E │ │ ← Oak tree (5×5, can overlap)
|
|
||||||
├─┼─┼─┼─┼─┼─┼─┤
|
|
||||||
│ │ │█│█│█│█│ │
|
|
||||||
├─┼─┼─┼─┼─┼─┼─┤
|
|
||||||
│ │ │█│█│█│█│ │
|
|
||||||
├─┼─┼─┼─┼─┼─┼─┤
|
|
||||||
│ │ │█│█│█│█│ │
|
|
||||||
├─┼─┼─┼─┼─┼─┼─┤
|
|
||||||
│ │ │ │ │ │ │ │
|
|
||||||
└─┴─┴─┴─┴─┴─┴─┘
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 💡 **PREDNOSTI TE KONFIGURACIJE:**
|
|
||||||
|
|
||||||
### **2×2 Objects (96×96px):**
|
|
||||||
- ✅ **Perfect gameplay scale** - not too big, not too small
|
|
||||||
- ✅ **Clear visibility** - can see details
|
|
||||||
- ✅ **Good interaction** - player can walk around them
|
|
||||||
- ✅ **Balanced UI** - consistent size in Tilesets panel
|
|
||||||
|
|
||||||
### **5×5 Natural Objects (256×256px):**
|
|
||||||
- ✅ **Beautiful detail** - trees look realistic
|
|
||||||
- ✅ **Natural scale** - crops can grow large
|
|
||||||
- ✅ **Depth perception** - adds visual variety
|
|
||||||
- ✅ **Game aesthetics** - makes world feel alive
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🗺️ **UPDATED FILES:**
|
|
||||||
|
|
||||||
### **New 96px Versions:**
|
|
||||||
- ✅ `kai_character_96px.tsx` / `.png`
|
|
||||||
- ✅ `zombie_character_96px.tsx` / `.png`
|
|
||||||
- ✅ `camp_objects_96px.tsx` / `.png`
|
|
||||||
- ✅ `tools_96px.tsx` / `.png`
|
|
||||||
|
|
||||||
### **Kept Large (256px):**
|
|
||||||
- 🌳 `tree_cherry_apple.tsx`
|
|
||||||
- 🌳 `tree_oak.tsx`
|
|
||||||
- 🌳 `tree_pine.tsx`
|
|
||||||
- 🌾 `crop_growth_all.tsx`
|
|
||||||
- 🌾 `wheat_growth.tsx`
|
|
||||||
- 🌱 `crops.tsx`
|
|
||||||
|
|
||||||
### **Map Updated:**
|
|
||||||
- ✅ `micro_farm_128x128.tmx` → Uses 96px for characters/camp/tools
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🚀 **READY FOR TILED:**
|
|
||||||
|
|
||||||
**Reload:**
|
|
||||||
```
|
|
||||||
Map → Reload (Ctrl+R)
|
|
||||||
```
|
|
||||||
|
|
||||||
**V Tilesets panel boste videli:**
|
|
||||||
- Characters: Nice 2×2 size ✅
|
|
||||||
- Camp objects: Nice 2×2 size ✅
|
|
||||||
- Tools: Nice 2×2 size ✅
|
|
||||||
- Trees: Larger but OK (they're trees!) 🌳
|
|
||||||
- Crops: Larger but OK (growing plants!) 🌾
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ✨ **PERFECT BALANCE!**
|
|
||||||
|
|
||||||
**Interaktivni objekti:** 2×2 (96×96px) ✅
|
|
||||||
**Naravni objekti:** 5×5 (256×256px) ✅
|
|
||||||
**Base terrain:** 1×1 (48×48px) ✅
|
|
||||||
|
|
||||||
**Ready za design! 🎉**
|
|
||||||
@@ -1,138 +0,0 @@
|
|||||||
{ "compressionlevel":-1,
|
|
||||||
"height":20,
|
|
||||||
"infinite":false,
|
|
||||||
"layers":[
|
|
||||||
{
|
|
||||||
"data":[260, 266, 261, 258, 264, 263, 259, 265, 265, 265, 260, 259, 266, 260, 259, 259, 259, 265, 263, 265, 264, 261, 265, 259, 258, 265, 266, 265, 263, 263, 264, 263, 258, 263, 265, 264, 258, 261, 260, 266,
|
|
||||||
259, 263, 260, 264, 265, 266, 259, 263, 259, 263, 261, 259, 259, 265, 259, 258, 261, 261, 261, 266, 265, 264, 260, 260, 263, 264, 263, 265, 260, 258, 266, 263, 261, 265, 260, 264, 266, 260, 258, 258,
|
|
||||||
263, 265, 264, 263, 266, 260, 259, 266, 265, 266, 261, 263, 266, 259, 258, 259, 266, 264, 258, 261, 264, 264, 264, 261, 261, 260, 263, 261, 265, 264, 258, 260, 258, 259, 263, 260, 260, 265, 260, 265,
|
|
||||||
265, 259, 261, 264, 264, 263, 261, 264, 258, 259, 265, 260, 261, 261, 260, 258, 261, 258, 258, 258, 259, 263, 260, 266, 258, 264, 260, 264, 264, 259, 263, 263, 263, 259, 260, 264, 264, 259, 265, 266,
|
|
||||||
264, 265, 261, 265, 264, 261, 265, 265, 263, 260, 263, 266, 260, 266, 265, 259, 258, 266, 259, 259, 265, 264, 263, 266, 258, 259, 260, 266, 261, 266, 259, 261, 258, 265, 258, 265, 263, 259, 261, 265,
|
|
||||||
258, 266, 264, 265, 258, 261, 259, 260, 264, 265, 265, 259, 263, 265, 261, 258, 264, 261, 265, 259, 266, 260, 261, 263, 258, 264, 260, 259, 260, 259, 258, 264, 263, 259, 266, 263, 265, 261, 264, 266,
|
|
||||||
264, 259, 261, 258, 261, 259, 258, 265, 261, 260, 260, 260, 259, 258, 266, 266, 265, 259, 266, 259, 259, 260, 258, 258, 261, 263, 264, 260, 264, 261, 265, 260, 264, 259, 266, 263, 261, 265, 263, 266,
|
|
||||||
260, 258, 260, 264, 260, 259, 258, 259, 265, 261, 261, 258, 258, 259, 260, 261, 263, 263, 263, 259, 266, 264, 259, 260, 259, 266, 264, 261, 265, 258, 260, 265, 266, 264, 263, 264, 259, 261, 266, 261,
|
|
||||||
266, 259, 266, 266, 258, 258, 263, 265, 258, 260, 263, 259, 258, 265, 263, 266, 264, 264, 266, 272, 272, 272, 272, 261, 264, 265, 263, 263, 261, 261, 265, 265, 265, 261, 259, 258, 259, 259, 263, 261,
|
|
||||||
264, 261, 260, 260, 266, 261, 260, 259, 258, 265, 266, 266, 259, 265, 265, 260, 261, 265, 261, 272, 263, 265, 272, 260, 260, 265, 264, 266, 266, 266, 261, 265, 266, 265, 259, 266, 265, 265, 258, 261,
|
|
||||||
259, 265, 263, 263, 263, 264, 264, 266, 261, 266, 258, 261, 258, 263, 264, 260, 266, 264, 263, 272, 263, 266, 272, 260, 259, 260, 260, 266, 263, 261, 263, 261, 259, 263, 263, 261, 266, 258, 259, 265,
|
|
||||||
259, 263, 259, 258, 260, 260, 260, 264, 260, 259, 266, 259, 266, 258, 266, 260, 266, 258, 261, 272, 272, 272, 272, 265, 266, 258, 264, 260, 260, 259, 261, 263, 260, 266, 258, 266, 261, 266, 260, 265,
|
|
||||||
260, 266, 261, 260, 266, 259, 263, 261, 260, 264, 258, 266, 265, 265, 265, 264, 265, 263, 258, 259, 260, 258, 259, 266, 265, 263, 259, 265, 260, 264, 258, 266, 259, 264, 264, 264, 264, 261, 266, 261,
|
|
||||||
266, 263, 263, 266, 266, 261, 266, 266, 259, 263, 258, 259, 263, 265, 261, 258, 266, 263, 261, 266, 264, 259, 263, 264, 260, 258, 264, 263, 260, 264, 263, 263, 261, 263, 258, 265, 261, 261, 260, 260,
|
|
||||||
261, 258, 263, 265, 266, 259, 266, 259, 264, 265, 261, 264, 261, 259, 258, 258, 260, 259, 265, 263, 265, 260, 261, 264, 263, 265, 264, 258, 263, 258, 265, 266, 265, 264, 259, 258, 259, 264, 259, 263,
|
|
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||||||
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||||||
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
||||||
</data>
|
|
||||||
</layer>
|
|
||||||
<layer id="4" name="Collision" width="32" height="32" visible="0" opacity="0.5">
|
|
||||||
<data encoding="csv">
|
|
||||||
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
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||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
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|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
||||||
</data>
|
|
||||||
</layer>
|
|
||||||
</map>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.11" tiledversion="1.11.2" name="base_level1_tent_1767411185506" tilewidth="32" tileheight="32" tilecount="1024" columns="32">
|
|
||||||
<image source="../slike 🟢/objekti/baza/base_level1_tent_1767411185506.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,47 +0,0 @@
|
|||||||
# Base Tilesets za Tiled
|
|
||||||
|
|
||||||
Osnovni tileset-i za začetek dela v Tiled Map Editor.
|
|
||||||
|
|
||||||
## Tileset Datoteke
|
|
||||||
|
|
||||||
### 1. ground_base.tsx
|
|
||||||
Osnovna tla za mapo:
|
|
||||||
- Grass (trava)
|
|
||||||
- Dirt (zemlja)
|
|
||||||
- Soil (obdelana zemlja)
|
|
||||||
|
|
||||||
### 2. terrain_transitions.tsx
|
|
||||||
Prehodi med različnimi tereni za bolj naravne mape.
|
|
||||||
|
|
||||||
### 3. objects_common.tsx
|
|
||||||
Pogosti objekti:
|
|
||||||
- Rocks (kamni)
|
|
||||||
- Small trees (majhna drevesa)
|
|
||||||
- Flowers (rože)
|
|
||||||
|
|
||||||
### 4. structures_ruins.tsx
|
|
||||||
Zgradbe in ruševine:
|
|
||||||
- Ruined houses (porušene hiše)
|
|
||||||
- Walls (zidovi)
|
|
||||||
- Fences (ograje)
|
|
||||||
|
|
||||||
### 5. props_farm.tsx
|
|
||||||
Kmetijski objekti:
|
|
||||||
- Farm equipment (kmetijska oprema)
|
|
||||||
- Storage (skladišča)
|
|
||||||
- Crops (pridelki)
|
|
||||||
|
|
||||||
## Uporaba v Tiled
|
|
||||||
|
|
||||||
1. Odpri Tiled
|
|
||||||
2. Ustvari novo mapo ali odpri `_template_base.tmx`
|
|
||||||
3. Tileset-i so že povezani
|
|
||||||
4. Začni z risanjem!
|
|
||||||
|
|
||||||
## Template Mapa
|
|
||||||
|
|
||||||
`_template_base.tmx` vsebuje:
|
|
||||||
- Pravilno nastavljene layer-je
|
|
||||||
- Vse osnovne tileset-e
|
|
||||||
- Tile Size: 32x32 px
|
|
||||||
- Map Size: 32x32 tiles
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<? xml version = "1.0" encoding = "UTF-8" ?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="ground_base" tilewidth="32" tileheight="32" tilecount="50" columns="10">
|
|
||||||
<image source="../../../Slike_za_Tiled/03_terrain/ground/krvava_zetev_sprites_grass_soil_tileset_1766171156780.png" width="320" height="160" />
|
|
||||||
</tileset>
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
<? xml version = "1.0" encoding = "UTF-8" ?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="objects_common" tilewidth="64" tileheight="64" tilecount="20" columns="0">
|
|
||||||
<grid orientation="orthogonal" width="1" height="1" />
|
|
||||||
<tile id="0">
|
|
||||||
<image width="42" height="42" source="../../../Slike_za_Tiled/08_misc/rock_1.png" />
|
|
||||||
</tile>
|
|
||||||
<tile id="1">
|
|
||||||
<image width="29" height="29" source="../../../Slike_za_Tiled/08_misc/rock_2.png" />
|
|
||||||
</tile>
|
|
||||||
<tile id="2">
|
|
||||||
<image width="42" height="42" source="../../../Slike_za_Tiled/08_misc/rock_asset.png" />
|
|
||||||
</tile>
|
|
||||||
<tile id="3">
|
|
||||||
<image width="64" height="64" source="../../../Slike_za_Tiled/06_vegetation/trees/tree_blue.png" />
|
|
||||||
</tile>
|
|
||||||
<tile id="4">
|
|
||||||
<image width="31" height="18" source="../../../Slike_za_Tiled/08_misc/flowers.png" />
|
|
||||||
</tile>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="buildings_ruins_states" tilewidth="32" tileheight="32" tilecount="1024" columns="32">
|
|
||||||
<image source="../topdown_objects/buildings_ruins_states.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="city_ruins_buildings_1766066780026_obj01" tilewidth="32" tileheight="32" tilecount="42" columns="7">
|
|
||||||
<image source="../narezano_loceno/tiled_sprites/city_ruins_buildings_1766066780026_obj01.png" width="224" height="216"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="city_ruins_buildings_1766066780026_obj02" tilewidth="32" tileheight="32" tilecount="35" columns="7">
|
|
||||||
<image source="../narezano_loceno/tiled_sprites/city_ruins_buildings_1766066780026_obj02.png" width="224" height="191"/>
|
|
||||||
</tileset>
|
|
||||||
|
Before Width: | Height: | Size: 71 KiB |
|
Before Width: | Height: | Size: 53 KiB |
|
Before Width: | Height: | Size: 73 KiB |
|
Before Width: | Height: | Size: 66 KiB |
|
Before Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 72 KiB |
@@ -1,196 +0,0 @@
|
|||||||
<? xml version = "1.0" encoding = "UTF-8" ?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="crops_corn_all" tilewidth="32" tileheight="32" tilecount="32" columns="8">
|
|
||||||
<image source="../../crops/faza1/corn_spritesheet.png" width="256" height="128" />
|
|
||||||
<tile id="0">
|
|
||||||
<properties>
|
|
||||||
<property name="season" value="spring" />
|
|
||||||
<property name="stage" value="1" />
|
|
||||||
</properties>
|
|
||||||
</tile>
|
|
||||||
<tile id="1">
|
|
||||||
<properties>
|
|
||||||
<property name="season" value="spring" />
|
|
||||||
<property name="stage" value="2" />
|
|
||||||
</properties>
|
|
||||||
</tile>
|
|
||||||
<tile id="2">
|
|
||||||
<properties>
|
|
||||||
<property name="season" value="spring" />
|
|
||||||
<property name="stage" value="3" />
|
|
||||||
</properties>
|
|
||||||
</tile>
|
|
||||||
<tile id="3">
|
|
||||||
<properties>
|
|
||||||
<property name="season" value="spring" />
|
|
||||||
<property name="stage" value="4" />
|
|
||||||
</properties>
|
|
||||||
</tile>
|
|
||||||
<tile id="4">
|
|
||||||
<properties>
|
|
||||||
<property name="season" value="spring" />
|
|
||||||
<property name="stage" value="5" />
|
|
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@@ -1,94 +0,0 @@
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|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/dr_chen_doctor_2x2_grid_1766098631185_obj04_obj02.png"/>
|
|
||||||
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|
|
||||||
<tile id="6">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/dr_chen_doctor_2x2_grid_1766098631185_obj05.png"/>
|
|
||||||
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|
|
||||||
<tile id="7">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/dr_chen_doctor_2x2_grid_1766098631185_obj06.png"/>
|
|
||||||
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|
|
||||||
<tile id="8">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/dr_chen_doctor_sprite_sheet_1766097469169_obj01.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="9">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/dr_chen_doctor_sprite_sheet_1766097469169_obj02.png"/>
|
|
||||||
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|
||||||
<tile id="10">
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|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/dr_chen_doctor_sprite_sheet_1766097469169_obj03.png"/>
|
|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/dr_chen_doctor_sprite_sheet_1766097469169_obj05.png"/>
|
|
||||||
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|
||||||
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|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/dr_chen_doctor_sprite_sheet_1766097469169_obj06.png"/>
|
|
||||||
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|
|
||||||
<tile id="14">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/dr_chen_doctor_sprite_sheet_1766097469169_obj07.png"/>
|
|
||||||
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|
|
||||||
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|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/dr_chen_doctor_sprite_sheet_1766097469169_obj08.png"/>
|
|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/dr_chen_doctor_sprite_sheet_1766097469169_obj12.png"/>
|
|
||||||
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|
||||||
<tile id="20">
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|
||||||
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|
|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
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|
|
||||||
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|
||||||
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|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/ivan_blacksmith_2x2_grid_1766098520072_obj04.png"/>
|
|
||||||
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|
|
||||||
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|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/ivan_blacksmith_npc_1766065771497_obj01.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="25">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/ivan_blacksmith_npc_1766065771497_obj02.png"/>
|
|
||||||
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|
|
||||||
<tile id="26">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/ivan_blacksmith_npc_1766065771497_obj03.png"/>
|
|
||||||
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|
|
||||||
<tile id="27">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/ivan_blacksmith_npc_1766065771497_obj04.png"/>
|
|
||||||
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|
|
||||||
<tile id="28">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/ivan_blacksmith_sprite_sheet_1766097389730_obj01.png"/>
|
|
||||||
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|
|
||||||
<tile id="29">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/npcs/ivan_blacksmith_sprite_sheet_1766097389730_obj02.png"/>
|
|
||||||
</tile>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="characters_players" tilewidth="128" tileheight="128" tilecount="20" columns="0">
|
|
||||||
<grid orientation="orthogonal" width="1" height="1"/>
|
|
||||||
<tile id="0">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/ana_character_2x2_grid_1766098371171_obj01_obj01.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="1">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/ana_character_2x2_grid_1766098371171_obj01_obj02.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="2">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/ana_character_2x2_grid_1766098371171_obj01_obj03.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="3">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/ana_character_2x2_grid_1766098371171_obj01_obj04.png"/>
|
|
||||||
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|
|
||||||
<tile id="4">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/ana_character_2x2_grid_1766098371171_obj01_obj05.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="5">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/ana_character_2x2_grid_1766098371171_obj02.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="6">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/ana_character_2x2_grid_1766098371171_obj03.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="7">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/ana_character_2x2_grid_1766098371171_obj04.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="8">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/ana_character_2x2_grid_1766098371171_obj05.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="9">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/kai_character_2x2_grid_1766098341666_obj01_obj01.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="10">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/kai_character_2x2_grid_1766098341666_obj01_obj02.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="11">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/kai_character_2x2_grid_1766098341666_obj01_obj03.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="12">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/kai_character_2x2_grid_1766098341666_obj01_obj04.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="13">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/kai_character_2x2_grid_1766098341666_obj01_obj05.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="14">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/kai_character_2x2_grid_1766098341666_obj02.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="15">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/kai_character_2x2_grid_1766098341666_obj03.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="16">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/kai_character_2x2_grid_1766098341666_obj04.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="17">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/kai_character_2x2_grid_1766098341666_obj05.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="18">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/kai_player_character_1766065727803_obj01_obj01.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="19">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/players/kai_player_character_1766065727803_obj01_obj02.png"/>
|
|
||||||
</tile>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,94 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="characters_zombies" tilewidth="128" tileheight="128" tilecount="30" columns="0">
|
|
||||||
<grid orientation="orthogonal" width="1" height="1"/>
|
|
||||||
<tile id="0">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_smart_zombies_working_1766097073226_obj01.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="1">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_smart_zombies_working_1766097073226_obj02.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="2">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj01.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="3">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj02.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="4">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj03.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="5">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj04.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="6">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj05.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="7">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj06.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="8">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj07.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="9">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj08.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="10">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj09.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="11">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj10.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="12">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj11.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="13">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj12.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="14">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj13.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="15">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obj14.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="16">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_workers_2x2_grids_1766099189858_obj01.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="17">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_workers_2x2_grids_1766099189858_obj02.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="18">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_workers_2x2_grids_1766099189858_obj03.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="19">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_workers_2x2_grids_1766099189858_obj04.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="20">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_workers_2x2_grids_1766099189858_obj05.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="21">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_workers_2x2_grids_1766099189858_obj06.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="22">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_workers_2x2_grids_1766099189858_obj07.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="23">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_workers_2x2_grids_1766099189858_obj08.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="24">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_workers_2x2_grids_1766099189858_obj09.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="25">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/krvava_zetev_sprites_zombie_workers_2x2_grids_1766099189858_obj10.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="26">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/narezano_in_majhno_krvava_zetev_sprites_smart_zombies_working_1766097073226_obdelan_obj01.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="27">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/narezano_in_majhno_krvava_zetev_sprites_smart_zombies_working_1766097073226_obdelan_obj02.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="28">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/narezano_in_majhno_krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obdelan_obj01.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="29">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/characters/zombies/narezano_in_majhno_krvava_zetev_sprites_zombie_varieties_pack_tiled_1766101086057_obdelan_obj02.png"/>
|
|
||||||
</tile>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="creatures_animals" tilewidth="128" tileheight="128" tilecount="25" columns="0">
|
|
||||||
<grid orientation="orthogonal" width="1" height="1"/>
|
|
||||||
<tile id="0">
|
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@@ -1,49 +0,0 @@
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@@ -1,79 +0,0 @@
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@@ -1,43 +0,0 @@
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@@ -1,4 +0,0 @@
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|||||||
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||||||
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@@ -1,4 +0,0 @@
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@@ -1,34 +0,0 @@
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<image width="64" height="64" source="../../../mrtva_dolina/buildings/houses/house_upgrade_evolution_1766072774644_obj13.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="7">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/buildings/houses/house_upgrade_evolution_1766072774644_obj07.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="8">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/buildings/houses/house_furniture_bedroom_1766072449664_obj23.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="9">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/buildings/houses/house_furniture_kitchen_1766072472152_obj14_obj01.png"/>
|
|
||||||
</tile>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="farm_fences" tilewidth="64" tileheight="64" tilecount="10" columns="0">
|
|
||||||
<grid orientation="orthogonal" width="1" height="1"/>
|
|
||||||
<tile id="0"><image width="32" height="32" source="../../../mrtva_dolina/terrain/ground/fence_tileset_1766171177275_obj01_obj05.png"/></tile>
|
|
||||||
<tile id="1"><image width="32" height="32" source="../../../mrtva_dolina/terrain/ground/fence_tileset_1766171177275_obj01_obj11.png"/></tile>
|
|
||||||
<tile id="2"><image width="32" height="32" source="../../../mrtva_dolina/terrain/ground/krvava_zetev_sprites_fence_tileset_1766171177275_obj07.png"/></tile>
|
|
||||||
<tile id="3"><image width="32" height="32" source="../../../mrtva_dolina/terrain/ground/krvava_zetev_sprites_fence_tileset_1766171177275_obj13.png"/></tile>
|
|
||||||
<tile id="4"><image width="32" height="32" source="../../../mrtva_dolina/terrain/ground/fence_tileset_1766171177275_obj16.png"/></tile>
|
|
||||||
<tile id="5"><image width="32" height="32" source="../../../mrtva_dolina/terrain/ground/fence_tileset_1766171177275_obj02.png"/></tile>
|
|
||||||
<tile id="6"><image width="32" height="32" source="../../../mrtva_dolina/terrain/ground/fence_tileset_1766171177275_obj03.png"/></tile>
|
|
||||||
<tile id="7"><image width="32" height="32" source="../../../mrtva_dolina/terrain/ground/fence_tileset_1766171177275_obj17.png"/></tile>
|
|
||||||
<tile id="8"><image width="32" height="32" source="../../../mrtva_dolina/terrain/ground/krvava_zetev_sprites_fence_tileset_1766171177275_obj12.png"/></tile>
|
|
||||||
<tile id="9"><image width="32" height="32" source="../../../mrtva_dolina/terrain/ground/krvava_zetev_sprites_fence_tileset_1766171177275_obj06.png"/></tile>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="farm_grass" tilewidth="32" tileheight="32" tilecount="256" columns="16">
|
|
||||||
<image source="../../../mrtva_dolina/terrain/ground/grass_soil_tileset_1766171156780_obj09.png" width="512" height="512"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="farm_soil" tilewidth="128" tileheight="128" tilecount="5" columns="0">
|
|
||||||
<grid orientation="orthogonal" width="1" height="1"/>
|
|
||||||
<tile id="0">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/terrain/ground/grass_soil_tileset_1766171156780_obj09.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="1">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/terrain/ground/grass_soil_tileset_1766171156780_obj08.png"/>
|
|
||||||
</tile>
|
|
||||||
<tile id="2">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/terrain/ground/grass_soil_tileset_1766171156780_obj11.png"/>
|
|
||||||
</tile>
|
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||||||
<tile id="3">
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|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/terrain/ground/grass_soil_tileset_1766171156780_obj05.png"/>
|
|
||||||
</tile>
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||||||
<tile id="4">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/terrain/ground/grass_soil_tileset_1766171156780_obj04.png"/>
|
|
||||||
</tile>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="farm_trees" tilewidth="128" tileheight="128" tilecount="15" columns="0">
|
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<grid orientation="orthogonal" width="1" height="1"/>
|
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||||||
<tile id="0">
|
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||||||
<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/dead_trees_environment_1766073156776_obj04.png"/>
|
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||||||
</tile>
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|
||||||
<tile id="1">
|
|
||||||
<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/trees_topdown_pack_1766184490476_obj06.png"/>
|
|
||||||
</tile>
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||||||
<tile id="2">
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||||||
<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/trees_topdown_pack_1766184490476_obj12.png"/>
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||||||
</tile>
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||||||
<tile id="3">
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||||||
<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/topdown_objects_trees_topdown_pack_1766184490476_obj08.png"/>
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</tile>
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<tile id="4">
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</tile>
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<tile id="5">
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<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/giant_sequoia_birch_trees_1766070788774_obj07.png"/>
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</tile>
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<tile id="6">
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||||||
<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/topdown_objects_trees_topdown_pack_1766184490476_obj09.png"/>
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</tile>
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||||||
<tile id="7">
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||||||
<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/trees_topdown_pack_1766184490476_obj13.png"/>
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</tile>
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<tile id="8">
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||||||
<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/trees_topdown_pack_1766184490476_obj07.png"/>
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||||||
<tile id="9">
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<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/dead_trees_environment_1766073156776_obj05.png"/>
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<tile id="10">
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||||||
<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/dead_trees_environment_1766073156776_obj07.png"/>
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</tile>
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<tile id="11">
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||||||
<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/trees_topdown_pack_1766184490476_obj11.png"/>
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|
||||||
</tile>
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||||||
<tile id="12">
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||||||
<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/trees_topdown_pack_1766184490476_obj05.png"/>
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</tile>
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||||||
<tile id="13">
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<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/giant_sequoia_birch_trees_1766070788774_obj05.png"/>
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</tile>
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||||||
<tile id="14">
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<image width="64" height="64" source="../../../mrtva_dolina/vegetation/trees/giant_sequoia_birch_trees_1766070788774_obj04.png"/>
|
|
||||||
</tile>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.11" tiledversion="1.11.2" name="fence" tilewidth="48" tileheight="48" tilecount="64" columns="8">
|
|
||||||
<image source="../../Slike_za_Tiled/03_terrain/fences/fence.png" width="409" height="409"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="fence_horizontal" tilewidth="32" tileheight="32" tilecount="1024" columns="32">
|
|
||||||
<image source="../fence_horizontal.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,213 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="40" height="30" tilewidth="32" tileheight="32" infinite="0" nextlayerid="8" nextobjectid="1">
|
|
||||||
<properties>
|
|
||||||
<property name="description" value="Clean workspace for building farm/world maps"/>
|
|
||||||
<property name="mapType" value="farm"/>
|
|
||||||
<property name="name" value="Fresh Start - NovaFarma"/>
|
|
||||||
<property name="spawnX" value="20"/>
|
|
||||||
<property name="spawnY" value="15"/>
|
|
||||||
</properties>
|
|
||||||
|
|
||||||
<!-- TILESETS - Ready to use -->
|
|
||||||
<tileset firstgid="1" source="01_Ground.tsx"/>
|
|
||||||
<tileset firstgid="300" source="02_Obstacles.tsx"/>
|
|
||||||
<tileset firstgid="600" source="03_Fences.tsx"/>
|
|
||||||
<tileset firstgid="900" source="04_Buildings.tsx"/>
|
|
||||||
<tileset firstgid="1200" source="05_Tools_Items.tsx"/>
|
|
||||||
|
|
||||||
<!-- LAYER 1: GROUND (Tla - trava, zemlja, poti) -->
|
|
||||||
<layer id="1" name="01_Ground" width="40" height="30" locked="0">
|
|
||||||
<properties>
|
|
||||||
<property name="description" value="Base terrain layer - grass, dirt, paths, soil"/>
|
|
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</properties>
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|
|
||||||
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</data>
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||||||
</layer>
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|
||||||
|
|
||||||
<!-- LAYER 5: COLLISION (Collision - ne smeš hodit čez) -->
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|
||||||
<layer id="5" name="05_Collision" width="40" height="30" locked="0" visible="0" opacity="0.5">
|
|
||||||
<properties>
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|
||||||
<property name="description" value="Collision layer - mark impassable tiles (red overlay in Tiled)"/>
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</properties>
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<data encoding="csv">
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</data>
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</layer>
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</map>
|
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@@ -1,4 +0,0 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
|
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<tileset version="1.10" tiledversion="1.11.2" name="grass_soil_tileset_1766171156780_obdelan" tilewidth="32" tileheight="32" tilecount="256" columns="16">
|
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||||||
<image source="../narezano_in_majhno/krvava_zetev_sprites/grass_soil_tileset_1766171156780_obdelan.png" width="512" height="512"/>
|
|
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</tileset>
|
|
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@@ -1,4 +0,0 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
|
|
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<tileset version="1.10" tiledversion="1.11.2" name="grok_ultimate_easter_egg_1766101613086_obdelan" tilewidth="32" tileheight="32" tilecount="256" columns="16">
|
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<image source="../narezano_in_majhno/krvava_zetev_sprites/grok_ultimate_easter_egg_1766101613086_obdelan.png" width="512" height="512"/>
|
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</tileset>
|
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@@ -1,25 +0,0 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
|
|
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<map version="1.10" tiledversion="1.11.1" orientation="orthogonal" renderorder="right-down" width="16" height="16" tilewidth="48" tileheight="48" infinite="0" nextlayerid="2" nextobjectid="1">
|
|
||||||
<tileset firstgid="1" source="../tilesets/grass_ground.tsx"/>
|
|
||||||
<tileset firstgid="2" source="../tilesets/dirt_ground.tsx"/>
|
|
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<layer id="1" name="Ground" width="16" height="16">
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<data encoding="csv">
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
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</data>
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</layer>
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|
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</map>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.11" tiledversion="1.11.2" name="ground_tiles" tilewidth="48" tileheight="48" tilecount="25" columns="5">
|
|
||||||
<image source="../ground_tiles.png" width="256" height="256"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
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<tileset version="1.11" tiledversion="1.11.2" name="kai_character" tilewidth="32" tileheight="32" tilecount="1024" columns="32">
|
|
||||||
<image source="../tilesets/kai_character.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.11" tiledversion="1.11.2" name="krvava_zetev_sprites_farm_obstacles_1766171194583" tilewidth="48" tileheight="48" tilecount="64" columns="8">
|
|
||||||
<image source="../../Slike_za_Tiled/08_misc/krvava_zetev_sprites_farm_obstacles_1766171194583.png" width="409" height="409"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.11" tiledversion="1.11.2" name="krvava_zetev_sprites_grok_ultimate_easter_egg_1766101613086" tilewidth="48" tileheight="48" tilecount="64" columns="8">
|
|
||||||
<image source="../../Slike_za_Tiled/08_misc/krvava_zetev_sprites_grok_ultimate_easter_egg_1766101613086.png" width="409" height="409"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.11" tiledversion="1.11.2" name="krvava_zetev_sprites_mine_entrance_buildings_5_types_1766100089660" tilewidth="48" tileheight="48" tilecount="64" columns="8">
|
|
||||||
<image source="../../Slike_za_Tiled/03_terrain/mine/krvava_zetev_sprites_mine_entrance_buildings_5_types_1766100089660.png" width="409" height="409"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.11" tiledversion="1.11.2" name="narava_rastline_grass_flowers_style32" tilewidth="32" tileheight="32" tilecount="1024" columns="32">
|
|
||||||
<image source="../slike 🟢/narava/rastline/narava_rastline_grass_flowers_style32.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="narezano_in_majhno_tiled_sprites_house_upgrade_evolution_1766072774644_obdelan" tilewidth="32" tileheight="32" tilecount="36" columns="6">
|
|
||||||
<image source="../../Slike_za_Tiled/04_buildings/houses/narezano_in_majhno_tiled_sprites_house_upgrade_evolution_1766072774644_obdelan.png" width="204" height="204"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.11" tiledversion="1.11.2" name="narezano_loceno_krvava_zetev_sprites_mine_entrance_buildings_5_types_1766100089660_obj02" tilewidth="48" tileheight="48" tilecount="1" columns="1">
|
|
||||||
<image source="../../Slike_za_Tiled/03_terrain/mine/narezano_loceno_krvava_zetev_sprites_mine_entrance_buildings_5_types_1766100089660_obj02.png" width="62" height="68"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,216 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="40" height="30" tilewidth="32" tileheight="32" infinite="0" nextlayerid="6" nextobjectid="1">
|
|
||||||
<properties>
|
|
||||||
<property name="description" value="NovaFarma - Farm workspace with crop spritesheets"/>
|
|
||||||
<property name="mapType" value="farm"/>
|
|
||||||
<property name="name" value="NovaFarma Workspace"/>
|
|
||||||
<property name="spawnX" value="20"/>
|
|
||||||
<property name="spawnY" value="15"/>
|
|
||||||
</properties>
|
|
||||||
|
|
||||||
<!-- CROP TILESETS - All ready to use! -->
|
|
||||||
<tileset firstgid="1" name="crops_carrots" tilewidth="32" tileheight="32" tilecount="32" columns="8">
|
|
||||||
<image source="crop_spritesheets/carrots_spritesheet.png" width="256" height="128"/>
|
|
||||||
</tileset>
|
|
||||||
|
|
||||||
<tileset firstgid="33" name="crops_lettuces" tilewidth="32" tileheight="32" tilecount="32" columns="8">
|
|
||||||
<image source="crop_spritesheets/lettuces_spritesheet.png" width="256" height="128"/>
|
|
||||||
</tileset>
|
|
||||||
|
|
||||||
<tileset firstgid="65" name="crops_tomatoes" tilewidth="32" tileheight="32" tilecount="32" columns="8">
|
|
||||||
<image source="crop_spritesheets/tomatoes_spritesheet.png" width="256" height="128"/>
|
|
||||||
</tileset>
|
|
||||||
|
|
||||||
<tileset firstgid="97" name="crops_potatos" tilewidth="32" tileheight="32" tilecount="32" columns="8">
|
|
||||||
<image source="crop_spritesheets/potatos_spritesheet.png" width="256" height="128"/>
|
|
||||||
</tileset>
|
|
||||||
|
|
||||||
<tileset firstgid="129" name="crops_pumpkins" tilewidth="32" tileheight="32" tilecount="32" columns="8">
|
|
||||||
<image source="crop_spritesheets/pumpkins_spritesheet.png" width="256" height="128"/>
|
|
||||||
</tileset>
|
|
||||||
|
|
||||||
<tileset firstgid="161" name="crops_corn" tilewidth="32" tileheight="32" tilecount="32" columns="8">
|
|
||||||
<image source="crop_spritesheets/corn_spritesheet.png" width="256" height="128"/>
|
|
||||||
</tileset>
|
|
||||||
|
|
||||||
<!-- LAYER 1: GROUND -->
|
|
||||||
<layer id="1" name="01_Ground" width="40" height="30">
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<data encoding="csv">
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|
|
||||||
</data>
|
|
||||||
</layer>
|
|
||||||
|
|
||||||
<!-- LAYER 5: COLLISION -->
|
|
||||||
<layer id="5" name="05_Collision" width="40" height="30" visible="0" opacity="0.5">
|
|
||||||
<data encoding="csv">
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|
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|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
||||||
</data>
|
|
||||||
</layer>
|
|
||||||
|
|
||||||
</map>
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
# 01 Characters Npcs
|
|
||||||
|
|
||||||
**Total Tilesets:** 17
|
|
||||||
|
|
||||||
## Contents:
|
|
||||||
|
|
||||||
- `ana_character_2x2_grid_1766098371171`
|
|
||||||
- `character_customization_screen_1766097194301`
|
|
||||||
- `dr_chen_doctor_2x2_grid_1766098631185`
|
|
||||||
- `dr_chen_doctor_sprite_sheet_1766097469169`
|
|
||||||
- `dr_krnic_villain_2x2_grid_1766099043511`
|
|
||||||
- `ivan_blacksmith_2x2_grid_1766098520072`
|
|
||||||
- `ivan_blacksmith_sprite_sheet_1766097389730`
|
|
||||||
- `jakob_trader_2x2_grid_1766098576532`
|
|
||||||
- `jakob_trader_sprite_sheet_1766097443959`
|
|
||||||
- `kai_character_2x2_grid_1766098341666`
|
|
||||||
- `lena_farmer_2x2_grid_1766098603722`
|
|
||||||
- `marija_baker_2x2_grid_1766098547935`
|
|
||||||
- `marija_baker_sprite_sheet_1766097416286`
|
|
||||||
- `romance_npcs_biome_part1_1766096983333`
|
|
||||||
- `romance_npcs_biome_part2_1766097012114`
|
|
||||||
- `romance_npcs_town_5_1766096952080`
|
|
||||||
- `sonya_assistant_2x2_grid_1766098659917`
|
|
||||||
|
|
||||||
## Usage in Tiled:
|
|
||||||
|
|
||||||
1. **Map → Add External Tileset...**
|
|
||||||
2. Select .tsx files from this folder
|
|
||||||
3. Tilesets will appear in your Tilesets panel
|
|
||||||
4. Select tiles and place on map!
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Ana Character 2X2 Grid 1766098371171" tilewidth="96" tileheight="96" tilecount="100" columns="10">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/ana_character_2x2_grid_1766098371171.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Character Customization Screen 1766097194301" tilewidth="96" tileheight="96" tilecount="100" columns="10">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/character_customization_screen_1766097194301.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Dr Chen Doctor 2X2 Grid 1766098631185" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/dr_chen_doctor_2x2_grid_1766098631185.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Dr Chen Doctor Sprite Sheet 1766097469169" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/dr_chen_doctor_sprite_sheet_1766097469169.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Dr Krnic Villain 2X2 Grid 1766099043511" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/dr_krnic_villain_2x2_grid_1766099043511.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Ivan Blacksmith 2X2 Grid 1766098520072" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/ivan_blacksmith_2x2_grid_1766098520072.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Ivan Blacksmith Sprite Sheet 1766097389730" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/ivan_blacksmith_sprite_sheet_1766097389730.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Jakob Trader 2X2 Grid 1766098576532" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/jakob_trader_2x2_grid_1766098576532.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Jakob Trader Sprite Sheet 1766097443959" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/jakob_trader_sprite_sheet_1766097443959.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Kai Character 2X2 Grid 1766098341666" tilewidth="96" tileheight="96" tilecount="100" columns="10">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/kai_character_2x2_grid_1766098341666.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Lena Farmer 2X2 Grid 1766098603722" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/lena_farmer_2x2_grid_1766098603722.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Marija Baker 2X2 Grid 1766098547935" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/marija_baker_2x2_grid_1766098547935.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Marija Baker Sprite Sheet 1766097416286" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/marija_baker_sprite_sheet_1766097416286.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Romance Npcs Biome Part1 1766096983333" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/romance_npcs_biome_part1_1766096983333.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Romance Npcs Biome Part2 1766097012114" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/romance_npcs_biome_part2_1766097012114.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Romance Npcs Town 5 1766096952080" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/romance_npcs_town_5_1766096952080.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Sonya Assistant 2X2 Grid 1766098659917" tilewidth="96" tileheight="96" tilecount="100" columns="10">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/sonya_assistant_2x2_grid_1766098659917.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
# 02 Animals Pets
|
|
||||||
|
|
||||||
**Total Tilesets:** 4
|
|
||||||
|
|
||||||
## Contents:
|
|
||||||
|
|
||||||
- `delivery_creatures_bat_owl_1766097497616`
|
|
||||||
- `dog_companions_5_breeds_1766096740462`
|
|
||||||
- `farm_animals_family_grid_1766099078030`
|
|
||||||
- `rare_livestock_animals_1766096790785`
|
|
||||||
|
|
||||||
## Usage in Tiled:
|
|
||||||
|
|
||||||
1. **Map → Add External Tileset...**
|
|
||||||
2. Select .tsx files from this folder
|
|
||||||
3. Tilesets will appear in your Tilesets panel
|
|
||||||
4. Select tiles and place on map!
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Delivery Creatures Bat Owl 1766097497616" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/delivery_creatures_bat_owl_1766097497616.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Dog Companions 5 Breeds 1766096740462" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/dog_companions_5_breeds_1766096740462.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.1" name="Farm Animals Family Grid 1766099078030" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
|
||||||
<image source="../../../../krvava_zetev_sprites/farm_animals_family_grid_1766099078030.png" width="1024" height="1024"/>
|
|
||||||
</tileset>
|
|
||||||