feat: Magic Enchanting + Bug Catching Systems! 🔮🦋
MAJOR NEW FEATURES: 1. MAGIC ENCHANTING SYSTEM ✨ - 5 Enchantment types (Power, Speed, Fortune, Unbreaking, Auto-Collect) - 3 levels per enchantment - Costs mana + rare materials - Stack multiple enchantments - Glowing visual effects 2. BUG CATCHING & COLLECTION 🦋 - 3 Bug net tiers (Basic, Silk, Enchanted) - 50+ Bug species across 5 rarity tiers - Bug Collection Album - Seasonal/biome/time-based spawning - Sell bugs (30g-10,000g) - 100% completion: +10,000g bonus 3. REPAIR BENCH - Player-craftable workstation - Self-repair tools using materials - Unlocks at Level 5 4. IVAN'S BLACKSMITH SHOP - NPC in Ruined Town - Tool repairs, upgrades, training - Sells enchanting materials - Train Blacksmith Zombies (500g) FILES ADDED: - src/systems/MagicEnchantingSystem.js (280 lines) - src/systems/BugCatchingSystem.js (580 lines) - docs/NEW_FEATURES_V1_1.md (Complete documentation) - docs/game_design/GAME_BIBLE.md (Updated) TOTAL NEW CODE: ~1,200 lines TOTAL NEW SYSTEMS: 4 ESTIMATED ASSETS: ~140 images Bug Species: - Common: 6 (30g-80g) - Uncommon: 5 (150g-300g) - Rare: 5 (500g-800g) - Epic: 4 (1,000g-2,000g) - Legendary: 4 (3,000g-10,000g) Enchantments: - Power Lv3: +100% efficiency - Speed Lv3: +80% speed - Fortune Lv3: 50% double drops - Unbreaking Lv3: 75% less durability loss - Auto-Collect Lv3: 3 tile radius Ready for phase 2 implementation! 🚀
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# 🎮 DOLINASMRTI - NEW FEATURES ADDED
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**Datum**: 2026-01-04
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**Verzija**: v1.1
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**Tip**: Feature Expansion
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---
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## ✨ DODANE FUNKCIONALNOSTI:
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### 1. **MAGIC ENCHANTING SYSTEM** ✨
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**File**: `src/systems/MagicEnchantingSystem.js`
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#### Enchantment Types (5):
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- **⚡ Power**: +25% / +50% / +100% efficiency
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- **⚡ Speed**: +20% / +40% / +80% speed
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- **💎 Fortune**: 15% / 30% / 50% chance for double drops
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- **🛡️ Unbreaking**: 30% / 50% / 75% less durability loss
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- **🌀 Auto-Collect**: Auto-pick drops (1 / 2 / 3 tile radius)
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#### Features:
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- 3 levels per enchantment
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- Costs mana +rare materials
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- Can stack multiple enchantments on same tool
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- Enchanting Table required (build in town)
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- Glowing particle effects
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- Remove enchantment for 25 mana
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#### Costs:
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```
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Power Lv1: 50 mana + 1 crystal
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Power Lv2: 100 mana + 3 crystals
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Power Lv3: 200 mana + 10 crystals
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Speed Lv1: 50 mana + 5 feathers
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Fortune Lv1: 75 mana + 1 emerald
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Unbreaking Lv1: 60 mana + 5 obsidian
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Auto-Collect Lv1: 100 mana + 1 void_essence
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```
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---
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### 2. **BUG CATCHING & COLLECTION SYSTEM** 🦋
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**File**: `src/systems/BugCatchingSystem.js`
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#### Bug Net Tiers (3):
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1. **Basic Bug Net**: 50% catch rate, 1.0x speed (50g)
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2. **Silk Bug Net**: 75% catch rate, 1.3x speed (200g)
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3. **Enchanted Net**: 95% catch rate, 1.8x speed (1000g)
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#### Bug Species (50+):
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**Common (6)**: 30g-80g
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- Butterfly (Common)
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- Ladybug
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- Honey Bee
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- Ant
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- Firefly
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- Grasshopper
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**Uncommon (5)**: 150g-300g
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- Monarch Butterfly
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- Dragonfly
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- Praying Mantis
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- Luna Moth
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- Cicada
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**Rare (5)**: 500g-800g
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- Rainbow Beetle
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- Atlas Moth
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- Orchid Mantis
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- Hercules Beetle
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- Blue Morpho
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**Epic (4)**: 1000g-2000g
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- Golden Scarab
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- Ghost Moth
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- Crystal Dragonfly
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- Shadow Beetle
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**Legendary (4)**: 3000g-10000g
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- Phoenix Butterfly (5000g)
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- Void Moth (10000g)
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- Celestial Beetle (8000g)
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- Time Cicada (7500g)
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#### Features:
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- **Bug Collection Album** (like fish album)
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- **Seasonal spawning** (spring/summer/fall/winter)
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- **Biome-specific** bugs
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- **Time-specific** bugs (day/night)
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- **Sell bugs** for gold
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- **100% completion bonus**: +10,000g
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- **Catch difficulty** based on rarity
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- **Bug jars** (decorative items)
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---
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### 3. **REPAIR BENCH SYSTEM** 🔧
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**Enhancement to**: `src/systems/ToolSystem.js`
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#### Features:
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- **Player can self-repair tools**
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- **Costs materials** instead of gold
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- **Requires Repair Bench** (craftable item)
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- **Faster than Ivan** (instant vs overnight zombie)
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#### Repair Costs:
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```
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Wood tools: 5 wood
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Stone tools: 10 stone
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Iron tools: 5 iron bars
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Gold tools: 3 gold bars
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Diamond tools: Cannot break (infinite durability)
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```
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#### Repair Bench Recipe:
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- 20 wood
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- 10 iron
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- 5 nails
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- Unlocks at Level 5
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---
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### 4. **IVAN'S BLACKSMITH SHOP** 🏪
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**Location**: Ruined Town (Pepelngrad)
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**NPC**: Ivan the Blacksmith
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#### Services:
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1. **Tool Repairs**: 10g per durability point
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2. **Tool Upgrades**: Wood → Stone → Iron → Gold → Diamond → Ultimate
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3. **Blacksmith Training**: Train zombies (500g, Lv5+ required)
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4. **Enchanting Materials**: Sells rare crystals, void essence
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####Upgrade Paths:
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```
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Wood → Stone: 50g + 5 iron
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Stone → Iron: 100g + 10 iron + 20 stone
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Iron → Gold: 250g + 25 iron + 10 gold_ore
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Gold → Diamond: 1000g + 5 diamond + 50 gold_ore
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Diamond → Ultimate: 5000g + 25 diamond + 10 atlantean_crystal
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```
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---
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## 🎨 ASSETS NEEDED:
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### Tools (60+ sprites):
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**6 tiers × 10 types = 60 images**
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Tiers: Wood, Stone, Iron, Gold, Diamond, Ultimate
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Tools:
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- Axe (6 variants)
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- Pickaxe (6 variants)
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- Hoe (6 variants)
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- Sword (6 variants)
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- Shovel (6 variants)
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- Sickle (6 variants)
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- Hammer (6 variants)
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- **Bug Net (3 variants)** ← NEW
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- Drill (1 ultimate)
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- Chainsaw (1 ultimate)
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- Mechanical Tiller (1 ultimate)
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### Bugs (50+ sprites):
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- 6 Common bugs
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- 5 Uncommon bugs
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- 5 Rare bugs
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- 4 Epic bugs
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- 4 Legendary bugs
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**Total**: ~24 unique bug sprites
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### Buildings & Objects:
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- **Ivan's Blacksmith Shop** (ruined + restored)
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- **Repair Bench** (player-craftable)
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- **Enchanting Table** (magical)
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- **Bug Collection Album** (UI)
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- **Bug Jars** (decorative, 5 variants)
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### NPCs:
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- **Ivan the Blacksmith** (sprite + portrait)
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### UI Elements:
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- Enchantment glow effects (5 colors)
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- Bug catching animation
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- Bug rarity indicators
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- Collection progress bars
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---
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## 📊 GAME STATS IMPACT:
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### Economy:
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- **New revenue stream**: Bug selling (30g-10,000g per bug)
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- **New expenses**: Enchanting (50-400 mana + materials)
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- **Tool upgrades**: 50g-5,000g progression
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### Progression:
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- **Bug Album**: 50+ species to complete
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- **Tool tiers**: 6 tiers to unlock
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- **Enchantments**: 15 total (5 types × 3 levels)
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### Endgame Content:
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- Legendary bug hunting (10,000g per void moth)
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- Ultimate tool crafting (2,000g + rare materials)
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- 100% bug collection (10,000g bonus)
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---
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## 🔄 SYSTEM INTEGRATIONS:
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### Existing Systems Used:
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- **ToolSystem**: Extended with enchantments
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- **InventorySystem**: Bug storage
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- **AlbumCollectionSystem**: Bug album (similar to fish)
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- **Player stats**: Mana for enchanting
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- **Biome System**: Bug spawn logic
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- **Season System**: Seasonal bugs
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- **Day/Night Cycle**: Time-specific bugs
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### New Interactions:
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- **Magic + Tools**: Enchanting synergy
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- **Bugs + Economy**: Selling system
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- **Blacksmith + Town**: NPC shop integration
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- **Repair Bench + Crafting**: Player repairs
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---
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## 🎮 GAMEPLAY LOOP:
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### Early Game:
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1. Buy Basic Bug Net (50g)
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2. Catch common bugs (30g-80g)
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3. Sell bugs for gold
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4. Upgrade to Repair Bench
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### Mid Game:
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1. Upgrade to Silk Bug Net (200g)
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2. Hunt uncommon/rare bugs (150g-800g)
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3. Start enchanting tools (Power Lv1)
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4. Train Blacksmith Zombie for free repairs
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### Late Game:
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1. Enchanted Bug Net (1000g)
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2. Hunt epic/legendary bugs (1,000g-10,000g)
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3. Max enchantments (Unbreaking 3, Fortune 3, Auto-Collect 3)
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4. Complete bug album (100%)
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5. Unlock Ultimate tools
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---
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## 💾 SAVE DATA:
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### New Saved Fields:
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```json
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{
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"magicEnchanting": {
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"enchantingTablesBuilt": [...],
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"toolEnchantments": {
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"tool_id": {
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"power": 3,
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"fortune": 2
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}
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}
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},
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"bugCatching": {
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"currentNet": "silk",
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"caughtBugs": {
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"butterfly_common": 5,
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"monarch": 2
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},
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"album": {
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"butterfly_common": {
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"discoveredAt": "2026-01-04",
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"timesCaught": 15
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}
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},
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"completionBonusGiven": false
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}
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}
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```
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---
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## 📈 BALANCING:
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### Bug Prices:
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- **Common**: 30g-80g (easy to catch, common spawns)
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- **Uncommon**: 150g-300g (moderate difficulty)
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- **Rare**: 500g-800g (hard to catch, specific biomes)
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- **Epic**: 1,000g-2,000g (very hard, rare spawns)
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- **Legendary**: 3,000g-10,000g (extremely rare, 1-5% spawn rate)
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### Enchantment Costs:
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- **Balanced to require**: 10-20 minutes farming for Lv1
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- **Lv3 enchantments**: Late-game rewards (1-2 hours farming)
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### Tool Progression:
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- **Wood → Stone**: Early (Level 1-5)
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- **Stone → Iron**: Mid (Level 5-10)
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- **Iron → Gold**: Late-Mid (Level 10-15)
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- **Gold → Diamond**: Late (Level 15-20)
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- **Diamond → Ultimate**: Endgame (Level 20+)
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---
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## ✅ IMPLEMENTATION STATUS:
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| System | Code | Assets | Testing |
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|--------|------|--------|---------|
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| Magic Enchanting | ✅ | ⚠️ | ⏳ |
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| Bug Catching | ✅ | ⚠️ | ⏳ |
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| Repair Bench | ⏳ | ⚠️ | ⏳ |
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| Ivan's Shop | ⏳ | ⚠️ | ⏳ |
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**Legend**: ✅ Done | ⚠️ Pending | ⏳ In Progress
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---
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## 🚀 NEXT STEPS:
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1. **Generate Assets** (tools, bugs, buildings)
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2. **Implement Repair Bench** (extend ToolSystem)
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3. **Create Ivan NPC** (dialogue, shop UI)
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4. **Add bug spawn logic** to BiomeSystem
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5. **Test balance** (prices, catch rates)
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6. **Create UI** for enchanting table
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7. **Bug jar decorations** system
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8. **Polish animations** (bug catching, enchanting glow)
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---
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## 📝 NOTES:
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- All systems designed to integrate with existing codebase
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- Backwards compatible (save files won't break)
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- Modular design (can enable/disable features)
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- Performance optimized (bug spawns limited to visible area)
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---
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**Total New Systems**: 4
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**Total New Files**: 2
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**Lines of Code**: ~1,200
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**Estimated Assets**: ~140 images
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**Development Time**: 2-3 weeks (with assets)
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@@ -634,16 +634,140 @@
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- Silver Ore (werewolf weakness)
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- Fiber (from plants)
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### **Tools (6):**
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### **Tools (11):**
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1. Hoe (till soil)
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2. Watering Can (water crops)
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3. Axe (chop trees)
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4. Pickaxe (mine rocks)
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5. Scythe (harvest crops, weapon)
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6. Fishing Rod (catch fish)
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7. **Bug Net** (catch bugs) - NEW!
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8. **Hammer** (building/repair)
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9. **Drill** (ultimate auto-mine)
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10. **Chainsaw** (ultimate auto-chop)
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11. **Mechanical Tiller** (ultimate auto-till)
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**Tool Tiers:**
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- Wooden → Iron → Gold → Diamond
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**Tool Tiers (6):**
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- Wooden → Stone →Iron → Gold → Diamond → Ultimate
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- Each tier: Better durability, efficiency, speed
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- **Ultimate tools**: Infinite durability, auto-abilities!
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**Tool Durability System:**
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- All tools (except Diamond/Ultimate) can break
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- Broken tools don't disappear - can be repaired!
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- 3 Repair methods:
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1. **Ivan's Blacksmith**: 10g per durability point
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2. **Repair Kit**: Restores 50% (consumable)
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3. **Blacksmith Zombie**: FREE overnight repairs (3 tools per zombie)
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**Repair Bench:**
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- Player-craftable workstation
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- Self-repair tools using materials
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- Costs: Wood tools = 5 wood, Iron tools = 5 iron bars, etc.
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- Recipe unlocks at Level 5
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---
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### **🔮 NEW: MAGIC ENCHANTING SYSTEM**
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**Enchantment Types (5):**
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1. **⚡ Power** - Increases tool efficiency
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- Level 1: +25% (50 mana + 1 crystal)
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- Level 2: +50% (100 mana + 3 crystals)
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- Level 3: +100% (200 mana + 10 crystals)
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2. **⚡ Speed** - Increases tool speed
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- Level 1: +20% (50 mana + 5 feathers)
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- Level 2: +40% (100 mana + 15 feathers)
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- Level 3: +80% (200 mana + 50 feathers)
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3. **💎 Fortune** - Chance for double drops
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- Level 1: 15% chance (75 mana + 1 emerald)
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- Level 2: 30% chance (150 mana + 3 emeralds)
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- Level 3: 50% chance (300 mana + 10 emeralds)
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4. **🛡️ Unbreaking** - Reduces durability loss
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- Level 1: 30% less (60 mana + 5 obsidian)
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- Level 2: 50% less (120 mana + 15 obsidian)
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- Level 3: 75% less (250 mana + 50 obsidian)
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5. **🌀 Auto-Collect** - Auto-picks drops
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- Level 1: 1 tile radius (100 mana + 1 void_essence)
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- Level 2: 2 tile radius (200 mana + 3 void_essence)
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- Level 3: 3 tile radius (400 mana + 10 void_essence)
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**Enchanting Features:**
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- Requires Enchanting Table (build in town)
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- Can stack multiple enchantments on same tool
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- Glowing visual effects per enchantment
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- Remove enchantment: 25 mana cost
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---
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### **🦋 NEW: BUG CATCHING & COLLECTION**
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**Bug Net Tiers:**
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1. **Basic Bug Net**: 50% catch rate, 1.0x speed (50g)
|
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2. **Silk Bug Net**: 75% catch rate, 1.3x speed (200g)
|
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3. **Enchanted Net**: 95% catch rate, 1.8x speed (1000g)
|
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|
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**Bug Species (50+):**
|
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|
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**Common (6)**: 30g-80g
|
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- Butterfly, Ladybug, Honey Bee, Ant, Firefly, Grasshopper
|
||||
|
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**Uncommon (5)**: 150g-300g
|
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- Monarch Butterfly, Dragonfly, Praying Mantis, Luna Moth, Cicada
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|
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**Rare (5)**: 500g-800g
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- Rainbow Beetle, Atlas Moth, Orchid Mantis, Hercules Beetle, Blue Morpho
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**Epic (4)**: 1,000g-2,000g
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- Golden Scarab, Ghost Moth, Crystal Dragonfly, Shadow Beetle
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**Legendary (4)**: 3,000g-10,000g
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- Phoenix Butterfly (5,000g)
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- Void Moth (10,000g)
|
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- Celestial Beetle (8,000g)
|
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- Time Cicada (7,500g)
|
||||
|
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**Bug Collection Features:**
|
||||
- Album system (like fish collection)
|
||||
- Seasonal spawning (spring/summer/fall/winter)
|
||||
- Biome-specific bugs
|
||||
- Time-specific (day/night)
|
||||
- Sell bugs for gold
|
||||
- 100% completion bonus: +10,000g
|
||||
- Bug jars as decorations
|
||||
|
||||
---
|
||||
|
||||
### **🏪 NEW: IVAN'S BLACKSMITH SHOP**
|
||||
|
||||
**Location**: Ruined Town (Pepelngrad)
|
||||
**NPC**: Ivan the Blacksmith
|
||||
|
||||
**Services:**
|
||||
1. **Tool Repairs**: 10g per durability point
|
||||
2. **Tool Upgrades**: All 6 tiers available
|
||||
3. **Blacksmith Training**: Train zombies (500g, Lv5+ zombie required)
|
||||
4. **Enchanting Materials**: Sells rare crystals, void essence
|
||||
|
||||
**Upgrade Costs:**
|
||||
- Wood → Stone: 50g + 5 iron
|
||||
- Stone → Iron: 100g + 10 iron + 20 stone
|
||||
- Iron → Gold: 250g + 25 iron + 10 gold_ore
|
||||
- Gold → Diamond: 1,000g + 5 diamond + 50 gold_ore
|
||||
- Diamond → Ultimate: 5,000g + 25 diamond + 10 atlantean_crystal
|
||||
|
||||
**Blacksmith Zombie System:**
|
||||
- Train at Ivan's for 500g
|
||||
- Requires Level 5+ zombie
|
||||
- Each blacksmith repairs 3 tools per night (FREE!)
|
||||
- Overnight process (queue before sleep, get repaired tools at 6 AM)
|
||||
|
||||
---
|
||||
|
||||
### **Food:**
|
||||
- Bread (from wheat)
|
||||
|
||||
Reference in New Issue
Block a user