diff --git a/MISSING_ASSETS_EXACT_CHECKLIST.md b/MISSING_ASSETS_EXACT_CHECKLIST.md new file mode 100644 index 000000000..34e3b134a --- /dev/null +++ b/MISSING_ASSETS_EXACT_CHECKLIST.md @@ -0,0 +1,504 @@ +# ✅ **MISSING ASSETS CHECKLIST - EXACT LIST** + +**Created:** Jan 8, 2026 19:11 CET +**Purpose:** Točen seznam vseh slik ki še manjkajo +**Priority Order:** Demo → Faza 1 High → Faza 1 Med/Low → Faza 2 + +--- + +## 🎮 **DEMO - 0 MISSING! ✅** + +**Status:** POPOLNOMA READY! +**Lahko launcha:** TAKOJ (z placeholder music) + +**Še edino za polish:** +- ⚠️ Real music (7 tracks) - ne blokira demo +- ⚠️ Real SFX (23 sounds) - ne blokira demo + +--- + +## 🎯 **FAZA 1 - PRIORITIZED CHECKLIST:** + +### **HIGH PRIORITY (200 slik - za basic Faza 1):** + +#### **BIOMES - 5 biomes (170 slik):** + +**1. Desert Biome (35 slik):** +- [ ] Desert sand tiles (12 variants - light, dark, rippled) +- [ ] Sand dune props (4 sizes) +- [ ] Cactus (3 variants - small, medium, tall) +- [ ] Desert rocks (4 types - small, medium, large, crystal) +- [ ] Oasis water (animated, 6 frames) +- [ ] Palm tree (2 types - tall, short) +- [ ] Dead bush (2 variants) +- [ ] Scorpion enemy (optional - could use existing creature ref) + +**2. Snow/Mountain Biome (35 slik):** +- [ ] Snow ground tiles (10 variants - fresh, packed, icy) +- [ ] Ice tiles (6 variants - clear ice, cracked, frost) +- [ ] Pine tree (3 types - tall, medium, small) +- [ ] Frozen water (animated, 4 frames) +- [ ] Icicles (4 sizes - hanging from trees/rocks) +- [ ] Snow-covered rocks (3 types) +- [ ] Igloo building (optional) +- [ ] Snowman decoration (optional) + +**3. Cave/Underground Biome (40 slik):** +- [ ] Cave wall tiles (12 variants - dark stone, mossy, cracked) +- [ ] Stalactites (5 sizes - hanging from ceiling) +- [ ] Stalagmites (5 sizes - ground formations) +- [ ] Crystal formations (6 types - blue, green, red, purple, etc.) +- [ ] Underground water pool (animated, 4 frames) +- [ ] Glowing mushrooms (4 types - provides light) +- [ ] Cave entrance (2 variants - small, large) +- [ ] Mine cart prop (optional) + +**4. Swamp Biome (30 slik):** +- [ ] Murky water tiles (animated, 6 frames - bubbling) +- [ ] Swamp grass (6 variants - tall, short, withered) +- [ ] Dead trees (3 types - twisted, bare, half-submerged) +- [ ] Lily pads (3 sizes - small, medium, large) +- [ ] Swamp rocks (3 types - mossy, cracked) +- [ ] Hanging vines (4 variants) +- [ ] Fog overlay (2 density levels - light, heavy) +- [ ] Firefly particles (optional - 2 frames) + +**5. Beach/Coast Biome (30 slik):** +- [ ] Beach sand tiles (8 variants - dry, wet, shells) +- [ ] Water edge (animated, 6 frames - waves lapping) +- [ ] Seashells (4 types - spiral, clam, starfish, coral) +- [ ] Driftwood (3 pieces - logs, planks) +- [ ] Beach rocks (3 types - smooth, rough, tidal) +- [ ] Palm tree (2 types - curved, straight) +- [ ] Seagull prop (optional - 2 frames) +- [ ] Beach umbrella decoration (optional) + +--- + +#### **NPCs - 5 critical NPCs (55 slik):** + +**NPC Structure (each needs ~11 sprites):** +- Idle: 4 directions (down, left, right, up) +- Walk: 4 frames × 2 directions (left/right only minimum) +- Portrait: 1 close-up for dialogue + +**Convert from existing 179 refs:** + +**6. Mayor (11 slik):** +- [ ] Idle: 4 directions +- [ ] Walk: 4 frames left + 4 frames right = 8 total +- [ ] Portrait: 1 +- **Ref:** Use grassland NPC refs + +**7. Teacher (11 slik):** +- [ ] Idle: 4 directions +- [ ] Walk: 8 frames +- [ ] Portrait: 1 +- **Ref:** Use forest NPC refs + +**8. Blacksmith (11 slik):** +- [ ] Idle: 4 directions +- [ ] Walk: 8 frames +- [ ] Portrait: 1 +- **Ref:** Use desert NPC refs + +**9. Priest (11 slik):** +- [ ] Idle: 4 directions +- [ ] Walk: 8 frames +- [ ] Portrait: 1 +- **Ref:** Use catacombs NPC refs + +**10. Guard (11 slik):** +- [ ] Idle: 4 directions +- [ ] Walk: 8 frames +- [ ] Portrait: 1 +- **Ref:** Use grassland NPC refs + +--- + +#### **ENEMIES - 4 common types (44 slik):** + +**Enemy Structure (each needs ~11 sprites):** +- Idle: 4 frames (animation loop) +- Walk: 4 frames +- Attack: 3 frames + +**Convert from existing 112 creature refs:** + +**11. Skeleton (11 slik):** +- [ ] Idle: 4 frames +- [ ] Walk: 4 frames +- [ ] Attack: 3 frames +- **Ref:** Use mythical creature refs + +**12. Ghost (11 slik):** +- [ ] Idle: 4 frames (floating) +- [ ] Walk: 4 frames (transparent drift) +- [ ] Attack: 3 frames +- **Ref:** Use mythical creature refs +- **Note:** Add alpha transparency + +**13. Spider (11 slik):** +- [ ] Idle: 4 frames +- [ ] Walk: 4 frames (8-legged movement) +- [ ] Attack: 3 frames (bite/jump) +- **Ref:** Use bug/creature refs + +**14. Wolf (11 slik):** +- [ ] Idle: 4 frames (breathing) +- [ ] Walk: 4 frames (trot) +- [ ] Attack: 3 frames (lunge/bite) +- **Ref:** Use wild animals refs + +--- + +**HIGH PRIORITY TOTAL: 200 slik** +**Time Estimate: 3-4 weeks** (converting refs + new biomes) + +--- + +### **MEDIUM PRIORITY (300 slik - za expanded Faza 1):** + +#### **BIOMES - 5 more biomes (160 slik):** + +**15. Forest (Dense) Biome (30 slik):** +- [ ] Dense forest ground (8 variants) +- [ ] Thick tree trunks (5 types) +- [ ] Large mushrooms (3 sizes) +- [ ] Thick vines (4 variants) +- [ ] Forest rocks (3 types) +- [ ] Tree canopy overlay (2 density levels) +- [ ] Forest flowers (3 types) +- [ ] Fallen logs (2 variants) + +**16. Jungle Biome (40 slik):** +- [ ] Jungle ground tiles (10 variants) +- [ ] Tropical trees (4 types - palm, banana, mahogany) +- [ ] Thick vines (5 variants - hanging, climbing) +- [ ] Exotic flowers (6 types - orchid, hibiscus, etc.) +- [ ] Jungle ruins (4 pieces - pillars, walls, statues) +- [ ] Canopy overlay (3 density levels) +- [ ] Jungle water (animated, 4 frames) +- [ ] Bamboo stalks (4 variants) + +**17. Volcanic Biome (30 slik):** +- [ ] Lava tiles (animated, 8 frames - flowing) +- [ ] Scorched earth (6 variants - cracked, ash, obsidian) +- [ ] Volcanic rocks (5 types - sharp, smooth, pumice) +- [ ] Smoke effects (4 frames - rising) +- [ ] Dead burned trees (2 types) +- [ ] Lava geyser (animated, 4 frames) +- [ ] Obsidian crystals (1 type) + +**18. Crystal Forest Biome (30 slik):** +- [ ] Crystal ground (8 variants - glowing) +- [ ] Crystal trees (4 types - different colors) +- [ ] Crystal formations (6 types - spires, clusters) +- [ ] Glowing moss (3 variants) +- [ ] Magic flowers (4 types) +- [ ] Sparkle particles (4 frames) +- [ ] Crystal water (animated, 3 frames) + +**19. Corrupted Land Biome (30 slik):** +- [ ] Dark corrupted soil (8 variants) +- [ ] Corrupted trees (4 types - twisted, dead) +- [ ] Toxic plants (5 types - purple, green slime) +- [ ] Corruption crystals (4 types) +- [ ] Dark fog overlay (3 density levels) +- [ ] Corrupted rocks (3 types) +- [ ] Ooze puddles (animated, 3 frames) + +--- + +#### **NPCs - 4 more NPCs (40 slik):** + +**20. Farmer NPC (10 slik)** +**21. Child NPC (10 slik)** +**22. Elder NPC (10 slik)** +**23. Mysterious Stranger (10 slik)** + +--- + +#### **ENEMIES - 3 special types (36 slik):** + +**24. Raider (Human) (12 slik):** +- [ ] Idle: 4 directions +- [ ] Walk: 4 frames +- [ ] Attack: 4 frames (sword swing) + +**25. Witch (12 slik):** +- [ ] Idle: 4 frames (floating) +- [ ] Walk: 4 frames +- [ ] Attack: 4 frames (magic cast) + +**26. Gargoyle (Flying) (12 slik):** +- [ ] Idle: 4 frames (perched) +- [ ] Fly: 4 frames (wing flap) +- [ ] Attack: 4 frames (dive) + +--- + +#### **ITEMS - Tool Upgrades (20 slik):** + +**27. Stone Tier Tools (5 slik):** +- [ ] Stone Hoe +- [ ] Stone Axe +- [ ] Stone Pickaxe +- [ ] Stone Sword +- [ ] Stone Scythe + +**28. Iron Tier Tools (5 slik):** +- [ ] Iron Hoe +- [ ] Iron Axe +- [ ] Iron Pickaxe +- [ ] Iron Sword +- [ ] Iron Scythe + +**29. Gold Tier Tools (5 slik):** +- [ ] Gold Hoe (weak but fast) +- [ ] Gold Axe +- [ ] Gold Pickaxe +- [ ] Gold Sword +- [ ] Gold Scythe + +**30. Diamond Tier Tools (5 slik):** +- [ ] Diamond Hoe +- [ ] Diamond Axe +- [ ] Diamond Pickaxe +- [ ] Diamond Sword +- [ ] Diamond Scythe + +--- + +#### **CONSUMABLES (16 slik):** + +**31. Food Items (10 slik):** +- [ ] Bread +- [ ] Apple +- [ ] Cooked meat +- [ ] Fish +- [ ] Soup +- [ ] Cheese +- [ ] Berries +- [ ] Mushroom +- [ ] Cake +- [ ] Honey + +**32. Potions (6 slik):** +- [ ] Health potion (red) +- [ ] Stamina potion (green) +- [ ] Speed potion (blue) +- [ ] Strength potion (orange) +- [ ] Defense potion (purple) +- [ ] Antidote (yellow) + +--- + +#### **QUEST ITEMS (6 slik):** + +**33. Story Items:** +- [ ] Ana's Locket (key item) +- [ ] Ana's Diary (key item) +- [ ] Rusty Key +- [ ] Golden Key +- [ ] Silver Key +- [ ] Crystal Key + +--- + +#### **ADVANCED UI (22 slik):** + +**34. Minimap (4 slik):** +- [ ] Minimap frame (corner UI) +- [ ] Player marker +- [ ] NPC marker +- [ ] Quest marker + +**35. Quest Log UI (6 slik):** +- [ ] Quest log background +- [ ] Quest icon (active) +- [ ] Quest icon (complete) +- [ ] Quest icon (failed) +- [ ] Quest tracker panel +- [ ] Objective checkbox + +**36. Shop UI (8 slik):** +- [ ] Shop panel background +- [ ] Buy button +- [ ] Sell button +- [ ] Currency icon (gold) +- [ ] Item price tag +- [ ] Merchant portrait frame +- [ ] Inventory to shop arrow +- [ ] Shop to inventory arrow + +**37. Skill Tree UI (4 slik):** +- [ ] Skill tree background +- [ ] Skill node (locked) +- [ ] Skill node (unlocked) +- [ ] Skill connection line + +--- + +**MEDIUM PRIORITY TOTAL: 300 slik** +**Time Estimate: 4-5 weeks** + +--- + +### **LOW PRIORITY (237 slik - za complete Faza 1):** + +#### **BOSS ARENAS - 5 arenas (140 slik):** + +**38. Dino Valley Arena (40 slik):** +- Use dinosaur refs + prehistoric environment + +**39. Witch Forest Arena (30 slik):** +- Use witch forest refs + dark magic theme + +**40. Cenotes Arena (30 slik):** +- Underground pools + Mayan ruins + +**41. Catacombs Arena (30 slik):** +- Use catacombs refs + bones + coffins + +**42. Final Boss Arena (10 slik):** +- Epic dramatic backdrop + +--- + +#### **MINI-BOSSES - 3 bosses (46 slik):** + +**43. Zombie Boss (16 slik):** +- Large variant of existing zombie + +**44. Necromancer (15 slik):** +- Magic casting animations + +**45. Demon (15 slik):** +- Dark creature with wings + +--- + +#### **REMAINING NPCs - 3 NPCs (30 slik):** + +**46-48:** Glavni Smetar, Ivan Kovač, Kustos +(Use existing refs, just convert) + +--- + +#### **ENVIRONMENTAL PROPS (21 slik):** + +**49. Misc Props:** +- [ ] Signposts (3 types) +- [ ] Barrels (2 types) +- [ ] Crates (2 types) +- [ ] Lanterns (3 types) +- [ ] Campfire (animated, 4 frames) +- [ ] Gravestone (3 types) +- [ ] Statue (2 types) +- [ ] Ruins pieces (2 types) + +--- + +**LOW PRIORITY TOTAL: 237 slik** +**Time Estimate: 3-4 weeks** + +--- + +## 🎯 **FAZA 2 - 280 SLIK:** + +### **MULTIPLAYER (40 slik):** +- [ ] Player 2 avatar variants (10) +- [ ] Player 3 avatar variants (10) +- [ ] Player 4 avatar variants (10) +- [ ] Multiplayer UI elements (10) + +### **ADVANCED BUILDINGS (60 slik):** +- [ ] Workshop exterior + interior (15) +- [ ] Forge exterior + interior (15) +- [ ] Laboratory exterior + interior (15) +- [ ] Greenhouse (10) +- [ ] Animal barn (5) + +### **VEHICLES (30 slik):** +- [ ] Cart (8 sprites - 4 directions loaded + empty) +- [ ] Boat (8 sprites - 4 directions) +- [ ] Fast travel markers (4) +- [ ] Vehicle UI (10) + +### **WEATHER EFFECTS (20 slik):** +- [ ] Rain overlay (4 frames) +- [ ] Snow overlay (4 frames) +- [ ] Fog overlay (3 density) +- [ ] Storm clouds (4 frames) +- [ ] Lightning (5 frames) + +### **PARTICLE EFFECTS (30 slik):** +- [ ] Magic sparkles (6 frames) +- [ ] Explosion (6 frames) +- [ ] Smoke (4 frames) +- [ ] Dust (4 frames) +- [ ] Leaves (4 frames) +- [ ] Water splash (6 frames) + +### **END-GAME BOSSES (80 slik):** + +**50. Dinosaur King (20 slik):** +- Use dino refs + mega-boss scales + +**51. Witch Queen (20 slik):** +- Magic boss with phased attacks + +**52. Necromancer Lord (20 slik):** +- Zombie summoner boss + +**53. FINAL BOSS (Ana's Fate) (20 slik):** +- Ultimate confrontation + +### **CUTSCENE STILLS (20 slik):** +- [ ] 20 emotional story moments (finding Ana!) + +--- + +## 📊 **TOTAL MISSING SUMMARY:** + +| Priority | Sprites | Time | When | +|----------|---------|------|------| +| **HIGH** | 200 | 3-4 weeks | Start NOW | +| **MEDIUM** | 300 | 4-5 weeks | After high | +| **LOW** | 237 | 3-4 weeks | Complete Faza 1 | +| **FAZA 2** | 280 | 5-6 weeks | Post-Faza 1 | +| **TOTAL** | **1,017** | **15-19 weeks** | - | + +--- + +## 🎯 **IMMEDIATE ACTION PLAN:** + +### **THIS WEEK (Jan 8-14):** +Start HIGH PRIORITY #1-5 (Biomes): +- [ ] Desert biome (35 slik) +- [ ] Snow biome (35 slik) + +### **NEXT WEEK (Jan 15-21):** +Continue HIGH PRIORITY: +- [ ] Cave biome (40 slik) +- [ ] Swamp biome (30 slik) +- [ ] Beach biome (30 slik) +- Start NPC conversions (#6-10) + +### **WEEK 3 (Jan 22-28):** +Complete HIGH PRIORITY: +- [ ] Finish 5 NPCs (55 slik) +- [ ] Convert 4 enemies (44 slik) + +--- + +**ŠTA MORAŠ NAREDIT:** + +**Za DEMO:** ✅ NIČ! Ready! + +**Za FAZA 1 (basic):** 200 HIGH PRIORITY slik +**Za FAZA 1 (full):** 737 slik total +**Za FAZA 2:** 280 slik additional + +**Start with HIGH PRIORITY biomes (170 slik) - can use refs as guides!**